Main Article: Lane Creeps
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Lane Creep | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Additional Information[]
Spawn Timing
Ability
Passive
Passive
Affects
Lane Creeps
Lane Creeps
Increases the number of lane creeps as time passes by.
Spawn Interval: 300
Initial Siege Creep Spawn: 1
Number of Siege Creep Increase per Interval: 1
Siege Creep Count Increase Interval: 2100
Max Upgrade Time: 2100
- The initial creep wave does not spawn the Siege Creep.
- The first Siege Creep spawn at the 5:00 game-time, and has a 300-seconds spawn interval.
- The total number of Siege Creeps per creep wave increases as the game progresses, up until 35:00 game-time. The number of lane creeps per wave no longer increases from this point onward.
- At 35:00 game-time, +1 Siege Creep, with a total of 2 Siege Creeps spawned per creep wave.
Abilities[]
Ability
Passive
Passive
Reinforced Units and Buildings Deal Bonus Damage to other Reinforced Units and Buildings and take less attack damage from other units.
- Treats creep-heroes and Roshan as creeps.
- Reinforced units include all units with the Reinforced ability (i.e. Siege Creep and all buildings).
- If a non-hero unit has a piercing attack, it is only affected by the attack damage reduction against piercing attacks, and not by the reduction against non-hero units.
- Player-controlled units includes summons and Dominated creeps.
- Treat creep-heroes and illusions as heroes.
Siege Creep Upgrade
Ability
Passive
Passive
Affects
Lane Creeps
Lane Creeps
Grants attack damage bonus.
Attack Damage Bonus: 16
- Grants the following bonuses when the respective lane's Barracks is destroyed:
- Flat bonus attack damage bonus.
- Upgrades the lanes' Siege Creeps to Super Siege Creeps.
- The Super Siege Creep and Mega Siege Creep are the same unit with just name changes.
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