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Version History[]

Version
Description
  • Desolate
    • Reduced search radius from 425 to 400.
    • Increased damage from 18/32/46/60 to 21/34/47/60.
  • Reduced Haunt mana cost from 150/200/250 to 150/175/200.
  • Talent Talents:
Level 20 left talent: +14% Spectral Dagger movement speed slow/bonus reduced to +12%.
Level 20 right talent: +400 health reduced to +350.
Level 10 right talent: -5s Spectral Dagger cooldown reduced to -4s.
  • Spectral Dagger slow and trail debuffs are now dispellable. [?]
  • REWORKED
    Aghanim's Shard icon.png Aghanim's Shard upgrade:
    • OLD
      Adds an active component to Dispersion, that allows Spectre to target any hero that damaged her within the last 8 seconds, creating a Haunt illusion at their location, that lasts 5 seconds. Has a mana cost of 50 and cooldown of 25.
    • NEW
      Causes Dispersion to launch a Spectral Dagger towards the last enemy unit that damaged Spectre minimap icon.png Spectre after absorbing 300 damage. Can trigger once every 7 seconds and only triggers on player-based damage coming from within Dispersion's max damage radius.
  • Talent Talents:
Level 10 right talent changed: +5 health regeneration ➜ -5s Spectral Dagger cooldown.
Level 15 left talent changed: -8s Spectral Dagger cooldown ➜ +100 Spectral Dagger damage.
Can be cast to create a Haunt illusion on the last unit that dealt damage to Spectre.
Cast time: 0
Illusion duration: 5
Mana cost: 150
Cooldown: 25
Notes: The illusion is based on the current level of Haunt. If it is not learned, no illusion spawns. The illusion is uncontrollable, and starts attacking the target immediately after creation. Spectre can use Reality to swap positions with the illusion.
  • Reduced Spectral Dagger damage from 90/140/190/240 to 75/130/185/240.
  • Reduced Desolate damage from 24/36/48/60 to 15/30/45/60.
  • Increased Haunt cooldown from 180/150/120 to 180/160/140.
  • Reduced Desolate damage from 30/40/50/60 to 24/36/48/60.
  • Reduced base health regeneration from 2.5 to 1.5.
  • Desolate
    • No longer reduces enemy vision by 40%/50%/60%/70% for 5 seconds.
    • Reduced search radius from 500 to 425.
    • Increased damage from 20/30/40/50 to 30/40/50/60.
  • Haunt
    • The illusions no longer have a fixed 400 movement speed.
    • The illusions are now affected by movement speed bonuses and slows normally.
    • The illusions now start attacking their targets immediately, rather than having an initial 1 second delay.
  • Aghanim's Scepter icon.png Aghanim's Scepter upgrade:
    • Shadow Step
      • Now pierces spell immunity.
      • The illusion now starts attacking its target immediately, rather than having an initial 1 second delay.
Level 10 left talent: +4 Strength attribute symbol.png / Agility attribute symbol.png / Intelligence attribute symbol.png all stats increased to +5.
Level 10 left talent: +5 Strength attribute symbol.png / Agility attribute symbol.png / Intelligence attribute symbol.png all stats reduced to +4.
Level 10 right talent: +6 health regeneration reduced to +5.
Level 15 left talent: -10s Spectral Dagger cooldown reduced to -8s.
Level 15 right talent: +15 Desolate damage reduced to +12.
Level 20 left talent: +18% Spectral Dagger movement speed slow/bonus reduced to +14%.
Level 20 right talent: +500 health reduced to +400.
Level 25 left talent: +6% Dispersion damage reflected reduced to 5%.
Level 25 right talent: +40% Haunt damage reduced to +32%.
Shadow Step
Creates a Haunt illusion on the targeted enemy hero.
Cast range: Global
Illusion damage dealt: 40%/60%/80%
Illusion damage taken: 200%
Illusion duration: 5/6/7
Mana cost: 180
Cooldown: 70
Notes: The illusion is uncontrollable, and starts attacking the target 1 second after creation. Spectre can use Reality to swap positions with the illusion.
Level 10 left talent: +4 Strength attribute symbol.png / Agility attribute symbol.png / Intelligence attribute symbol.png all stats increased to +5.
