Hero
Slark | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Slips in and out of skirmishes. | |
The only prisoner ever to escape from Dark Reef, Slark's abilities and ruthlessness are without equal. Pouncing into danger then slipping back out is what Slark does best. With every swing of his barnacle encrusted dagger, Slark steals his target's Essence, converting them to render himself more agile, striking harder and faster. He forges a Dark Pact, sacrificing his own lifeblood to dissipate negative energies that damage foes, and frees him from magical constraints. Concealing himself as he Dances through the Shadows, the Nightcrawler presents no visible target to would-be attackers. Hidden and Shrouded in this black haze, Slark escapes the inescapable and is always ready to to gut his enemies with little risk of retribution. | |
Roles: | Carry Escape Disabler Nuker |
Complexity: | |
Adjectives: | Aquatic, Nose Legs ( 2 )
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Bio[]
▶️ "If I'd known I'd end up here, I'd have stayed in Dark Reef Prison."
Lore:
Little known to the inhabitants of the dry world, Dark Reef is a sunken prison where the worst of the sea-breed are sent for crimes against their fellows. It is a razor barbed warren full of murderous slithereen, treacherous Deep Ones, and sociopathic meranths. In this dim labyrinth, patrolled by eels and guarded by enormous anemones, only the vicious survive. Pitched into Dark Reef for crimes unknown, Slark spent half a lifetime without kin or kindness, trusting no one, surviving through a combination of stealth and ruthlessness, keeping his thoughts and his plans to himself. When the infamous Dark Reef Dozen plotted their ill-fated breakout, they kept their plans a perfect secret, murdering anyone who could have put the pieces together--but somehow Slark discovered their scheme and made a place for himself in it. Ten of the Dozen died in the escape attempt, and two were captured, hauled back to Dark Reef, then executed for the entertainment of their fellow inmates. But Slark, the unsung thirteenth, used the commotion as cover and slipped away, never to be caught. Now a furtive resident of the carnivorous mangrove scrub that grips the southern reach of Shadeshore, Slark remains the only successful escapee from Dark Reef.
Voice:
Abilities[]
Effect Delay: 1.5
Self Damage Multiplier: 0.3
Pulses Duration: 1
Slithereen are capable of quickly regrowing appendages, in case of critical injury, to save their own lives.
- Interrupts Slark's channeling abilities upon cast.
- Deals 7.5/15/22.5/30 ( 14.5/22/29.5/37) damage within a 325 radius in 0.1-second intervals, starting 1.5 seconds after cast for a total of 10 instances.
- Slark takes 2.25/4.5/6.75/9 ( 4.35/6.6/8.85/11.1) damage in the same intervals, resulting in 22.5/45/67.5/90 ( 43.5/66/88.5/111) total damage.
- Applies a strong dispel on Slark in the same intervals, before each of its damage instances.
- The self-damage is never lethal and it can be reduced or amplified.
- Dark Pact's visual and sound effects during the 1.5 seconds delay are only visible and audible to allies.
- For enemies, they instantly see and hear the ability effects after the effect delay.
- The visual effects of the damaging pulses are visible even when Slark is invisible, but not in the Fog of War.
- Dark Pact ends 2.5 seconds after cast, but ends instantly upon Slark's death.
- Successive casts during the effect delay cancel the previous cast and starts a new cast.
Ability
No Target
No Target
Affects
Enemy Heroes / Self
Enemy Heroes / Self
Slark leaps forward, grabbing the first hero he connects with and applying Essence Shift Stacks. That unit is leashed, and can only move a limited distance away from Slark's landing position.
Latch Radius: 120
Leash Radius: 400
Essence Shift Stacks: 0/1/2/3
Debuff Immunity Notes:
Does not leash or slow debuff immune units. Pounce has no max stretch distance, so the unit can move any distance without breaking the leash. If the unit loses the debuff immunity, they can still move freely, but are leashed again, unable to use mobility spells.
Essence Shift must be drafted as well for it to get applied.
Time in the Dark Reef made Slark a dangerous assassin; aggressive and fearless.
- Leaps at a speed of 933.33 ( 1333.33) for up to 0.75 seconds.
- Does not disjoint projectiles upon cast.
- Pounce has the following leap mechanics:
- Always leaps toward the direction Slark is facing. Does not lock Slark's facing angle during the leap.
- Always leaps the full distance, unless an enemy hero gets within 120 radius of Slark during the leap.
- Moves Slark upwards over other units and over impassable terrain.
- Slark can turn and cast abilities and items during Pounce, but cannot attack.
- With the maximum distance and latch radius, Pounce can latch on enemy heroes up to 820 ( 1120) range away.
- Can only latch on heroes and clones. Does not latch on illusions and creep-heroes.
