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Sniper icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
19 + 2
27 + 3.2
15 + 2.6
Level 0 1 15 25 30
Health 200 580 1140 1780 2020
+0.25 +2.15 +4.95 +8.15 +9.35
Mana 75 255 687 1143 1323
+0 +0.75 +2.57 +4.47 +5.22
Armor -1 3.5 10.97 18.3 21.3
Damage Block -
Magic Resistance 25%
Status Resistance 0%
Damage 13‒19 40‒46 84‒90 128‒134 146‒152
Attack Rate 0.59/s 0.75/s 1.01/s 1.27/s 1.38/s
Attack Range Ranged 550 (950)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.17+0.7
Projectile Speed 3000
Movement Speed ▶️ 285
Turn Rate Takes 0.15s to turn 180°. 0.7
Collision Size 24
Vision Range (G) 1800 • 1400
Legs 2
Gib Type Default
Ability Upgrades
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Shard.
Concussive Grenade
Picks off his enemies from afar.
With a single bullet, Kardel Sharpeye pierced the steep-stalker's central eye from the valley floor, an ominous act that resulted in his ritual exile. He would win acclaim on a field of battle, or never return. Like his mountain kin, the Sniper is one with his firearm. He Takes Aim from great distances, and scores Headshots that stop his targets dead. Armed with a modular rifle, Kardel launches incendiary rounds to rain burning Shrapnel or throwing a Grenade knocking back his enemies over entrenched positions. No enemy is safe within the range of the Sniper's scope. As he pauses to line up his cross-hairs, compensating for every variable before he Assassinates his mark in one fatal shot.
Take Aim
Concussive Grenade
Concussive Grenade
Roles: Carry Carry Nuker Nuker
Complexity: ★☆☆


Sniper minimap icon.pngKardel Sharpeye, the Sniper
▶️ "Now that's what I call stopping power."
Kardel Sharpeye was born deep in the mountains of Knollen where, since time immemorial, Keen Folk have survived by hunting the strange, cliff-dwelling steepstalkers above their village, shooting them from a distance and collecting the carcasses where they fell. Sharpeye was among the best of these strange mountain keens for whom projectile weapons are but another appendage, and to shoot is as natural as to touch.

On his day of summoning, when he was to gain full standing in his village, Sharpeye took the ancient test: a single shot from the valley floor to strike a beast down from the cliffs. To miss was to be dishonored. With his entire village standing vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered. But when the carcass was collected, the village grew silent, for the elders found that the bullet had pierced its glittering central eye then fallen to be clenched in the steepstalker's mandibles. This ominous sign was the literal opening of a dark prophecy, foretelling both greatness and exile for the gunman who made such a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his way apart from his people—and unwelcome back among them until he has fulfilled the remainder of the prophecy by attaining legendary stature on a field of battle.


Shrapnel icon.png
Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every 35 seconds.
Cast Animation: 0.3+0
Cast Range: 1800
Effect Radius: 450
Effect Delay: 1.2
Damage per Second: 25/40/55/70 (Talent 49/64/79/94)
Move Speed Slow: 12%/18%/24%/30% (Talent 26%/32%/38%/44%)
Shrapnel Duration: 10
Aura Linger Duration: 0.5
Number of Charges: 3 (Talent 9)
Charge Replenish Time: 35
Cooldown: 0
Mana: 50
Modifiers [?]
Kardel's modular rifle also fires incendiary rounds, useful for assaulting entrenched locations.


  • Sniper gets all 3 charges immediately upon learning Shrapnel.
    • The charges increasing Talent talent immediately grants 6 charges.
  • Shrapnel starts dealing damage, slowing and providing vision after the effect delay.
  • The damage and the slow are both provided by an aura. Its debuff lingers for 0.5 seconds.
    • Multiple instances of the aura do not stack.

  • Deals damage in 1-second intervals, starting immediately as the debuff is placed, resulting in up to 10 possible damage instances.
    • Can deal up to 275/440/605/770 (Talent 539/704/869/1034) damage to a single unit (before reductions).
  • Leveling up Shrapnel immediately updates all already existing Shrapnel instances. However, the already placed debuffs on enemies do not update.
    • The slow increasing Talent talent immediately updates all already existing Shrapnel instances as well. However, the already placed debuffs on enemies do not update either.
    • The damage increasing Talent talent immediately updates all already existing Shrapnel instances as well, including already placed debuffs on enemies.

