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Version History[]

Version
Description
  • Assassinate icon Assassinate
    • Changed
      damage from a fixed 320/510/700 to 250/350/450 + 1 * InstantAttackDamage.
    • Reduced mana cost from 175/225/275 to 175 on each level.
    • Added
      new passive component.
      • Resets the ability's current cooldown whenever Sniper minimap icon Sniper is credited for the hero kill.
  • Increased Shrapnel icon Shrapnel radius from 400 on each level to 400/425/450/475.
  • Talent Talents:
    • LVL 15
       
      +14% Shrapnel icon Shrapnel movement speed slow increased to +15%.
      LVL 20
       
      +24 Shrapnel icon Shrapnel damage per second increased to +25.
      LVL 20
       
      +28 Headshot icon Headshot knockback distance reduced to +25.
  • Shrapnel icon Shrapnel
    • Reduced effect radius from 450 to 400.
    • Increased mana cost from 50 to 75.
  • Increased Assassinate icon Assassinate damage from 320/485/650 to 320/510/700.
  • Increased base health regeneration from 0 to 0.25.
  • Increased Shrapnel icon Shrapnel damage per second from 20/35/50/65 to 25/40/55/70.
  • Take Aim icon Take Aim
    • No longer grants True Strike while active.
    • Changed
      active component from increasing proc chance by 30% to setting proc chance to 100%
    • Increased active self movement speed slow from 25% on each level to 45%/40%/35%/30%.
    • Reduced duration from 4 to 3.
    • Reduced mana cost from 50 to 25.
    • Reduced cooldown from 35/30/25/20 to 20/18/16/14.
  • Aghanim's Shard icon Aghanim's Shard upgrade:
    • Concussive Grenade icon Concussive Grenade
      • Increased enemy knockback distance from 450 to 475.
      • Increased self knockback distance from 425 to 475.
  • Talent Talents:
    • LVL 10
       
      15% cooldown reduction  +1s Take Aim icon Take Aim active duration.
  • Reduced Take Aim icon Take Aim active self movement speed slow from 30% to 25%.
Old
Take Aim icon Take Aim
Can be activated to double the attack range bonus for 1 attack.
Active attack range bonus: 100/200/300/400
Active max attacks: 1
Mana cost: 30
Cooldown: 9/8/7/6
New
Take Aim icon Take Aim
Can be activated to provided True Strike and increased Headshot proc chance for a short duration. Slows Sniper while active.
Self movement speed slow: 30%
Headshot proc chance bonus: 30%
Duration: 4
Mana cost: 50
Cooldown: 35/30/25/20
Concussive Grenade icon Concussive Grenade
Launches a grenade at the target area, knocking enemies back, and slowing their movement speed and disarming them for a short duration.
Cast time: 0.1
Cast range: 550
Radius: 375
Knockback distance: 425
Knockback duration: 0.4
Movement speed slow: 50%
Duration: 3
Mana cost: 75
Cooldown: 20
Notes: The projectile travels at a speed of 2500. The knockback distance is always the same, no matter how far the unit is from the center. Enemies are disabled during the knockback.
  • Increased Agility attribute symbol agility gain from 3.1 to 3.4.
  • Increased Shrapnel icon Shrapnel damage per second from 15/35/55/75 to 20/40/60/80.
  • Reworked
    Aghanim's Scepter icon Aghanim's Scepter upgrade:
    • Assassinate icon Assassinate
      • Old
        • Turns into a 400-radius area-targeting ability, targeting all enemy heroes and illusions.
        • The projectiles now apply an instant attack with an ensured 280% critical strike and a 100% Headshot icon Headshot proc, instead of doing fixed magical damage.
      • New
        • Reduces cast point to 1.
        • Increases stun duration to 1.8.
  • Reduced Shrapnel icon Shrapnel charge replenish time from 50 to 40.
  • Reduced Take Aim icon Take Aim cooldown from 15/12/9/6 to 9/8/7/6.
  • Reduced Shrapnel icon Shrapnel charge replenish time from 55 to 50.
  • Increased Headshot icon Headshot damage from 20/50/80/110 to 30/60/90/120.
  • Increased Agility attribute symbol agility gain from 2.7 to 3.1.
  • Headshot icon Headshot now knocks enemies back by 10 distance upon proccing. [?]
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Added
    new Take Aim icon Take Aim active component.
Can be activated to double the attack range bonus for 1 attack.
