Changelogs
Version History[]
Version
Description
- Increased Take Aim passive attack range bonus from 100/200/300/400 to 130/220/310/400.
- Increased Assassinate base damage from 250/350/450 to 300/400/500.
- Assassinate
- Changeddamage from a fixed 320/510/700 to
250/350/450 + 1 * InstantAttackDamage
. - Reduced mana cost from 175/225/275 to 175 on each level.
- Addednew passive component.
- Take Aim now grants 200 active attack range bonus.
- Reduced base health from 200 to 120.
- Aghanim's Scepter upgrade:
- Reduced Assassinate stun duration from 1/1.25/1.5 to 0.8/1/1.2.
- Aghanim's Shard upgrade:
- Increased Concussive Grenade damage from 25 to 200.
- Aghanim's Shard upgrade:
- Concussive Grenade can no longer be cast while rooted or leashed.
- Increased Assassinate damage from 320/485/650 to 320/510/700.
- Increased Take Aim mana cost from 25 to 50.
- Aghanim's Shard upgrade:
- Concussive Grenade
- Reduced damage from 125 to 25.
- Reduced cooldown from 16 to 10.
- Concussive Grenade
- Increased base health regeneration from 0 to 0.25.
- Increased Shrapnel damage per second from 20/35/50/65 to 25/40/55/70.
- Take Aim
- No longer grants True Strike while active.
- Changedactive component from increasing proc chance by 30% to setting proc chance to 100%
- Increased active self movement speed slow from 25% on each level to 45%/40%/35%/30%.
- Reduced duration from 4 to 3.
- Reduced mana cost from 50 to 25.
- Reduced cooldown from 35/30/25/20 to 20/18/16/14.
- Aghanim's Shard upgrade:
- Concussive Grenade
- Increased enemy knockback distance from 450 to 475.
- Increased self knockback distance from 425 to 475.
- Concussive Grenade
- ReworkedTake Aim active component.
- OldTake Aim
- Can be activated to double the attack range bonus for 1 attack.
- Active attack range bonus: 100/200/300/400
- Active max attacks: 1
- Mana cost: 30
- Cooldown: 9/8/7/6
- NewTake Aim
- Can be activated to provided True Strike and increased Headshot proc chance for a short duration. Slows Sniper while active.
- Self movement speed slow: 30%
- Headshot proc chance bonus: 30%
- Duration: 4
- Mana cost: 50
- Cooldown: 35/30/25/20
- Aghanim's Shard upgrade:
- Concussive Grenade
- Now knocks Sniper 450 range away from the targeted direction over 0.4 seconds.
- Increased cast range from 550 to 600.
- Concussive Grenade
- AddedAttribute Bonus.
- Aghanim's Shard upgrade:
- Concussive Grenade
- Reduced mana cost from 75 to 50.
- Reduced cooldown from 20 to 16.
- Concussive Grenade
- Aghanim's Shard upgrade:
- Concussive Grenade now deals 125 damage within the area upon impact.
- Increased strength gain from 1.7 to 2.
- Rescaled base agility and gain from 21 + 3.4 to 27 + 3.2.
- Reduced base attack damage from 19‒25 to 13‒19.
- Reduced Shrapnel charge replenish time from 40 to 35.
- AddedAghanim's Shard upgrade for Sniper:
- Grants Sniper the Concussive Grenade ability.
- Concussive Grenade
- Launches a grenade at the target area, knocking enemies back, and slowing their movement speed and disarming them for a short duration.
- Cast time: 0.1
- Cast range: 550
- Radius: 375
- Knockback distance: 425
- Knockback duration: 0.4
- Movement speed slow: 50%
- Duration: 3
- Mana cost: 75
- Cooldown: 20
- Notes: The projectile travels at a speed of 2500. The knockback distance is always the same, no matter how far the unit is from the center. Enemies are disabled during the knockback.
- Reduced Shrapnel damage per second from 20/40/60/80 to 20/35/50/65.
