Dota 2 Wiki
 
 
 
 
 
 
 
 
 
 
 
Changelogs
 
 

Version History[]

Version
Description
  • Reduced Bash of the Deep river attack damage bonus from 10/20/30/40 to 8/16/24/32.
  • Reduced base health from 200 to 120.
  • Slithereen Crush
    • Increased damage from 70/140/210/280 to 75/150/225/300.
    • Reduced stun duration from 1 to 0.8.
  • Reduced Bash of the Deep bash duration from 1.3 to 1.1.
  • Increased Corrosive Haze cast range from 700/800/900 to 900 on each level.
  • Guardian Sprint
  • Slithereen Crush
    • Now creates a 250-radius puddle with a 3/4/5/6-second duration.
    • Rescaled mana cost from 90/100/110/120 to 100 on each level.
  • Aghanim's Scepter upgrade:
    • U
      Changed
      Guardian Sprint ability upgrade operations.
      • Now increases river health regeneration bonus by 22, instead of granting a flat 30 health regeneration bonus.
      • Now increases river armor bonus by 11, instead of granting a flat 10 armor bonus.
    • Changed
      Slithereen Crush ability upgrade operations.
      • Now increase the puddle radius by 350, instead of creating a 600-radius puddle.
      • U
        Now increases puddle duration by 19, instead of having a fixed duration of 25.
  • Reduced Guardian Sprint passive river movement speed bonus from 25% to 15%.
  • Corrosive Haze
    • Now creates a puddle trail behind the target as it moves which triggers Guardian Sprint's passive bonuses.
    • The trail consists of 100-radius puddles that are created in 0.5-second intervals and last for 8 seconds each.
  • Guardian Sprint
    • Increased active movement speed bonus from 16%/24%/32%/40% to 25%/30%/35%/40%.
    • Increased cooldown from 17 on each level to 32/27/22/17.
  • Rescaled Slithereen Crush damage from 80/140/200/260 to 70/140/210/280.
  • Guardian Sprint
    • Reduced active movement speed bonus from 20%/28%/36%/44% to 18%/26%/34%/42%.
    • Reduced passive river movement speed bonus from 5%/20%/35%/50% to 7%/19%/31%/43%.
  • Corrosive Haze
    • Reduced cast time from 0.35 to 0.3.
    • Increased cast range from 700 on each level to 700/800/900.
  • Guardian Sprint
    • No longer grants 700 hasted movement on Level 4 while active and inside the river.
    • Now passively grants 5%/20%/35%/50% self movement speed, and unlocks the movement speed limit for Slardar while inside the river.
  • Added
    Aghanim's Scepter upgrade for Slardar:
    • While standing inside the river, Guardian Sprint grants 40% status resistance, 12 armor, and 25 health regeneration bonus.
    • Causes Slithereen Crush to create a 550-radius puddle on the ground which triggers Guardian Sprint's passive bonuses for 25 seconds.
  • Increased strength gain from 3.1 to 3.6.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Increased base armor from 2 to 3.
  • Slithereen Crush
    • Increased damage from 75/125/175/225 to 80/140/200/260.
    • Increased movement speed slow from 20% on each level to 20%/25%/30%/35%.
    • Increased attack speed slow from 20 on each level to 20/25/30/35.
    • Increased slow duration from 2 on each level to 3/4/5/6.
    • Reduced stun duration from 1.25/1.5/1.75/2 to 1 on each level.
  • Reworked
    Bash of the Deep.
Old
Bash of the Deep
Grants a chance that an attack will do bonus damage and stun an enemy. The duration is doubled against creeps.
Proc chance: 10%/15%/20%/25%
Damage: 80/100/120/140
Hero stun duration: 1
Non-Hero stun duration: 2
New
Bash of the Deep
After 3 attacks, the next attack of Slardar will bash the target.
Bash damage: 75/125/175/225
Stun duration: 1/1.1/1.2/1.3
  • Guardian Sprint
    • No longer amplifies incoming damage by 15%.
    • Reduced duration from 12 to 10.
  • Increased strength gain from 2.8 to 3.1.
  • Reduced base health regeneration from 0.5 to 0.
  • Increased base mana from 50 to 75.
  • Increased base health from 180 to 200.
  • Increased base mana from 0 to 50.
  • Increased attack range from 128 to 150.
  • Increased base health from 150 to 180.
  • Amplify Damage now provides vision only of the target rather than the area around it.
  • Sprint
    • Now provides phased movement.
    • Reduced duration from 16 to 12.
    • Reduced cooldown from 23 to 17.
  • Sprint
    • Reduced duration from 20 to 16.
    • Reduced cooldown from 28 to 23.
  • Reduced Amplify Damage cooldown from 10 to 5.
  • Increased Bash damage from 40/60/80/100 to 60/80/100/120.