- Can latch on invisible units, but not on invulnerable or hidden units.
- When latching on a unit, Slark is automatically ordered to attack the target.
- Pounce first applies the leash debuff, then apply 0/1/2/3 Essence Shift stacks based on its current level.
- Essence Shift notes fully apply. If it is not learned, no stacks are applied.
- Stops the enemy by slowing their movement speed.
- The slow gets exponentially stronger towards the edges of the 120 leash radius.
- This effectively causes the target to come to a halt if the leash is stretched too much.
- The slow is only present when facing away from the center. The target is not slowed when facing toward the center.
- Since the slow is fluctuating a lot, it is not displayed in the HUD.
- The leashed enemy hero is prevented from casting certain mobility abilities.
- If cast before getting leashed, the following abilities are not able to break the leash: Skewer, Leap, Pounce, Tree Dance, Primal Spring, Toggle Movement, and an enemy-targeted Hurricane Pike.
- Every other position changing effect, can break the leash when stretching it beyond the maximum radius.
- Force Staff, Hurricane Pike, Force Boots, and Psychic Headband do not dispel the Pounce debuff on the target, regardless of the maximum radius.
- When the leash expires while a position-changing effect (e.g. knockback) is ongoing, it instantly cancels the position-changing effect.
- This goes for the following abilities: Flamebreak, Primal Roar, Power Cogs, Hookshot, Vacuum, Gust, Boulder Smash, Rolling Boulder, Geomagnetic Grip, Deafening Blast, Tether, Blinding Light, Adaptive Strike (Strength), Blast Off!, Charge of Darkness, Greater Bash, Timber Chain, Walrus PUNCH!, Force Staff and Hurricane Pike.
- Destroys trees within 100 radius around Slark upon landing.
- Pounce cannot be cast during Pounce. During the leap, Pounce is on a non-refreshable cooldown which is bound to the leap buff.
- Deals 0 damage to the affected unit.
- Fully procs on damage effects, such as Corrosive Skin, except for abilities which have a minimum damage threshold (e.g. Gravekeeper's Cloak).
- Aghanim's Scepter Upgrade:
- Always has a base charge replenish time of 12 regardless of Pounce's current level.
Ability
Passive
Passive
Affects
Enemy Heroes / Self
Enemy Heroes / Self
Slark steals the life essence of enemy heroes with his attacks, draining each of their attributes and converting them to bonus Agility. If Slark kills an affected enemy hero, he permanently steals 1 Agility.
Permanent Steal Radius: 300
Permanent Agility Steal: 1
Enemy Other Attributes Lost per Attack: 1
Break Notes:
Prevents gaining new stacks.
Existing stacks still provide bonus agility.
Does not prevent permanently stealing agility.
Illusion Notes:
Does not work for illusions.
Illusions always spawn with 0 stacks.
Illusions cannot gain stacks.
Temporary attribute changes are not copied by illusions.
Modifiers [?]
modifier_slark_essence_shift
Undispellable
modifier_slark_essence_shift_buff
Death
modifier_slark_essence_shift_debuff_counter
Death
modifier_slark_essence_shift_debuff
Death
modifier_slark_essence_shift_permanent_buff
Undispellable
modifier_slark_essence_shift_permanent_debuff
Undispellable
With each strike at his adversaries, Slark's knowledge of their weaknesses improves.
- Essence Shift steals 1 of all attributes (1 strength, 1 ( 2) agility and 1 intelligence) before the attack damage is applied.
- Effective stats loss per stack:
- From : 22 health, 0.1 health regeneration
- From : 0.17 ( 0.33) main armor, 1 ( 2) attack speed
- From : 0.1% magic resistance, 12 mana and 0.05 mana regeneration.
- Agility and universal heroes lose 1 ( 2) and 2.7 ( 3.4) main attack damage respectively.
- Effective stats loss per stack:
- Effectively grants Slark 0.5 ( 0.67) main armor, 3 ( 4) attack speed and 3 ( 4) main attack damage bonus per stack.
- Essence Shift cannot reduce any attribute below 0. However, Slark continues to gain agility, even when the attacked hero has no more attributes left to steal.
- This applies to the temporary steal, as well as the permanent steal.
- Each stack places a new buff on Slark and a new debuff on the affected enemy. This means their durations are independent from each other.
- The number of stacks and the duration of the last stack can be seen on the status buff icon.
- Upon death, the dying hero's attributes restore back to their normal values, while Slark keeps the bonus agility values for the remaining duration.
- When Slark dies, he loses all temporarily stolen attributes, but the affected enemies do not get theirs back, and vice versa.
- Permanently stolen agility is removed from the enemy's bonus agility and added to Slark's bonus agility.
