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Sniper
Unknown Hero icon
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
16 + 1.7
21 + 2.9
15 + 2.6
Level 0 1 15 25 30
Health 120 472 978 1616 1858
+0.25 +1.85 +4.23 +7.13 +8.18
Mana 75 255 687 1143 1323
+0 +0.75 +2.57 +4.47 +5.22
Armor 1.94 5.44 12.21 19.04 21.79
Magic Resist 25% 26.5% 30.14% 33.94% 35.44%
Damage Block -
Damage

1
1

22
22

62
62

103
103

120
120

Attack Rate 0.59/s 0.71/s 0.95/s 1.19/s 1.29/s
Attack Range U 550 ( ? )
Attack Speed 100 (1.7s BAT)
Attack Animation 0.17 + 0.7
Projectile Speed
Move Speed 290 (Nighttime 320)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 1000)
Gib Type Default
Internal Not Provided

Kardel Sharpeye the Sniper is a ranged agility hard carry who excels at dealing heavy damage at an incredible range. His third ability, Take Aim, allows him to deal high DPS at a safe distance, and avoiding damage as he is relatively frail. He also excels at harassing enemies due to his second ability, Headshot, which gives him a chance to do extra damage and a brief slow, and his first ability, Shrapnel, which slows and deals damage over time in an area. While he can be a nuisance to lane against, he is also extremely squishy early-game and requires supports to lane effectively. He scales extremely hard into the late game, dealing a remarkable amount of dps while sitting outside of harm's reach, almost permaslowing heroes with his headshot. Though he is a rather frail hero, his potential in the hands of a good player and team is high.

Bio

Sniper minimap iconKardel Sharpeye, the Sniper
▶️ "Killing is the last resort, true. But the other resorts don't even have a pool."
Kardel Sharpeye was born deep in the mountainous valleys of Knollen where, since time immemorial, the folk have survived by hunting the strange, cliff-dwelling steepstalkers above their village—killing them from a distance and collecting their carcasses where they fell. Sharpeye was among the best of these strange folk for whom projectile weapons are but another appendage, and to shoot is as natural as to touch.

On his day of summoning, when he was to gain full standing in his village, Sharpeye took the ancient test: a single shot from the valley floor to strike a beast down from the cliffs. To miss was to be dishonored. With his entire village standing vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered. But when the carcass was collected, the village grew silent, for the elders found that the bullet had pierced its glittering central eye then fallen to be clenched in the steepstalker's mandibles. This ominous sign was the literal opening of a dark prophecy, foretelling both greatness and exile for the gunman who made such a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his way apart from his people—and unwelcome back among them until he has fulfilled the remainder of the prophecy by attaining legendary stature on a field of battle.
Voice:
[[Voice actors#|]] (Responses)

Abilities

Shrapnel
Ability
N/A
Affects
Enemies
Damage
Magical
Fires a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area.
Cast Range: 1800
Effect Radius: 450
Damage per Second: 12/24/36/48
Move Speed Slow: 15%/20%/25%/30%
Slow Duration: 2
Shrapnel Duration: 10
Number of Charges: 3
Charge Restore Time: 40
Mana symbol
 50
Kardel's modular rifle also fires incendiary rounds, useful for assaulting entrenched locations.

  • Shrapnel icon Shrapnel starts to damage and slow after a 1.1 second delay (0.3 second cast time + 0.8 second effect delay).
  • Provides 450 radius flying vision at the targeted area. Unlike the damage and slow, the vision is instantly applied after cast.
  • Deals damage in 1 second intervals, starting off immediatly after the effect delay. resulting in 11 damage intstances. The slow debuff is refreshed in the same intervals.
  • Deals a total of 132/264/396/528 damage to a single unit.


Headshot
Cannot be used by illusions. Not blocked by Linken's Sphere. Partially pierces spell immunity. WO
Ability
N/A
Affects
Enemies
Damage
Physical
Sniper increases his accuracy, giving him a chance to deal extra damage and briefly stop the movements of his enemies. Headshot procs cannot be evaded.
Proc Chance: 40%
Damage: 15/40/65/90
Move Speed Slow: 100%
Attack Speed Slow: 100
Slow Duration: 0.5
Taking potshots at steepstalkers in his childhood has been thoroughly refined into perfect leads on enemy combatants.

  • Increases Sniper's attack damage output on an average by 6/16/26/36.
  • Headshot icon Headshot can proc upon attacking allies.


