Dota 2 Wiki
Advertisement
Item
 
 
Necronomicon 2 icon.png
▶️ More pages for my Black Grimoire!
This article or section contains content that has been removed from the game or store, or has never been released. It exists solely for archival purposes.


Shadow of Vengeance is an unreleased neutral item.

Shadow of Vengeance
Shadow of Vengeance icon.png
Unreleased Neutral Item
Passive ? Vengeance's Shadow
Damage Return
Bonus ? +500 Health
Shareable Yes
Usage Alert ? No
Recipe
Shadow of Vengeance


Additional Information[]

  • Fully functional item. Can be obtained with the following chat command [?]: -item item_vengeances_shadow
  • This item is marked as a neutral item.

Abilities[]

Vengeance's Shadow
Cannot be used by illusions.
Ability
Passive
Affects
Self
Upon death, you spawn a strong-illusion that deals 100% damage and takes 150% damage. Can cast all basic abilities. Illusion lasts 30 seconds.
Number of Illusions on Death: 1
Illusion Damage Dealt: 100%
Illusion Damage Taken: 150%
Illusion Duration: 30
Buff/Debuff
Modifiers
modifier_vengeances_shadow_illusions
Death
modifier_illusion
Death
modifier_invulnerable
Death

Notes:

  • The illusion spawns 108 range away from owner's death location. It appears either north, east, south or west from that spot.
  • The illusion is a strong illusion, meaning it cannot be instantly killed by abilities which normally kill illusions instantly.
  • The illusion always spawns with full mana and health and all abilities off cooldown, regardless of their status on the owner
  • The created illusion is visually distinguishable from the real hero for the enemies.
  • Unlike other illusions, this illusion does not have a gold bounty.
  • This illusion cannot be converted by Enchant. It gets slowed instead.


Damage Return
Cannot be used by illusions. Does not pierce spell immunity.
Ability
Passive
Affects
Enemies
Damage
Physical
There is no description for this ability.
Damage Returned: 20%

Notes:

  • Returns incoming damage before all manipulations. However, damage manipulation on the enemy still affects the damage normally.
  • Reflected physical damage is affected by damage block as well.
  • The returned damage is always dealt right after the incoming damage.
  • Returned damage has the no-reflection flag, preventing its damage from interacting with other sources of damage with the same flag.
  • Returns damage back to the source. This means damage done by summons is reflected back to the summons, not to their owner.
  • Fully ignores self-inflicted damage, and damage flagged as HP Removal.


Recent Changes[]

No results


Advertisement