Changelogs
Version History[]
Version
Description
- Increased base armor from 2 to 3.
- Aghanim's Shard upgrade:
- Reduced Shackles Serpent Ward duration from 7 to 6.
- Increased Hex cast range from 500 to 550.
- Reduced Mass Serpent Ward cooldown from 130/120/110 to 110 on each level.
- Reduced Ether Shock mana cost from 100/115/130/145 to 90/105/120/135.
- Hex
- Now applies a 5%/10%/15%/20% incoming damage amplification on the affected target for its duration.
- Increased duration from 1.3/1.8/2.3/2.8 to 2/2.3/2.6/2.9.
- Increased cooldown from 12 on each level to 24/20/16/12.
- Increased mana cost from 50/100/150/200 to 110/140/170/200.
- Shackles
- expr
ΣShacklesDamage / MaxChannelTime
- Increased total damage from 60/130/200/270 to 75/150/225/300.
- Increased damage per second from 25/43.33/55.56/64.29 to 31.25/50/62.5/71.43.
- Increased total self-heal from 60/130/200/270 to 75/150/225/300.
- Increased self-heal per second from 25/43.33/55.56/64.29 to 31.25/50/62.5/71.43.
- Reduced base health from 200 to 120.
- Increased Ether Shock number of targets from 1/3/5/7 to 3/5/7/9.
- Hex
- Rescaled duration from 1.25/2/2.75/3.5 to 1.3/1.8/2.3/2.8.
- Reduced cooldown from 13 to 12.
- Rescaled mana cost from 70/110/150/190 to 50/100/150/200.
- Shackles
- expr
ΣShacklesDamage / MaxChannelTime
- Reduced max channel time from 2.75/3.5/4.25/5 to 2.4/3/3.6/4.2.
- Increased damage per second from 21.82/37.14/47.06/54 to 25/43.33/55.56/64.29. [?.
- Increased self-heal per second from 21.82/37.14/47.06/54 to 25/43.33/55.56/64.29.
- Reduced mana cost from 140/150/160/170 to 125/140/155/170.
- Aghanim's Scepter upgrade:
- Serpent Ward
- No longer increases attack range by 225.
- UNo longer increases acquisition range by 225.
- Serpent Ward
- Talents:
- LVL 10-3s Hex cooldown reduced to -2s.LVL 10+155 Shackles total damage increased to +170.LVL 25+380 Ether Shock attack damage increased to +400.
- Increased Ether Shock max distance from 500 to 600.
- Serpent Ward
- Reduced gold bounty from 28‒36 to 22‒30.
- Talents:
- LVL 15+120 Serpent Wards attack range increased to +140.
- Reduced Ether Shock mana cost from 100/120/140/160 to 100/115/130/145.
- Reduced base attack damage from 46‒53 to 40‒47.
- Increased Shackles cast range from 400 to 450.
- Serpent Ward
- Increased turn rate from 0.5 to 1.
- Aghanim's Shard upgrade:
- Reduced Shackles cast range bonus from 125 to 75.
- Strength of the Immortal now causes Roshan's attacks to immediately destroy Serpent Ward.
- Shackles
- Serpent Ward
- Increased non-hero attacks to destroy from 2 to 4. [?]
- Increased base health regeneration from 0.25 to 1.
- Talents:
- LVL 15+100 Serpent Wards attack range increased to +120.LVL 25+370 Ether Shock attack damage increased to +380.
- Increased base health regeneration from 0 to 0.25.
- Mass Serpent Ward
- Reduced mana cost from 200/350/600 to 200/350/550.
- Rescaled cooldown from 120 on each level to 130/120/110.
- Increased turn rate from 0.5 to 0.6.
- AddedAttribute Bonus.
- Talents:
- LVL 10+175 health ➜ +140 Shackles total damage.LVL 15+100 cast range ➜ +75 Serpent Wards attack range.LVL 25+340 Ether Shock attack damage increased to +370.
- Aghanim's Shard upgrade:
- Reduced Shackles cast range bonus from 150 to 125.
