Changelogs
Version History[]
Version
Description
- Reduced base health regeneration from 2 to 1.
- Reduced Dispersion min radius from 400 to 300.
- Reality now triggers one Spectral Dagger per illusion.
- Aghanim's Scepter upgrade:
- Reduced Haunt cooldown from 180 to 160.
- Reduced base armor from 1 to 0.
- Reduced Shadow Step cooldown from 80/60/40 to 60/50/40.
- Reduced base strength from 23 to 21.
- ReplacedHaunt with Shadow Step.
- This is now Spectre's ultimate ability.
- Movedillusions component from Haunt-based to Shadow Step-based. [?]
- MovedShadow Step Spectral Dagger passive cast component to Reality.
- Increased cooldown from 40 to 80/60/40.
- Reduced mana cost from 180 to 150.
- Reality is now Shadow Step's sub-ability.
- Increased cooldown from 0 to 3.
- Now passively applies Spectral Dagger based on its current level upon exchanging places with a chosen illusion.
- ReworkedAghanim's Scepter upgrade:
- OldGrants Spectre the Shadow Step ability.
- NewGrants Spectre the Haunt ability. [?]
- UNow fully affects an enemy Spirit Bear.
- Increased illusion duration from 5/6/7 to 7.
- Rescaled cooldown from 180/160/140 to 180.
- Reduced mana cost from 150/175/200 to 150.
- Reduced base health from 200 to 120.
- ChangedDesolate from applying its effects upon the attack backswing to applying its effect upon landing an attack.
- ReworkedAghanim's Shard upgrade:
- Desolate
- Old
- Launches a Spectral Dagger towards the last enemy unit that damaged Spectre after absorbing 300 damage. [?]
- Can trigger once every 7 seconds and only triggers on player-based damage coming from within Dispersion's max damage radius.
- New
- Adds a new active component that increases the damage reflected by 8%/12%/16%/20%. [?]
- Has a 5-second duration, 25-second cooldown and 50 mana cost.
- Desolate
- Talents:
- LVL 15+100 Spectral Dagger damage reduced to +80.LVL 25+32% Haunt damage reduced to +30%.
- Reduced intelligence gain from 1.9 to 1.7.
- Spectral Dagger
- Now applies an instance of Desolate to the affected target if it is a lone target. [?]
- Reduced damage from 75/130/185/240 to 70/120/170/220.
- Increased base agility from 23 to 25.
- Increased base health regeneration from 1.5 to 2.
- Dispersion
- Increased min radius from 300 to 400.
- Increased max radius from 700 to 800.
- Desolate
- Reduced search radius from 425 to 400.
- Increased damage from 18/32/46/60 to 21/34/47/60.
- Reduced Haunt mana cost from 150/200/250 to 150/175/200.
- Talents:
- LVL 20+14% Spectral Dagger movement speed slow/bonus reduced to +12%.LVL 20+400 health reduced to +350.
- Aghanim's Scepter upgrade:
- Increased Shadow Step cooldown from 30 to 40.
- Talents:
- LVL 10-5s Spectral Dagger cooldown reduced to -4s.
- Spectral Dagger slow and trail debuffs are now dispellable. [?]
- ReworkedAghanim's Shard upgrade:
- Dispersion
- Old
- Adds an active component that allows Spectre to target any hero that damaged her within the last 8 seconds. Creating a Haunt illusion at their location, that lasts 5 seconds.
- Has a 50 mana cost of 50 and a 25-second cooldown.
- New
- Launches a Spectral Dagger towards the last enemy unit that damaged Spectre after absorbing 300 damage. [?]
- Can trigger once every 7 seconds and only triggers on player-based damage coming from within Dispersion's max damage radius.
- Dispersion
- Talents:
- LVL 10+5 health regeneration ➜ -5s Spectral Dagger cooldown.LVL 15
- Increased base armor from 0 to 1.
- Increased turn rate from 0.5 to 0.6.
