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Version History[]

Version
Description
Level 10 right talent changed: +15 movement speed ➜ +175 health.
Level 25 left talent: +480 Mystic Flare total damage reduced to +450.
Level 15 right talent: -7s Ancient Seal cooldown increased to -8s.
Level 10 left talent changed: 6% spell lifesteal ➜ +10 Intelligence attribute symbol.png intelligence.
Level 10 left talent: 8% spell lifesteal reduced to 6%.
Level 10 right talent: +20 movement speed reduced to +15.
Level 15 right talent: -9s Ancient Seal cooldown reduced to -7s.
Level 20 left talent: +15% Ancient Seal magic resistance reduction reduced to +12%.
Level 25 left talent: +600 Mystic Flare total damage reduced to +480.
Level 25 right talent changed: +300 gold per minute ➜ Arcane Bolt pierces spell immunity.
Level 10 left talent changed: +20% experience gain ➜ 8% spell lifesteal.
Level 10 left talent: +30% experience gain reduced to +25%.
Level 15 right talent: -8s Ancient Seal cooldown increased to -9s.
  • Increased Mystic Flare total damage from 700/1150/1600 to 750/1175/1600
Level 10 left talent changed: +8 Intelligence attribute symbol.png intelligence ➜ +30% experience gain.
  • Increased Mystic Flare total damage from 600/1000/1400 to 700/1150/1600.
  • Increased Strength attribute symbol.png strength gain from 1.8 to 2.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Concussive Shot
    • Now launches for non-hero units as well, when no heroes are within range to target.
    • Creeps now take 25% less damage from Concussive Shot.
  • Talent Talents:
Level 10 right talent: +25 movement speed reduced to +20.
Level 15 right talent: -6s Ancient Seal cooldown increased to -8s.
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Reworked talents:
Old:
Level 10: +7 Intelligence attribute symbol.png intelligence or +150 health.
Level 15: +90 gold per minute or 15% spell lifesteal.
Level 20: +20% magic resistance or +40 movement speed.
Level 25: -4s Ancient Seal cooldown or +14 mana regen.
New:
Level 10: +8 Intelligence attribute symbol.png intelligence or +25 movement speed.
Level 15: +1 Arcane Bolt multi target [?] or -6s Ancient Seal cooldown.
Level 20: +15% Ancient Seal magic resistance reduction or Global Concussive Shot.
Level 25: +600 Mystic Flare total damage or +300 gold per minute.
Level 15 right talent: Increased spell lifesteal bonus from 10% to 15%.
Level 20 left talent: +15% magic resistance increased to +20%.
Level 20 right talent: +20 movement speed increased to +40.
  • Increased Strength attribute symbol.png strength gain from 1.5 to 1.8.
  • Reduced base health regeneration from 0.25 to 0.
  • Talent Talents:
Level 15 right talent changed: +75 attack damage ➜ 10% spell lifesteal.
  • Increased base movement speed from 325 to 330.
  • Talent Talents:
Level 10 right talent: +125 health increased to +150.
Level 15 left talent: +60 gold per minute increased to +90.
Level 15 right talent: +50 attack damage increased to +75.
  • Reduced Concussive Shot vision radius from 400 to 300.
  • Reworked Aghanim's Scepter icon.png Aghanim's Scepter upgrade:
    • Old: Increases Mystic Flare duration from 2.4 to 12 and reduces cooldown from 60/40/20 to 20/10/5.
    • New: Causes all of Skywrath Mage minimap icon.png Skywrath Mage's abilities to target a second random enemy within 700 radius of the primary target.
      Arcane Bolt and Concussive Shot sends a second projectile to a different target within 700 radius of the primary target.
      Ancient Seal affects a second different target within 700 radius of the primary target.
      Mystic Flare casts a second flare onto an enemy within 700 radius of the targeted area, but outside the targeted area.
  • Added talents:
Level 10: +7 Intelligence attribute symbol.png intelligence or +125 health.
Level 15: +60 gold per minute or +50 attack damage.
Level 20: +15% magic resistance or +20 movement speed.
Level 25: -4s Ancient Seal cooldown or +14 mana regen.
Notes: Damage per second remains the same.
Notes: This means spell immune heroes no longer soak up and waste damage. This is a buff.
  • Reduced base Agility attribute symbol.png agility from 18 to 13.
Notes: Total damage stays same.
Notes: Total damage stays same.
  • Increased Ancient Seal magic resistance reduction from 18/24/30/36% to 30/35/40/45%.
  • Increased base movement speed from 315 to 325.
  • Increased Concussive Shot damage from 50/100/150/200 to 60/120/180/240.
  • Increased Mystic Flare total damage from 600/900/1200 to 600/1000/1400.
  • Increased base Intelligence attribute symbol.png intelligence from 24 to 27.
  • Arcane Bolt
    • Increased bonus damage per intelligence from 1.5 to 1.6.
    • Reduced mana cost from 90 to 70.
  • Reduced Concussive Shot cooldown from 20 on each level to 20/19/18/17.
  • Created.

Patch History[]

Patch
Description
  • Updated default hero portrait.
  • Fixed Mystic Flare not ignoring creeps when heroes are within the area.
  • Increased max polygon counts.
  • Updated default hero model.
  • Updated default hero model.
  • Fixed broken cosmetic meshes.
  • Update 2
    • Updated default item build.
  • Fixed effects model handling for the weapon cosmetic.
  • Increased taunt voice lines proc chance from 10% to 25%.
  • Added to Captain's Mode (Latest Version).
  • Fixed hitbox being too small.
  • Adjusted death and idle animations.
  • Updated ability tooltips.
  • Updated and added several missing sound effects.
  • Reworked voice over lines.
  • Fixed Skywrath Mage minimap icon.png Skywrath Mage being incorrectly labeled as a Pusher.
  • Fixed Arcane Bolt ability vision issues.
  • Concussive Shot
    • Fixed ability vision issues.
    • Fixed ability projectile flying too fast.
  • Fixed Mystic Flare hitting Lone Druid Spirit Bear icon.png Spirit Bear.
  • Update 2
    • Fixed Skywrath Mage minimap icon.png Skywrath Mage not drawing correctly when invisible.
    • Fixed hero location in the hero picker.
    • Added sound tags for wing flaps.
    • Fixed not playing the loadout animation.
    • Fixed weapon effects being an incorrect size.
    • Concussive Shot
      • No longer uses the hero's cast time.
      • Fixed ability targeting illusions.
      • Fixed slow being dispelable.
      • Fixed not dealing damage in effect radius if the main target becomes magic immune.
      • Fixed not damaging creeps.
    • Mystic Flare
      • Fixed ability damaging illusions.
      • Fixed dealing one extra instance of damage.
      • Fixed base damage being too low.
      • Fixed attack point being too slow.
      • Fixed projectile speed being too slow.
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