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Dragonus, the Skywrath Mage, is a ranged intelligence hero equipped with tremendously powerful nukes, able to enhance magical damage and thus scales well into late game. However, he is a proverbial glass cannon; while he can bring superb amounts of damage, he is dangerously vulnerable and will most likely meet a swift end if the player isn't careful. Arcane Bolt is his main spell; its damage is based on his current Intelligence level. Concussive Shot blasts the nearest enemy hero, along with nearby units around the foe, slowing them down. The Ancient Seal marks the target with magic amplification and silence, leaving the target vulnerable to magic and unable to cast spells. Skywrath Mage's ultimate Mystic Flare is one of the most dangerous nukes in the game. Enemy heroes caught in this field will suffer massive damage. Its power is split equally among enemy heroes within its radius; if it is used on a single hero, it will deal its full damage potential. His spells are most effective when targeted on a lone hero and thus suffer decreased effectiveness when used on groups.
Bio
Obsessed with matters aetherial, he missed the mundane signs of courtly treachery that hinted at a plot against Shendelzare, and lost his chance to foil it. When the court was shaken by a swift and violent coup, he emerged from his studies to discover his oldest and dearest friend had been lost to him. The Nest of Thorns now belonged to Shendelzare's ruthless younger sister, and Dragonus could do nothing. The magic of the Skywrath Mage serves only the sworn protector of the Skywrath scion, so to act against the Nest would render him helpless. He clings to his post, believing it to be the best hope of one day restoring his true love to her rightful place. Meanwhile, his secret is known only to the goddess Scree'auk, whose magic it was transformed Shendelzare from a crippled physical creature into an embodiment of pure vengeful energy.
While he dreams of restoring his beloved queen to the Ghastly Eyrie, he dreams even more desperately of restoring Shendelzare herself to a fully healed physical form. The duplicity of his role at court tortures him, for he is a noble and good-hearted creature; but the worst torture of all is imagining the hatred that Vengeful Spirit must hold in her heart for him.
Abilities
- The bolt travels at a speed of 500.
- Every 25 intelligence grants 37.5 bonus damage.
- Checks Skywrath Mage's intelligence upon releasing the projectile.
- This means that the projectile's damage is set upon launch and does not adapt when losing or gaining intelligence.
- The projectile has a 325 radius flying vision. This vision does not linger.
- Also provides the same vision at the target's location for 3.34 seconds upon successfully hitting it.
- With the level 15 talent, whenever Arcane Bolt is cast, 25 different random target within the search radius is also targeted.
- A total of 2 Arcane Bolts is cast this way.
- The search radius is centered around the primary target, not around Skywrath Mage.
- Since it uses a defined radius and is not based on the cast range, it is not affected by cast range modifying abilities (e.g. Aether Lens).
- Heroes and illusions have a higher priority than other units. Treats creep-heroes as creeps.
- If no other valid targets are found within the search radius, the second Arcane Bolt is not cast.
- With Aghanim's Scepter, whenever Arcane Bolt is cast, another different random target within the search radius is also targeted.
- Concussive Shot interrupts Skywrath Mage's channeling abilities upon cast.
- Concussive Shot travels at a speed of 800.
- The projectile has 300 radius flying vision. This vision does not linger.
- Also provides the same vision at the target's location for 3.34 seconds upon successfully hitting it.
- Does not target invisible, invulnerable or hidden units or units in the Fog of War.
- Does target Meepo Clones and Tempest Doubles.
- When no visible heroes are nearby, the ability targets the closest creep instead.
- The area damage and slow fully affect creeps and summons in range, dealing 75/120/165/210 damage to them.
- The vision and targeting notes fully apply for the Global Concussive Shot talent.
- The shot first applies the damage, then the debuff.
- With Aghanim's Scepter, whenever Concussive Shot is cast, another different random target within the search radius is also targeted.
- A total of 2 Concussive Shots is cast this way.
- Unlike the primary projectile, the secondary projectile does not target spell immune, invulnerable or hidden units.
- If no other valid targets are found within the search radius, the second Concussive Shot is not cast.
Target Unit
Enemies
- Silence and reduces most heroes' total magic resistance to 2%/-1%/-5%/-9% ( -5%/-9%/-13%/-16%).
- The magic resistance reduction does not affect non-hero units.
- Successive casts on the same target do not stack, but refresh the duration instead.
- With Aghanim's Scepter, whenever Ancient Seal is cast, another different random target within the search radius is also targeted.
- A total of 2 Ancient Seals is cast this way.
- The search radius is centered around the primary target, not around Skywrath Mage.