- Reduced Spectral Dagger cast range from 2000 to 1800.
- Increased Desolate damage from 15/30/45/60 to 18/32/46/60.
- Aghanim's Scepter upgrade:
- Reduced Shadow Step cooldown from 35 to 30.
- Aghanim's Shard upgrade:
- Dispersion
- The active can now target any hero that damaged Spectre, instead of only the last hero that damaged her. [?]
- Increased recent damage timer from 5 to 8.
- Reduced mana cost from 150 to 50.
- Dispersion
- AddedAttribute Bonus.
- Reduced base attack speed from 100 to 90.
- Spectral Dagger
- Increased mana cost from 100/120/140/160 to 130/140/150/160.
- Increased cooldown from 16 on each level to 22/20/18/16.
- Rescaled Dispersion damage reflection from 7%/12%/17%/22% to 8%/12%/16%/20%.
- Aghanim's Scepter upgrade:
- Shadow Step now applies Spectral Dagger based on its current level on the target.
- AddedAghanim's Shard upgrade for Spectre:
- Adds an active component to Dispersion.
- Can be cast to create a Haunt illusion on the last unit that dealt damage to Spectre.
- Cast time: 0
- Illusion duration: 5
- Mana cost: 150
- Cooldown: 25
- Notes: The illusion is based on the current level of Haunt. If it is not learned, no illusion spawns. The illusion is uncontrollable and starts attacking the target immediately after creation. Spectre can use Reality to swap positions with the illusion.
- Reduced Spectral Dagger damage from 90/140/190/240 to 75/130/185/240.
- Reduced Desolate damage from 24/36/48/60 to 15/30/45/60.
- Increased Haunt cooldown from 180/150/120 to 180/160/140.
- Reduced base health regeneration from 2.5 to 1.5.
- Desolate
- No longer reduces enemy vision by 40%/50%/60%/70% for 5 seconds.
- Reduced search radius from 500 to 425.
- Increased damage from 20/30/40/50 to 30/40/50/60.
- Haunt
- The illusions no longer have a fixed 400 movement speed.
- The illusions are now affected by movement speed bonuses and slows normally.
- The illusions now start attacking their targets immediately, rather than having an initial 1-second delay.
- Aghanim's Scepter upgrade:
- Shadow Step
- Now pierces spell immunity.
- The illusion now starts attacking its target immediately, rather than having an initial 1-second delay.
- Shadow Step
- Talents:
- LVL 10+5 all stats reduced to +4.LVL 10+6 health regeneration reduced to +5.LVL 15-10s Spectral Dagger cooldown reduced to -8s.LVL 15+15 Desolate damage reduced to +12.LVL 20+18% Spectral Dagger movement speed slow/bonus reduced to +14%.LVL 20+500 health reduced to +400.LVL 25+6% Dispersion damage reflected reduced to 5%.LVL 25+40% Haunt damage reduced to +32%.
- Increased base health regeneration from 1.5 to 2.5.
- Aghanim's Scepter upgrade:
- Reduced Shadow Step cooldown from 70 to 35.
- Increased base health regeneration from 0 to 1.5.
- AddedAghanim's Scepter upgrade for Spectre:
- Grants Spectre the Shadow Step ability.
- Shadow Step
- Creates a Haunt illusion on the targeted enemy hero.
- Cast range: Global
- Illusion damage dealt: 40%/60%/80%
- Illusion damage taken: 200%
- Illusion duration: 5/6/7
- Mana cost: 180
- Cooldown: 70
- Notes: The illusion is uncontrollable, and starts attacking the target 1 second after creation. Spectre can use Reality to swap positions with the illusion.
- Increased strength gain from 2.3 to 2.5.
- Increased agility gain from 1.8 to 2.1.
- Spectral Dagger
- Increased self movement speed bonus from 8%/12%/16%/20% to 10%/14%/18%/22%.
- Increased enemy movement speed slow from 8%/12%/16%/20% to 10%/14%/18%/22%.
