Hero
Slardar | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Chases down his enemies to weaken and bash them. | |
Born under the immense pressure of the deep, always ready to find and demolish his foes, Slardar quickly slithers and Sprints into battle with one muscular tail, chasing down legged foes with alarming swiftness. And with little time to react, they were bathed with his Corrosive Haze, exposing their position while shattering their defenses. Once discovered, the Slithereen Guard Smashes the Ground, dazing nearby enemies just long enough to pummel and Macerate them. | |
Roles: | Carry Durable Initiator Disabler Escape |
Complexity: | |
Adjectives: | Aquatic, Nose Legs ( 0 )
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Bio[]
▶️ "I guard what slumbers in the deeps."
Lore:
Slardar is a Slithereen, one of the Deep Ones, guardian of a vast network of sunken cities and the ancient riches buried within them. In the lightless gulf of the deepest ocean abysses, the Slithereen Guard patrols secret treasure rooms, ever vigilant against the subaqueous thieves sent into the deeps by covetous dryland sorcerers. He is utterly loyal, and his taciturn nature hides deep knowledge of the most secret places of the sea. He rises to the shallows in spite of the pain caused him by brightness, to commit reconnaissance, to make sure no one is conspiring against the depths, and sometimes in relentless pursuit of the rare few who manage to steal off with an item from the Sunken Treasury. Because he has spent his whole life at great pressure, under tremendous weight of the sea, Slardar the Slithereen Guard is a creature of immense power.
Alias:
Slithereen Guard
Voice:
Abilities[]
Passive Component
River Move Speed Bonus: 18%
Move Speed Bonus: 25%/30%/35%/40%
Active Duration: 10
Provides additional HP Regen, Armor and Status Resistance while in a puddle or in the river.
Modifiers [?]
As Slardar has made the transition from the Deeps, it has been necessary to use his powerful tail for sprinting instead of swimming.
- Does not interrupt Slardar's channeling abilities upon cast.
- Grants phased movement for the duration, allowing Slardar to pass through other units and wards.
- Grants a total of 43%/48%/53%/58% movement speed bonus while active inside the river.
- Can regenerate up to 120/240/360/480 ( 1440/1560/1680/1800) health in one minute while inside the river.
- The river bonuses are applied when Slardar makes physical contact with the following:
- River water.
- Puddle created by Slithereen Crush upon cast.
- Puddles left behind by a Corrosive Hazed enemy unit cast.
- The aforementioned puddles have to be created by Slardar for the bonuses to be applied.
- While on river water, the bonuses are still granted when Slardar turns invulnerable.
- However, if being moved by upward movement sources, the bonuses are lost until he lands back in the water.
- While in puddles created by Slardar's abilities, the bonuses are still granted when Slardar is being moved by upward movement sources.
- However, the bonuses are lost when Slardar turns invulnerable.
- Multiple instances of the river bonus do not stack, and the bonuses of the river do not linger at all.
- Stacks multiplicatively with other sources of status resistance.
- Acquiring Aghanim's Scepter immediately grants the river passive bonuses.
- The puddles created by Slithereen Crush and Corrosive Haze does not provide any river bonuses if the caster does not have Guardian Sprint.
Slithereen Crush
Move Speed Slow: 20%/25%/30%/35%
Attack Speed Slow: 20/25/30/35
Slow Duration: 3/4/5/6
Puddle Aura Linger Duration: 0.5
Increases puddle radius and duration.
Increases Slithereen Crush radius, and causes it to apply Corrosive Haze for a short time to units affected.
Modifiers [?]
Corrosive Haze must be drafted as well for it to get applied.
A swift crush of might and water breaks even the toughest of defenses.
- The stun and movement speed slow are applied at the same time, so overall, the slow lasts for 3.8/4.8/5.8/6.8 ( 4/5/6/7) seconds.
- Slithereen Crush first applies the stun debuff, the slow debuff, the Corrosive Haze debuff, and then the damage.
- The puddle created provides an aura that grants Slardar the river bonuses.
- Unlike the river, the puddle created by Slithereen Crush has a linger duration of 0.5 seconds, and only grants the bonuses to Slardar.
- Can regenerate up to 15/30/45/60 ( 51/102/153/204) health within the area for the entire duration.
- Multiple instances of the river bonus do not stack.
- Acquiring Aghanim's Scepter immediately grants the river passive bonuses.
