Main Article: Runes
Additional Information[]
- Power Runes
- Power runes start spawning at the 6:00 minute mark, and then every 2 minutes (8:00, 10:00, 12:00, etc.)
- They spawn at one of the rune spots within the river, which is randomly chosen.
- If a Power Rune is not picked up before the next one spawns, it disappears.
- Power Runes never repeat a rune within a cycle, meaning if a specific rune spawned, it cannot spawn again until all other Power Runes have spawned as well.
- The same Power Rune cannot spawn twice in a row, meaning the first rune of the next cycle cannot be the same as last rune of the previous cycle.
Ability[]
Shield
Ability
No Target
No Target
Affects
Self
Self
Grants an All Damage Barrier for 75s equal to 50% of your max HP.
Duration: 75
- Rune activation, including activation from Regenerate, has an instant cast time.
- Applies a universal damage barrier on the hero that absorbs damage values of all damage types, causing several on-damage effects to not trigger within its capacity.
- Stacks additively with the same damage-type barrier sources, and independently with other damage-type barrier sources.
- Universal damage barrier has the lowest priority in the group of damage barriers, its capacity is depleted last when combined with other damage-type barriers.
- However, when combined with other higher-priority damage-negating sources (e.g. Borrowed Time or Refraction), the Shield Rune does not absorb any damage until the damage-negation sources expire.
- Fully affects invulnerable and hidden units.
- Successive buffs of multiple Shield Runes do not stack but refresh the duration instead.