Cannot be used by illusions. Disabled by Break. Does not pierce spell immunity. WD
Headshot icon.png
Enemies / Allies
Sniper increases his accuracy, giving him a chance to deal extra damage and briefly knocks back his enemies.
Proc Chance: 40%
Damage: 20/50/80/110
Move Speed Slow: 100%
Attack Speed Slow: 100
Knockback Distance: 10 (Talent 38)
Slow Duration: 0.5
Knockback Duration: 0.1
Modifiers [?]
Taking potshots at steepstalkers in his childhood has been thoroughly refined into perfect leads on enemy combatants.


  • The proccing attack first applies the debuffs, then its own damage.
  • The damage is considered as a conditional attack damage bonus.
    • Although the attack damage bonus values are not displayed in the HUD, it is still considered and directly added to Sniper's attack damage.
    • The attack damage bonus values are not considered by critical strike or cleave.
    • However, it is considered by lifesteal, and it can be reduced only by flat reductions (e.g. damage block).
    • Since it is considered bonus attack damage, it is not affected by percentage-based attack damage bonuses or reductions.
  • Adds an average of 8/20/32/44 damage to each attack.
  • Has a proc chance of 100% while Take Aim is active.
    • During Take Aim, it increases his attack damage output by 20/50/80/110.
  • Upon proccing, Headshot knocks back the target, away from Sniper.
    • The knockback does not interrupt channeling abilities.
    • The knockback is not applied on units who are already affected by other sources of forced movement.
    • Knocks units back at a speed of 100 (Talent 380).
    • Destroys trees enemies come in contact with during the knockback.

Take Aim
Take Aim icon.png
Extends the attack range of Sniper's rifle. Can be activated to provide 100% Headshot chance for 3 seconds. Slows you by 45%/40%/35%/30% for the duration.
Cast Animation: 0+0
Passive Attack Range Bonus: 100/200/300/400
Active Self Move Speed Slow: 45%/40%/35%/30%
Active Headshot Proc Chance: 100%
Active Duration: 3 (Talent 4)
Cooldown: 20/18/16/14
Mana: 50
Modifiers [?]
Kardel always takes it upon himself to stay as far from harm as he can while still performing his role - taking perfect aim.


  • Interrupts Sniper's channeling abilities upon cast.
  • Passively increases Sniper's total attack range to 650/750/850/950 (Talent 750/850/950/1050).

Concussive Grenade
Concussive Grenade icon.png
Self / Enemies
Launches a grenade at the target area, dealing damage to enemies and knocking them and Sniper himself back. Enemies affected have their movement slowed after the knockback.
Cast Animation: 0.1+0.8
Cast Range: 600
Radius: 375
Damage: 25
Knockback Distance: 475
Knockback Duration: 0.4
Move Speed Slow: 50%
Debuff Duration: 3
Cooldown: 10
Mana: 50
Modifiers [?]
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Shard.
Requires drafting Assassinate to be unlocked.


  • The grenade travels at a speed of 2500 until reaching the targeted point.
    • The projectile has 175 radius flying vision. This vision does not last.
  • Knocks Sniper and enemies within the radius away from the targeted point at a speed of 1187.5 upon cast.
    • The knockback distance is always 475, no matter how far the unit is from the center.
    • Also knocks Sniper and the affected enemies 100 range upwards, resulting in a small arc.
    • Can push units over impassable terrain. Destroys trees any unit come in contact with during the knockback.
  • Affected enemies are fully disabled during the knockback.
    • Although Sniper is affected by the knockback, he is not disabled.
  • Although not mentioned in the tooltip, enemies are also disarmed, on top of being slowed.
  • Concussive Grenade first applies the debuff, then the knockback, then the damage.

Visual indicator above the target.