- The puddles created by Slithereen Crush do not provide any river bonuses if the caster does not have Guardian Sprint.
- Guardian Sprint notes fully apply. If it is not leveled, no bonuses are applied.
- Corrosive Haze based on its current level gets applied to all enemies hit by Slithereen Crush.
- Corrosive Haze is applied before the Slithereen Crush damage.
- Corrosive Haze notes fully apply. If it is not leveled, no debuff is applied.
Bash of the Deep
River Attack Damage Bonus: 8/16/24/32
Bash Required Hits: 4
Bash Creep Damage Multiplier: 2
Bash Duration: 1.1
Break Notes:
Prevents gaining new stacks.
Prevents the next attack from bashing when having enough stacks.
Does not disable the flat attack damage bonus.
Thieves of the wealth of the Deep Ones meet the brutality of the Slithereen Guard in melee combat.
- Grants flat attack damage bonus.
- Does not stack with other bashes.
- The bash from Skull Basher and Abyssal Blade is innately disabled for Slardar, even if Bash of the Deep is not leveled up.
- Each successful attack done on an enemy hero or creep adds one to the attack counting buff.
- The buff is always present but is hidden at 0 charges.
- Neither count attacks done against allies, wards or buildings, nor bashes them on the bashing attack.
- The charges have no duration and last indefinitely.
- When the charges reach 4, the bash is applied and the charges are set back to 0.
- For Slardar to continuously bash his attack target, he must have ≥ 619 attack speed or have an attack time of ≤ 0.275s (before status resistance reductions).
- The triggering attack first applies the debuff, then its own damage.
- The bonus damage is considered as a conditional attack damage bonus.
- Although the attack damage bonus values are not displayed in the HUD, it is still considered and directly added to Slardar's attack damage.
- The attack damage bonus values are not considered by critical strike.
- However, it is considered by lifesteal and cleave, and it can be reduced only by flat reductions (e.g. damage block).
- Since it is considered bonus attack damage, it is not affected by percentage-based attack damage bonuses or reductions.
- Deals 100/200/300/400 ( 200/300/400/500) damage (before reductions) to non-hero units.
- Treats illusions and creep-heroes as creeps.
- Fully affects enemy Couriers.
Corrosive Haze
Ability
Target Unit
Target Unit
Affects
Enemies
Enemies
Reduces enemy armor to amplify physical damage and provides True Sight and vision of the targeted unit, revealing invisibility. The enemy unit leaves a trail of water behind it for 8 seconds.
Debuff Duration: 18
Puddle Duration: 8
Puddle Aura Linger Duration: 0.5
Modifiers [?]
modifier_slardar_puddle_thinker
Undispellable
modifier_slardar_amplify_damage
Even the strongest armor counts for little when left to the brine of the sea.
- Provides shared vision and True Sight over the target.
- Creates 1 puddle at the target's current location in 0.5-second intervals, starting immediately upon cast.
- A puddle is only created if the previous puddles are more than 50 range away from the target's current location.
- If there is a previous puddle within range, it gets its duration refreshed instead.
- This means, despite the description, it does not create a continuous trail and has gaps between the puddles depending on the target's speed.
- A puddle is only created if the previous puddles are more than 50 range away from the target's current location.
- Each created puddle has its own independent duration.
- Armor reduction of successive casts does not stack, but immediately updates the ability values, including its talent upgrades and refresh the duration.
- Fully affects enemy Couriers.
- Acquiring Aghanim's Scepter immediately grants the river passive bonuses.
- The puddles created by Corrosive Haze do not provide any river bonuses if the caster does not have Guardian Sprint.
- Unlike the river, the puddle created has a linger duration of 0.5 seconds, and grants the bonuses to Slardar and his illusions.
- Guardian Sprint notes fully apply. If it is not leveled, no bonuses are applied.
- Multiple instances of the river bonus do not stack.
Talents[]
Hero Talents | ||
---|---|---|
Corrosive Haze Undispellable | 25 | -3s Slithereen Crush Cooldown |
-3 Corrosive Haze Armor | 20 | +125 Slithereen Crush Damage |
+50 Bash of the Deep Damage | 15 | +325 Health |
+0.2s Slithereen Crush Stun Duration | 10 | -2s Guardian Sprint Cooldown |
Notes:
- The health talent increases the max health capacity and keeps the current health percentage.