Active attack range bonus: 100/200/300/400
Active max attacks: 1
Mana cost: 30
Cooldown: 15/12/9/6
  • Increased Assassinate icon Assassinate cast range from 2000/2500/3000 to 3000 on each level.
  • Increased Nighttime nighttime vision from 1100 to 1400.
  • Reduced Assassinate icon Assassinate mana cost from 175/275/375 to 175/225/275.
  • Increased Agility attribute symbol agility gain from 2.5 to 2.7.
  • Increased Strength attribute symbol strength gain from 1.7 to 2.
  • Reduced base health regeneration from 0.25 to 0.
  • Increased base mana from 50 to 75.
  • Increased turn rate from 0.6 to 0.7.
  • Increased night vision range from 1000 to 1100.
  • Increased Shrapnel icon Shrapnel damage per second from 15/30/45/60 to 15/35/55/75.
  • Increased base health from 180 to 200.
  • Increased base mana from 0 to 50.
  • Increased Shrapnel icon Shrapnel damage per second from 12/24/36/48 to 15/30/45/60.
  • Increased base health from 150 to 180.
  • Reduced Shrapnel icon Shrapnel effect delay from 1.4 to 1.2.
  • Shrapnel icon Shrapnel
    • No longer deals damage to buildings.
    • Slow and damage of multiple casts no longer stack.
    • Changed
      from having a regular 15-second cooldown to having 3 charges with a 40-second replenish time.
    • Reduced mana cost from 120 to 50.
    • Increased duration from 9 to 10.
  • Fixed acquisition range not matching max attack range.
    • Increased acquisition range from 800 to 950.
  • Increased Take Aim icon Take Aim attack range bonus from 80/160/240/320 to 100/200/300/400.
  • Increased Take Aim icon Take Aim attack range bonus from 75/150/225/300 to 80/160/240/320.
  • Increased Shrapnel icon Sharpnel radius from 360 to 400.
  • Shrapnel icon Sharpnel
    • Now provides Flying Vision in the targeted area for its duration.
    • Increased cast range from 1200 to 1800.
  • Headshot icon Headshot
    • Attacks which proc can no longer miss to evasion or blind effects.
    • Increased proc chance from 25%/30%/35%/40% to 40% on each level.
    • Rescaled damage from 30/45/60/75 to 15/40/65/90.
    • Increased stun duration from 0.01/0.1/0.2/0.2 to 0.25 on each level.
  • Increased Assassinate icon Assassinate cast range from 1500/2000/2500 to 2000/2500/3000.
  • Shrapnel icon Sharpnel
    • Increased radius from 350 to 360.
    • Increased duration from 8 to 9.
  • Increased Headshot icon Headshot damage from 30/40/50/60 to 30/45/60/75.
  • Increased Take Aim icon Take Aim attack range bonus from 65/130/195/260 to 75/150/225/300.
  • Increased Headshot icon Headshot damage from 30/30/40/50 to 30/40/50/60.
  • Increased Shrapnel icon Sharpnel radius from 325 to 350.
  • Updated hero attack projectile.
  • Shrapnel icon Sharpnel
    • Increased damage from 10/20/30/40 to 12/24/36/48.
    • Fixed ability interactions with Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Power Cogs"..
  • Added
    new Bound Radius mechanic. [?]
    • Sniper minimap icon Sniper has the DOTA_HULL_SIZE_HERO hull size. [?]
    • This unit has a 27-radius collision size and a 24-radius bound radius respectively.
  • Increased night vision from 800 to 1000.
  • Assassinate icon Assassinate kills now grant Sniper minimap icon Sniper experienceXP outside the experience radius.
  • Shrapnel icon Sharpnel
    • Reduced duration from 10 to 8.
    • Reduced radius from 450 to 325.
  • Increased Shrapnel icon Sharpnel cast range from 900 to 1200.
  • Increased Take Aim icon Take Aim attack range bonus from 55/110/165/220 to 65/130/195/260.
Old
Shrapnel icon Scattershot
Fire a ball full of shrapnel into the air, which promptly explodes, showering the target area in explosive pellets, each doing a random amount of damage within the area.
Cast range: 900
Effect radius: 350
Pellet radius: [ Info Needed ]
Effect delay: 0.8
Number of pellets: 8/12/16/20
Damage per pellet: 20‒35
Mana cost: 120
Cooldown: 13
New
Shrapnel icon Sharpnel
Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area. Enemy units that walk in this area get damaged and slowed. Deals 30% damage to buildings.