Assassinate icon.png
Sniper locks onto a target enemy unit and, after a short aiming duration, fires a devastating shot that deals damage at long range and mini-stuns the target.
Cast Animation: 2+1.37 (With Aghanim's Scepter 0.5+3.04)
Cast Range: 3000
Cast Range Buffer: 600
Damage: 320/510/700
Stun Duration: 0.01 (With Aghanim's Scepter 1/1.25/1.5)
Vision Buff Max Duration: 4
Cooldown: 20/15/10
Mana: 175/225/275
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Causes Assassinate to fire quicker and disable the enemy target.
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Grants the Concussive Grenade ability.
Partially blocked by Linken's Sphere.
Blocked upon impact, therefore, vision and True Sight are still granted.
Can partially be disjointed.
Cannot be disjointed with invisibility without True Sight immunity.
Modifiers [?]
In order to fulfill the prophecy and return to his home town, Kardel must make another shot as perfect as the one on the day of his ancient test.


  • The projectile travels at a speed of 2500.
  • Assassinate first applies the damage, then the stun debuff.
  • Although the stun duration is set to 0.01 seconds, it lasts 0.033 seconds due to the server tick rate limit.
  • Assassinate places a debuff on the target as soon as Sniper begins casting.
    • The debuff lasts 4 seconds, or until the projectile lands, or the cast gets canceled.
    • Grants shared vision with the targeted unit. Does not provide any vision when targeting neutral creeps.
    • Also, it grants True Sight over the target, meaning it cannot be canceled or be disjointed with invisibility without True Sight immunity.
    • The debuff is visible to everyone. The crosshair above the target is visible to allies only.
  • Can directly target invulnerable units, and does not get canceled if the target turns invulnerable during the cast time.
    • The vision debuff is not placed when targeting an invulnerable unit, but stays if the unit turned invulnerable during the cast time.
    • The projectile does not affect the target if it is still invulnerable on impact.
  • Cannot target hidden units and gets canceled when the target turns hidden.
  • Assassinate has an increased cast range buffer of 600, instead of using the default 250.
    • This means once the cast animation begins, the target has to move at least 3600 range away from Sniper to be considered out of range.
  • The initial weapon loading sound during the cast time is audible to Sniper only.


Hero Talents
+6 Shrapnel Charges25+100 Attack Range
+24 Shrapnel DPS20+28 Knockback Distance Headshot
-14% Shrapnel Slow15+30 Attack Speed
+15 Damage10+1s Take Aim Duration
  • This attack damage talent is added as bonus attack damage.
    • Does not benefit illusions and is not affected by most percentage-based damage increasing or reducing effects.

Recent Changes[]

Main Article: Sniper/Changelogs
  • Increased Assassinate damage from 320/485/650 to 320/510/700.
  • Increased health regeneration from 0 to 0.25.
  • Increased Shrapnel damage per second from 20/35/50/65 to 25/40/55/70.
  • Take Aim
    • No longer grants True Strike while active.
    • Now sets Headshot's proc chance to 100%, instead of increasing it by 30%.
    • Increased active self movement speed slow from 25% on each level to 45%/40%/35%/30%.
    • Reduced duration from 4 to 3.
    • Reduced mana cost from 50 to 25.
    • Reduced cooldown from 35/30/25/20 to 20/18/16/14.
  • Aghanim's Shard icon.png Aghanim's Shard upgrade:
    • Concussive Grenade
      • Increased enemy knockback distance from 450 to 475.
      • Increased self knockback distance from 425 to 475.
  • Talent Talents:
Level 10 right talent changed: 15% cooldown reduction ➜ +1s Take Aim active duration.

Recommended Items[]

Starting items:

  • Iron Branch icon.png Iron Branch improves Sniper's early stats, and can be built into a Magic Wand icon.png Magic Wand later on.
  • Slippers of Agility icon.png Slippers of Agility helps with Sniper's naturally low base damage, allowing him to last hit better.
  • Faerie Fire icon.png Faerie Fire helps Sniper score last hits.
  • Tango icon.png Tango helps Sniper stay in lane.
  • Healing Salve icon.png Healing Salve not only rejuvenates Sniper, using it at the last second can save also save him from a gank.

Early game:

  • Magic Wand icon.png Magic Wand is useful in emergencies and gives Sniper some much-needed survivability.
  • Wraith Band icon.png Wraith Band boosts Sniper's early stats, keeping him viable in his vulnerable early game stage.
  • Wind Lace icon.png Wind Lace is usually picked up by supports but can be useful on Sniper to help offset his low mobility.
  • Infused Raindrops icon.png Infused Raindrops helps Sniper resist harassment and gankers.
  • Power Treads icon.png Power Treads gives Sniper the ability to switch between strength for survivability, agility for damage, and even intelligence for extra mana to use a clutch Assassinate.