- Grants a stack in the following conditions as long as the Essence Shift debuff has not expired:
- The enemy hero has to die within the 300 steal radius while having the Essence Shift debuff, including denied enemy heroes.
- To permanently steal agility outside the steal radius, Slark has to be credited for the kill. Other player-controlled units do not count.
- Can steal independently from each Meepo Clones as long as it fulfill the conditions above.
- Can steal agility even when Slark is dead as the kill happens.
- Does not permanently grant a stack in the following conditions:
- When killing an ally hero with the debuff.
- If the enemy hero has Reincarnation.
- From enemy illusions, the Spirit Bear or the Tempest Double.
- The number of stolen agility gained can be seen on the status buff icon.
Ability
Target Area
Target Area
Affects
Allies
Allies
Creates a cloud at the target location. All allies inside the radius are hidden and affected by Shadow Dance.
Effect Delay: 0.7
Move Speed Bonus: 24%/36%/48%
Duration: 3
Aura Linger Duration: 0.01
Break Notes:
Unlike Shadow Dance, the movement speed and health regeneration bonuses from Depth Shroud are not passive, so they are not disabled.
Illusion Notes:
Invisibility works for illusions.
Movement speed and health regeneration bonuses do not work for illusions.
Modifiers [?]
modifier_slark_depth_shroud_thinker
Undispellable
modifier_slark_shadow_dance_visual
Undispellable
modifier_slark_depth_shroud
Undispellable
Requires drafting Shadow Dance to be unlocked.
- Requires Aghanim's Shard to be unlocked.
- Applies the Depth Shroud modifier based on the current level of Shadow Dance on allies within the area.
- Shadow Dance notes fully apply. If it is not learned, nothing happens upon cast, wasting mana and cooldown.
- 0.7 seconds after cast, the modifier provides the same invisibility, movement speed, health regeneration and attack speed bonus as Shadow Dance does.
- The modifier fully stacks with those of Shadow Dance.
- This means during Shadow Dance, Slark gains a total of 48%/72%/96% movement speed and 120/180/240 ( 220/280/340) health regeneration bonus while affected by Depth Shroud.
- TALENTThe attack speed bonus is only granted while Shadow Dance or Depth Shroud is active.
- However, the attack speed bonus is not doubled when both abilities are active.
- The Depth Shroud buff is provided by an aura and its lingers for 0.01 seconds.
- However, the Shadow Dance buff lingers for 0.7 seconds after the Depth Shroud buff ends.
- Although Depth Shroud aura linger duration is set to 0.01 seconds, it lasts 0.05 seconds due to the server tick rate limit.
- Affects every ally units, including Couriers, except buildings and wards.
- Does not affect invulnerable or hidden units.
- Can regenerate up to 222/333/444 ( 407/518/629) health over its full duration.
Shadow Dance
Passive Component
Aura Radius: 0
Fade Time: 0
Move Speed Bonus: 24%/36%/48%
Aura Activation Delay: 0.5
Neutral Creep Damage Downtime: 2
Grants the Depth Shroud ability.
Modifiers [?]
modifier_slark_shadow_dance_passive
Undispellable
modifier_slark_shadow_dance_passive_regen
Death
modifier_slark_shadow_dance
Death
modifier_slark_shadow_dance_aura
Death
modifier_slark_shadow_dance_visual
Death
The hidden Thirteenth is a slippery foe.
- Interrupts Slark's channeling abilities upon cast.
- Slark gains or loses the health regeneration and movement speed bonus 0.5 seconds after getting in or out of enemy vision, or casting Shadow Dance.
- If Slark is damaged by a neutral creep, the health regeneration and movement speed bonus are lost for 2 seconds.
- Upon cast, all passive effects are applied on Slark immediately.
- The invisibility is granted by an aura, however, its buff does not linger.
- The aura does not affect invulnerable units, so if Slark turns invulnerable during it, he gets revealed.
- Can regenerate up to 3600/5400/7200 ( 6600/8400/10200) health in one minute passively.
- While active, Shadow Dance can regenerate up to 240/382.5/540 ( 440/595/765) health.
- With the duration increasing talent, it can regenerate up to 550/735/935 health.
- With both talents, it can regenerate up to 550/735/935 health.
- TALENTThe attack speed bonus is only granted while Shadow Dance or Depth Shroud is active.
- However, the attack speed bonus is not doubled when both abilities are active.
Talents[]
Hero Talents | ||
---|---|---|
+40s Essence Shift Duration | 25 | +1s Shadow Dance Duration |
+80 Shadow Dance Attack Speed | 20 | +1 Agility gain/stolen per Essence Shift Stack |
+50 Shadow Dance Regen | 15 | +70 Dark Pact Damage |
+0.5s Pounce Leash | 10 | -0.5s Dark Pact Cooldown |
Recent Changes[]
Version
Description
- Increased strength gain from 1.9 to 2.1.