Cast range: 900
Radius: 450
Effect delay: 0.8
Damage per second: 10/20/30/40
Movement speed slow: 15%/20%/25%/30%
Slow duration: 2
Shrapnel duration: 10
Mana cost: 120
Cooldown: 15
Notes: The slow gets refreshed on each damage interval.
  • Reduced Assassinate icon Assassinate cooldown from 30/20/10 to 20/15/10.
  • Reduced Shrapnel icon Scattershot damage per pellet from 10‒35 to 20‒35.
  • Increased Agility attribute symbol agility gain from 2.4 to 2.9.
  • Headshot icon Headshot can now proc on allied units again.
  • Updated hero description.
  • Headshot icon Headshot can no longer proc on allied units.
  • Increased Assassinate icon Assassinate cooldown from 30/15/5 to 30/20/10.
  • Reduced base Agility attribute symbol agility from 28 to 21.
  • Reduced Headshot icon Headshot stun duration from 0.01/0.1/0.2/0.25 to 0.01/0.1/0.2/0.2.
  • Assassinate icon Assassinate now displays a status debuff icon on the target.
  • Increased Shrapnel icon Scattershot mana cost from 75/90/105/120 to 120 on each level.
  • Increased base Agility attribute symbol agility and gain from 26 + 1.9 to 28 + 2.4.
  • Reduced Shrapnel icon Scattershot damage per pellet from 14‒40 to 10‒35.
  • Fixed Assassinate icon Assassinate ability buff issues.
  • Reduced attack projectile speed from Instant to 3000. [?]
  • Restored
    the previous
    Reworked
    Shrapnel icon Scattershot (6.02).
Fires a ball full of shrapnel into the air, which promptly explodes, showering the target area in explosive pellets, each doing a random amount of damage.
Cast range: 900
Radius: 350
Number of pellets: 8/12/16/20
Damage per pellet: 14‒40 (Physical)
Mana cost: 75/90/105/120
Cooldown: 13
Notes: The effect is delayed by 0.8 seconds. Neither destroys trees, nor mini-stuns. Damages buildings as well.
Fires an exploding shot, dealing moderate area of effect damage.
Cast range: 700
Radius: 250
Damage: 100/150/200/250
Mana cost: 75/85/95/105
Cooldown: 6
Notes: Destroys trees in its area. Applies a mini-stun on all enemy units within the area.
  • Reduced Agility attribute symbol agility gain from 2.7 to 1.9.
  • Increased Intelligence attribute symbol intelligence gain from 1.7 to 2.6.
  • Reduced base mana from 200 to 100.
  • Reduced attack point from 0.7 to 0.17.
  • Increased attack backswing from 0.58 to 0.7.
  • Increased attack projectile speed from 900 to Instant.
  • Reduced base movement speed from 300 to 290.
  • Reworked
    Shrapnel icon Scattershot.
Old
Shrapnel icon Scattershot
Fires an exploding shot, dealing moderate area of effect damage.
Cast range: 700
Radius: 250
Damage: 100/150/200/250
Mana cost: 75/85/95/105
Cooldown: 6
Notes: Destroys trees in its area. Applies a mini-stun on all enemy units within the area.
New
Shrapnel icon Scattershot
Fires a ball full of shrapnel into the air, which promptly explodes, showering the target area in explosive pellets, each doing a random amount of damage.
Cast range: 900
Radius: 350
Effect delay: 0.8
Number of pellets: 8/12/16/20
Damage per pellet: 15-60 (Physical)
Mana cost: 75/90/105/120
Cooldown: 13
Notes: Neither destroys trees, nor mini-stuns. Damages buildings as well.
  • Reduced Take Aim icon Take Aim attack range bonus from 75/150/225/300 to 55/110/165/220.
  • Increased Take Aim icon Take Aim attack range bonus from 50/100/150/200 to 75/150/225/300.
  • Reduced Shrapnel icon Scattershot cooldown from 8 to 6.
Old
Take Aim icon Take Aim
Kardel enters sniper mode. he can only move very slowly, but gains an immense amount of range each shot deals more damage, but he attacks slower.
Cast time: 3.25
Attack range bonus: 150/400/650/900
Base attack time reduction: 0.5
Night vision bonus: 800
Health reduction: 100
Movement speed reduction: 150
Mana Cost: 120/80/40/0
Cooldown: 0
New
Take Aim icon Take Aim
Passively enhances the range of Kardel's rifle.
Attack range bonus: 50/100/150/200
  • Reduced Assassinate icon Assassinate cast point from 2/1.85/1.7 to 1.7/1.65/1.5.