- Aghanim's Shard upgrade:
- Reduced Shackles wards duration from 8 to 7.
- Increased Serpent Ward attack damage from 50/80/110 to 50/85/120.
- AddedAghanim's Shard upgrade for Shadow Shaman:
- Shackles
- Summons 4 Serpent Wards based on its current level around the target that lasts for 8 seconds.
- Increases cast range by 150.
- Shackles
- Talents:
- LVL 15-4.5s Hex cooldown increased to -5s.LVL 25+30 Serpent Wards attack damage reduced to +25.
- Increased base intelligence from 19 to 25.
- Reduced base attack damage from 52‒59 to 46‒53.
- Serpent Ward
- Talents:
- LVL 10+100 Shackles total damage increased to +140.LVL 15-4s Hex cooldown increased to -4.5s.LVL 25+320 Ether Shock attack damage increased to +34.
- Increased base armor from 1 to 2.
- Talents:
- LVL 10+8% spell damage amplification ➜ +100 Shackles total damage.LVL 10+150 health increased to +175.LVL 25+32 Serpent Wards attack damage reduced to +30.
- Talents:
- LVL 10+10% spell damage amplification reduced to +8%.LVL 10+200 health reduced to +175.LVL 15-5s Hex cooldown reduced to -4s.LVL 15+125 cast range reduced to +100.LVL 20+2.5s Shackles duration reduced to +2s.LVL 25+40 Serpent Wards attack damage reduced to +32.LVL 25+400 Ether Shock attack damage reduced to +320.
- Talents:
- LVL 10+20% experience gain ➜ +10% spell damage amplification.
- Serpent Ward
- Increased attack damage from 50/75/100 to 50/80/110.
- Talents:
- LVL 25+50 Serpent Wards attack damage reduced to +40.
- Reduced base attack speed from 100 to 90.
- Increased Ether Shock mana cost from 95/105/135/160 to 100/120/140/160.
- Reduced base intelligence from 21 to 19.
- Increased intelligence gain from 3 to 3.5.
- Increased strength gain from 2.1 to 2.3.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Hex is now dispellable with strong dispels.
- Mass Serpent Ward
- Addeda 150 radius targeting cursor for ability.
- Serpent Ward
- Changedspawn formation from a square with 64 range diameter to a circle with 150 radius.
- Increased collision size from 8 to 16.
- Serpent Ward
- Increased attack damage from 40/70/100 to 50/75/100.
- Increased base intelligence from 19 to 21.
- Reduced Hex mana cost from 110/140/170/200 to 70/110/150/190.
- Talents:
- LVL 15-4s Hex cooldown increased to -5s.LVL 25+60 Serpent Wards attack damage reduced to +50.
- Increased base attack damage from 50‒57 to 52‒59.
- Reduced base intelligence from 21 to 19.
- Fixed Ether Shock's max distance not being increased by cast range bonuses.
- Increased Ether Shock cooldown from 8 on each level to 14/12/10/8.
- Shackles
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Increased turn rate from 0.4 to 0.5.
- Hex can no longer dispelled.
- Talents:
- LVL 10+25 movement speed ➜ +20% experience gain.LVL 15+35% experience gain ➜ -4s Hex cooldown.LVL 15+100 cast range increased to +125.LVL 20LVL 20LVL 25LVL 25
- Increased strength gain from 1.8 to 2.1.
- Reduced base health regeneration 0.25 to 0.
- Increased base mana from 50 to 75.
- Increased base attack damage from 44‒51 to 50‒57.
- Serpent Ward
- Increased attack range from 600 to 650.
- Aghanim's Scepter upgrade:
- Serpent Ward
- Increased attack range from 825 to 875.
- Serpent Ward
- Talents:
- LVL 25-30s respawn time ➜ +4 Serpent Wards Summoned.
- Talents:
- LVL 10+20 movement speed increased to +25.LVL 10+175 health increased to +200.LVL 15+30% experience gain increased to +35%.LVL 20+20% magic resistance ➜ +3s Shackles duration.LVL 25
- Increased base attack damage from 26‒33 to 44‒51.