Level 20 left talent: +20% Spectral Dagger movement speed slow/bonus reduced to +18%.
  • Increased Haunt illusion damage dealt from 40%/55%/70% to 40%/60%/80%.
  • Increased Haunt illusion damage dealt from 40%/50%/60% to 40%/55%/70%.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Talent Talents:
Level 10 right talent: +5 health regeneration increased to +6.
  • Increased Desolate search radius from 375 to 500.
  • Reduced Dispersion damage reflection from 10%/14%/18%/22% to 7%/12%/17%/22%.
  • Increased Haunt mana cost from 150 on each level to 150/200/250.
  • Talent Talents:
Level 10 left talent changed: +15 Desolate damage ➜ +4 Strength attribute symbol.png / Agility attribute symbol.png / Intelligence attribute symbol.png all stats.
Level 15 right talent changed: +8 Strength attribute symbol.png / Agility attribute symbol.png / Intelligence attribute symbol.png all stats ➜ +15 Desolate damage.
Level 25 left talent: +8% Dispersion damage reflected reduced to +6%.
Level 15 left talent: -8s Spectral Dagger cooldown increased to -10s.
  • Reduced Spectral Dagger mana cost from 130/140/150/160 to 100/120/140/160.
  • Increased Haunt illusion damage dealt from 40% on each level to 40%/50%/60%.
Level 25 right talent: +20% Haunt illusion damage dealt increased to +40%.
OLD
Level 10: +5 armor or +20 attack damage
Level 15: +25 movement speed or +8 Strength attribute symbol.png / Agility attribute symbol.png / Intelligence attribute symbol.png all stats
Level 20: +20 Strength attribute symbol.png strength or +30 attack speed
Level 25: -10s Spectral Dagger cooldown or +400 health
NEW
Level 10: +15 Desolate damage or +5 health regeneration
Level 15: -8s Spectral Dagger cooldown or +8 Strength attribute symbol.png / Agility attribute symbol.png / Intelligence attribute symbol.png all stats
Level 20: +20% Spectral Dagger movement speed slow/bonus or +500 health
Level 25: +8% Dispersion damage reflected or +20% Haunt illusion damage dealt
  • Increased Haunt illusion damage dealt from 30% to 40%.
Level 15 left talent: +20 movement speed increased to +25.
  • Increased Strength attribute symbol.png strength gain from 2 to 2.3.
  • Reduced base health regeneration from 0.25 to 0.
  • Increased base mana from 50 to 75.
  • Increased Haunt cooldown from 140/130/120 to 180/150/120.
Level 15 left talent: +15 movement speed increased to +20.
Level 15 right talent: +6 Strength attribute symbol.png / Agility attribute symbol.png / Intelligence attribute symbol.png all stats increased to +8.
Level 20 left talent: +15 Strength attribute symbol.png strength increased to +20.
Level 20 right talent: +25 attack speed increased to +30.
Level 20 left talent: +12 Strength attribute symbol.png strength increased to +15.
Level 10: +5 armor or +20 attack damage
Level 15: +15 movement speed or +6 Strength attribute symbol.png / Agility attribute symbol.png / Intelligence attribute symbol.png all stats
Level 20: +12 Strength attribute symbol.png strength or +25 attack speed
Level 25: -10s Spectral Dagger cooldown or +400 health
  • Reduced Agility attribute symbol.png agility gain from 2.2 to 1.8.
  • Increased base health from 180 to 200.
  • Increased attack range from 128 to 150.
  • Spectral Dagger movement speed slow no longer pierces spell immunity. [?]
  • Haunt
    • Haunt illusions are no longer immune to disables.
    • Increased cooldown from 120 on each level to 140/130/120.
  • Increased base health from 150 to 180.
  • Desolate now fully works against non-hero units as well.
  • Dispersion
    • Now reflects damage before any kind of reduction.
    • Now reflects damage back in the same damage type as it was received, instead of always being Pure.
  • Spectral Dagger
    • Reduced projectile speed from 857 to 800.
    • Increased movement speed slow/bonus from 5%/9%/14%/18% to 8%/12%/16%/20%.
