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Skywrath Mage
Skywrath Mage icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
21 + 2
13 + 0.8
25 + 4.1
Level 0 1 15 25 30
Health 200 620 1180 1820 2060
+0.25 +2.35 +5.15 +8.35 +9.55
Mana 75 375 1059 1695 1959
+0 +1.25 +4.12 +6.77 +7.9
Armor -2 0.17 2.03 5.37 6.37
Damage Block -
Magic Resistance 25%
Status Resistance 0%
Damage 16‒26 41‒51 98‒108 151‒161 173‒183
Attack Rate 0.59/s 0.66/s 0.73/s 0.85/s 0.88/s
Attack Range Ranged 625 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.4+0.78
Projectile Speed 1000
Movement Speed ▶️ 325
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Vision Range (G) 1800 • 800
Legs 2
Gib Type Default
Ability Upgrades
Upgradable by Aghanim's Scepter.

Upgradable by Aghanim's Shard.
Arcane Bolt
Concussive Shot
Ancient Seal
Mystic Flare
Shield of the Scion
Casts high damage magical spells on a single target.
Bound to his courtly duties, Dragonus could only dream in secret of restoring his beloved to her rightful throne. Deadly and only protected by the Shield of the Scion, Skywrath Mage quickly destroys his enemies with a barrage of powerful magic. Blasting concentrated Arcane Bolts at his targets and crippling them momentarily with a long range Concussive Shot. Those who stand in his way would be muted by an Ancient Seal, exposing their vulnerability before the Skywrath Mage annihilates and vaporizes them in the storm of Mystic Flare.
Arcane Bolt
Arcane Bolt
Concussive Shot
Concussive Shot
Ancient Seal
Ancient Seal
Shield of the Scion
Shield of the Scion
Mystic Flare
Mystic Flare
Roles: Support Support Nuker Nuker Disabler Disabler
Complexity: ★☆☆


Skywrath Mage minimap icon.pngDragonus, the Skywrath Mage
▶️ "Even on this fallen field, I dedicate my powers to the lofty Skywrath."
A highly placed mage in the court of the Ghastly Eyrie, Dragonus lives a troubled existence. Sworn by birth to protect whoever sits within the Nest of Thorns, he hates the current Skywrath queen with all his soul. As a youth, high-born, he was a friend and companion to the eldest Skywrath princess, Shendelzare, first in line for the Nest. He had loved her warmly and unshakably, but as his studies took hold, his mind turned to arcane learning and the mastery of Skywrath sorcery.

Obsessed with matters aetherial, he missed the mundane signs of courtly treachery that hinted at a plot against Shendelzare, and lost his chance to foil it. When the court was shaken by a swift and violent coup, he emerged from his studies to discover his oldest and dearest friend had been lost to him. The Nest of Thorns now belonged to Shendelzare's ruthless younger sister, and Dragonus could do nothing. The magic of the Skywrath Mage serves only the sworn protector of the Skywrath scion, so to act against the Nest would render him helpless. He clings to his post, believing it to be the best hope of one day restoring his true love to her rightful place. Meanwhile, his secret is known only to the goddess Scree'auk, whose magic it was transformed Shendelzare from a crippled physical creature into an embodiment of pure vengeful energy.

While he dreams of restoring his beloved queen to the Ghastly Eyrie, he dreams even more desperately of restoring Shendelzare herself to a fully healed physical form. The duplicity of his role at court tortures him, for he is a noble and good-hearted creature; but the worst torture of all is imagining the hatred that Vengeful Spirit must hold in her heart for him.


Arcane Bolt
Arcane Bolt icon.png
Skywrath Mage launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath Mage's intelligence.
Cast Animation: 0.1+0.9
Cast Range: 875
Number of Targets: 1 (Talent 2) (With Aghanim's Scepter 2, With Aghanim's Scepter and Talent 3)
Base Damage: 75/95/115/135
Intelligence as Damage Multiplier: 1.5
Talent Secondary Targets Search Radius: 700 (With Aghanim's Scepter 700)
Cooldown: 5/4/3/2
Mana: 90
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
When Skywrath Mage casts Arcane Bolt, a different random target within 700 range will be hit with the same ability. Heroes will take priority.
Partially pierces spell immunity.
Cannot be cast on or affect spell immune enemies.
Can be cast on and affect spell immune enemies.
Blocked by Linken's Sphere.
Blocked upon impact.
Blocked upon impact as primary or secondary target.
Modifiers [?]
Within the Ghastly Eyrie's endless intrigue, only the clever and calm can hope to survive.