- Aghanim's Scepter upgrade:
- Reduced Assassinate stun duration from 1.5 on each level to 1/1.25/1.5.
- Reduced Shrapnel movement speed slow from 15%/20%/25%/30% to 12%/18%/24%/30%.
- Aghanim's Scepter upgrade:
- Reduced Assassinate stun duration from 1.8 to 1.5.
- Talents:
- LVL 1020% cooldown reduction reduced to 15%.LVL 15+16% Shrapnel movement speed slow reduced to +14%.
- Talents:
- LVL 10+20 attack damage reduced to +15.LVL 1025% cooldown reduction reduced to 20%.LVL 15+20% Shrapnel movement speed slow reduced to +16.LVL 15+40 attack speed reduced to +30.LVL 20+30 Shrapnel damage per second reduced to +24.LVL 20+35 Headshot knockback distance reduced to +28.LVL 25+6 Shrapnel charges reduced to +5.LVL 25+125 attack range reduced to +100.
- Increased base attack damage from 15‒21 to 19‒25.
- Reduced Headshot damage from 30/60/90/120 to 20/50/80/110.
- Aghanim's Scepter upgrade:
- Reduced Assassinate cast point reduction from 1 to 0.5.
- Increased Shrapnel damage per second from 15/35/55/75 to 20/40/60/80.
- ReworkedAghanim's Scepter upgrade:
- Assassinate
- Old
- Turns into a 400-radius area-targeting ability, targeting all enemy heroes and illusions.
- The projectiles now apply an instant attack with an ensured 280% critical strike and a 100% Headshot proc, instead of doing fixed magical damage.
- New
- Reduces cast point to 1.
- Increases stun duration to 1.8.
- Assassinate
- Talents:
- LVL 20
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Addednew Take Aim active component.
- Can be activated to double the attack range bonus for 1 attack.
- Active attack range bonus: 100/200/300/400
- Active max attacks: 1
- Mana cost: 30
- Cooldown: 15/12/9/6
- Assassinate no longer pierces spell immunity.
- Headshot
- Headshot damage now pierces spell immunity. [?].
- Increased damage from 15/40/65/90 to 20/50/80/110.
- Increased Assassinate cast range from 2000/2500/3000 to 3000 on each level.
- Talents:
- LVL 1015% cooldown reduction increased to 25%.
- Reduced Assassinate mana cost from 175/275/375 to 175/225/275.
- Reduced strength gain from 2 to 1.7.
- Talents:
- LVL 1012% cooldown reduction increased to 15%.LVL 15+20 Shrapnel damage per second increased to +25.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Reduced base movement speed from 290 to 285.
- Talents:
- LVL 10+15 attack speed ➜ +20 attack damage.LVL 10+5 mana regeneration ➜ 12% cooldown reduction.LVL 15+200 health ➜ +20 Shrapnel damage per second.LVL 15LVL 2025% cooldown reduction ➜ -1.5s Assassinate cast time.LVL 20LVL 25+4 Shrapnel charges increased to +6.LVL 25+100 attack range increased to +125.
- Talents:
- LVL 10+4 mana regeneration increased to +5.
- AddedAghanim's Scepter upgrade for Sniper:
- Assassinate
- Turns into a 400-radius area-targeting ability, targeting all enemy heroes and illusions.
- The projectiles now apply an instant attack with an ensured 280% critical strike and a 100% Headshot proc, instead of doing fixed magical damage.
- Assassinate
- RemovedAttribute Bonus.
- addedTalents:
- Reduced agility gain from 2.9 to 2.5.
- Shrapnel
- No longer ignores ancient creeps, Roshan and creep-heroes.
- Changedfrom granting vision instantly upon cast to granting vision after the effect delay.
- Increased effect delay from 0.8 to 1.4.
- Increased charge replenish time from 40 to 55.
- Headshot can now miss.
- Reduced Assassinate damage from 355/505/655 to 320/485/650.