- Increased base armor from -1 to 0.
- Reduced attack range from 500 to 400.
- Talents:
- LVL 10+15 movement speed increased to +20.LVL 10+150 health increased to +175.
- Talents:
- LVL 15+20% experience gain increased to +30%.
- Mass Serpent Ward
- No longer deal 100% splash magical damage in a 175 radius.
- Serpent Ward
- Rescaled attack damage from 40-45/60-65/80-85 to 40/70/100.
- Aghanim's Scepter upgrade:
- Serpent Ward
- No longer increases attack damage.
- Now increases attack range from 600 to 825.
- The wards now perform instant attacks on 1 enemy target within their attack range whenever they launch an attack projectile, dealing full damage to both. [?]
- Serpent Ward
- RemovedAttribute Bonus.
- addedTalents:
- Mass Serpent Ward
- Increased splash damage from 75% to 100%.
- Serpent Wards
- Increased attack damage from 40-45/55-60/70-75 to 40-45/60-65/80-85.
- Increased base health from 180 to 200.
- Increased base mana from 0 to 50.
- ReworkedMass Serpent Ward's splash damage:
- OldDifferent splash damage depending on radius.
- 100% splash damage in a 50/75/85 radius.
- 40% splash damage in a 75/100/110 radius.
- 20% splash damage in a 150/200/220 radius.
- NewRescaled to 75% splash damage in a 175 radius.
- Increased base health from 150 to 180.
- Shackles
- Serpent Ward
- Now takes 2 attacks to destroy, instead of having 135/150/150 health.
- Shackles
- Fixed sometimes not granting True Sight over the target properly.
- expr
ΣShacklesDamage / MaxChannelTime
- Increased total damage from 120/150/180/220 to 120/180/240/300.
- Increased damage per second from 43 on each level to 43.5/51.5/56.5/60.
- Reduced cooldown from 16 to 10.
- Rescaled Shackles mana cost from 110/130/155/185 to 140/150/160/170.
- Increased Mass Serpent Ward cooldown from 110 to 120.
- Mass Serpent Ward
- Increased number of serpent wards from 8 to 10.
- The wards are now placed so that the center of the formation is empty (square-like formation).
- Serpent Ward
- Increased attack damage from 39-43/54-58/69-73 to 40-45/55-60/70-75.
- Aghanim's Scepter upgrade:
- Serpent Ward
- Increased attack damage from 53‒59/74‒79/94‒100 to 85‒90/105‒110/125-130.
- Serpent Ward
- Fixed ability interactions between Sleight of Fist and Hex.
- Mass Serpent Ward
- Updated ability animations.
- Serpent Ward
- Updated unit spawn and attack animations.
- Fixed the following abilities' interactions with Shackles:
- Increased base attack damage from 21‒28 to 26‒33.
- Ether Shock
- Reduced number of targets from 3/4/6/7 to 1/3/5/7.
- Increased damage from 80/160/240/320 to 140/200/260/320.
- Serpent Ward
- Fixed unit selection UI.
- Increased Ether Shock damage from 75/150/225/300 to 80/160/240/320.
- Fixed Serpent Ward instant killing Beetles.
- Addednew Bound Radius mechanic. [?]
- Shadow Shaman has the
DOTA_HULL_SIZE_HERO
hull size. [?] - This unit has a 27-radius collision size and a 24-radius bound radius respectively.
- Shadow Shaman has the
- Reduced Ether Shock cooldown from 10 to 8.
- Fixed ability interactions between Last Word and other Silence sources (e.g. Hex).
- RenamedForked Lightning into Ether Shock.
- Updated ability icon.
- Updated ability visual effects.
- ReworkedAghanim's Scepter upgrade:
- OldIncreases Mass Serpent Ward number of serpent wards from 8 to 10.
- NewIncreases Serpent Ward attack damage from 39‒43/54‒58/69‒73 to 53‒59/74‒79/94‒100.
- Increased Mass Serpent Ward cooldown from 100/80/60 to 110 on each level.
- Reduced Hex duration from 1/2/3/4 to 1.25/2/2.75/3.5.