- Talents:
- LVL 20+20% Spectral Dagger movement speed slow/bonus reduced to +18%.
- Increased base movement speed from 285 to 290.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Talents:
- LVL 10+5 health regeneration increased to +6.
- Increased Desolate search radius from 375 to 500.
- Reduced Dispersion damage reflection from 10%/14%/18%/22% to 7%/12%/17%/22%.
- Increased Haunt mana cost from 150 on each level to 150/200/250.
- Talents:
- LVL 25+8% Dispersion damage reflected reduced to +6%.
- Reduced Spectral Dagger caster buff linger duration from 2 to 1.
- Increased Desolate search radius from 325 to 375.
- Reduced Dispersion max radius from 1000 to 700.
- Talents:
- LVL 15-8s Spectral Dagger cooldown increased to -10s.
- Reduced Spectral Dagger mana cost from 130/140/150/160 to 100/120/140/160.
- Increased Haunt illusion damage dealt from 40% on each level to 40%/50%/60%.
- Increased Spectral Dagger damage from 50/100/150/200 to 90/140/190/240.
- Desolate
- Now pierces spell immunity.
- Reduced damage from 20/35/50/65 to 20/30/40/50.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Reduced base movement speed from 290 to 285.
- Increased turn rate from 0.4 to 0.5.
- Desolate now applies a debuff that reduces the target's vision by 40%/50%/60%/70% for 5 seconds.
- Talents:
- LVL 10+5 armor ➜ +15 Desolate damage.LVL 10+20 attack damage ➜ +5 health regeneration.LVL 15+25 movement speed ➜ -8s Spectral Dagger cooldown.LVL 20LVL 20+30 attack speed ➜ +500 health.LVL 25
- Increased base strength from 19 to 20.
- Talents:
- LVL 15+20 movement speed increased to +25.
- Talents:
- LVL 15+15 movement speed increased to +20.LVL 15+6 all stats increased to +8.LVL 20+15 strength increased to +20.LVL 20+25 attack speed increased to +30.
- RemovedAttribute Bonus.
- addedTalents:
- Reduced agility gain from 2.2 to 1.8.
- Increased base health from 180 to 200.
- Increased base mana from 0 to 50.
- Increased attack range from 128 to 150.
- Spectral Dagger movement speed slow no longer pierces spell immunity. [?]
- Haunt
- Haunt illusions are no longer immune to disables.
- Increased cooldown from 120 on each level to 140/130/120.
- Desolate now fully works against non-hero units as well.
- Dispersion
- Now reflects damage before any kind of reduction.
- Now reflects damage back in the same damage type as it was received, instead of always being Pure.
- Hero kills by Spectre's illusions now provide ExperienceXP credit to the hero.
- Dispersion damage no longer ignores ancient creeps, Roshan and creep-heroes.
- Reality now exchanges places with the target illusion instead of destroying it.
- Reduced base movement speed from 295 to 290.
- Reduced Haunt illusion damage from 40% to 30%.
- Spectral Dagger
- Reduced projectile speed from 857 to 800.
- Increased movement speed slow/bonus from 5%/9%/14%/18% to 8%/12%/16%/20%.
- Reduced Spectral Dagger projectile flying vision radius while traveling from 500 to 200.
- Dispersion no longer disables Blink Dagger and other consumables.
- ChangedSpectre hull type from
DOTA_HULL_SIZE_HERO_SMALL
toDOTA_HULL_SIZE_HERO
. [?]- Increased collision size from 18 to 27.
- Increased bound radius from 12 to 24.
- ChangedSpectre hull type from
DOTA_HULL_SIZE_HERO
toDOTA_HULL_SIZE_HERO_SMALL
.- Reduced collision size from 27 to 18.
- Reduced bound radius from 24 to 12.
- Updated Haunt ability effects.
- Increased attack range from 100 to 128.
- Fixed ability interactions between Spectral Dagger and Phase.