- ChangedHeadshot procs from stunning for 0.25 seconds to slowing movement speed by 100% and attack speed by 100 for 0.5 seconds.
- Increased Shrapnel radius from 400 to 450.
- Fixed acquisition range not matching max attack range.
- Increased acquisition range from 800 to 950.
- Sharpnel
- Now provides Flying Vision in the targeted area for its duration.
- Increased cast range from 1200 to 1800.
- Headshot
- Increased Assassinate cast range from 1500/2000/2500 to 2000/2500/3000.
- Updated hero attack projectile.
- Sharpnel
- Increased damage from 10/20/30/40 to 12/24/36/48.
- Fixed ability interactions with Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Power Cogs"..
- Addednew Bound Radius mechanic. [?]
- Sniper has the
DOTA_HULL_SIZE_HERO
hull size. [?] - This unit has a 27-radius collision size and a 24-radius bound radius respectively.
- Sniper has the
- Increased night vision from 800 to 1000.
- Assassinate kills now grant Sniper experienceXP outside the experience radius.
- ReplacedScattershot with Sharpnel.
- OldScattershot
- Fire a ball full of shrapnel into the air, which promptly explodes, showering the target area in explosive pellets, each doing a random amount of damage within the area.
- Cast range: 900
- Effect radius: 350
- Pellet radius:
[ Info Needed ]
- Effect delay: 0.8
- Number of pellets: 8/12/16/20
- Damage per pellet: 20‒35
- Mana cost: 120
- Cooldown: 13
- NewSharpnel
- Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area. Enemy units that walk in this area get damaged and slowed. Deals 30% damage to buildings.
- Cast range: 900
- Radius: 450
- Effect delay: 0.8
- Damage per second: 10/20/30/40
- Movement speed slow: 15%/20%/25%/30%
- Slow duration: 2
- Shrapnel duration: 10
- Mana cost: 120
- Cooldown: 15
- Notes: The slow gets refreshed on each damage interval.
- Reduced Assassinate cooldown from 30/20/10 to 20/15/10.
- Scattershot now provides Flying Vision within its area for 1 second.
- Assassinate
- Addedoverhead ability cast effects. [?]
- Fixed ability bugs.
- Reduced Scattershot damage per pellet from 10‒35 to 20‒35.
- Fixed Scattershot affecting Psionic Traps.
- Increased base intelligence from 12 to 15.
- Updated hero description.
- Headshot can no longer proc on allied units.
- Increased Assassinate cooldown from 30/15/5 to 30/20/10.
- Fixed Assassinate ability buff issues.
- Reduced base agility from 28 to 21.
- Reduced Headshot stun duration from 0.01/0.1/0.2/0.25 to 0.01/0.1/0.2/0.2.
- Assassinate now displays a status debuff icon on the target.
- Increased Scattershot mana cost from 75/90/105/120 to 120 on each level.
- Increased base agility and gain from 26 + 1.9 to 28 + 2.4.
- Reduced Scattershot damage per pellet from 14‒40 to 10‒35.
- Fixed Assassinate ability buff issues.
- Increased base agility from 21 to 26.
- Reduced base intelligence from 16 to 12.
- Updated Scattershot ability tooltips.
- Fixed Take Aim not working for multiple Snipers.
- Headshot
- Fixed memory leak issues.
- Updated ability tooltips.
- Fixed last hits made with Scattershot not being registered by things like Battle Hunger.
- ChangedScattershot ability backend operations.
- Reduced attack projectile speed from Instant to 3000. [?]
- Restoredthe previousReworkedScattershot (6.02).
- Fires a ball full of shrapnel into the air, which promptly explodes, showering the target area in explosive pellets, each doing a random amount of damage.
- Cast range: 900
- Radius: 350
- Number of pellets: 8/12/16/20
- Damage per pellet: 14‒40 (Physical)
- Mana cost: 75/90/105/120
- Cooldown: 13
- Notes: The effect is delayed by 0.8 seconds. Neither destroys trees, nor mini-stuns. Damages buildings as well.