- Aghanim's Scepter upgrade
- Reduced Mass Serpent Ward number of serpent wards from 12 to 10.
- Increased Mass Serpent Ward cast range from 350 to 500.
- Aghanim's Scepter upgrade:
- No longer increases Mass Serpent Ward cast range.
- Increased base strength from 16 to 19.
- Mass Serpent Ward
- Reduced mana cost from 200/350/610 to 200/350/600.
- Reduced cooldown from 120 on each level to 100/80/60.
- Increased duration from 40 to 45.
- Increased base movement speed from 275 to 285.
- Fixed ability interactions between Berserker's Call and Shackles.
- Updated Forked Lightning ability toooltips.
- Updated Forked Lightning ability icon.
- Fixed Return doing damage to Serpent Ward.
- Fixed ability interactions between Berserker's Call and Shackles.
- Increased Hexed unit model slightly.
- ChangedShackles ability operations.
- expr
ΣShacklesDamage / MaxChannelTime
- Now deals 40 damage per second, or for a total damage of 100/130/160/190, to the affected target based on max channel time.
- Deals 4 damage in 0.1-second intervals based on the max channeling time, starting immediately as the channel begins.
- Reduced max channel time from 3/4/5/6 to 2.5/3.25/4/4.75.
- Reduced attack range from 550 to 500.
- Reduced base movement speed from 280 to 275.
- Reduced Hex duration from 2/3/4/5 to 1/2/3/4.
- Increased Mass Serpent Ward cooldown from 100 to 120.
- Fixed Fountain not attacking Serpent Ward.
- Reduced base mana from 200 to 100.
- Reduced acquisition range from 650 to 600.
- Reduced cast point from 0.5 to 0.3.
- Increased cast backswing from 0.83 to 1.07.
- Reduced base health regeneration from 0.5 to 0.25.
- Increased Mass Serpent Ward mana cost from 200/325/560 to 200/350/610.
- Rescaled base strength and gain from 17 + 1.5 to 16 + 1.6.
- Rescaled base agility and gain from 17 + 1.5 to 16 + 1.6.
- Increased base attack damage from 21‒27 to 21‒28.
- Rescaled Forked Lightning mana cost from 95/115/135/150 to 95/105/135/165.
- Increased Mass Serpent Ward cooldown from 90/90/72 to 90 on each level.
- Aghanim's Scepter upgrade:
- No longer reduces Mass Serpent Ward cooldown.
- Increased Forked Lightning mana cost from 90/105/120/135 to 95/115/135/150.
- Mass Serpent Ward
- Increased mana cost from 200/300/500 to 200/325/560.
- Increased cooldown from 90/90/30 to 90/90/72.
- Serpent Ward
- Reduced attack damage from 41‒45/56‒60/76‒80 to 39‒43/54‒58/69‒73.
- Aghanim's Scepter upgrade:
- Now also reduces Mass Serpent Ward cooldown to 90/90/65.
- Hex
- Reduced cast range from 600 to 500.
- Increased mana cost from 100/125/150/175 to 110/140/170/200.
- Reduced duration from 3/4/5/6 to 2/3/4/5.
- Shackles
- Reduced cast range from 550 to 450.
- Increased mana cost from 110/130/150/170 to 110/130/155/185.
- Mass Serpent Ward
- Reduced cast range from 500 to 350.
- Increased mana cost from 200/300/450 to 200/300/500.
- Serpent Ward
- Reduced attack damage from 41‒45/61‒65/81‒85 to 41‒45/56‒60/76‒80.
- Aghanim's Scepter upgrade:
- Now also increases Mass Serpent Ward cast range to 400.
- Increased base health from 100 to 150.
- Forked Lightning
- Increased cast range from 550 to 600.
- Increased starting radius from 125 to 200.
- Reduced max distance from 900 to 700.
- Rescaled number of targets from 4 on each level to 3/4/6/7.
- Reduced damage from 80/150/210/275 to 75/150/225/300.
- Rescaled mana cost from 105/115/125/135 to 90/105/120/135.
- Increased cooldown from 8 to 10.
