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Shrapnel (6.60-6.82)[]

Shrapnel (6.60-6.82)
Shrapnel icon
Affects
Enemies
Damage
Magical
Fires a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area.
Cast Range: 1800
Effect Radius: 450
Effect Delay: 0.8
Damage per Second: 12/24/36/48
Move Speed Slow: 15%/20%/25%/30%
Slow Duration: 2
Shrapnel Duration: 9
Cooldown symbol
 15
Mana symbol
 120
Buff/Debuff
Modifiers
modifier_sniper_shrapnel_thinker
Undispellable
modifier_sniper_shrapnel_slow
Death
Kardel's modular rifle also fires incendiary rounds, useful for assaulting entrenched locations.

  • This ability got reworked into the current Shrapnel icon Shrapnel in the 6.83 gameplay patch.
  • The damage and slow start after the effect delay.
  • Provides 450 radius flying vision at the targeted area. Unlike the damage and slow, the vision is instantly applied after cast.
  • Deals damage in 1 second intervals, starting off immediately after the effect delay. The slow debuff is refreshed in the same intervals.
  • Deals 33% of its damage to buildings (4/8/12/16 damage per second).


Scattershot (6.00, 6.02-6.60)[]

Scattershot (6.00, 6.02-6.60)
Pierces spell immunity. QC
Shrapnel icon
Affects
Enemies
Damage
Physical
Fire a ball full of shrapnel into the air, which promptly explodes, showering the target area in explosive pellets, each doing a random amount of damage within the area.
Cast Animation: 0.3+0.51
Cast Range: 900
Effect Radius: 350
Pellet Radius: ?
Effect Delay: 0.8
Number of Pellets: 8/12/16/20
Damage per Pellet: 20-35
Cooldown symbol
 13
Mana symbol
 120

  • This ability got replaced by Shrapnel icon Shrapnel in the 6.60 gameplay patch.
  • Upon cast, a shot is launched straight into the air. After an [ Info Needed ] second delay, it detonates, releasing the pellets towards the target area.
  • The pellets travel at a speed of [ Info Needed ] towards the targeted area. Each pellet lands at a random location within the targeted area, dealing damage around them.
  • The pellets deal piercing damage, which deals 150% to creeps, 50% to heroes, and 35% to buildings.
    • Can deal up to 80-140/120-210/160-280/200-350 damage to heroes (before reductions).
    • Can deal up to 240-420/360-630/480-840/600-1050 damage to most creeps (before reductions).
    • Can deal up to 56-98/84-147/112-196/140-245 damage to buildings (before reductions).


Scattershot (5.50-Pre 6.00, 6.01)[]

Scattershot (Pre 6.00, 6.01)
Does not pierce spell immunity. QC
Shrapnel icon
Affects
Enemies
Damage
Magical
Fires an exploding shot, dealing moderate area of effect damage.
Cast Animation: 0.3+0.51
Cast Range: 700
Radius: 250
Damage: 100/150/200/250
Cooldown symbol
 6
Mana symbol
 75/85/95/105
Buff/Debuff
Modifiers
Stun

  • This ability got reworked into the following Shrapnel icon Scattershot in the 6.00 gameplay patch
    • It got restored again in the 6.01, and then replaced again in the 6.02 gameplay patch.
  • Instantly deals damage within the area upon cast.
  • Stuns enemy units for 0.01 seconds within the area upon cast.


Undermine (Pre 5.50)[]

Undermine
Pierces spell immunity. UU
Proximity Mines icon
Affects
Enemies
Damage
Magical
All dwarves know how to undermine the structure of a building. Just let the rifleman close enough to a structure.
Cast Range: 75
Building Damage: 150/250/350/450
Cast Time: 2
Cooldown symbol
 32
Mana symbol
 100

  • This ability got replaced by Shrapnel icon Scattershot in the 5.50 gameplay patch.
  • This ability only deals damage to enemy structures.
  • This ability could be upgraded by Assassinate icon Rifle Upgrade.