  • The bolt travels at a speed of 500.
    • The projectile has a 325 radius flying vision. This vision does not linger.
    • Also provides the same vision at the target's location for 3.34 seconds upon successfully hitting it.
  • Checks Skywrath Mage's Intelligence attribute symbol.png intelligence upon releasing the projectile.
    • This means that the projectile's damage is set upon launch and does not adapt when losing or gaining intelligence.
  • This is how much damage Arcane Bolt deals with a certain amount of intelligence (before reductions):
    • Level 1 (25 intelligence): 113/133/153/173 damage
    • Level 5 (41 intelligence): 137/157/177/197 damage
    • Level 10 (61 intelligence): 168/188/208/228 damage
    • Level 15 (82 intelligence): 199/219/239/259 damage
    • Level 20 (102 intelligence): 229/249/269/289 damage
    • Level 25 (123 intelligence): 260/280/300/320 damage
    • Level 30 (143 intelligence): 291/311/331/351 damage
  • With Aghanim's Scepter icon.png Aghanim's Scepter, whenever Arcane Bolt is cast, a different random target within the search radius is also targeted by a second Arcane Bolt.
    • The search radius is centered around the primary target, not around Skywrath Mage.
    • Since it uses a defined radius and is not based on the cast range, it is not affected by cast range modifying abilities (e.g. Aether Lens icon.png Aether Lens).
    • Prioritizes heroes (including illusions and clones) over other units. Treats creep-heroes as creeps.
    • If no other valid targets are found within the search radius, the second Arcane Bolt is not released.
    • The additional Arcane Bolt per cast Talent talent adds a 3rd target to this, following the same rules.

Concussive Shot
Concussive Shot icon.png
No Target
Skywrath Mage sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect.
Cast Animation: 0+1.03
Search Radius: 1600 (Talent Global)
Damage/Slow Radius: 250
Number of Targets: 1 (With Aghanim's Scepter 2)
Damage: 120/180/240/300
Creep Damage Percentage: 75%
Move Speed Slow: 40%
Slow Duration: 4
Cooldown: 15/14/13/12
Mana: 80/85/90/95
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
When Skywrath Mage casts Concussive Shot, a different random target within cast range will be hit with the same ability. Heroes will take priority.
Partially pierces spell immunity.
Can target spell immune enemies, and apply the area effect on impact.
Does not affect spell immune enemies within the area.
Upgradable by Aghanim's Scepter.
Cannot target secondary spell immune enemies.
Can be disjointed.
Area damage and slow are not applied when disjointed.
Modifiers [?]
Those who serve the court of the Ghastly Eyrie are ever locked in covert war. One must always know where danger lurks nearest.


  • Concussive Shot interrupts Skywrath Mage's channeling abilities upon cast.
  • Concussive Shot travels at a speed of 800.
    • The projectile has 300 radius flying vision. This vision does not linger.
    • Also provides the same vision at the target's location for 3.34 seconds upon successfully hitting it.
  • The area damage deals 90/135/180/225 damage to creeps. Treats creep-heroes as creeps.
  • The shot first applies the damage, then the debuff.
  • With Aghanim's Scepter icon.png Aghanim's Scepter, whenever Concussive Shot is cast, a different random target within the search radius is also targeted by a second Concussive Shot.
    • Uses the same search radius as the primary projectile, but slightly different targeting behaviors
    • Targets the closest enemy unit that is not a ward or a building.
    • Prioritizes heroes (including clones, illusions, and creep-heroes) over other units.
    • Does not target invisible, invulnerable, hidden, or spell immune units or units in the Fog of War.
    • If no other valid targets are found within the search radius, the second Concussive Shot is not released.

Ancient Seal
Ancient Seal icon.png
Skywrath Mage seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells.
Cast Animation: 0.1+0.97
Cast Range: 700/750/800/850
Number of Targets: 1 (With Aghanim's Scepter 2)
Magic Resistance Reduction: 20%/25%/30%/35% (Talent 32%/37%/42%/47%)
Duration: 3/4/5/6
With Aghanim's Scepter Secondary Target Search Radius: 700
Cooldown: 14 (Talent 6)
Mana: 80/90/100/110
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Anytime Skywrath Mage casts Ancient Seal, a different random target within 700 range will be affected by the same ability. Heroes will take priority.
Partially blocked by Linken's Sphere.
Blocked upon cast.
Upgradable by Aghanim's Scepter.
Not blocked by secondary targets.
Modifiers [?]
A holy incantation, whosoever finds themselves touched by Avilliva's sigil must suffer in penitent silence.


  • Reduces most heroes' total magic resistance to 10%/6%/2%/-1% (Talent 1%/-3%/-7%/-10%).
    • The magic resistance reduction does not affect non-hero units.
  • Successive casts on the same target do not stack, but refresh the duration instead.
  • With Aghanim's Scepter icon.png Aghanim's Scepter, whenever Ancient Seal is cast, a different random target within the search radius is also targeted.
    • The search radius is centered around the primary target, not around Skywrath Mage.
    • Prioritizes heroes (including illusions and clones) over other units. Treats creep-heroes as creeps.
    • If no other valid targets are found within the search radius, the second Ancient Seal is not applied.