- Reduced Shackles mana cost from 120/140/160/180 to 110/130/150/170.
- Increased Mass Serpent Ward mana cost from 200/270/380 to 200/300/450.
- AddedAghanim's Scepter upgrade for Shadow Shaman:
- Increases Mass Serpent Ward number of serpent wards to 12.
- Increased Mass Serpent Ward mana cost from 200/250/350 to 200/270/380.
- Reduced Forked Lightning mana cost from 150 to 105/115/125/135.
- Mass Serpent Ward
- Rescaled mana cost from 250 on each level to 200/250/350.
- Reduced cooldown from 90 on each level to 90/90/30.
- Serpent Ward
- Changedattack type from Chaos/Piercing/Piercing to Piercing on each level.
- Rescaled Shackles mana cost from 120 on each level to 120/140/160/180.
- Serpent Ward
- Changedattack type from Piercing on each level to Chaos/Piercing/Piercing.
- Increased base attack damage from 19‒25 to 21‒27.
- Increased base attack damage from 16‒22 to 19‒25.
- Increased Mass Serpent Ward cooldown from 80 to 90.
- Addeda 4th level to all basic abilities
- Forked Lightning.
- Reduced number of targets from 3/4/5 to 4.
- Rescaled damage from 85/160/250 to 80/150/210/275.
- Reduced cast range from 600 to 550.
- Increased mana cost from 110 to 150.
- Reduced cooldown from 11 to 8.
- Hex
- Rescaled duration from 3/4.5/6 to 3/4/5/6.
- Reduced cast range from 800 to 600.
- Reduced cooldown from 13.5/14.5/14.5 to 13.
- Increased mana cost from 80 to 125.
- Shackles
- Reduced cast range from 625 to 550.
- Increased mana cost from 75 to 120.
- Rescaled max channel time from 5/7/9 to 3/4/5/6.
- Reduced cooldown from 30/40/50 to 16.
- Mass Serpent Ward
- Increased mana cost from 125 to 250.
- Reduced cooldown from 130 to 80.
- Serpent Ward
- Changedattack type from Piercing/Chaos/Chaos to Piercing.
- Increased attack damage from 41‒45/51‒55/61‒65 to 41‒45/61‒65/81‒85.
- Hex
- Increased cooldown from 13.5 to 13.5/14.5/14.5.
- Increased mana cost from 70 to 80.
- Rescaled duration from 4/5/6 to 3/4.5/6.
- Increased Mass Serpent Ward cooldown from 80 to 130.
- Rescaled base attack damage from 20‒20 to 16‒22.
- Increased base attack damage from 10‒10 to 20‒20.
- Reduced base attack time from 2.5 to 1.7.
- Reduced base movement speed from 300 to 280.
- Increased Forked Lightning number of targets from 3 to 3/4/5.
- Mass Serpent Ward
- Increased number of skill points from 1 to 3.
- Updated ability tooltip.
- Changedattack type from Piercing to Piercing/Chaos/Chaos.
- Serpent Ward
- Increased health from 135 to 135/150/150.
- Increased attack damage from 41‒45 to 41‒45/51‒55/61‒65.
- Increased 100% splash damage radius from 50 to 50/75/85.
- Increased 40% splash damage radius from 75 to 75/100/110.
- Increased 20% splash damage radius from 150 to 150/200/220.
- Reduced base agility from 18 to 17.
- Increased base intelligence from 19 to 22.
- Created
Patch History[]
Patch
Description
- Typing
Rhasta
in the hero selection now highlights Shadow Shaman.
- Reduced versus scale from 0.92 to 0.91.
- Addednew Adjectives attributes. [?]
- Shadow Shaman has the following values: BadTeeth
1
, Legs2
and Nose1
.
- Shadow Shaman has the following values: BadTeeth
- Updated Ether Shock ability backend strings.
- Updated Mass Serpent Ward ability tooltips.
- Updated Hex ability tooltips.
- Updated default hero model.
- Updated default hero model.
- Updated Hex ability modifiers.
- Updated default hero model.