Take Aim
Can be used by illusions. Pierces spell immunity. EE
Ability
N/A
Affects
Self
Extends the attack range of Sniper's rifle.
Attack Range Bonus: 100/200/300/400
Kardel always takes it upon himself to stay as far from harm as he can while still performing his role - taking perfect aim.

  • With level 2 and higher Take Aim icon Take Aim, his attack range is higher than the attack range of towers, allowing him to attack them without them being able to attack back.


Assassinate
Ability
N/A
Affects
Enemies
Damage
Magical
Sniper locks onto a target enemy unit, and after 1.7 seconds, fires a devastating shot that deals damage at long range, and mini-stuns the target.
Cast Range: 2000/2500/3000
Damage: 355/505/655
Cooldown symbol
 20/15/10
Mana symbol
 175/275/375
In order to fulfill the prophecy and return to his home town, Kardel must make another shot as perfect as the one on the day of his ancient test.

  • Assassinate icon Assassinate has a cast time of 2 seconds (0.3 second hero cast time + 1.7 second spell cast time).
  • The projectile travels at a speed of 2500 and can be disjointed.
  • Assassinate icon Assassinate places a debuff on the target as soon as Sniper begins casting. The debuff lasts 4 seconds, or until the projectile lands, or the cast gets canceled.
  • The cast is not canceled when the target turns invulnerable or hidden during the cast time.
  • Places a crosshair on the target, which is visible to allies only. The initial sound during the cast time is audible by Sniper only.
  • The mini-stun lasts for 0.01 seconds.


Recommended items

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Equipment

Sniper/equipment

Trivia

  • A number of Sniper's lines are either direct quotations or paraphrases of lines used by the Sniper class in Team Fortress 2, a popular class-based shooter also by Valve. Such phrases include:
    • ▶️ Thanks for standing still, wanker!
    • ▶️ Let's have a go at it!
    • ▶️ Professionals have standards.
    • ▶️ I'm polite and efficient.
    • ▶️ As long as there are two heroes left on the battlefield, someone is gonna want someone dead.

Incidentally, his voice actor, Gary Schwartz, also voices the Heavy Weapons Guy and Demoman in Team Fortress 2.

  • Sniper's line, "▶️ Inconceivable!" is likely a reference to Vizzini's catchphrase in the film The Princess Bride due to the similarities in both the appearance and voices of the two.
  • Sniper's name, Kardel Sharpeye, is a reference to professional CounterStrike player Kyle "Ksharp" Miller of team 3D, who is regarded for his skillful AWP (Sniper rifle) use.
  • Sniper's model in Dota 2 is based loosely off of Gary Oldman's portrayal of the real life sniper Lee Harvey Oswald in the 1991 film JFK.
  • Sniper's fun name in DotA was Template:W, a highly skilled Russian sniper who was active during World War 2.
  • Sniper's line, "▶️ What a dum-dum!" is a pun on the Template:W, also known as a dum-dum. It is designed to expand on impact in order to limit penetration and create a wound larger in diameter.
  • Shrapnels were weapons used during World War I

Update history

Template:Update History

Balance changelog

Template:Update History

Replaced Abilties

Shrapnel (Old)
Ability
N/A
Affects
Enemies
Damage
Magical
Fires a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area.
Cast Range: 1800
Effect Radius: 450
Damage per Second: 12/24/36/48
Move Speed Slow: 15%/20%/25%/30%
Slow Duration: 2
Shrapnel Duration: 9
Cooldown symbol
 15
Mana symbol
 120
Kardel's modular rifle also fires incendiary rounds, useful for assaulting entrenched locations.

  • Shrapnel icon Shrapnel starts to damage and slow after a 1.1 second delay (0.3 second cast time + 0.8 second effect delay).
  • Provides 450 radius flying vision at the targeted area. Unlike the damage and slow, the vision is instantly applied after cast.
  • Deals damage in 1 second intervals, starting off immediatly after the effect delay. The slow debuff is refreshed in the same intervals.
  • Deals 33% of its damage to buildings (4/8/12/16 damage per second).
  • Deals a total of 120/240/360/480 (40/80/120/160 to buildings) damage to a single unit.

Scattershot
Not blocked by Linken's Sphere. Pierces spell immunity. QC
Unknown icon
Ability
N/A
Affects
Enemies
Damage
Physical
Fire a ball of shrapnel on the air which promptly explodes, dealing damage in target area.
Range: 750
Radius: 200
Damage per Pellet: 10-25
Number of Pellets: 8/12/16/20
Cooldown symbol
 15
Mana symbol
 120

  • The pellets deal piercing damage, which deals 150% to creeps, 50% to heroes, and 35% to buildings.


Gallery

See also

Template:HeroNav

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