  • Increased Bash damage from 40/50/60/70 to 40/60/80/100.
  • Fixed crashes when picking hero.
  • Sprint
    • Increased movement speed bonus from 20%/27%/33%/40% to 20%/28%/36%/44%.
    • Reduced mana cost from 50 to 0.
  • Increased Amplify Damage armor reduction from 8/14/20 to 10/15/20.
  • Reduced Sprint cooldown from 40 to 28.
  • Changed
    Bash damage type from Magical to Physical.
  • Increased attack range from 100 to 128.
  • Increased Amplify Damage armor reduction from 5/10/15 to 8/12/16.
  • Increased agility gain from 1.9 to 2.4.
  • Increased base armor from 2 to 3.
  • Added
    new Bound Radius mechanic. [?]
    • Slardar has the DOTA_HULL_SIZE_HERO hull size. [?]
    • This unit has a 27-radius collision size and a 24-radius bound radius respectively.
  • Sprint
    • Increased movement speed bonus from 10%/20%/30%/40% to 20%/27%/33%/40%.
    • Increased incoming damage amplification from 10% to 15%.
    • Reduced duration from 25 to 20.
    • Reduced cooldown from 45 to 40.
  • Reduced Amplify Damage duration reduced from 30 to 25.
  • Reduced cast time from 0.55 to 0.35.
  • Reduced Sprint damage amplification from 20% to 10%.
  • Updated Sprint ability effects.
  • Increased base armor from 1 to 2.
Old
War Stomp
Slardar slams the ground, stunning and damaging nearby enemy units.
Stun duration: 2/2.5/3/3.25
Damage: 50/75/100/150
Radius: 275/300/325/350
New
Slithereen Crush
Slardar slams the ground, stunning and damaging nearby enemy units, followed by a movement and attack speed slow.
Stun duration: 1/1.5/2/2.5
Damage: 50/75/100/150
Movement speed slow: 20%
Attack speed slow: 20
Slow duration: 2
Radius: 300
  • Increased Sprint duration from 15 to 25.
  • Increased Bash damage from 35 on each level to 40/50/60/70
  • Changed
    War Stomp ability backend operations to reduce lag.
  • Updated hero voicelines.
  • Updated hero description.
  • Reduced attack point from 0.55 to 0.36.
  • Increased attack backswing from 0.55 to 0.64.
  • Increased cast point from 0.3 to 0.55.
  • Reduced cast backswing from 1.53 to 0.51.
  • Changed attack sound from heavy wooden mace to heavy metal axe.
  • Changed movement type from Foot to Amphibious.
  • War Stomp
    • Reduced stun duration from 2/2.5/3/3.5 to 2/2.5/3/3.25.
    • Reduced radius from 275/300/350/375 to 275/300/325/350.
  • Increased Amplify Damage armor reduction from 4/10/15 to 5/10/15.
  • Increased War Stomp stun duration from 2/2.5/3/3.25 to 2/2.5/3/3.5.
  • Reduced base strength and gain from 22 + 3 to 21 + 2.8.
  • Reduced base agility and gain from 18 + 2 to 17 + 1.9.
  • Reduced base attack damage from 30‒47 to 30‒38.
  • Reduced night vision from 1700 to 800.
  • Rescaled Sprint incoming damage amplification from 7%/14%/21%/28% to 20% on each level.
  • War Stomp
    • Increased damage from 25/50/75/100 to 50/75/100/150.
    • Increased cooldown from 7 to 8.
  • Bash
    • Reduced proc chance from 10%/15%/21%/28% to 10%/15%/20%/25%.
    • Increased damage from 25 to 35.
  • Fixed Sprint granting 20%/0%/0%/0% movement speed bonus instead of 10%/20%/30%/40%.
Old
Sprint
Slardar increases his movement speed dramatically, but takes bonus damage.
Incoming damage amplification: 8%/16%/24%/32%
Movement speed bonus: 20%/40%/60%/80%
Mana cost: 0
Cooldown: 10
Notes: Lasts until toggled Off. The cooldown starts upon toggling it off.
New
Sprint
Slardar increases his movement speed dramatically, but takes bonus damage.
Incoming damage amplification: 7%/14%/21%/28%
Movement speed bonus: 10%/20%/30%/40%
Duration: 15
Mana cost: 50
Cooldown: 45
Old
Splash
Duses a target enemy unit in water, dealing damage.
Cast range: 600
Damage: 100/175/225/350
Mini-stun duration: 0.1
Mana cost: 85/90/95/100
Cooldown: 8
Notes: The projectile travels at a speed of 1500 and can be disjointed.
New
Sprint
Slardar increases his movement speed dramatically, but takes bonus damage.
Incoming damage amplification: 8%/16%/24%/32%
Movement speed bonus: 20%/40%/60%/80%
Mana cost: 0
Cooldown: 10
Notes: Lasts until toggled Off. The cooldown starts upon toggling off.
  • Rescaled War Stomp stun duration from 1.5/2.5/3.5/4.5 to 2/2.5/3/3.25.
  • Amplify Damage
    • Reduced armor reduction from 7/14/21 to 4/10/15.
    • Increased cooldown from 1/0.5/0.5 to 10/10/10.
  • Reduced War Stomp stun duration from 2/3/4/5 to 1.5/2.5/3.5/4.5.
  • Increased base health from 100 to 150.
