Sounds
Attacks[]
- ▶️ Projectile launch sound plays as the attack projectile is released.
- Projectile impact sound plays as the attack projectile successfully hits the target (100% vol).
- ▶️ Replaces the default projectile launch sound.
- These replace the default projectile impact sounds (80% vol).
- ▶️ Full sound example.
Movement[]
- Play on each step while moving (10%-30% vol)
Abilities[]
Shrapnel[]
- ▶️ Cast sound plays on Sniper upon cast.
- ▶️ Target sound plays at the targeted location upon cast.
- ▶️ Full sound example.
Headshot[]
- Headshot does not use any sounds.
- ▶️ Target sound plays on the target on projectile hit, if it is a hero.
- ▶️ Full attack sound example.
Take Aim[]
- Take Aim does not use any sounds.
Assassinate[]
- ▶️ Pre cast sound plays on Sniper at the beginning of the cast animation.
- ▶️ Cast sound plays on Sniper upon releasing the projectile.
- ▶️ Projectile sound plays on the projectile upon cast.
- Target sound plays on the target when the projectile successfully hits it.
- ▶️ Full sound example.