  • Reality
    • Reduced cast time from 0.3 to 0.
    • Reduced cooldown from 8 to 0.
  • Increased Desolate damage from 20/30/40/50 to 20/35/50/65.
  • Increased attack range from 100 to 128.
  • Dispersion
    • No longer spreads the damage evenly between all enemies within the radius.
    • Now always deals the same damage, but gets weaker with greater distance.
      • Deals full damage within 300 radius, decreasing gradually until 1000 radius.
  • Increased Desolate damage from 15/25/35/45 to 20/30/40/50.
  • Increased Dispersion damage reflection from 5%/10%/15%/20% to 10%/14%/18%/22%.
  • Reduced Desolate enemy detection radius from 400 to 350.
  • Dispersion now spreads the reflected damage up on all enemy units within range evenly, instead of dealing the same damage to all.
  • Haunt
    • Reduced illusions damage dealt from 50% to 40%.
    • Now has a 1 second delay during which they fade in before the images start attacking the targets.
  • Rescaled Haunt cooldown from 150/120/90 to 120 on each level.
OLD
Dispersion
Gives Spectre a chance to avoid damage and disperse it to an area around her. Has a minor stun effect. Can only disperse for as much health as she has.
Radius: 400
Proc chance: 4%/8%/12%/16%
NEW
Dispersion
Causes any damage taken by Spectre to be reflected onto all nearby enemies.
Radius: 600
Damage reflected: 5%/10%/15%/20%
Notes: The damage is not split. Every enemy takes the same amount of damage.
  • Reduced Desolate search radius from 600 to 400.
  • Reduced base Agility attribute symbol.png agility and gain from 26 + 2.6 to 23 + 2.2.
OLD
Vengeance
Whenever an enemy kills a unit, it releases an energy to damage its killer as its last act of vengeance.
Radius: 1000
Non-Hero vengeance damage: 30/45/60/75
Hero vengeance damage: 100/200/300/400
Spectre Illusion vengeance damage: 50/100/150/200
NEW
Desolate
Deals bonus damage that cuts through armor when attacking a hero that has no nearby allies. Works on illusions.
Detection radius: 600
Damage: 15/25/35/45
Notes: When an enemy hero does not have any of its allies within a 500 radius around it, this ability will deal pure damage on each attack.
  • Reality
    • ADDED
      Ground Targeting and Minimap Targeting functionality, Spectre minimap icon.png Spectre exchanges places with the closest Haunt illusion from the targeted point.
  • Fixed ability interactions between Culling Blade and Dispersion.
OLD
Phase
Mercurial phases out resulting in the ability to walk through objects and move at a faster pace.
Movement speed bonus: 4%/8%/12%/16%
Duration: 10/15/20/25
Mana cost: 100
Cooldown: 45
NEW
Spectral Dagger
The Spectre launches a deadly dagger that trails a shadow path. Deals damage to the targets in its path. Units hit by the dagger will also trail a shadow path. The Spectre becomes phased (gains zero collision) while on the path.
Cast range: 2000
Effect radius: 125
Damage: 50/100/150/200
Movement speed slow/bonus: 5%/9%/14%/18%
Path duration: 20
Mana cost: 130/140/150/160
Cooldown: 25
Notes: Can be cast on the ground or on a target. When ground-targeted, the dagger travels a strait path for 2000 range, hitting enemies in its path. When unit-targeted, it homes the unit until reaching it, hitting all units in its path as well. Slows all hit enemies and also slows enemies which get on the shadow trail. Spectre is phased and has increased speed on the trail. Only enemies initially hit by the dagger leave a shadow trail.
  • REWORKED
    Vengeance.
    • MOVED
      to the second ability slot. This is now a basic ability.
OLD
Vengeance
Whenever an allied unit near Mercurial dies, it releases an energy to damage its enemies as its last act of vengeance.
Radius: 1000
Creep vengeance damage: 50/75/100
Hero vengeance damage: 200/250/300
Notes: Ultimate passive ability. Places a buff on allies. When that ally dies, a projectile is launched towards a random enemy unit within 1000 range of the killed ally. The projectile deals the damage and also mini-stuns the target. Damage source is Spectre. Direct Vengeance can be used to mark an enemy hero. For 30 seconds, it will be selected to receive all the damage, instead of a random unit.