  • Reduced Bash proc chance from 20%/22%/30%/38% to 10%/15%/21%/28%.
  • Removed
    Aghanim's Scepter upgrade for Slardar.
    • No longer increases Amplify Damage armor reduction to 9/18/27 and reduces mana cost to 70/90/110.
  • Splash now stuns the enemy target for 0.1 seconds.
  • Amplify Damage
    • Increased armor reduction from 10/15/20 to 10/20/30.
    • Increased mana cost from 75 on each level to 75/100/125.
  • Increased War Stomp mana cost from 80/90/100/105 to 80/95/105/115.
  • War Stomp
    • Reduced cooldown from 8 to 7.
    • Increased mana cost from 80/90/100/100 to 80/90/100/105.
  • Splash
    • Renamed
      Storm Hammer to Splash.
    • Updated ability visual effects.
    • No longer stuns the target for 3 seconds.
    • Increased projectile speed from 1000 to 1500.
    • Increased damage from 100/150/200/275 to 100/175/225/300.
    • Rescaled mana cost from 100 on each level to 85/90/95/100.
  • War Stomp
    • Rescaled radius from 250/300/300/350 to 275/300/350/375.
    • Rescaled mana cost from 100 on each level to 80/90/100/100.
  • Added
    a 4th level to all basic abilities.
  • Reduced base attack damage from 36‒36 to 25‒35.
  • Storm Hammer
    • Rescaled damage from 95/175/250 to 100/150/200/275.
    • Reduced stun duration from 3.5 to 3.
    • Increased mana cost from 85 to 100.
    • Reduced cooldown from 13 to 8.
  • War Stomp
    • Rescaled damage from 25/50/75 to 25/50/75/100.
    • Rescaled radius from 250/300/350 to 250/300/300/350.
    • Rescaled stun duration from 2/3/4 to 2/3/4/5.
    • Increased mana cost from 90 to 100.
  • Bash
    • Rescaled proc chance from 20%/30%/40% to 20%/22%/30%/38%.
    • Reduced stun duration from 1 to 0.92.
  • Replaced
    Cloud With Amplify Damage.
Old
Cloud
Cast on enemy units or building with ranged attack to stop them from attacking.
Cast range: 1000
Radius: 250/325/400
Duration: 15/30/45
Aura linger duration: 0.5
Mana cost: 100
Cooldown: 90
Notes: Disarms ranged units within the area. The effect does not linger.
New
Amplify Damage
Amplifies physical damage against enemy units by reducing their armor.
Armor Reduction: 10/15/20
Cast range: 700
Mana cost: 75
Duration: 30
Cooldown: 1/0/0
Ability debuff tooltip: This unit takes extra damage from enemies.
  • Cloud
    • Now also affects units and buildings on each levels. [?]
    • Rescaled radius from 400 on each level to 250/325/400.
    • Increased cooldown from 70 to 90.
  • Reduced War Stomp stun duration from 2/3/4 to 1/2/3.
  • Cloud now also affects units on level 3, instead of only buildings. [?]
  • Increased base attack damage from 30‒30 to 36‒36.
  • Reduced base attack time from 2.13 to 1.62.
  • Increased base armor from 2 to 3.
  • Increased base movement speed from 280 to 300.
  • Storm Hammer
    • Reduced damage from 100/200/300 to 90/175/250.
    • Rescaled stun duration from 3/3.5/4 to 3.5.
    • Increased mana cost from 75 to 85.
    • Increased cooldown from 9 to 11.
  • War Stomp
    • Reduced number of levels from 4 to 3.
    • Rescaled damage from 25/50/75/100 to 25/50/75.
    • Rescaled radius from 250/300/350/400 to 250/300/350.
    • Rescaled stun duration from 2/3/4/5 to 2/3/4.
  • Cloud
    • Increased number of levels from 1 to 3.
    • Rescaled duration from 30 to 15/30/45.
    • Increased cooldown from 20 to 70.
  • Created

Patch History[]

Patch
Description
  • Typing Slithereen Guard in the hero selection now highlights Slardar.
  • Increased versus scale from 0.85 to 0.88.
  • Added
    new Adjectives attributes. [?]
    • Slardar has the following values: Aquatic 1, Legs 0 and Nose 1.
  • Increased polygons and texture size limits.
    • Increased back max texture size from 256px x 256px to 512px x 512px.
    • Increased back LOD1/LOD2 max polygons from 1000/500 to 1600/1200.
  • Updated minimap icon to remodeled version.
  • Added Russian voiceover lines.
  • Fixed having 1 more armor than intended.
  • U
    Updated default hero model.
  • Added more movement voiceover lines.
  • Updated default weapon.
  • Added voiceover lines.
  • Guardian Sprint
    • Updated ability effects.
    • More side to side motion in running and sprint animations.
  • Added stun effect for Slithereen Crush and additional casting effects.
    • Updated ability animations to make it look larger.
  • Fixed Slithereen Crush not stunning units properly and causing them to play incorrect animations.