Mid game:

  • Desolator icon.png Desolator greatly improves Sniper's mid-game damage, and its debuff can be safely applied from long range on multiple enemies.
  • Dragon Lance icon.png Dragon Lance increases Sniper's attack range to a maximum of 1190, allowing him to shoot down opponents before they can close the gap.
  • Mask of Madness icon.png Mask of Madness greatly increases Sniper's attack speed and provides a moderate boost to his movement speed. The lifesteal is good for farming and can save Sniper in a head-to-head fight, while Silence doesn't hurt him so much. Another good choice can be Satanic icon.png Satanic for damage and survivability boost.
  • Maelstrom icon.png Maelstrom is excellent against groups of enemies, or heroes with numerous summoned units like Phantom Lancer minimap icon.png Phantom Lancer. Combined with more attack speed items, the lightning damage will trigger continuously.

Late game:

  • Hurricane Pike icon.png Hurricane Pike, upgraded from Dragon Lance, provides additional means of escape and/or positioning.
  • Daedalus icon.png Daedalus gives Sniper massive damage in the late game, and lets him tear through enemies in just a few shots.

Situational items:

  • Phase Boots icon.png Phase Boots give Sniper movement speed boost to chase enemies.
  • Shadow Blade icon.png Shadow Blade is often picked up by beginners, as it gives Sniper a much-needed escape mechanism, as well as enabling him to position himself in team engagements. It also gives a damage boost to Sniper's first attack when cloaked.
  • Silver Edge icon.png Silver Edge is a decent upgrade to Shadow Blade icon.png Shadow Blade, and can be useful on more offense-oriented Snipers.
  • Eye of Skadi icon.png Eye of Skadi sacrifices damage for a great boost to Sniper's survivability, as well as adding a slow debuff that helps keep enemies within Sniper's range.
  • Mjollnir icon.png Mjollnir is a natural progression from Maelstrom icon.png Maelstrom, but is sometimes skipped in favor of other direct damage boosting items.
  • Monkey King Bar icon.png Monkey King Bar grants a great increase in damage, and is usually necessary to deal with evasion. However, it provides no defensive boosts and can be quite expensive.
  • Butterfly icon.png Butterfly is a costly but useful item if Sniper is struggling against physical carries. The attack speed and damage boosts Sniper's combat capabilities a little, while the evasion and armor give him considerably more survivability against opposing carries.
  • Sange and Yasha icon.png Sange and Yasha boosts survivability with bonuses to strength and status resistance. It also provides more movement speed to help in chasing or kiting enemies.






  • A number of Sniper's lines are either direct quotations or paraphrases of lines used by the Sniper class in Team Fortress 2, a popular class-based shooter also by Valve. Such phrases include:
  • One of Sniper's lines while bottling a rune is ▶️ "Jarate!", which is a reference to Team Fortress 2 in-game weapon for Sniper class, Jarate.
  • One of Sniper's lines while casting his ultimate is ▶️ "Boom headshot!", which is a reference to the Pure Pwnage mockumentary series.
  • Incidentally, his voice actor, Gary Schwartz, also voices the Heavy Weapons Guy and Demoman in Team Fortress 2.
  • Sniper's line, "▶️ Inconceivable!" is likely a reference to Vizzini's catchphrase in the film The Princess Bride due to the similarities in both the appearance and voices of the two.
  • Sniper's name, Kardel Sharpeye, is a reference to professional Counter-Strike player Kyle "Ksharp" Miller of team 3D, who is regarded for his skillful AWP (Sniper rifle) use.
  • Sniper's fun name in DotA was Vasily Zaitsev, a highly skilled Russian sniper who was active during World War 2.
  • Sniper's line, "▶️ What a dum-dum!" is a pun on the Expanding bullet, also known as a dum-dum. It is designed to expand on impact in order to limit penetration and create a wound larger in diameter.
  • Sniper's line, "▶️ Oh, a few bullets more!" is a reference to the film For a Few Dollars More.