Old Abilities
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Shrapnel (6.60-6.82)[]
Shrapnel (6.60-6.82)
Fires a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area.
Cast Range: 1800
Effect Radius: 450
Effect Delay: 0.8
Damage per Second: 12/24/36/48
Move Speed Slow: 15%/20%/25%/30%
Slow Duration: 2
Shrapnel Duration: 9
Kardel's modular rifle also fires incendiary rounds, useful for assaulting entrenched locations.
- The damage and slow start after the effect delay.
- Provides 450 radius flying vision at the targeted area. Unlike the damage and slow, the vision is instantly applied after cast.
- Deals damage in 1 second intervals, starting off immediately after the effect delay. The slow debuff is refreshed in the same intervals.
- Deals 33% of its damage to buildings (4/8/12/16 damage per second).
- Deals a total of 120/240/360/480 (40/80/120/160 to buildings) damage to a single unit (before reductions).
- Does not affect ancient creeps.
Scattershot (6.00, 6.02-6.60)[]
Fire a ball full of shrapnel into the air, which promptly explodes, showering the target area in explosive pellets, each doing a random amount of damage within the area.
Cast Range: 900
Effect Radius: 350
Pellet Radius: ?
Effect Delay: 0.8
Number of Pellets: 8/12/16/20
Damage per Pellet: 20-35
- Upon cast, a shot is launched straight into the air. After an
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second delay, it detonates, releasing the pellets towards the target area.
- The pellets travel at a speed of
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towards the targeted area. Each pellet lands at a random location within the targeted area, dealing damage around them.
- The pellets deal piercing damage, which deals 150% to creeps, 50% to heroes, and 35% to buildings.
- Can deal up to 80-140/120-210/160-280/200-350 damage to heroes (before reductions).
- Can deal up to 240-420/360-630/480-840/600-1050 damage to most creeps (before reductions).
- Can deal up to 56-98/84-147/112-196/140-245 damage to buildings (before reductions).
Scattershot (5.50-Pre 6.00, 6.01)[]
Fires an exploding shot, dealing moderate area of effect damage.
Cast Range: 700
Radius: 250
Damage: 100/150/200/250
- This ability got reworked into the following Scattershot in the 6.00 gameplay patch
- Instantly deals damage within the area upon cast.
- Stuns enemy units for 0.01 seconds within the area upon cast.
- Does not affect buildings.
Undermine (Pre 5.50)[]
All dwarves know how to undermine the structure of a building. Just let the rifleman close enough to a structure.
- This ability got replaced by Scattershot in the 5.50 gameplay patch.
- This ability only deals damage to enemy structures.
- This ability could be upgraded by Rifle Upgrade.
Take Aim[]
Take Aim (7.20-7.28c)[]
Passive Attack Range Bonus: 100/200/300/400
Active Attack Range Bonus: 100/200/300/400
Active Max Attacks: 1
Kardel always takes it upon himself to stay as far from harm as he can while still performing his role - taking perfect aim.
- Interrupts Sniper's channeling spells upon cast.
- When cast, Sniper receives a buff which doubles the range bonus of Take Aim.
- The buff has no set duration. It lasts until successfully hitting an attack, or until dispelled. This means missing an attack does not make you lose the buff.
- If shooting from far away with enough attack speed, multiple shots can be fired with the same buff.
- Take Aim cannot be recast until losing the buff from a previous cast. Until then, the ability is inactive.
- The cooldown starts upon losing the buff in any way. It does not start upon cast.
- Passively increases Sniper's total attack range to 650/750/850/950 ( 750/850/950/1050).
Take Aim (5.72-7.19d)[]
Ability
Passive
Passive
Affects
Self
Self
Extends the attack range of Sniper's rifle.
Attack Range Bonus: 100/200/300/400
Kardel always takes it upon himself to stay as far from harm as he can while still performing his role - taking perfect aim.
- Increases Sniper's total attack range to 650/750/850/950.
Ability
No Target
No Target
Affects
Self
Self
Kardel enters sniper mode. he can only move very slowly, but gains an immense amount of range each shot deals more damage, but he attacks slower.
- Take Aim is based on a transformation spell. Once the cast begins, it cannot be canceled anymore.
- Casting it again reverts Sniper to his default version.
- This ability underwent many changes that were removed and then were re-added.
Rifle Upgrade (5.36-5.50)[]
Ability
Passive
Passive
Affects
Self
Self
Enhances each other ability: Undermine Shorter casting time and less mana cost, Headshot deals extra damage on hit, Assassinate increases distance and damage.
Rifle Upgrade (Pre 5.36)[]
Ability
Passive
Passive
Affects
Self
Self
Increases the rifleman's attack speed by reloading his gun faster.
Bonus Attack Speed: 10/20/30/40%
- This ability got replaced by Rifle Upgrade in the 5.36 gameplay patch.