- Fixed ability interactions between Dispersion and Sun Ray.
- Addednew Bound Radius mechanic. [?]
- Spectre has the
DOTA_HULL_SIZE_HERO
hull size. [?] - This unit has a 27-radius collision size and a 24-radius bound radius respectively.
- Spectre has the
- Dispersion
- No longer spreads the damage evenly between all enemies within the radius.
- Now always deals the same damage, but gets weaker with greater distance.
- Deals full damage within 300 radius, decreasing gradually until 1000 radius.
- Increased Desolate damage from 15/25/35/45 to 20/30/40/50.
- Increased Dispersion damage reflection from 5%/10%/15%/20% to 10%/14%/18%/22%.
- Fixed Dispersion dealing damage to creeps.
- Updated Desolate ability icon.
- Dispersion now spreads the reflected damage up on all enemy units within range evenly, instead of dealing the same damage to all.
- Reduced Spectral Dagger cooldown from 25 to 16.
- Spectral Dagger now has 200 radius vision along the path.
- Spectral Dagger no longer has 500 radius vision along the path.
- Haunt
- Reduced illusions damage dealt from 50% to 40%.
- Now has a 1-second delay during which they fade in before the images start attacking the targets.
- Increased Dispersion radius from 600 to 1000.
- Fixed ability interactions between spell immunity sources (e.g. Avatar) and Haunt.
- Fixed ability interactions between Spectral Dagger and Sand Storm.
- ReworkedDispersion.
- OldDispersion
- Gives Spectre a chance to avoid damage and disperse it to an area around her. Has a minor stun effect. Can only disperse for as much health as she has.
- Radius: 400
- Proc chance: 4%/8%/12%/16%
- NewDispersion
- Causes any damage taken by Spectre to be reflected onto all nearby enemies.
- Radius: 600
- Damage reflected: 5%/10%/15%/20%
- Notes: The damage is not split. Every enemy takes the same amount of damage.
- Fixed Dispersion ability effects.
- Updated hero description.
- Fixed Reality triggering Essence Aura.
- Increased base armor from -1 to 0.
- ChangedDesolate Legacy Keys from D to L.
- Reduced base attack damage from 36‒40 to 23‒27.
- Reduced Spectral Dagger path duration from 20 to 12.
- ReplacedVengeance with Desolate.
- OldVengeance
- Whenever an enemy kills a unit, it releases an energy to damage its killer as its last act of vengeance.
- Radius: 1000
- Non-Hero vengeance damage: 30/45/60/75
- Hero vengeance damage: 100/200/300/400
- Spectre Illusion vengeance damage: 50/100/150/200
- NewDesolate
- Deals bonus damage that cuts through armor when attacking a hero that has no nearby allies. Works on illusions.
- Detection radius: 600
- Damage: 15/25/35/45
- Notes: When an enemy hero does not have any of its allies within a 500 radius around it, this ability will deal pure damage on each attack.
- Reality
- Fixed ability interactions between Culling Blade and Dispersion.
- Spectral Dagger
- Fixed ability lag issues.
- Fixed ability damage type.
- Updated ability tooltip.
- Dispersion no longer works for Spectre's illusions.
- Haunt
- Reduced duration from 4/5/6.5 to 4/5/6.
- Fixed ability lag issues.
- RenamedMercurial, the Avatar of Vengeance to Mercurial, the Spectre.
- Increased base strength from 17 to 19.
- Increased intelligence gain from 1.3 to 1.9.
- Increased base attack damage from 18‒22 to 36‒40.
- Reduced base movement speed from 300 to 295.
- ReplacedPhase with Spectral Dagger.
- OldPhase
- Mercurial phases out resulting in the ability to walk through objects and move at a faster pace.
- Movement speed bonus: 4%/8%/12%/16%
- Duration: 10/15/20/25
- Mana cost: 100
- Cooldown: 45
- NewSpectral Dagger
- The Spectre launches a deadly dagger that trails a shadow path. Deals damage to the targets in its path. Units hit by the dagger will also trail a shadow path. The Spectre becomes phased (gains zero collision) while on the path.