- Increased intelligence gain from 1.7 to 1.9.
- Talents:
- LVL 15+40 Shadow Dance health regeneration increased to +50.
- Talents:
- LVL 25+50s Essence Shift steal duration reduced to +40s.
Recommended Items[]
Starting items:
- Tango helps Slark regenerate his health without the need of returning to base.
- Healing Salve can save Slark at the last moment.
- Iron Branch provides attributes and builds into Magic Wand.
- Quelling Blade offsets Slark's low starting damage and helps him get last hits.
Early game:
- Regular Stick doesn't give anything.
- Boots of Speed allow Slark to catch up to enemies and immobilize them with Pounce.
- Orb of Venom is a cheap but powerful item to slow enemies and inflict damage overtime, giving an advantage to Slark's early ganks.
Mid game:
- Power Treads gives Slark attack speed to build Essence Shift, as well as the ability to switch to appropriate attributes for survival, damage, or mana.
- Magic Wand, upgraded from Magic Stick, gives him more attributes and opens up item slots.
- Shadow Blade provides attack speed and invisibility to improve ganking and escaping. It also synergizes with the passive part of Shadow Dance, giving health regeneration and movement speed buffs when enemies lose vision of Slark.
- Echo Sabre helps Slark collect stacks of Essence Shift, useful for ganking.
Late game:
- Eye of Skadi slows enemy attack and movement speed, keeping them in range for Slark to build Essence Shift. Its large bonus attributes increases Slark's health, mana, armor, damage, and attack speed, compensating his low growth.
- Abyssal Blade lets Slark stick to enemies with its active stun and chances to bash, complementing Essence Shift's agility that increases attack speed.
Situational items:
- Drum of Endurance provides Slark with attributes to improve his lackluster growth while giving him extra movement speed and attack speed to help close the distance on foes, building the early game advantage he needs to snowball.
- Diffusal Blade provides a way to slow fleeing heroes, keeping them in attack range, as well as burning mana for extra damage and suit the gain of attack speed.
- Sange and Yasha allows him to chase and attack enemy heroes due to the movement speed, attack speed, and agility boost. Its bonus strength may also beef up Slark enough to survive engagements.
- Black King Bar's spell immunity offers protection from disables, making him almost invulnerable while under the effect of Shadow Dance. It can be rushed by disassembling Echo Saber if Slark is being heavily disabled even with Dark Pact and Shadow Dance.
- Butterfly offers bonus attack speed, damage, and agility; its evasion gives him more survivability against attacks.
- Silver Edge, upgraded from Shadow Blade, improves Slark's ganking capability even further with Critical Strike and break to disable heroes with strong passive abilities.
- Orchid Malevolence helps Slark gank by silencing enemies, as well as regenerating Slark's mana for more frequent uses of Pounce and Dark Pact. This makes it useful against enemies that rely on blinks or other abilities to escape, such as Queen of Pain or Anti-Mage.
- Monkey King Bar procs Pierce that deals bonus damage and counters enemy evasion.
- Bloodthorn can be built from a disassembled Echo Saber and an Orchid Malevolence, and adds True Strike onto Soul Burn's silence to deal with evasive enemies.
- Aghanim's Scepter gives two charges for Slark's Pounce and increases range of Pounce, allowing Slark to use Pounce more often to either escape from enemy heroes or catch up with fleeing enemy heroes further.
- Aghanim's Shard gives Slark access to Depth Shroud which allows him to protect and recover himself and his allies with Shadow Dance from bad engagements.
- Moon Shard increases Slark's attack speed for Essence Shift to steal attributes quickly. As the game progresses, Slark can consume it to free an item slot and keep a permanent attack speed bonus.
Dota Plus Progress[]
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Relics | Voice Lines | |
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Bronze |
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Silver |
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Gold |
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Platinum |
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Master |
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Grandmaster |
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Equipment[]
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Trivia[]
- Slark is named after a rare murloc in "World of Warcraft".
- His murloc heritage was completely removed in the transition to Dota 2 to avoid copyright issues, since the murlocs are an existing race in the Warcraft universe.
- ▶️ "Met you once, cut you twice." is a reference to the carpentry phrase "measure twice, cut once.".
- ▶️ "Griefer madness..." is a reference to the propaganda film Reefer Madness.
- As well, a griefer is a role a player assumes while in a multiplayer game to deliberately irritate other players.
- Slark's weapon, a shiv, is the traditional prison weapon and is a reference to his backstory.