Sleep is a rare status effect that completely disables those affected for the entire duration. However, sleep can be broken by dealing damage to the affected unit.
Sleeping units cannot be woken up while they are invulnerable. Some of the sources of sleep turn the affected units invulnerable, making it impossible to wake them up. Sleeping units are also never automatically attacked by any unit, regardless of auto-attack settings. Hence, lane creeps, neutral creeps, and buildings will never attack sleeping units automatically because they are always using auto-attack. However, taunts can still force them to attack sleeping units. Player-controlled units do not automatically attack sleeping units either. The player can force their units to attack by selecting them as an attack target.
Sources of Sleep
- Sleep Duration: 5/15/25/35
Invulnerability Duration: 4/5/6/7
Can target enemies and allies. can attack affected units without waking them up.
- Radius: 500
Sleep Duration: 2/3/4/5
Does not apply invulnerability.
However, affected units cannot wake up for the initial 0.2 seconds. Only player-based damage can wake up affected units.
- Same notes ofapply.
- Radius: 1000/1200/1400
Sleep Duration: 0.4
Invulnerability Duration: 0.4
Aura Linger Duration: 7
- Sleep Duration: 4
Wake Up Damage Threshold: 200
Wake Up Damage: 150
Move Speed Slow: 30%
Upon reaching the damage threshold, the hero is damaged and slowed.