Recent Changes[]
<div> <div class="updatetablehead"> <div id="version">Version</div><div id="description">Description</div> </div> <div class="updatetablebody">
- Reduced Slithereen Crush effect radius from 350 to 325.
- Talents:
- LVL 20+150 Slithereen Crush damage reduced to +125.LVL 25-4s Slithereen Crush cooldown reduced to -3.5s.
- Reduced Slithereen Crush cooldown from 8 to 7.
- Reduced Bash of the Deep river attack damage bonus from 10/20/30/40 to 8/16/24/32.
- Talents:
- LVL 10-3s Guardian Sprint cooldown reduced to -2s.
</div> </div>
Recommended Items[]
Starting items:
- Tango provides health regeneration to combat harassment.
- Healing Salve also restores health to Slardar.
- Clarity replenishes his mana pool from casting Slithereen Crush. Being able to cast his stun more than twice in-lane gives him more opportunities to get kills against lane opponents, and thus more opportunities at gold and experience.
- Iron Branch provides a boost to Slardar's attributes and builds into Magic Wand later on.
- Regular Stick gives nothing.
- Boots of Speed are absolutely crucial early on for any hero. In Slardar's case, it greatly improves the potency of Guardian Sprint, allowing him to more easily catch up to fleeing enemies or escape pursuers.
Early game:
- Power Treads's attribute switching can give Slardar more strength for HP and base damage, or more intelligence so he can use more of his abilities.
- Helm of Iron Will provides good sustain in lane and the extra armor makes you very survivable against physical damage in the early game. It builds directly into an Armlet of Mordiggian.
- Magic Wand provides a cheap boost to Slardar's attributes and a quick burst heal. Use it to survive that last bit of damage or cast one last spell in a teamfight.
Mid game:
- Echo Sabre can be a very effective item on a ganking Slardar. The extra hp and mana/regen are welcome on a hero who wants both. The bonus attack speed and instant attack passive synergize very well with Bash of the Deep. When upgraded to Harpoon,allows closing a gap on fleeing enemies.
- Mask of Madness offers Slardar the ability to farm the jungle and reach faster item timings.Another benefit is that Berserk helps stack attacks to reach a Bash of the Deep proc.Later on,it can be disassembled and built into Echo Sabre.
- Blink Dagger is extremely powerful in Slardar's hands, as he can instantly get within range to cast Slithereen Crush. It should be considered a core item in all circumstances, and rushed if possible.
- Armlet of Mordiggian improves his attack speed, armor, and damage, while the HP regen keeps him topped up. The active gives him extra strength and damage, making him much tankier and making his attacks hit harder.
Late game:
- Black King Bar allows Slardar to ignore enemy crowd control spells, greatly improving his ability to kill important targets in teamfights. It also provides bonus strength for more HP, and increased physical damage output.
- Lotus Orb gives Slardar a way to counter enemy target spells, allowing him to disable enemy supports or discourage them from focusing him. It also provides armor for tankiness, and HP and mana regen to allow him to roam independently.
- Overwhelming Blink will allow Slardar to deal magical damage in a big area and greatly slow down enemy heroes whenever he uses it to close the gap onto them.
- Aghanim's Shard will increase the radius of Slithereen Crush and will also allow it to apply Corrosive Haze to enemy heroes affected by it.
- Aghanim's Scepter will allow Slardar's Guardian Sprint to gain additional health regeneration, armor and status resistance while in a puddle or in the river, and it will also increase the radius of the puddle created by Slithereen Crush.
Situational items:
- Solar Crest is an easy mid game item to get,which boosts Slardar's physical damage.
- Shadow Blade is a strong initiating item that improves Slardar's physical DPS and allows him to roam invisibly for targets. Combining Guardian Sprint and Shadow Walk can allow Slardar to move at maximum movement speed while invisible, and allows him to deal backstab damage when attacking out of invisibility.
- Echo Sabre can be a very effective item on a ganking Slardar. The extra hp and mana/regen are welcome on a hero who wants both. The bonus attack speed and instant attack passive synergize very well with Bash of the Deep. When upgraded to Harpoon,allows closing a gap on fleeing enemies.
- Heart of Tarrasque is the best survivability item in the game. Its raw HP and passive regeneration ability allow Slardar to stay in teamfights longer and recover from them faster.
