General[]
Skywrath Mage has no death body impact sound
When Skywrath Mage dies, he does not emit any body impact sounds upon hitting the ground.
Other heroes with this issue are: Bristleback, Ember Spirit, Jakiro, Legion Commander, Lone Druid in True Form, Night Stalker in Hunter in the Night mode, Puck, Slark, Techies, Templar Assassin and Vengeful Spirit
When Skywrath Mage dies, he does not emit any body impact sounds upon hitting the ground.
Other heroes with this issue are: Bristleback, Ember Spirit, Jakiro, Legion Commander, Lone Druid in True Form, Night Stalker in Hunter in the Night mode, Puck, Slark, Techies, Templar Assassin and Vengeful Spirit
Skywrath Mage's teleport animation does not loop
Skywrath Mage's teleport animation does not loop, so that he switches back to his idle animation if the teleport lasts long enough. Instead of looping, he repeats one motion several times after the initial animation.
Other heroes with this issue are: Centaur Warrunner, Bounty Hunter, Crystal Maiden (with Frost Avalanche arcana), Disruptor, Juggernaut (with Bladeform Legacy arcana), Legion Commander (with Blades of Voth Domosh arcana), Luna, Monkey King, Oracle and Phantom Assassin (with Manifold Paradox arcana)
Skywrath Mage's teleport animation does not loop, so that he switches back to his idle animation if the teleport lasts long enough. Instead of looping, he repeats one motion several times after the initial animation.
Other heroes with this issue are: Centaur Warrunner, Bounty Hunter, Crystal Maiden (with Frost Avalanche arcana), Disruptor, Juggernaut (with Bladeform Legacy arcana), Legion Commander (with Blades of Voth Domosh arcana), Luna, Monkey King, Oracle and Phantom Assassin (with Manifold Paradox arcana)
Mystic Flare[]
Mystic Flare's cast animation does not finish after reaching the cast point, instantly getting canceled
There are a lot of heroes who get their animations instantly canceled as soon as the cast point is reached, resulting in some ugly jerking, strange looking animation resets, or partially even completely missing animations due to very low cast points.
Affected spells are: Sticky Napalm, Viscous Nasal Goo, Rocket Flare, Fissure, Torrent, X Marks the Spot, Overwhelming Odds, Earth Spike, Howl, Earthbind, Sacred Arrow, Starstorm, Impale, Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Mana Burn"., Nether Blast, Blink Strike, Smoke Screen, Shadow Poison, Shadow Poison Release, Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Soul Catcher"., Mystic Flare, Shrapnel, Storm Hammer, Psionic Trap, Chakram, Chakram, Timber Chain, Ice Shards, Earthshock, Maledict and The Swarm
There are a lot of heroes who get their animations instantly canceled as soon as the cast point is reached, resulting in some ugly jerking, strange looking animation resets, or partially even completely missing animations due to very low cast points.
Affected spells are: Sticky Napalm, Viscous Nasal Goo, Rocket Flare, Fissure, Torrent, X Marks the Spot, Overwhelming Odds, Earth Spike, Howl, Earthbind, Sacred Arrow, Starstorm, Impale, Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Mana Burn"., Nether Blast, Blink Strike, Smoke Screen, Shadow Poison, Shadow Poison Release, Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Soul Catcher"., Mystic Flare, Shrapnel, Storm Hammer, Psionic Trap, Chakram, Chakram, Timber Chain, Ice Shards, Earthshock, Maledict and The Swarm