- Cast range: 2000
- Effect radius: 125
- Damage: 50/100/150/200
- Movement speed slow/bonus: 5%/9%/14%/18%
- Path duration: 20
- Mana cost: 130/140/150/160
- Cooldown: 25
- Notes: Can be cast on the ground or on a target. When ground-targeted, the dagger travels a strait path for 2000 range, hitting enemies in its path. When unit-targeted, it homes the unit until reaching it, hitting all units in its path as well. Slows all hit enemies and also slows enemies which get on the shadow trail. Spectre is phased and has increased speed on the trail. Only enemies initially hit by the dagger leave a shadow trail.
- ReworkedVengeance.
- Movedto the second ability slot. This is now a basic ability.
- OldVengeance
- Whenever an allied unit near Mercurial dies, it releases an energy to damage its enemies as its last act of vengeance.
- Radius: 1000
- Creep vengeance damage: 50/75/100
- Hero vengeance damage: 200/250/300
- Notes: Ultimate passive ability. Places a buff on allies. When that ally dies, a projectile is launched towards a random enemy unit within 1000 range of the killed ally. The projectile deals the damage and also mini-stuns the target. Damage source is Spectre. Direct Vengeance can be used to mark an enemy hero. For 30 seconds, it will be selected to receive all the damage, instead of a random unit.
- NewVengeance
- Whenever an enemy kills a unit, it releases an energy to damage its killer as its last act of vengeance.
- Radius: 1000
- Creep vengeance damage: 30/45/60/75
- Hero vengeance damage: 100/200/300/400
- Spectre illusion vengeance damage: 50/100/150/200
- Notes: Passive ability. Places a debuff on enemies. When a debuffed enemy kills a unit, it gets instantly damaged. Damage source is Spectre. Only Spectre illusions can cause revenge damage, other illusions cannot.
- Dispersion now works on Spectre's illusions.
- ReworkedHaunt and the Reality sub-ability.
- Movedto the fifth ability slot. This is now Spectre's ultimate ability.
- OldHaunt
- Spectre haunts the target hero. The hero is frozen in fear while the illusion attacks. The effects of this are amplified if the enemy cannot see the true Spectre.
- NewHaunt
- Creates a haunting image beside each enemy hero. These images are uncontrollable, take 200% damage, and deal 50% damage and each of them will attack only its pair.
- Radius: Global
- Duration: 4/5/6.5
- Mana cost: 150
- Cooldown: 150/120/90
- Notes: Creates an illusion next to every enemy hero on the map. Spectre can use the Reality sub-ability which allows her to take place of a selected haunt illusion. The sub-ability has an 8-second cooldown.
- Fixed Direct Vengeance ability buff issues.
- Fixed some lag issues caused by Vengeance.
- Phase
- No longer destroys trees within a 200 radius around Spectre upon ending.
- Fixed a few bugs.
- The following abilities now display a status debuff on the target.
- Attribute Bonus can now be seen in the HUD when available.
- Created
Patch History[]
Patch
Description
- Typing
Mercurial
in the hero selection now highlights Spectre.
- Fixed illusions creating sources being unable to cycle through its units.
- Typing
Mercurial
in the hero selection now highlights Spectre.
- Reduced versus scale from 0.72 to 0.67.
- Reduced loadout scale from 0.75 to 0.67.
- Addednew Adjectives attributes. [?]
- Spectre has the following values: Female
1
, Undead1
, Legs0
and Nose0
.
- Spectre has the following values: Female
- Updated Shadow Step ability backend strings.
- Updated Shadow Step ability backend strings.
- Updated Dispersion ability backend strings.
-
- Updated Shadow Step ability descriptions.
-
- Fixed Spectral Dagger from slowing the caster instead of providing movement speed bonus.
