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Smoke of Deceit
Smoke of Deceit icon.png
The charlatan wizard Myrddin's only true contribution to the arcane arts.
Bought From
Initial Stock
Max Stock
Restock Time
Active Disguise
Charges 1
Bonus [?]
Alert allies? Yes
Smoke of Deceit (50)

The Smoke of Deceit is an item purchasable at the Main Shop, under Consumables. It turns the user and nearby ally heroes invisible, letting them slip by wards and creeps undetected.

Additional Information[]

  • Stacks with itself in the inventory, there is no stack limit. The sell value adapts based on the number of instances in a stack.
  • Smoke of Deceit is completely shareable.


Top bar icons showing which heroes are affected by Smoke of Deceit, visible to spectators only. Has higher priority than the icons of Aegis of the Immortal icon.png Aegis of the Immortal and Cheese icon.png Cheese.

No Target
Turns the caster and all allied player-controlled units in a 1200 radius invisible, and grants 15% bonus movement speed for 35 seconds.

Attacking, or moving within 1025 range of an enemy hero or tower, will break the invisibility.

Disguise grants invisibility that is immune to True Sight.
Effect Radius: 1200
Dispel Radius: 1025
Fade Time: 0
Move Speed Bonus: 15%
Duration: 35
Cooldown: 1
Mana: 0
Buff modifier_smoke_of_deceit: Dispellable with death only.


  • Interrupts the user's channeling spells and any other order upon using, with the exception of regular move orders.
  • Affected units can cast spells and use items while invisible without breaking it. However, attacking does break it.
  • When attacking, the invisibility is lost upon reaching the attack point, even when the attack misses.
  • Invisible units can pick up and drop items without breaking the invisibility.
  • True Sight cannot detect units affected by Smoke of Deceit.
  • Only units affected by Chronosphere, or units that have their unit model revealed by abilities such as Thirst or Track, can be seen in spite of being smoked.
    • See shared vision for the full list of abilities that reveal unit models.
    • Smoked units that become visible this way are still hidden from the mini-map.
  • Smoked units do not provide vision from shared vision abilities unless they also have their unit model revealed by a different shared vision ability that specifically reveals unit models.
  • Only affects player controlled units. Does not affect invulnerable and hidden allies.
    • However, invulnerable and hidden enemy heroes dispel it.
  • The effect is only dispelled when approaching enemy heroes (including Meepo minimap icon.png Meepo clones, excluding other clones and illusions), towers or fountain.
    • However, upon cast, Smoke of Deceit does not affect allies who have any enemy clone near them, including clones that otherwise do not dispel it.
    • The effect is also dispelled upon entering the elevated fountain area of the enemy team.


  • Though it cannot be used for daring escapes or to gain the upper hand in the middle of combat, Smoke of Deceit plays a cunning role against a well-warded team. The added mobility makes it easy to set up surprise attacks or to slip behind enemies without being spotted. However, if a hero hidden with Smoke of Deceit comes too close to an enemy hero or building, the effect ends, meaning you should keep your distance. Smoke of Deceit is especially useful to get to Roshan icon.png Roshan undetected as many players ward the surrounding area.
  • Since True Sight cannot reveal units affected by Smoke of Deceit, it can be used to dodge certain abilities like Thundergod's Wrath and other spells which require vision in order to hit their targets. This also goes for disjointable projectiles.
    • It is even possible to disjoint Assassinate. The True Sight applied by Assassinate is unable to reveal smoked units and therefore gets disjointed.


  • Smoke of deceit was suggested in the Playdota forums by drgaliza on Dec 18, 2010. It was implemented by icefrog in the Christmas update.


Recent Changes[]

  • Increased max stock count from 2 to 3. [?]