Take Aim[]

Take Aim (7.20-7.28c)[]

Take Aim (7.20-7.28c)
Can be used by illusions. Disabled by Break. Pierces spell immunity. EE
Take Aim icon
Affects
Self
Extends the attack range of Sniper's rifle. Can be activated to double the attack range bonus for 1 attack.
Passive Attack Range Bonus: 100/200/300/400
Active Attack Range Bonus: 100/200/300/400
Active Max Attacks: 1
Cooldown symbol
 9/8/7/6 (Talent 7.65/6.8/5.95/5.1)
Mana symbol
 30
Buff/Debuff
Modifiers
modifier_sniper_take_aim
Undispellable
modifier_sniper_take_aim_bonus
Kardel always takes it upon himself to stay as far from harm as he can while still performing his role - taking perfect aim.

  • This ability got reworked into current Take Aim icon Take Aim in the 7.29 gameplay patch.
  • When cast, Sniper receives a buff which doubles the range bonus of Take Aim.
  • The buff has no set duration. It lasts until successfully hitting an attack, or until dispelled. This means missing an attack does not make you lose the buff.
    • If shooting from far away with enough attack speed, multiple shots can be fired with the same buff.
  • Take Aim cannot be recast until losing the buff from a previous cast. Until then, the ability is inactive.
  • The cooldown starts upon losing the buff in any way. It does not start upon cast.
  • Passively increases Sniper's total attack range to 650/750/850/950 (Talent 750/850/950/1050).
    • With the active, Sniper has an attack range of 750/950/1150/1350 (Talent 850/1050/1250/1450) for one attack.


Take Aim (5.72-7.19d)[]

Take Aim (5.72-7.19d)
Can be used by illusions. Disabled by Break. Pierces spell immunity. EE
Take Aim icon
Ability
Passive
Affects
Self
Extends the attack range of Sniper's rifle.
Attack Range Bonus: 100/200/300/400
Kardel always takes it upon himself to stay as far from harm as he can while still performing his role - taking perfect aim.

  • This ability got reworked into the following Take Aim icon Take Aim in the 7.20 gameplay patch.


Take Aim (5.50-5.71)
Can be used by illusions. Disabled by Break. Pierces spell immunity. EE
Take Aim icon
Ability
No Target
Affects
Self
Kardel enters sniper mode. he can only move very slowly, but gains an immense amount of range each shot deals more damage, but he attacks slower.
Bonus Attack Range: 600/750/1000/1250/1500
Base Attack Time Increase: 0.5
Bonus Night Vision: 800
Health Reduction: 100
Movement Speed Reduction: 150
Cooldown symbol
 0
Mana symbol
 125/80/40/0
Buff/Debuff
Modifiers
Rifle Upgrade
Death

  • This ability got reworked into the following Take Aim icon Take Aim in the 5.72 gameplay patch.
  • Take Aim is based on a transformation spell. Once the cast begins, it cannot be canceled anymore.
    • Casting it again reverts Sniper to his default version.
  • This ability underwent many changes that were removed and then were re-added.
    • Used to increase base damage but it was removed in patch 5.52 and then re-added in 5.58
    • Used to increase base attack time but it was removed in patch 5.52 and the 5.61
    • Used to Increased damage spread during sniper from 36-42 to 36-46 during 5.58


Rifle Upgrade (5.36-5.50)[]

Rifle Upgrade
Can be used by illusions. Disabled by Break. Pierces spell immunity. EE
Assassinate icon
Ability
Passive
Affects
Self
Enhances each other ability: Undermine Shorter casting time and less mana cost, Headshot deals extra damage on hit, Assassinate increases distance and damage.
Undermine Cast time Reduction: 0.7/1.4/2.0/2.5
Undermine Mana Cost Reduction: 10/20/30/40
Headshot Bonus Damage: 3/6/9/12
Assassinate Bonus Damage: 10/20/30/40
Assassinate Bonus Cast Range: 100/200/300/400
Buff/Debuff
Modifiers
Rifle Upgrade
Death

  • This ability got replaced by Take Aim icon Take Aim in the 5.50 gameplay patch.


Rifle Upgrade (Pre 5.36)[]

Rapid Reload
Pierces spell immunity. LL
Flak Cannon icon
Ability
Passive
Affects
Self
Increases the rifleman's attack speed by reloading his gun faster.
Bonus Attack Speed: 10/20/30/40%

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