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Version History[]

Version
Description
  • Talent Talents:
    • LVL 20
       
      +0.3s/+0.9s Requiem of Souls icon Requiem of Souls debuff duration per line/max debuff duration changed to +0.25s/+0.95s.
  • Talent Talents:
    • LVL 20
       
      +0.4s/+1.2s Requiem of Souls icon Requiem of Souls debuff duration per line/max debuff duration reduced to +0.3s/+0.9s.
  • Reduced Shadowraze (Medium) icon Shadowraze movement speed slow per stack from 15% on each level to 12%/13%/14%/15%.
Happened between 7.00 and 7.32b
  • Requiem of Souls icon Requiem of Souls
    • Increased debuff duration per line from 0.8 to 0.9.
    • Increased max debuff duration from 2.4 to 2.7.
  • Talent Talents:
    • LVL 10
       
      +8% spell damage amplification  +25 Shadowraze (Medium) icon Shadowraze damage increase per stack.
  • Rescaled Requiem of Souls icon Requiem of Souls movement speed slow from 25% on each level to 20%/25%/30%.
  • Reworked
    Aghanim's Shard icon Aghanim's Shard upgrade:
    • Old
      Presence of the Dark Lord icon Presence of the Dark Lord reduces enemy magic resistance by 14%.
    • New
      Necromastery icon Necromastery
      • Increases stack gain per kill by 1.
      • Adds an active component to the ability. Has a 3-second cooldown, granting his current attack an ensured 170% critical strike while consuming a Necromastery stack in the process.
  • Increased base attack damage from 15‒21 to 19‒25.
  • Necromastery icon Necromastery
    • Reduced stacks per hero kill from 12 to 1.
    • Reduced max stacks from 12/20/28/36 to 11/14/17/20.
    • Rescaled attack damage per soul from 2 on each level to 1/2/3/4.
  • Reduced Requiem of Souls icon Requiem of Souls required souls per line from 2 to 1.
  • Aghanim's Scepter icon Aghanim's Scepter upgrade:
    • Reduced Necromastery icon Necromastery max stacks from 22/30/38/46 to 25 on each level.
  • Increased Strength attribute symbol strength gain from 2.5 to 2.7.
  • Requiem of Souls icon Requiem of Souls
    • Increased debuff duration per line from 0.6 to 0.8.
    • Increased debuff max duration from 2.2 to 2.4.
  • Requiem of Souls icon Requiem of Souls
    • No longer reduces hit enemies' attack damage by 50%.
    • Now also applies fear on hit enemies when manually cast. [?]
    • Changed
      debuff duration from a fixed 5 seconds to 0.6 seconds per line impact, with a max duration of 2.2 seconds.
    • Reduced lines end radius from 425 to 350.
  • Increased base armor from -1 to 0.
  • Reduced Shadowraze (Medium) icon Shadowraze damage bonus per stack from 80 on each level to 50/60/70/80.
  • Reduced Necromastery icon Necromastery max stacks from 18/24/30/36 to 12/20/28/36.
  • Increased Shadowraze (Medium) icon Shadowraze damage bonus per stack from 60 to 80.
  • Increased base health regeneration from 0.25 to 1.75.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Reduced base movement speed from 315 to 310.
  • Shadowraze (Medium) icon Shadowraze
    • Now places a stacking debuff on the target, lasting 8 seconds, which causes following Shadowrazes to deal 60 more damage to debuffed enemies, based on how many stacks they have. [?]
    • Reduced base damage from 100/175/250/325 to 90/160/230/300.
  • Increased base health from 180 to 200.
  • Increased base mana from 0 to 50.
  • Requiem of Souls icon Requiem of Souls
    • Rescaled damage lines travel distance 975/1000/1025 to 1000 on each level.
    • Increased damage lines starting width 75/100/125 to 125 on each level.
    • Rescaled damage lines end width from 400/425/450 to 425 on each level.
  • Aghanim's Scepter icon Aghanim's Scepter upgrade:
  • Increased base health from 150 to 180.
  • Reduced base armor from -1 to -2.
  • Increased Shadowraze (Medium) icon Shadowraze mana cost from 75 to 90.
  • Added
    Aghanim's Scepter icon Aghanim's Scepter upgrade for Shadow Fiend minimap icon Shadow Fiend:
    • Requiem of Souls icon Requiem of Souls
      • Causes the lines to return back to Shadow Fiend, dealing 32/48/64 damage per line. [?]
      • The returning lines back also self-heal for 32/48/64 health.
  • Increased Shadowraze (Medium) icon Shadowraze damage from 75/150/225/300 to 100/175/250/325.
  • Increased Necromastery icon Necromastery max stacks from 12/20/28/36 to 15/22/29/36.
  • Requiem of Souls icon Requiem of Souls
    • Movement speed and attack damage reduction debuff is now applied to every unit damaged by the lines, instead of independently to units within a 700 radius.
    • Increased movement speed slow from 20% to 25%.
  • Requiem of Souls icon Requiem of Souls
    • Rescaled movement speed slow from 15%/20%/25% to 20% on each level.
    • Increased attack damage reduction from 15%/20%/25% to 50% on each level.
  • Increased Necromastery icon Necromastery stacks gain per hero kill from 6 to 12.
  • Increased Presence of the Dark Lord icon Presence of the Dark Lord armor reduction from 2/3/4/5 to 3/4/5/6.
  • Added
    New
    passive component to Requiem of Souls icon Requiem of Souls.
    • Upon dying, half of Necromastery icon Necromastery current stack will be released as if Requiem of Souls icon Requiem of Souls is cast with those souls. This passive cast happens instantly, does not put the ability on cooldown, and works also when the ability is on cooldown.
  • Necromastery icon Necromastery
    • Increased stacks gain per hero kill from 1 to 6.
    • Increased max stacks from 8/16/24/32 to 12/20/28/36.
  • Added
    new Bound Radius mechanic. [?]
    • Shadow Fiend minimap icon Shadow Fiend has the DOTA_HULL_SIZE_HERO hull size. [?]
    • This unit has a 27-radius collision size and a 24-radius bound radius respectively.
  • Necromastery icon Necromastery
    • Updated ability tooltips.
    • Updated ability effects.
  • Shadowraze (Medium) icon Shadowraze
    • Increased radius from 250 to 300.
    • Reduced mana cost from 95/105/115/125 to 75 on each level.
  • Updated hero description.
  • Reduced Necromastery icon Necromastery level requirement from 3/6/9/12 to 1/3/5/7.
  • Requiem of Souls icon Requiem of Souls
    • No longer releases one extra line regardless of stack count.
    • Now reduces enemies' movement speed and attack damage within a 700 radius upon cast by 15%/20%/25%.
    • Reduced cast point from 2.67 to 1.67.
    • Reduced number of lines per Necromastery icon Necromastery stack from 1 to 2.
    • Increased damage per line from 40/80/120 to 80/120/160.
    • Reduced mana cost from 150/200/250 to 150/175/200.
    • Reduced cooldown from 120 on each level to 120/110/100.
Old
Unknown icon Dark Flames
Creates a group of six orbiting flames that deal damage to all who approach. Their distance can be adjusted, dealing less damage the further they are.
Minimum distance: 100
Maximum distance: 700
Collision radius: 100
Hero damage interval: 0.4
Non-hero Damage interval: 0.2
Damage per interval: 4/10/17
Cooldown: 0
Notes: This ability can be toggled On / Off.
New
Requiem of Souls icon Requiem of Souls
Summons evil spirits around you dealing damage to units in the area. Number of spirits is related to the number of souls stored and movement/attack damage reduction is related to the distance from the Shadow Fiend.
Cast point: 2.67
Number of spirits: Necromastery Stacks + 1
Spirits travel distance: 975/1000/1025
Damage per spirit: 40/80/120
Mana cost: 150/200/250
Cooldown: 120
Notes: The spirits spawn around Shadow Fiend, evenly aligned depending on the number of Necromastery stacks, and then travel away from him, damaging any enemy they hit. This ability does nothing if Necromastery icon Necromastery isn't leveled.
  • Fixed Necromastery icon Necromastery max stacks being at 30 on each level, instead of 8/15/23/30.
  • Created