- Restoredthe previous Scattershot (Pre 6.00) temporarily.
- Fires an exploding shot, dealing moderate area of effect damage.
- Cast range: 700
- Radius: 250
- Damage: 100/150/200/250
- Mana cost: 75/85/95/105
- Cooldown: 6
- Notes: Destroys trees in its area. Applies a mini-stun on all enemy units within the area.
- Reduced agility gain from 2.7 to 1.9.
- Increased intelligence gain from 1.7 to 2.6.
- Reduced base mana from 200 to 100.
- Reduced attack point from 0.7 to 0.17.
- Increased attack backswing from 0.58 to 0.7.
- Increased attack projectile speed from 900 to Instant.
- Reduced base movement speed from 300 to 290.
- ReworkedScattershot.
- OldScattershot
- Fires an exploding shot, dealing moderate area of effect damage.
- Cast range: 700
- Radius: 250
- Damage: 100/150/200/250
- Mana cost: 75/85/95/105
- Cooldown: 6
- Notes: Destroys trees in its area. Applies a mini-stun on all enemy units within the area.
- NewScattershot
- Fires a ball full of shrapnel into the air, which promptly explodes, showering the target area in explosive pellets, each doing a random amount of damage.
- Cast range: 900
- Radius: 350
- Effect delay: 0.8
- Number of pellets: 8/12/16/20
- Damage per pellet: 15-60 (Physical)
- Mana cost: 75/90/105/120
- Cooldown: 13
- Notes: Neither destroys trees, nor mini-stuns. Damages buildings as well.
- Increased Take Aim attack range bonus from 50/100/150/200 to 75/150/225/300.
- Reduced Scattershot cooldown from 8 to 6.
- Reduced base mana regeneration from 0.03 to 0.01.
- Reduced attack range from 600 to 550.
- Scattershot
- No longer affects buildings.
- Now affects non-structure units.
- Reduced cooldown from 10 to 8.
- Reduced mana cost from 85/100/115/125 to 75/85/95/105.
- ReworkedTake Aim
- OldTake Aim
- Kardel enters sniper mode. he can only move very slowly, but gains an immense amount of range each shot deals more damage, but he attacks slower.
- Cast time: 3.25
- Attack range bonus: 150/400/650/900
- Base attack time reduction: 0.5
- Night vision bonus: 800
- Health reduction: 100
- Movement speed reduction: 150
- Mana Cost: 120/80/40/0
- Cooldown: 0
- NewTake Aim
- Passively enhances the range of Kardel's rifle.
- Attack range bonus: 50/100/150/200
- Reduced Assassinate cast point from 2/1.85/1.7 to 1.7/1.65/1.5.
- Take Aim
- Increased base attack damage from 15‒25 to 22‒32.
- Reduced max channel time from 4 to 3.
- Reduced mana cost from 100 to 75.
- Reduced strength gain from 2.3 to 1.7.
- Rescaled base agility and gain from 20 + 2.9 to 21 + 2.75.
- Increased base intelligence from 15 to 16.
- Reduced base attack damage from 15‒25 to 15‒21.
- Increased base attack time from 1.5 to 1.7.
- Reduced Scattershot mana cost from 85/100/115/130 to 85/100/115/125.
- Rescaled Headshot proc chance from 25/30/40% to 25/30/40/40%.
- Take Aim
- Now reduces base attack time to 1.2.
- Now increases base attack damage to 15‒25.
- Take Aim
- No longer increases attack damage.
- No longer increases base attack time.
- Increased channeled time from 3.25 to 4.
- Reduced bonus attack range from 1000 on each level to 250/500/750/1000.
- Rescaled mana cost from 120/80/40/0 to 100 on each level.
- Increased base health from 100 to 150.
- Reduced base attack time from 1.7 to 1.5.
- ReplacedUndermine with Scattershot.
- OldUndermine
- All dwarves know how to undermine the structure of a building. Just let the rifleman close enough to a structure.
