Old Abilities
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Curse of the Silent (Pre 6.86)[]
Curses the target area, causing enemy heroes to take damage and lose mana until they cast a spell.
Cast Animation: 0.3+0.37
Cast Range: 800
Radius: 350
Damage per Second: 20/35/50/65
Mana Loss per Second: 8/16/24/32
Duration: 6
Nortrom's lack of incantations is less of a problem for him than it is for his adversaries.
Notes:
- This ability got replaced by Arcane Curse in the 6.86 gameplay patch.
- Curse of the Silent is dispelled when the affected hero casts a spell.
- Only affects heroes and illusions.
- Fully ignores toggle abilities, active attack modifiers and the abilities listed here.
- Successive casts of Curse of the Silent place always new, independent debuffs. This includes the curse applied by Global Silence.
- Cannot curse invulnerable or hidden units, however, if a unit turns invulnerable or hidden while being cursed, it still loses mana.
- Damages and burns mana in 1 second intervals, starting 1 second after the debuff is applied, resulting in 6 instances.
- Can deal up to 120/210/300/390 damage (before reductions) and burn up to 48/96/144/192 mana on a single unit.
- Applies the mana loss first on each tick, and then the damage.
- The sound effect played on every damage instance is only audible to the affected unit's player.
Last Word (Pre 6.76)[]
Ability
Aura
Aura
Affects
Enemy Heroes
Enemy Heroes
Enemy heroes nearby will be silenced whenever they cast a spell. If an enemy hero dies while in range of Last Word, Silencer will permanently steal 2 Intelligence from that hero.
Radius: 750
Duration: 0.75/1.5/2.25/3
Nortrom ensures that spells uttered by his opponents will be their last.
Notes:
- The spell which triggers the aura still takes effect.
- Last Word does not trigger on item use.
- Does trigger on channeling spells, but waits for the channeling to stop first.
- The intelligence steal is not retroactive, meaning any kills made before this ability is leveled at least once does not count.
- Stolen intelligence is added to Silencer's base intelligence.
- It does not matter how an enemy hero within the radius dies, Silencer always steals its intelligence.
- However, Silencer needs to be alive as the kill happens to steal the intelligence.
Intelligence Steal (6.79-7.25)[]
Ability
Passive
Passive
Affects
Enemy Heroes / Self
Enemy Heroes / Self
Silencer will permanently steal 2 (4 with Talent) intelligence from any enemy hero that dies within 925 range or is killed by the Silencer.
Notes:
- This ability was merged with Glaives of Wisdom in the 7.25 gameplay patch.
- This is an innate ability and does not need to be skilled. It is not bound to any ability, but to Silencer himself.
- Stolen intelligence is directly removed from the enemy's base intelligence and added to Silencer's base intelligence.
- Can only steal from base intelligence + intelligence gained from levels. Bonus intelligence cannot be stolen.
- It does not matter how an enemy hero within the radius dies, Silencer always steals its intelligence.
- Silencer also always steals intelligence when he deals the killing blow on an enemy hero, regardless of distance.
- However, Silencer needs to be alive as the kill happens to steal the intelligence.
- Cannot steal intelligence from illusions or hero clones.
- When Silencer kills a Meepo clone however, he does steal intelligence, since killing a Meepo clone also kills the main Meepo.
- Cannot reduce enemy base intelligence below 1. Silencer also does not gain intelligence from heroes that are at 1 intelligence.
The bonus intelligence steal does not apply retroactively, meaning that taking the talent will not increase the amount of intelligence already stolen.
- Enemy non-intelligence heroes effectively lose 24 (
48) mana, 0.1 (
0.2) mana regen and 0.14% (
0.28%) spell damage.
- Enemy intelligence heroes effectively lose 24 (
48) mana, 0.1 (
0.2) mana regen, 0.14% (
0.28%) spell damage, and 2 (
4) attack damage.
- Vice versa, effectively increases Silencer's mana, mana regen amplification, spell damage, and attack damage by the same amount per stack.
- Enemy intelligence heroes effectively lose 24 (