Patch History[]

Patch
Description
  • Increased versus scale from 0.72 to 0.98.
  • Increased loadout scale from 0.82 to 0.98.
  • Added
    new Adjectives attributes. [?]
    • Shadow Fiend minimap icon Shadow Fiend has the following values: Demon 1, Flying 1, Red 1, Legs 0 and Nose 0.
  • Upgradable by Aghanim's Shard. Necromastery icon Necromastery
    • Updated ability tooltips.
    • Updated ability modifiers.
  • Increased max polygon counts.
  • Fixed Necromastery icon Necromastery granting 2 souls per hero kills, instead of 1.
  • Updated default hero model.
  • Added attack speed activity modifiers and movement speed activity modifiers for Shadow Fiend minimap icon Shadow Fiend.
    • These modifiers are used to trigger different animations at different speeds.
  • Re-recorded several Russian voiceover lines.
  • Fixed passive Requiem of Souls icon Requiem of Souls to sometimes release less damage and lines on death than intended.
  • Enabled for the Dota workshop.
  • Added Russian voiceover lines.
  • Fixed hero not rendering correctly on Low Violence installations.
  • Fixed how the waves and lines in Requiem of Souls icon Requiem of Souls calculate the area near the center.
  • Updated Requiem of Souls icon Requiem of Souls ability tooltip with movement speed slow percentage and duration.
  • Fixed casting subsequent Shadowraze (Medium) icon Shadowraze's being too slow.
  • Fixed having 1 more armor than intended.
  • Added additional voiceover lines.
  • Updated default hero animations.
  • Added new run, idle and stunned animations.
  • Updated default hero model.
  • Fixed a bug where if you pressed stop (S) or hold position while casting certain abilities (i.e. Shadowraze (Medium) icon Shadowraze), you would resume your previous movement command.
  • Updated default hero icon and portrait.
  • Changed the turn rates for other heroes to fit better with the new Shadow Fiend minimap icon Shadow Fiend turn rate values.
    • This should bring the feel of turning closer to DotA.
    • Opened up the action windows such that timing for actions should be unaffected.
  • Fixed a bug where Requiem of Souls icon Requiem of Souls wouldn't hit units that were in radius at the start of the ability.
  • Armor reduction from Presence of the Dark Lord icon Presence of the Dark Lord is not applied if you can't see Shadow Fiend minimap icon Shadow Fiend.
  • Requiem of Souls icon Requiem of Souls
    • Fixed positioning of ability projectiles.
    • Optimized ability's network usage. It should use 10% of the bandwidth it used before when creating all the projectiles and effects.
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