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Main Article: Siltbreaker/Act I
Giant Amoeboid is the second boss of the Siltbreaker Act II. He is located in The Shoal.
Abilities[]
Passive
Ability
Passive
Passive
Affects
Self
Self
There is no description for this ability.
Base Attack Time Increase per Stack: 0.016
Attack Damage Bonus per Stack: 5
Health Bonus per Stack: 100
Attack Range Bonus per Stack: 0.6
Collision Size Increase per Stack: 0.75
Armor per Stack: 0.2
- The Giant Amoeboid starts with 250 stacks and cannot lose or gain any stacks.
- This means the Giant Amoeboid effectively has the following bonus stats, and total stats.
- +4 base attack time, resulting in a base attack time of 5.
- +1250 attack damage, resulting in an attack damage of 1550-1600.
- +25000 health, resulting in a total of health of 67500.
- +187.5 collision size, resulting in a total collision size of 195.5.
- +50 armor, resulting in a total armor of 85.
- Sets the Giant Amoeboid's movement speed to 100.
- Increases the Amoeboid's model size by 750%.
Ability
Target Unit
Target Unit
Affects
Allies / Self
Allies / Self
There is no description for this ability.
- The cast range of Fuse equals the caster's attack range.
- Only works on units which have the Passive ability.
- Kills the user when used, and heals the target based on the user's current health.
- Dying to this spell prevents the unit from dropping items.
There is no description for this ability.
Cast Range: 1500
Channel Time: 3
Land Radius: 300
Splatter Radius: 350
Damage: 150
Movement Speed Slow per Stack: 4%
Turn Rate Slow per Stack: 4%
Slow Duration: 3
- The launched blobs travel at a speed of 600.
- The amount of blobs launched uses the following formula:
2 * min( 10, floor( stackcount / 2 ) )
- However, since the amoeboids cannot lose stacks, this always results in 20 blobs for the Giant Amoeboid.
- The amount of blobs launched is always even, so in this case, one blob is launched every 0.15 seconds, which results in 20 blobs in 3 seconds.
- For each blob, the closest enemy hero is searched and targeted by the blob.
- The blobs are launched considering the hero's movement speed and moving direction. The projectiles target the ground, so they do not home on on the enemy.
- This means if the hero does not change directions after the blob launched, it will get hit by the AoE effect on impact.
- Despite being a point-targeted ability, the targeting has no purpose, as the aiming is automated.
- On projectile impact, all enemies within the radius get damage and slowed, and an Amoebite spawns, with its stack count set to 1.
- The slow is applied by a stacking debuff. Each hit refreshes the duration of the whole stack while adding one more instance. There is no stack limit to this.
- Stacks with the debuff of Jump Splatter.
- This ability goes on cooldown for 10 seconds upon begin of the fight.
There is no description for this ability.
Cast Range: 1500
Landing Radius: 450
Splatter Radius: 300
Splatter Min Distance: 450
Splatter Max Distance: 1250
Landing Damage: 4000
Splatter Damage: 100
Splatter Movement Speed Slow per Stack: 3%
Splatter Turn Rate Slow per Stack: 3%
Slow Duration: 3
Stun Duration: 3
- The Giant Amoeboid leaps towards the target location, dealing heavy damage, stunning enemies and launching blobs into random directions on impact.
- Leaps at a speed of 1500, with a maximum leap height of 400. This results in a maximum leap time of 1.26 seconds, if used at max distance.
- The landing deals physical damage, while the blobs deal magical damage.
- The amoeba is disabled and cannot be selected during the jump.
- Launches all blobs into random directions immediately upon landing, between the given minimum and maximum distance.
- The blobs travel at a speed of 700, taking 0.64-1.79 seconds to reach their destinations.
- On blob impact, all enemies within the radius get damage and slowed, and an Amoebite spawns, with its stack count set to 1.
- The slow is applied by a stacking debuff. Each hit refreshes the duration of the whole stack while adding one more instance. There is no stack limit to this.
- Stacks with the debuff of Blob Launch.
Split
Ability
No Target
No Target
Affects
Self
Self
There is no description for this ability.
Split Time: 0.3
Spawn Distance: 800
Number of Amobites: 2
- Spawns 2 Amoebites for the caster.
- The Amoebites appear 800 range away from the caster, both on opposite sites at a random angle around the cater.
- This Amoebites have their stacks set to 50.
- The Amoeba is invulnerable, spell immune, hidden, disabled and unselectable during the split.
- Recasting this does not replace the Amoebites from the previous cast.
- This ability goes on cooldown for 30 seconds upon begin of the fight.
Behavior[]
Item drops[]
100% chance to drop a fountain of Gold Bags
100% chance to also drop a Life Rune
100% chance to also drop one of the following items:
- Hyperstone
- Ultimate Orb
- Echo Sabre
- Mystic Staff
- Eul's Scepter of Divinity
- Reaver
- Rod of Atos
- Eaglesong
- Sacred Relic
- Moon Shard
50% chance to drop one of the following artifacts:
Update history[]
Patch
Description
- Increased Giant Amoeboid armor from 25 to 35.
- Increased Blob Launch damage from 100 to 150.
- Jump Splatter
- The Giant Amoeboid can no longer be selected during the leap.
- Increased impact damage from 3250 to 4000.