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Kardel Sharpeye the Sniper is a ranged agility hard carry who excels at dealing heavy damage at an incredible range. His third ability, Take Aim, allows him to deal high DPS at a safe distance, and avoiding damage as he is relatively frail. He also excels at harassing enemies due to his second ability, Headshot, which gives him a chance to do extra damage and a brief slow, and his first ability, Shrapnel, which slows and deals damage over time in an area. While he can be a nuisance to lane against, he is also extremely squishy early-game and requires supports to lane effectively. He scales extremely hard into the late game, dealing a remarkable amount of dps while sitting outside of harm's reach, almost permaslowing heroes with his headshot. Though he is a rather frail hero, his potential in the hands of a good player and team is high.
Bio
On his day of summoning, when he was to gain full standing in his village, Sharpeye took the ancient test: a single shot from the valley floor to strike a beast down from the cliffs. To miss was to be dishonored. With his entire village standing vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered. But when the carcass was collected, the village grew silent, for the elders found that the bullet had pierced its glittering central eye then fallen to be clenched in the steepstalker's mandibles. This ominous sign was the literal opening of a dark prophecy, foretelling both greatness and exile for the gunman who made such a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his way apart from his people—and unwelcome back among them until he has fulfilled the remainder of the prophecy by attaining legendary stature on a field of battle.
Abilities
- Shrapnel starts to damage and slow after a 1.1 second delay (0.3 second cast time + 0.8 second effect delay).
- Provides 450 radius flying vision at the targeted area. Unlike the damage and slow, the vision is instantly applied after cast.
- Deals damage in 1 second intervals, starting off immediatly after the effect delay. resulting in 11 damage intstances. The slow debuff is refreshed in the same intervals.
- Deals a total of 132/264/396/528 damage to a single unit.
- Does not affect ancient creeps, Roshan, Warlock's Golem and spirits from Primal Split.
- Headshot cannot be evaded by evasion, but still can be disjointed.
- The damage can be reduced by, for example, Enfeeble or Static Link. However it cannot be amplified by e.g. Empower or the Double Damage rune.
- Increases Sniper's attack damage output on an average by 6/16/26/36.
- Headshot can proc upon attacking allies.
N/A
Self
- Increases Sniper's total attack range to 650/750/850/950.
- Assassinate has a cast time of 2 seconds (0.3 second hero cast time + 1.7 second spell cast time).
- The projectile travels at a speed of 2500 and can be disjointed.
- Assassinate places a debuff on the target as soon as Sniper begins casting. The debuff lasts 4 seconds, or until the projectile lands, or the cast gets canceled.
- The debuff grants shared vision with the targeted unit. Does not provide any vision when targeting neutral creeps.
- The debuff grants True Sight over the target. This means that Assassinate cannot be canceled by going, or be disjointed with invisibility.
- However, since units under the effect of Shadow Dance and Smoke of Deceit are immune to True Sight, they cancel the cast or disjoint the projectile.
- The debuff is visible to everyone.
- Can directly target invulnerable units, but won't damage or stun them.
- The cast is not canceled when the target turns invulnerable or hidden during the cast time.
- Places a crosshair on the target, which is visible to allies only. The initial sound during the cast time is audible by Sniper only.
- The mini-stun lasts for 0.01 seconds.
Recommended items
Template:Recommendeditems
Equipment
Sniper/equipment
Trivia
- A number of Sniper's lines are either direct quotations or paraphrases of lines used by the Sniper class in Team Fortress 2, a popular class-based shooter also by Valve. Such phrases include:
Incidentally, his voice actor, Gary Schwartz, also voices the Heavy Weapons Guy and Demoman in Team Fortress 2.
- Sniper's line, "▶️ Inconceivable!" is likely a reference to Vizzini's catchphrase in the film The Princess Bride due to the similarities in both the appearance and voices of the two.
- Sniper's name, Kardel Sharpeye, is a reference to professional CounterStrike player Kyle "Ksharp" Miller of team 3D, who is regarded for his skillful AWP (Sniper rifle) use.
- Sniper's ultimate, ▶️ Assassinate, also uses the same, though slightly modified gunshot ▶️ sound as CounterStrike's AWP.
- Sniper's model in Dota 2 is based loosely off of Gary Oldman's portrayal of the real life sniper Lee Harvey Oswald in the 1991 film JFK.
- Sniper's fun name in DotA was Template:W, a highly skilled Russian sniper who was active during World War 2.
- Sniper's line, "▶️ What a dum-dum!" is a pun on the Template:W, also known as a dum-dum. It is designed to expand on impact in order to limit penetration and create a wound larger in diameter.
- Shrapnels were weapons used during World War I
Update history
Template:Update History
Balance changelog
Template:Update History
Replaced Abilties
- Shrapnel starts to damage and slow after a 1.1 second delay (0.3 second cast time + 0.8 second effect delay).
- Provides 450 radius flying vision at the targeted area. Unlike the damage and slow, the vision is instantly applied after cast.
- Deals damage in 1 second intervals, starting off immediatly after the effect delay. The slow debuff is refreshed in the same intervals.
- Deals 33% of its damage to buildings (4/8/12/16 damage per second).
- Deals a total of 120/240/360/480 (40/80/120/160 to buildings) damage to a single unit.
- Does not affect ancient creeps, Roshan, Warlock's Golem and spirits from Primal Split.
- The pellets deal piercing damage, which deals 150% to creeps, 50% to heroes, and 35% to buildings.
Gallery
- Sniper Concept.jpg
Concept art
- Sniper Concept 2.jpg
Concept art
See also
- Sniper responses
- Sniper sounds
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