- Cast range: 75
- Building damage: 150/250/350/450
- Cast time: 2
- Mana cost: 100
- Cooldown: 32
- NewScattershot
- Fires an exploding shot, dealing moderate area of effect damage.
- Effect delay: 0.25
- Damage: 100/150/200/250
- Cast range: 650
- Radius: 250
- Mana cost: 85/100/115/130
- Cooldown: 10
- ReplacedRifle Upgrade with Take Aim.
- OldRifle Upgrade
- Increases the power of the Sniper's rifle.
- Upgrades the following abilities: Undermine, Headshot and Assassinate.
- NewTake Aim
- Kardel enters sniper mode. he can only move very slowly, but gains an immense amount of range each shot deals more damage, but he attacks slower.
- Cast time: 3.25
- Base attack damage bonus: 27
- Attack range bonus: 1000
- Acquisition range bonus: 950
- Base attack time reduction: 0.5
- Night vision bonus: 800
- Health reduction: 100
- Movement speed reduction: 150
- Mana Cost: 120/80/40/0
- Cooldown: 0
- Undermine
- Increased cast point from 2 to 3.
- Increased mana cost from 120/140/160/160 to 120/140/160/180.
- Now stun towers for 0.05 seconds.
- Rescaled Headshot stun duration from 0/0.1/0.2/0.25 to 0/0.05/0.07/0.1.
- ReplacedRapid Reload with Rifle Upgrade.
- OldRapid Reload
- Increases the rifleman's attack speed by reloading his gun faster.
- Bonus attack speed: 10/20/30/40
- NewRifle Upgrade
- Increases the power of the Sniper's rifle.
- Undermine mana cost reduction: 10/20/30/50
- Undermine cast time reduction: 0.67/0.67/0.67/0.5
- Headshot proc chance reduction: 0%/0%/5%/5% [?]
- Headshot damage increase: 3/6/9/12
- Assassinate damage increase: 10/20/30/40
- Assassinate cast range increase: 0/0/100/200
- Assassinate
- Now stuns the target for 0.1 seconds.
- Rescaled damage from 375/525/675 to 355/505/655.
- Changedprimary attribute from strength to agility.
- Reduced base strength and gain from 20 + 2.8 to 16 + 2.3.
- Increased base agility from 16 + 2.2 to 20 + 2.9.
- Assassinate
- Reduced cast point from 2 on each level to 2/1.85/1.7.
- Increased cast range from 1500 on each level to 1500/2000/2500.
- Reduced cooldown from 30 on each level to 30/15/5.
- Increased mana cost from 175/250/325 to 175/275/400.
- Assassinate
- Increased damage from 300/450/600 to 375/525/675.
- Increased mana cost from 150 to 175/250/325.
- Reduced base attack time from 1.8 to 1.7.
- Addeda 4th level to all basic abilities.
- Undermine
- Rescaled damage from 150/300/450 to 150/250/400/500.
- Increased mana dost from 100 to 160.
- Reduced cooldown from 32 to 15.
- Headshot
- Rescaled bonus damage from 25/35/50 to 20/30/40/50.
- Rescaled proc chance from 25%/30%/40% to 25%/30%/40%/40%.
- Rescaled stun duration from 0/0.1/0.2 to 0/0.1/0.2/0.25.
- Rescaled Rapid Reload attack speed bonus from 10/20/30 to 10/20/30/40.
- Increased Assassinate damage from 300/375/450 to 300/450/600.
- Reduced base attack damage from 16‒26 to 15‒25.
- Headshot
- Reduced hero stun duration from 0.2/0.3/0.4 to 0/0.1/0.2.
- Reduced non-hero stun duration from 1/2/3 to 0/0.1/0.2.
- Increased Assassinate cooldown from 20 to 30.
- Reduced base attack damage from 28‒38 to 16‒26.
- Increased base attack time from 1.6 to 1.8.