Shield of the Scion
Cannot be used by illusions. Not disabled by Break.
Shield of the Scion icon.png
Every time Skywrath Mage casts an ability, he gains a buff that grants bonus Intelligence and Armor. Each cast stacks independently.
Intelligence Bonus per Stack: 5
Armor Bonus per Stack: 1
Duration: 35
Modifiers [?]
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Shard.
Requires drafting Mystic Flare to be unlocked.


  • Does not trigger on active item abilities, on abilities with 0 cooldown, or on abilities which do not trigger on-cast effects.
  • Shield of the Scion first grants its bonuses before Skywrath Mage cast any of his abilities.
  • Each stack places a new hidden modifier buff on Skywrath Mage. This means their durations are independent from each other.
    • The counter modifiers on Skywrath Mage shows how much intelligence and armor he gained.
    • The number of stacks can be seen on the status buff icon.

Mystic Flare
Mystic Flare icon.png
Skywrath Mage uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any Heroes in the area over seconds.
Cast Animation: 0.1+0
Cast Range: 1200
Flare Radius: 170
Number of Flares: 1 (With Aghanim's Scepter 2)
Total Damage: 800/1200/1600 (Talent 1250/1650/2050)
Flare Duration: 2.2
With Aghanim's Scepter Secondary Target Search Radius: 700
Cooldown: 60/40/20
Mana: 300/550/800
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
When Skywrath Mage casts Mystic Flare, another Mystic Flare will be created on the position of a different random target enemy within 700 range. Heroes will take priority.
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Grants the Shield of the Scion ability.
Modifiers [?]
Only the most practiced of Skywrath sorcerers could hope to shape the skies into such a storm.


  • Deals damage in 0.1-second intervals, starting 0.1 seconds after cast, resulting in 22 damage instances.
  • This is how much damage Mystic Flare deals when hitting a certain amount of units for the full duration (before reductions):
    • 1 Unit: 36.36/54.55/72.73 (Talent 56.82/75/93.18) per interval, and 800/1200/1600 (Talent 1250/1650/2050) total damage.
    • 2 Units: 18.18/27.27/36.36 (Talent 28.41/37.5/46.59) per interval, and 400/600/800 (Talent 625/825/1025) total damage.
    • 3 Units: 12.12/18.18/24.24 (Talent 18.94/25/31.06) per interval, and 266.67/400/533.33 (Talent 416.67/550/683.33) total damage.
    • 4 Units: 9.09/13.64/18.18 (Talent 14.2/18.75/23.3) per interval, and 200/300/400 (Talent 312.5/412.5/512.5) total damage.
    • 5 Units: 7.27/10.91/14.55 (Talent 11.36/15/18.64) per interval, and 160/240/320 (Talent 250/330/410) total damage.
  • A hidden debuff is responsible for the particle effects on hit enemies. It has only visual purposes.
    • The debuff is placed by an aura, and lingers for 0.5 seconds.
  • With Aghanim's Scepter icon.png Aghanim's Scepter, casting Mystic Flare automatically casts another Mystic Flare centered on a random enemy within the search radius but outside the 170 effect radius.
    • The search radius is centered around the targeted area, not around Skywrath Mage.
    • Prioritizes heroes (including illusions and clones) over other units. Treats creep-heroes as creeps.
    • Ignores spell immune or invulnerable units within the search radius.
    • If no other valid targets are found within the search radius, the second Mystic Flare is not released.


Hero Talents
+450 Mystic Flare Damage25 Arcane Bolt Pierces Spell Immunity
+12% Ancient Seal Magic Resistance Reduction20Global Concussive Shot
+1 Arcane Bolt Per Cast15-8s Ancient Seal Cooldown
+10 Intelligence attribute symbol.png Intelligence10+175 Health
  • The health talent increases maximum health capacity, and keeps the current health percentage.

Recent Changes[]

Level 10 right talent changed: +15 movement speed ➜ +175 health.
Level 25 left talent: +480 Mystic Flare total damage reduced to +450.

Recommended Items[]

Starting items:

  • Tango icon.png Tango gives health sustain to Skywrath Mage and to lane mates who are constantly getting harassed by the enemy.
  • Healing Salve icon.png Healing Salve restores health to Skywrath Mage and allies.
  • Clarity icon.png Clarity ensure that you do not run out of mana while laning. Due to how spammable Arcane Bolt is, having the mana to use it consistently can allow you to harass and zone out your lane opponents.
  • Iron Branch icon.png Iron Branch gives a helpful boost to all your attributes for a cheap price, and later build into a Magic Wand should you need one.