  • Take Aim icon Take Aim
    • Increased base attack damage from 15‒25 to 22‒32.
    • Reduced max channel time from 4 to 3.
    • Reduced mana cost from 100 to 75.
  • Reduced Strength attribute symbol strength gain from 2.3 to 1.7.
  • Rescaled base Agility attribute symbol agility and gain from 20 + 2.9 to 21 + 2.75.
  • Increased base Intelligence attribute symbol intelligence from 15 to 16.
  • Reduced base attack damage from 15‒25 to 15‒21.
  • Increased base attack time from 1.5 to 1.7.
  • Reduced Shrapnel icon Scattershot mana cost from 85/100/115/130 to 85/100/115/125.
  • Rescaled Headshot icon Headshot proc chance from 25/30/40% to 25/30/40/40%.
  • Take Aim icon Take Aim
    • Now reduces base attack time to 1.2.
    • Now increases base attack damage to 15‒25.
  • Rescaled Take Aim icon Take Aim attack range bonus from 250/500/750/1000 to 150/400/650/900.
  • Take Aim icon Take Aim
    • No longer increases attack damage.
    • No longer increases base attack time.
    • Increased channeled time from 3.25 to 4.
    • Reduced bonus attack range from 1000 on each level to 250/500/750/1000.
    • Rescaled mana cost from 120/80/40/0 to 100 on each level.
Old
Proximity Mines icon Undermine
All dwarves know how to undermine the structure of a building. Just let the rifleman close enough to a structure.
Cast range: 75
Building damage: 150/250/350/450
Cast time: 2
Mana cost: 100
Cooldown: 32
New
Shrapnel icon Scattershot
Fires an exploding shot, dealing moderate area of effect damage.
Effect delay: 0.25
Damage: 100/150/200/250
Cast range: 650
Radius: 250
Mana cost: 85/100/115/130
Cooldown: 10
Old
Assassinate icon Rifle Upgrade
Increases the power of the Sniper's rifle.
Upgrades the following abilities: Proximity Mines icon Undermine, Headshot icon Headshot and Assassinate icon Assassinate.
New
Take Aim icon Take Aim
Kardel enters sniper mode. he can only move very slowly, but gains an immense amount of range each shot deals more damage, but he attacks slower.
Cast time: 3.25
Base attack damage bonus: 27
Attack range bonus: 1000
Acquisition range bonus: 950
Base attack time reduction: 0.5
Night vision bonus: 800
Health reduction: 100
Movement speed reduction: 150
Mana Cost: 120/80/40/0
Cooldown: 0
  • Proximity Mines icon Undermine
    • Increased cast point from 2 to 3.
    • Increased mana cost from 120/140/160/160 to 120/140/160/180.
    • Now stun towers for 0.05 seconds.
  • Rescaled Headshot icon Headshot stun duration from 0/0.1/0.2/0.25 to 0/0.05/0.07/0.1.
  • Replaced
    Flak Cannon icon Rapid Reload with Assassinate icon Rifle Upgrade.
Old
Flak Cannon icon Rapid Reload
Increases the rifleman's attack speed by reloading his gun faster.
Bonus attack speed: 10/20/30/40
New
Assassinate icon Rifle Upgrade
Increases the power of the Sniper's rifle.
Undermine mana cost reduction: 10/20/30/50
Undermine cast time reduction: 0.67/0.67/0.67/0.5
Headshot proc chance reduction: 0%/0%/5%/5% [?]
Headshot damage increase: 3/6/9/12
Assassinate damage increase: 10/20/30/40
Assassinate cast range increase: 0/0/100/200
  • Assassinate icon Assassinate
    • Now stuns the target for 0.1 seconds.
    • Rescaled damage from 375/525/675 to 355/505/655.
  • Changed
    primary attribute from Strength attribute symbol strength to Agility attribute symbol agility.
  • Reduced base Strength attribute symbol strength and gain from 20 + 2.8 to 16 + 2.3.
  • Increased base Agility attribute symbol agility from 16 + 2.2 to 20 + 2.9.
  • Assassinate icon Assassinate
    • Reduced cast point from 2 on each level to 2/1.85/1.7.
    • Increased cast range from 1500 on each level to 1500/2000/2500.
    • Reduced cooldown from 30 on each level to 30/15/5.
    • Increased mana cost from 175/250/325 to 175/275/400.
  • Assassinate icon Assassinate
    • Increased damage from 300/450/600 to 375/525/675.