- Serpent Ward
- Added LOD0 support at 750 polygons.
- Reduced LOD1 from 800 to 500.
- Added Arcane Rune responses.
-
- Updated default item build.
- Fixed rendering issues with Ether Shock in local lobbies.
- Fixed Serpent Ward animations.
- Fixed a visual effects bug with Echo Shell reflecting Shackles.
- Added Russian voiceover lines.
- Fixed a bug where Serpent Ward particles would not render when in Fog of War.
- Fixed some cases where the Serpent Ward did not allow placement in very small spaces.
- Fixed a bug where sometimes the Serpent Ward portrait would be empty after selecting the unit.
-
- Fixed ability interactions between Shackles and Echo Shell.
- Fixed Shadow Walk debuff affecting Serpent Ward.
-
- Fixed the damage source of the Mass Serpent Wards splash damage to be the wards, instead of Shadow Shaman.
- Mass Serpent Ward
- Fixed ability sound effects not respecting the Fog of War.
- Fixed when multiple Serpent Wards were told to attack a target that was out of range to some of the wards, none of the wards would attack that target.
- Now the in-range wards will attack the target properly.
- Fixed level 2 Serpent Ward damage.
- Fixed Shackles doing a little less damage than intended.
- Updated attack sound.
- Updated Ether Shock visual effects and sound.
-
- Fixed Shackles cast backswing behavior.
- Fixed Mass Serpent Ward having no cast point.
- UAdded teleport animations.
- UAdded spawn animations.
-
- Fixed not being able to ⇱⇲ Drag-select Serpent Wards by dragging over their models.
-
- Fixed abilities with 0 cast point (i.e. Hex) missing its ability effects.
- Fixed Ether Shock ignoring Spellblock.
- Update 2
- Fixed Soul Rip being able to target on Serpent Ward.
- Coup de Grace no longer works on Serpent Ward.
- Fixed having 1 more armor than intended.
- Serpent Ward
- Fixed Arcane Orb working against unit.
- The ExperienceXP bar is now used to show the remaining duration.
- Fixed damage done to Serpent Ward not showing up in combat log.
- Fixed Corrosive Skin affecting Serpent Ward.
- UAdded a Haste Rune run animation.
- Fixed Serpent Ward having instant attack point instead of 0.3.
- UAdded idle injured animations.
- Fixed being able to transfer Nightmare to Serpent Ward.
- UAdded injured animations.
- UAdded chase animations.
- Fixed Ether Shock hitting units in the Fog of War.
- Summoned units now draw larger on the minimap.
- Fixed the following abilities from affecting Serpent Ward:
- Fixed the following abilities working on Serpent Ward:
- Burning Spear
- Tidebringer
- Backstab
- Chain Lightning and Chain Lightning proccing
- Critical strike item sources
- Fixed Ether Shock hitting invisible units.
- Fixed Hex not being blocked by Linken's Sphere.
- Serpent Ward now uses the smaller collision size. This should prevent them from blocking narrow paths.
- Added duration indictator for Serpent Ward.
- Fixed dispel interactions with Shackles.
- Fixed Serpent Ward unable to attack Roshan.
- Fixed Serpent Ward not drawing.
- Updated Serpent Ward model.
- Hex now disable the following mechanics:
- Shadow Shaman can now get assists with Serpent Ward.
- Fixed cast point issues.
- Serpent Ward
- Fixed the following abilities working against unit:
- Lifesteal sources
- Damage Return
- Fixed attack damage from unit being blocked by damage block sources.
- Fixed the following abilities working against unit:
- Added Ctrl as a modifier key to test sending an order to all controllable units, excluding the hero.
- Shadow Shaman can now use Ctrl and issue an order to all Serpent Wards.
- Fixed ability interactions between Elder Dragon Form and Hex.
- Fixed more bugs with Ether Shock search area.
- Added voiceover lines.
- Fixed Ether Shock search distance.
- Added duration tooltips to the following abilities:
- Hex
- Updated ability tooltip.
- Fixed being able to use items while affected by Hex.
- Fixed Thirst working on Serpent Ward.