- Enabled rivalry and allied responses towards Marci with Phantom Advent equipped.
- Fixed Shadow Step being castable on creep-heroes.
- Updated default hero model.
- Updated subtitles.
- Updated default hero model and animations.
- Added new death and target death particle effects.
- Updated Reality to use the animation in the 5th ability slot, instead of 4th.
- Updated death particle effects to be more noticeable and longer lasting.
- Updated default hero model and animations.
- Added attack speed animation activity modifiers: 130 fast, 200 faster. [?]
- Updated default hero model and animations.
- Fixed an issue with the default hero death particle effect's sphere.
- Added lore text to Shadow Step.
- Fixed Dispersion tooltip incorrectly stating its Spell Immunity Interaction (was a previous change that wasn't documented correctly).
- Added Arcane Rune responses.
- Adjusted hero model loadout scale.
-
- Updated default item build.
- Fixed Haunt buff on Haunt-based illusions being dispellable.
- Spectral Dagger no longer procs Lotus Orb during secondary collisions.
- Fixed ability interactions between Time Dilation and abilities that swap index (i.e. Haunt).
-
- Fixed Desolate not having the proper label and behavior for non-spell immunity piercing flag.
- Updated Desolate ability tooltip to better explain that the bonus damage is done when the attacked enemy is alone.
- Fixed Spectre's illusions benefiting from the damage reduction portion of Dispersion.
- Fixed Haunt illusions moving while out of the game.
- Fixed a case where leaving and rejoining the Spectral Dagger path could cause Spectre to temporarily lose the no-collision buff.
- Added a short grace period to walking off the Spectral Dagger path before collision size is restored.
- Fixed various aspects of Spectral Dagger logic being dispellable.
- Fixed Spectral Dagger sometimes creating invisible paths of targets it hit.
- Spectral Dagger now properly trails invisible units.
- Fixed invisible units that were not the target of Spectral Dagger giving vision of their location.
- Fixed Desolate not dealing damage to enemy heroes if they are near neutral creeps.
- Updated Spectral Dagger vision values.
- Fixed HP Removal abilities (i.e. Dispersion) removing Refraction charges.
- Fixed being unable to cast Reality to replace a sleeping Haunt-based illusion's position.
-
- Fixed abilities with 0 cast point (i.e. Reality) missing its ability effects.
- Fixed Haunt illusions having collision size.
- Fixed having 1 more armor than intended.
- Fixed turn rates.
- Updated default hero attack animation, with more impact on hit frame.
- Fixed permanently losing the ability to block creeps after the first Spectral Dagger use.
- Fixed Haunt not working properly after a disconnect.
- Reality
- Fixed ability dispeling Curse of the Silent.
- Fixed ability procing Magic Stick-based items.
- Added more movement lines.
- Fixed the following items not being properly disabled by Haunt:
- Fixed Spectre rising to flying height when walking on a Spectral Dagger path.
- Fixed Haunt illusions not dying when their targets die.
- Fixed some size issues with Spectral Dagger.
- Desolate now happens when the attack is executed, rather than when it lands.
- Dispersion no longer works on ancient creeps or Roshan.
- Fixed Haunt illusions not delaying 1 second before attacking.
- Spectral Dagger
- The path now has 500 Flying Vision.
- Heroes only trail the path for 7 seconds, not 12 like the Spectral Dagger does.
- Increased path radius from 125 to 150.
- Debuff now lasts for 4 seconds on enemies now, rather than 7.
- Fixed creeps trailing paths from Spectral Dagger.
- Fixed Reality being learnable at level 1, allowing you to cast Haunt.
- Fixed Spectral Dagger being disjointable.
- Dispersion
- Fixed ability from working on Roshan or ancient creeps.
- Fixed not triggering damage events like Blink Dagger, Healing Salve, Clarity etc.
- Haunt
- Fixed ability not affecting enemy illusions.
- Fixed Haunt illusion movement speed.
- AddedSpectre.