- Desolator is a relatively cheap item that provides increased bonus damage. Its attack modifier can reduce enemies' armor and synergizes with Corrosive Haze, allowing Slardar to shred enemies with his attacks.
- Assault Cuirass improves Slardar's armor and attack speed, making him tankier and increasing his proc chance with Bash of the Deep. The aura gives allies more armor and attack speed as well, and the enemy armor reduction further reduces their physical damage resistance on top of Corrosive Haze.
- Crimson Guard provides Slardar with increased health, damage block and armor, drastically improving his tankiness and allowing him to shrug off most forms of physical damage. The active ability allows him to grant damage block and armor to all nearby teammates for a short time, increasing their survivability as well as his own.
- Moon Shard greatly increases Slardar's attack speed, improving his physical damage output and a greater chance to proc Bash of the Deep. The Shade Sight passive also improves his night vision, allowing him to more easily spot targets while hunting in the darkness.
- Bottle can be a good purchase on a roaming Slardar, as he can pick up runes while hunting for targets (both to refill the bottle and to utilize the runes for ganks). Slardar's small mana pool and being active in early ganks mean that he benefits from a source of HP and mana replenishment, particularly since he can treads switch to get more value out of it.
- Urn of Shadows can be a useful early roaming item if Slardar intends to be very active in the early game. It provides strength for more HP and base damage, making him tankier and letting him hit harder, and provides a small amount of mana regen to help replenish his mana pool. As he can easily get charges from successful ganks, they can be used to heal Slardar after successful kills, and can add damage to future ganks.
- Drum of Endurance provides Slardar with an array of useful bonuses. The attributes give Slardar more HP and mana, the latter of which is extremely helpful for allowing him to cast his spells, and the active provides movement and attack speed bonuses, both of which greatly help Slardar in combat.
- Blade Mail gives Slardar many strong mid-game benefits that can fill in some of his deficiencies. The armor and damage make him a better fighter, and the active lets Slardar use his HP offensively during ganks, discouraging enemies from targeting him in teamfights.
- Silver Edge can be upgraded from Shadow Blade, and greatly increases Slardar's ganking prowess. The Shadow Walk backstab damage is increased, and the break can disable enemy passives that may be preventing Slardar from easily killing certain enemies. It also provides a nice boost to Slardar's stats.
- Monkey King Bar greatly increases Slardar's physical damage and gives him additional magical procs to hit enemies with evasion and high armor to negate Corrosive Haze.
- Eye of Skadi gives Slardar attributes across the board, making him much tankier and alleviating his mana issues. The attack modifier lets Slardar slow enemies with his attacks, further reducing their ability to escape him.
- Mjollnir is a useful attack speed utility item that greatly increases Slardar's chances to proc his Bash of the Deep; as well, the Chain Lightning modifier allows him to deal magic damage around him with his attacks, giving him creep wave clearing capability and augmenting his damage output if he manages to land Slithereen Crush on multiple enemy heroes. Static Charge can further increase his damage output, discouraging enemies from focusing him for fear of proccing the discharge.
- Satanic can greatly increase Slardar's survivability through a combination of factors. It provides high strength, making Slardar much tankier, and bonus damage to further give him more damage output. The lifesteal allows Slardar to maintain his HP, even in the midst of battle, as he can cast Corrosive Haze to increase the amount of damage dealt (and thus the amount he regenerates through lifesteal), and he can use the active to fully recover his HP in just a few attacks as well.
Dota Plus Progress[]
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Relics | Voice Lines | |
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Bronze |
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Silver |
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Gold |
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Platinum |
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Master |
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Grandmaster |
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Equipment[]
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Trivia[]
- In DotA, Corrosive Haze can be set to Autocast.
- With the 7.00 gameplay update, three of Slardar's abilities have been renamed:
- From "Sprint" to Guardian Sprint
- From "Bash" to Bash of the Deep
- From "Amplify Damage" to Corrosive Haze
- ▶️ "That is not dead that can eternal lie." and ▶️ "And with strange aeons even death may die." are direct quotes from H.P.Lovecraft's short story "The Nameless City".
- Another Lovecraft story, "The Shadow over Innsmouth" is also referred to several times in Slardar's backstory and voice files with mentions to "The Old Ones" and "The Deep Ones".
- Slardar's model is based on the Naga from the "Warcraft" franchise.
Gallery[]
Model before Version 7.00