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Old Abilities
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Presence of the Dark Lord (Pre 6.06)[]

Presence of the Dark Lord (Pre 6.06)
Can be used by illusions. Pierces spell immunity. FP
Presence of the Dark Lord icon.png
The presence of such a horrible creature terrifies nearby enemies, slowing their attacks.
Radius: 500
Attack Speed Reduction: 5/10/15/20
Debuff Presence Of The Dark Lord Aura: Dispellable with death only.
Even being near Nevermore eats away at one's soul.


  • The debuff lingers for 2-4 seconds.

Dark Flames (Pre 6.09)[]

Dark Flames
Can be used by illusions. Does not pierce spell immunity. RD
Unknown icon.png
Creates a group of six orbiting flames that deal damage to all who approach. Their distance can be adjusted, dealing less damage the further they are.
Cast Animation: 0+0
Minimum Distance: 100
Maximum Distance: 700
Collision Radius: 100
Hero Damage Interval: 0.4
Non-Hero Damage Interval: 0.2
Damage per Interval: 4/10/17
Cooldown: 0
Buff Dark Flames: Dispellable with death only.


  • Upon learning, 6 fire balls are summoned instantly around Shadow Fiend, forming a 100 radius circle. The distances between the balls are even.
  • The balls spin around Shadow Fiend counter-clock wise and complete a revolution every 2 seconds regardless of their distance to Shadow Fiend.
  • This means their angular velocity is constant, meaning that the balls move faster when further away from Shadow Fiend.
  • Does not interrupt Shadow Fiend's channeling spells upon toggling.
  • When toggling on, the balls start moving away from Shadow Fiend, up to 700 range away, and then start returning to him to a minimum of 100 range.
  • This repeats until the ability is toggled off, or when Shadow Fiend dies.
  • The balls move at a constant speed of 140, away and towards Shadow Fiend. It takes 5 seconds for them to reach max/min distance.
  • Every enemy unit who comes within 100 range of a ball gets damaged. The damage intervals are twice as long on heroes as they are on non-heroes.
  • However, the damage per instance is same. This means it effectively deals twice as much damage to non-heroes.
  • The damage radius of every orb fully stack, meaning if a unit is within range of for example 3 orbs, it will take damage from 3 orbs.
  • Upon death, the balls disappear until respawning. However, they do not disappear when being revived by an Aegis of the Immortal icon.png Aegis of the Immortal.
  • Though illusions have fully functional Dark Flames, Shadow Fiend was disallowed to own a Manta Style icon.png Manta Style (the Illusion Rune minimap icon.png Illusion Rune did not exist back then).