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{{PatchTableElement|2019-08-08| |
{{PatchTableElement|2019-08-08| |
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* Added new overhead visual effects for [[Mute]] debuffs. |
* Added new overhead visual effects for [[Mute]] debuffs. |
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+ | {{PatchTableElement|2018-09-13| |
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+ | * Increased music volume during silence effects from 0.4 to 0.6. |
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Revision as of 00:17, 12 May 2021
“ | ▶️ This will shut you up.
— Silencer
|
” |
Silence is a status effect that prevents those affected from using active hero abilities for the duration of the silence. It can be useful when ganking a hero with a blink or invisibility spell, as silences tend to have longer duration than other disables giving more time to kill the enemy. Silences in teamfights can also be very effective even for a short period of time, as they prevent the enemy from using their spells in combination with one another. Silencing an opponent also stops any channeling spells that they are currently using.
Mechanics
When a unit is silenced, the ability icons in its HUD are overlayed by a grid-like effect. Clicking on an active ability or pressing its hotkey displays the word "Silenced" in red on the screen.
Silence disables every active ability, including toggle abilities and active attack modifiers. If an ability is being channeled, silence cancels it immediately. If an ability is toggled on, silence does not turn it off, but prevents the player from toggling it off. If the toggle ability drains mana and the unit runs out of mana while silenced, the ability toggles off normally.
Silence does not stop the effects of already cast spells. For example, silencing Razor after he has already cast Static Link or Eye of the Storm does not stop the link from draining or the storm from striking.
Silence does not disable any passive ability. Although silence prevents, for example, Wraith King from using the active part of Mortal Strike, it does not cause the critical to stop proc. Even when a passive ability has a cooldown or mana cost, silence never affects them in any way.
Sources of silence
- Duration: 0.7
- Duration: 3/4/5/6
- Duration: 5
- Duration: 3/4/5/6
- Duration: 5
Aura-based, silences all enemies within its radius. The debuff lingers for 0.5 seconds. When upgraded, also mutes affected enemies. - Duration: 16
Also mutes the target. - Duration: 2.5/3/3.5/4
- Max Channel Time: 4
Aura-based, silences all enemies within its radius. The debuff lingers for 0.5 seconds or until channeling ends. - Duration: 5
- Duration: 2.5/3/3.5/4
Also mutes and disarms the target. - Duration: 1.2/1.6/2/2.4
Shows Cannot Act, instead of Silenced. - Duration: 8
Silences the user. - Duration: 2
Silences the target of the user's next attack when it lands. - Day Duration: 3
Night Duration: 4/5/6/7 - Duration: 5
- Duration: 1.5
Also mutes and disarms the target.This is an old ability. - Duration: 0.75/1.50/2.25/3
- Duration: 6
Aura-based, silences all enemies within its radius. The debuff lingers for 0.5 seconds. - Duration: 3.5
Also mutes and disarms the target. - Duration: 1.25/2/2.75/3.5
Also mutes and disarms the target. - Duration: 3/4/5/6
- Duration: 3/4/5/6
- Duration: 4/5/6/7
Mute
As a counterpart to silence, a mute disables the affected unit's active items in the same fashion as silence disables active abilities. As with silence, it does not affect passives at all. It does not stop already ongoing effects of items, but does cancel channeled items. It also prevents the unit from toggling their toggle items on or off.
Sources of mute
Besides the listed abilities, non-sharable items are always muted when picked up by a different unit than the owner.
- Duration: 0 ( 5)
Aura-based, silences all enemies within its radius. The debuff lingers for 0.5 seconds, or until the storm ends, whichever is shorter. Only mutes when upgraded with Aghanim's Scepter. - Duration: 16
Also silences the target. - Duration: 2.5/3/3.5/4
Also silences and disarms the target. - Duration: 1.5
Also silences and disarms the target.This is an old ability. - Duration: 1.25/2/2.75/3.5
Also silences and disarms the target. - Duration: 3 seconds or until reaching target
Mutes Tusk while inside the Snowball, preventing him from queuing items. Allies inside it are not muted, but are disabled. - Duration: 3.5
Also silences and disarms the target.
Version History
- Added UI indication over inventory to show mute state.
- Item silencing is now called mute.
- Silence no longer disables invisibility.
Patch History
See also