- Heroes and illusions have a higher priority than other units. Treats creep-heroes as creeps.
- If no other valid targets are found within the search radius, the second Ancient Seal is not cast.
- Only heroes are affected.
- The damage completely ignores illusions, clones and creep-heroes, or spell immune, invulnerable and hidden units.
- Deals damage in 0.1-second intervals, starting 0.1 seconds after ability cast, resulting in 24 damage instances.
- This is how much damage Mystic Flare deals when hitting a certain amount of units for the full duration (before reductions):
- 1 Unit(s): 0 ( Lua error in Module:Calculate at line 35: in expression "v1/800/1200) per interval, and 0.1 ( Lua error in Module:Calculate at line 35: in expression "v1/1 round2".</span><) total damage.
- 2 Unit(s): 0 ( Lua error in Module:Calculate at line 35: in expression "v1/800/1200) per interval, and 0.05 ( Lua error in Module:Calculate at line 35: in expression "v1/2 round2".</span><) total damage.
- 3 Unit(s): 0 ( Lua error in Module:Calculate at line 35: in expression "v1/800/1200) per interval, and 0.03 ( Lua error in Module:Calculate at line 35: in expression "v1/3 round2".</span><) total damage.
- 4 Unit(s): 0 ( Lua error in Module:Calculate at line 35: in expression "v1/800/1200) per interval, and 0.03 ( Lua error in Module:Calculate at line 35: in expression "v1/4 round2".</span><) total damage.
- 5 Unit(s): 0 ( Lua error in Module:Calculate at line 35: in expression "v1/800/1200) per interval, and 0.02 ( Lua error in Module:Calculate at line 35: in expression "v1/5 round2".</span><) total damage.
- A hidden debuff is responsible for the particle effects on hit enemies. It has only visual purposes.
- The debuff is placed by an aura, and lingers for 0.5 seconds.
- With Aghanim's Scepter, casting Mystic Flare automatically casts another Mystic Flare centered on a random enemy within the search radius but outside the 170 effect radius.
- A total of 2 Mystic Flare is cast this way.
- The search radius is centered around the targeted area, not around Skywrath Mage.
- Heroes and illusions have a higher priority than other units. Treats creep-heroes as creeps.
- Ignores spell immune or invulnerable units within the search radius.
- If no other valid targets are found within the search radius, the second Mystic Flare is not cast.
Talents
Hero Talents | ||
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+400 Mystic Flare Damage | 25 | Arcane Bolt Pierces Spell Immunity |
+10% Ancient Seal Increased Magic Damage | 20 | Global Concussive Shot |
+25% Arcane Bolt Spell Lifesteal | 15 | -7s Ancient Seal Cooldown |
+8 Intelligence | 10 | +200 Health |
- The health talent increases the max health capacity and keeps the current health percentage.
Recent Changes
- Reduced base attack speed from 100 to 90.
- Aghanim's Scepter upgrade:
- Increased Arcane Bolt number of target bonus from 1 to 2.
- Talents:
- LVL 15LVL 15-8s Ancient Seal cooldown reduced to -7s.
- Reduced base intelligence from 25 to 23.
Recommended Items
Gameplay
Ensconced in his studies, Dragonus hardly noticed the treachery being plotted against his lover. By the time Shendelzare had fallen from grace, it was already too late. Bound to his courtly duties, Dragonus could only dream in secret of restoring his beloved to her rightful throne. Until then, he would sharpen his skills, blasting away at targets with Arcane Bolt and slowing them with Concussive Shot. Those who stand in his way would be muted by an Ancient Seal, exposing their vulnerability before the Skywrath Mage annihilates them in the storm of Mystic Flare. | |
Roles: | Support Nuker Disabler |
Complexity: | |
Adjectives: | Legs ( 2 )
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Audio
History
Equipment
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Trivia
- In the start of Vengeful Spirit's lore, the Skywrath are stated as being hateful and vengeful, yet Dragonus carries none of these traits, and is instead mild-mannered and tempered.
- In DotA, Dragonus's hero model was a Dragonhawk Rider, a unit of the blood elves. Skywrath Mage and Invoker were related due to them both being blood elves. Blood elves are also a playable race in World of Warcraft.[1]
- The Skywrath race did not exist in Warcraft universe; rather, it was created in the Dota 2 lore for Vengeful Spirit, and then grandfathered into DotA afterward. Skywrath Mage was one of the first heroes created in DotA following the opening of the beta for Dota 2.
- A silhouette of what appears to be Skywrath Mage can be seen in Bristleback's splash artwork, seemingly still having a beta model/texture.