NEW
Vengeance
Whenever an enemy kills a unit, it releases an energy to damage its killer as its last act of vengeance.
Radius: 1000
Creep vengeance damage: 30/45/60/75
Hero vengeance damage: 100/200/300/400
Spectre illusion vengeance damage: 50/100/150/200
Notes: Passive ability. Places a debuff on enemies. When a debuffed enemy kills a unit, it gets instantly damaged. Damage source is Spectre. Only Spectre illusions can cause revenge damage, other illusions cannot.
OLD
Haunt
Spectre haunts the target hero. The hero is frozen in fear while the illusion attacks. The effects of this are amplified if the enemy cannot see the true Spectre.
Cast range: 1000
Hauntings: 3/4/5/5
Minimum duration: 8/12/16/16
Maximum duration: 14/21/28/28
Mana cost: 140
Cooldown: 60
Notes: The Reality sub-ability is only available at Level 4 Haunt. [?] Spectre can use this ability to take place and replace one of the haunt illusions.
NEW
Haunt
Creats a haunting image beside each enemy hero. These images are uncontrollable, takes 200% damage, deal 50% damage and each of them will attack only its pair.
Radius: Global
Duration: 4/5/6.5
Mana cost: 150
Cooldown: 150/120/90
Notes: Creats an illusion next to every enemy hero on the map. Spectre can use the Reality sub-ability which allows her to take place of a selected haunt illusion. The sub-ability has a 8-second cooldown.
  • Fixed Vengeance triggering off of some dying dummy units of allied abilities.
  • Phase
    • No longer destroys trees within a 200 radius around Spectre minimap icon.png Spectre upon ending.
    • Fixed a few bugs.
  • Haunt and Direct Vengeance now display a status debuff on the target.
  • CREATED

Patch History[]

Patch
Description
  • Updated default hero model.
  • Updated subtitles.
  • Updated default hero model and animations.
  • Added new death and target death particle effects.
  • Updated Reality to use the animation in the 5th ability slot, instead of 4th.
  • Updated death particle effects to be more noticeable and longer lasting.
  • Updated default hero model and animations.
  • Added attack speed animation activity modifiers: 130 fast, 200 faster. [?]
  • Updated default hero model and animations.
  • Fixed an issue with default hero death particle effect's sphere.
  • Fixed Dispersion tooltip incorrectly stating its Spell Immunity Interaction (was a previous change that wasn't documented correctly).
    • Fixed a bug where abilities with large network updates (i.e. Haunt) were causing lag spikes.
  • Fixed ability interactions between Time Dilation and abilities that swap index (i.e. Haunt).
  • Updated Desolate ability tooltip to better explain that the bonus damage is done when the attacked enemy is alone.
  • Fixed Haunt illusions moving while out of the game.
  • Fixed a case where leaving and rejoining the Spectral Dagger path could cause Spectre minimap icon.png Spectre to temporarily lose the no-collision buff.
  • Fixed Spectral Dagger sometimes creating invisible paths of targets it hit.
  • Spectral Dagger now properly trails invisible units.
  • Fixed invisible units that were not the target of Spectral Dagger giving vision of their location.
    • Haunt
      • Fixed illusion created from ability having their movement speed readout being wrong on the client.
      • Fixed Haunt illusions being immune to movement speed and attack speed slows.
      • Fixed ability interactions with Sleep sources.
  • Fixed having 1 more armor than intended.
  • Updated default hero attack animation, with more impact on hit frame.
  • Fixed permanently losing the ability to block creeps after the first Spectral Dagger use.
  • Added more movement lines.
  • Fixed Haunt illusions not dying when their targets die.
  • Spectral Dagger
    • The path now has 500 Flying Vision.
    • Heroes only trail the path for 7 seconds, not 12 like the Spectral Dagger does.
    • Increased path radius from 125 to 150.
    • Debuff now lasts for 4 seconds on enemies now, rather than 7.
  • Desolate no longer works on creeps.
  • Fixed Blink damage cooldown not being triggered by Haunt.
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