    • Increased mana cost from 150 to 175/250/325.
  • Rescaled Proximity Mines icon Undermine mana cost from 160 to 120/140/160/160.
  • Added
    a 4th level to all basic abilities.
  • Proximity Mines icon Undermine
    • Rescaled damage from 150/300/450 to 150/250/400/500.
    • Increased mana dost from 100 to 160.
    • Reduced cooldown from 32 to 15.
  • Headshot icon Headshot
    • Rescaled bonus damage from 25/35/50 to 20/30/40/50.
    • Rescaled proc chance from 25%/30%/40% to 25%/30%/40%/40%.
    • Rescaled stun duration from 0/0.1/0.2 to 0/0.1/0.2/0.25.
  • Rescaled Flak Cannon icon Rapid Reload attack speed bonus from 10/20/30 to 10/20/30/40.
  • Increased Assassinate icon Assassinate damage from 300/375/450 to 300/450/600.
  • Headshot icon Headshot
    • Reduced hero stun duration from 0.2/0.3/0.4 to 0/0.1/0.2.
    • Reduced non-hero stun duration from 1/2/3 to 0/0.1/0.2.
  • Increased Assassinate icon Assassinate cooldown from 20 to 30.
  • Added Flak Cannon icon Rapid Reload ability description: The Dwarven Sharpshooter reloads his rifle with uncanny speed..
  • Created

Patch History[]

Patch
Description
  • Reduced loadout scale from 1 to 0.84.
  • Added
    new Adjectives attributes. [?]
    • Sniper minimap icon Sniper has the following values: Bearded 1, Cape 1, Red 1, Legs 2 and Nose 1.
  • Updated Talent Headshot icon Headshot ability backend strings.
  • Updated default hero model and animations.
  • Updated hero model.
  • Updated subtitles.
  • Updated Take Aim icon Take Aim's active component's mechanisms
    • Now uses a separate modifier, instead of relying on the passive modifier.
    • The separate modifier is dispellable.
    • Now turns inactive when cast, and stays inactive until losing the modifier from a previous cast. [?]
  • Fixed max attack damage being too low by 1 since the last patch.
    • Take Aim icon Take Aim now states that the cooldown starts after using the range bonus attack.
  • Reduced volume of attack impact sound from 1 to 0.5.
  • Fixed Assassinate icon Assassinate projectile to not pierce spell immunity when the immunity was gained after launch.
  • Updated Shrapnel icon Shrapnel visual effect to show the total effect radius better.
  • Fixed Take Aim icon Take Aim range bonus getting stuck if leveled up while the additional attack range bonus was active.
  • Assassinate icon Assassinate
    • Removed absolute values from ability description.
    • Added generic text that defines the ability.
    • Added ability tooltip modifiers.
  • Added attack speed activity modifiers and movement speed activity modifiers for Sniper minimap icon Sniper.
    • These modifiers are used to trigger different animations at different speeds.
  • Updated workshop hero files to Source 2.
  • Added Russian voiceover lines.
  • Fixed acquisition range not matching maximum attack range.
    • This affects his ability to auto attack units at his maximum range.
  • Fixed Headshot icon Headshot sometimes triggering True Strike independently from the mini-stun and damage bonus.
  • Fixed Assassinate icon Assassinate channeling time being interrupted if the target becomes temporarily invulnerable.
  • Fixed animation issue with heroes are in range.
  • Updated default hero workshop model files with improved weighting, including corrected smd files.
  • Fixed Headshot icon Headshot True Strike component not working with illusions.
  • Updated to higher fidelity model.
    • Uploaded new default model to the Dota2 workshop.
  • Added victory animations.
  • Added more aggressive posing of idle, run and attack when enemy is in range.
  • U
    Broken down default hero model into multiple parts for loadout.
  • Added teleport start and end animations.
  • Added spawn animations.
  • Fixed having 1 more armor than intended.
  • Fixed Assassinate icon Assassinate reveal debuff never disappearing if the target dodges it with blink-based abilities.
  • Sniper minimap icon Sniper will only say his Shrapnel icon Shrapnel line if he captures any heroes in the radius.
  • Fixed Shrapnel icon Shrapnel slow duration. It was hardcoded to 1.5 and now it is 2.
  • Assassinate icon Assassinate
    • Fixed cast time.
    • Now prevent units from going invisible while ability is casting.
  • Fixed Shrapnel icon Shrapnel slow not getting upgraded per level.
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