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Bane

Sleep is a rare status effect that completely disables those affected for the entire duration. However, units affected can be awaken by dealing damage to them.

Units affected cannot be woken up while they are invulnerable. Certain sleep sources turn the affected units invulnerable, making it impossible to wake them up. Units affected are also never automatically attacked by any unit, regardless of auto attack settings. Hence, lane creeps, neutral creeps, and buildings will never attack sleeping units automatically because they are always using auto-attack.

Taunt sources can still force them to attack sleeping units. Player-controlled units do not automatically attack sleeping units either. The player can force their units to attack by selecting them as an attack target (with A or Left Click).

Units affected are also not considered as targets from the following abilities:

Abilities Ignoring Sleeping Targets
1 Upon learning Talent talent.
2a Upon Aghanim's Scepter upgrade.
2b Upon Aghanim's Shard upgrade.

Sources[]

Sleep Sources
  • Sleep Duration: 15/25/35/45
    Invulnerability Duration: 3.5/4.5/5.5/6.5
    Can target enemies and allies. Bane can attack affected units without waking them up.
  • Radius: 475
    Sleep Duration: 2/2.8/3.6/4.4
    Does not apply invulnerability.
    However, affected units cannot wake up for the initial 0.2 seconds. Only player-based damage can wake up affected units.
  • Same notes of Echo Stomp apply.

Patch History[]

Patch
Description
  • Fixed various sleep based abilities not behaving like stuns with regards to Shift-queue actions for when the sleep ends.