- Added Rapid Reload ability description:
The Dwarven Sharpshooter reloads his rifle with uncanny speed.
.
- Created
Patch History[]
Patch
Description
- Reduced loadout scale from 1 to 0.84.
- Addednew Adjectives attributes. [?]
- Sniper has the following values: Bearded
1
, Cape1
, Red1
, Legs2
and Nose1
.
- Sniper has the following values: Bearded
- Updated Headshot ability backend strings.
- Updated Take Aim ability tooltips.
- Updated Take Aim ability descriptions.
- Updated Concussive Grenade ability backend strings.
-
- Updated Headshot ability descriptions.
- Shrapnel
- Updated ability descriptions.
- Updated ability backend strings.
- Updated Assassinate ability notes.
- Updated the following ability descriptions:
- Fixed Concussive Grenade ability effects not following the Fog of War rules.
- Added an overhead disarm icon to Concussive Grenade.
- Updated Concussive Grenade ability descriptions.
- Added ability cast sound to Take Aim.
- Updated default hero model and animations.
- Updated hero model.
- Updated subtitles.
- Updated Take Aim's active component's mechanisms
- Now uses a separate modifier, instead of relying on the passive modifier.
- The separate modifier is dispellable.
- Now turns inactive when cast, and stays inactive until losing the modifier from a previous cast. [?]
- Fixed max attack damage being too low by 1 since the last patch.
- Reduced volume of attack impact sound from 1 to 0.5.
- Fixed Assassinate projectile to not pierce spell immunity when the immunity was gained after launch.
- Assassinate
- Removed absolute values from ability description.
- Added generic text that defines the ability.
- Added ability tooltip modifiers.
- Added Arcane Rune responses.
- Added attack speed activity modifiers and movement speed activity modifiers for Sniper.
- These modifiers are used to trigger different animations at different speeds.
- Fixed an audio issue with Assassinate.
- Fixed the ability interaction with Assassinate and moving Aghanim's Scepter out of the backpack.
-
- Updated default item build.
- Assassinate
-
- Fixed various ability bugs.
-
- Updated and fixed ability tooltip.
-
- Fixed Headshot damage going through spell immunity.
- Updated workshop hero files to Source 2.
- Added Russian voiceover lines.
-
- Updated Shrapnel delayed impact sound effects.
- Fixed Shrapnel tooltip.
- Fixed Shrapnel being refreshable.
- Fixed acquisition range not matching maximum attack range.
- This affects his ability to auto attack units at his maximum range.
- Fixed Headshot sometimes triggering True Strike independently from the mini-stun and damage bonus.
- Fixed Assassinate channeling time being interrupted if the target becomes temporarily invulnerable.
- Fixed animation issue with heroes are in range.
- Updated default hero workshop model files with improved weighting, including corrected smd files.
- Fixed Headshot True Strike component not working with illusions.
- Updated to higher fidelity model.
- Uploaded new default model to the Dota2 workshop.
- Added victory animations.
- Added more aggressive posing of idle, run and attack when enemy is in range.
- Fixed Shrapnel doing slightly less damage than intended to towers.
- Headshot
- Fixed not working on creep-heroes.
- Fixed physical damage bonus being blocked by spell immunity.
-
- Fixed Shrapnel cast backswing behavior.
- Headshot now uses pseudo-random distribution.
- UBroken down default hero model into multiple parts for loadout.
- Added teleport start and end animations.
- Added spawn animations.
- Fixed having 1 more armor than intended.
- Fixed Headshot proc damage.
- Fixed loadout issues.
- Fixed Assassinate reveal debuff never disappearing if the target dodges it with blink-based abilities.
- Fixed Assassinate ministun interaction with Avatar.
- Fixed Legacy Keys.
- Fixed Shrapnel slow duration. It was hardcoded to 1.5 and now it is 2.
- Assassinate
- Fixed cast time.
- Now prevent units from going invisible while ability is casting.
- Fixed Shrapnel slow not getting upgraded per level.
- AddedSniper.