Early game:

  • Arcane Boots icon.png Arcane Boots should be purchased as quickly as possible, as they expand the size of Skywrath's mana pool and allow him to replenish a portion of it occasionally (as well as that of his allies).
  • Magic Stick icon.png Magic Stick can instantly restore some of Skywrath's health and mana. The health replenishment is crucial given his very small health pool, while the mana replenishment can allow him to cast one or two more spells in an emergency.
  • Null Talisman icon.png Null Talisman gives cheap stats and magic damage for a stronger early game; purchasing multiple Null Talismans is recommended for buffing Arcane Bolt.

Mid game:

  • Magic Wand icon.png Magic Wand grants all the same benefits of Magic Stick, along with attributes and larger charge storage. If Skywrath is given low farm priority, building one of these is cheap and effective.
  • Rod of Atos icon.png Rod of Atos pads out Skywrath Mage's health and mana pools with Strength and Intelligence, and can root enemies inside Mystic Flare.
  • Witch Blade icon.png Witch Blade gives him intelligence, armor and passive that synergies with Arcane Bolt and scales into the late game.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity provides much-needed movement speed, Intelligence and mana regeneration, along with a defensive tool and a disable. Can build into Wind Waker icon.png Wind Waker for improvements to the aforementioned stats including a more effective defensive tool.

Late game:

  • Aghanim's Scepter icon.png Aghanim's Scepter effectively doubles Skywrath Mage's damage output, making him much better versus multiple opponents.
  • Scythe of Vyse icon.png Scythe of Vyse grants a large bonus to Intelligence and mana regeneration, and the hard disable is great for setting up kills for both his spells and his allies.

Situational items:

  • Ghost Scepter icon.png Ghost Scepter prevents Skywrath Mage from being targeted by physical attackers, and can upgrade into Ethereal Blade icon.png Ethereal Blade for a powerful nuke and damage-amplification ability with some spare gold.
  • Force Staff icon.png Force Staff can be used to reposition and set up spells or as an escape tool for both Skywrath Mage and his allies.
  • Bloodstone icon.png Bloodstone greatly greatly improves Skywrath Mage's survivability (through raw HP and spell lifesteal) and mana pool. Its active grants powerful mana restoration to keep up with his high mana consumption as he deals high spell damage against enemies; in tandem with Spell Lifesteal, the item overall increases his staying power in fights.
  • Shiva's Guard icon.png Shiva's Guard gives Skywrath Mage a large amount of intelligence as well as powerful survivability against physical damage, while Freezing Blast keeps enemies in range of his spells.
  • Veil of Discord icon.png Veil of Discord grants cheap stat bonuses and softens enemies up for Skywrath Mage to nuke down.
  • Dagon icon.png Dagon synergizes with Skywrath Mage's ability to nuke down targets by giving him even more magic damage and increasing his intelligence, though the gold and mana cost can be an issue.
  • Aether Lens icon.png Aether Lens fuels Skywrath Mage's spells with mana, mana regeneration and extends his cast range, increasing his safety radius and letting him better follow up on Concussive Shot. Can build into Octarine Core icon.png Octarine Core which gives him more health, mana and lets him spam out spells more frequently.
  • Blink Dagger icon.png Blink Dagger greatly increases Skywrath Mage's ability to position himself for casting his spells, allowing him to extend the range of his already long-reaching spells. It can allow him to get the drop on enemies and nuke them down with very little warning, or escape from pursuing enemies provided that he can activate it before taking player damage. Can build into Arcane Blink icon.png Arcane Blink, in which Skywrath Mage can use its active to extend Ancient Seal's duration and mitigate the exorbitant mana consumption of his spells.
  • Kaya icon.png Kaya increases Skywrath Mage's already considerable damage output and amplifies his much-needed mana regeneration (and spell lifesteal, if he has such an item such as Bloodstone). Can build into Yasha and Kaya icon.png Yasha and Kaya for better mobility, Kaya and Sange icon.png Kaya and Sange for more survivability or Ethereal Blade icon.png Ethereal Blade for more offense.






  • In the start of Vengeful Spirit minimap icon.png Vengeful Spirit's lore, the Skywrath are stated as being hateful and vengeful, yet Dragonus carries none of these traits, and is instead mild-mannered and tempered.
  • In DotA, Dragonus's hero model was a Dragonhawk Rider, a unit of the blood elves. Skywrath Mage and Invoker were related due to them both being blood elves. Blood elves are also a playable race in World of Warcraft.[1]
  • The Skywrath race did not exist in Warcraft universe; rather, it was created in the Dota 2 lore for Vengeful Spirit, and then grandfathered into DotA afterward. Skywrath Mage was one of the first heroes created in DotA following the opening of the beta for Dota 2.
  • A silhouette of what appears to be Skywrath Mage can be seen in Bristleback minimap icon.png Bristleback's splash artwork, seemingly still having a beta model/texture.