Dota 2 Wiki
Advertisement
 
 
 
 
 
 
 
 
 
 
 
Changelogs
 
 

Version History[]

Version
Description
Level 15 left talent:+80 Shadowraze base damage increased to +100.
Level 20 left talent: +0.3s/+0.9s Requiem of Souls debuff duration per line/max debuff duration increased to +0.4s/+1.2s.
Level 25 left talent: -40s Requiem of Souls cooldown increased to -50s.
Can be cast on an enemy to attack them with a critical strike, consuming a soul in the process.
Critical damage: 170%
Cooldown: 3
Notes: Active attack modifier, uses the attack range as cast range. Pierces spell immunity. Cannot be cast when having no souls left.
  • Talents:
Level 10 left talent: +20 attack speed increased to +25.
Level 10 right talent: +6% spell damage amplification increased to +8%.
Level 15 left talent changed: +25 movement speed ➜ +80 Shadowraze base damage.
Level 20 left talent changed: +120 Shadowraze base damage ➜ +0.3s/+0.9s Requiem of Souls debuff duration per line/max debuff duration.
Level 25 left talent changed: 30% cooldown reduction ➜ -40s Requiem of Souls cooldown.
Level 10 left talent: +15 attack speed increased to +20.
  • Increased base attack damage from 15-21 to 19-25.
  • Necromastery
    • Reduced number of souls for hero kills from 12 to 1.
    • Reduced max souls from 12/20/28/36 to 11/14/17/20.
    • Rescaled attack damage per soul from 2 on each level to 1/2/3/4.
  • Reduced Requiem of Souls required souls per line from 2 to 1.
  • Aghanim's Scepter icon.png Aghanim's Scepter upgrade:
    • Reduced Necromastery max souls from 22/30/38/46 to 25 on each level.
  • Talents:
Level 20 right talent: +2 Necromastery attack damage per soul increased to +3.
  • Talents:
Level 10 left talent: +20 attack speed reduced to +15.
Level 10 right talent: +8% spell damage amplification reduced to +6%.
Level 15 left talent: +30 movement speed reduced to +25.
Level 20 left talent: +150 Shadowraze base damage reduced to +120.
Level 25 left talent: 40% cooldown reduction reduced to 30%.
Level 25 right talent: +5 Presence of the Dark Lord armor reduction reduced to +4.
  • Increased Strength attribute symbol.png strength gain from 2.5 to 2.7.
  • Requiem of Souls
    • Increased debuff duration per line from 0.6 to 0.8.
    • Increased debuff max duration from 2.2 to 2.4.
  • Requiem of Souls
    • No longer reduces hit enemies' attack damage by 50%.
    • Now also applies fear on hit enemies when manually cast. [?]
    • Changed debuff duration from a fixed 5 seconds to 0.6 seconds per line impact, with a max duration of 2.2 seconds.
    • Reduced lines end radius from 425 to 350.
  • Increased Strength attribute symbol.png strength gain from 2.3 to 2.5.
  • Increased Agility attribute symbol.png agility gain from 3.3 to 3.5.
  • Increased base mana regeneration from 0 to 0.3.
  • Increased base armor from -1 to 0.
  • Reduced base health regeneration from 1.75 to 0.25.
  • Reduced base mana regeneration from 0.9 to 0.
  • Increased base armor from -2 to -1.
  • Increased Presence of the Dark Lord radius from 900 to 1200.
  • Requiem of Souls no longer pierces spell immunity.
  • Talents:
Level 15 left talent: +35 movement speed reduced to +30.
Level 20 right talent changed: 20% evasion ➜ +2 Necromastery attack damage per soul.
Level 25 right talent changed: +3 Necromastery attack damage per soul ➜ +5 Presence of the Dark Lord armor reduction.
  • Talents:
Level 10 right talent: +10% spell damage amplification reduced to +8%.
Level 15 left talent: +40 movement speed reduced to +35.
  • Reduced Shadowraze damage bonus per stack from 80 on each level to 50/60/70/80.
  • Reduced Necromastery max souls from 18/24/30/36 to 12/20/28/36.
  • Increased Shadowraze damage bonus per stack from 60 to 80.
  • Reduced movement speed from 315 to 310.
  • Increased base health regeneration from 0.25 to 1.75.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Shadowraze
    • Now places a stacking debuff on the target, lasting 8 seconds, which causes following Shadowrazes to deal 60 more damage to debuffed enemies, based on how many stacks they have. [?]
    • Reduced base damage from 100/175/250/325 to 90/160/230/300.
  • Reworked talents:
Old:
Level 10: +20 attack speed or +15 movement speed
Level 15: +175 health or +6% spell damage amplification
Level 20: +2 Necromastery attack damage soul or 15% lifesteal
Level 25: +150 Shadowraze damage or +150 attack range
New:
Level 10: +20 attack speed or +10% spell damage amplification
Level 15: +40 movement speed or Presence of the Dark Lord affects buildings
Level 20: +150 Shadowraze base damage or 20% evasion
Level 25: 40% cooldown reduction or +3 Necromastery attack damage soul
  • Increased Strength attribute symbol.png strength gain from 2 to 2.3.
  • Reduced base health regeneration from 0.5 to 0.25.
  • Talents:
Level 25 left talent: +125 Shadowraze damage increased to +150.
  • Talents:
Level 25 left talent changed: -7s Shadowraze cooldown ➜ +125 Shadowraze damage.
  • Talents:
Level 20 right talent changed: 15% evasion ➜ 15% lifesteal.
  • Reduced Shadowraze cast time from 0.67 to 0.55.
  • Added talents:
Level 10: +20 attack speed or +15 movement speed
Level 15: +175 health or +6% spell damage amplification
Level 20: +2 Necromastery attack damage per soul or 15% evasion
Level 25: -7s Shadowraze cooldown or +150 attack range
  • Increased movement speed from 310 to 315.
  • Increased movement speed from 305 to 310.
  • Increased Necromastery max souls from 15/22/29/36 to 18/24/30/36.
  • Requiem of Souls
    • Rescaled damage lines travel distance 975/1000/1025 to 1000 on each level.
    • Increased damage lines starting width 75/100/125 to 125 on each level.
    • Rescaled damage lines end width from 400/425/450 to 425 on each level.
  • Aghanim's Scepter icon.png Aghanim's Scepter upgrade:
  • Reduced base armor from -1 to -2.
  • Increased Shadowraze mana cost from 75 to 90.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Shadow Fiend minimap icon.png Shadow Fiend:
    • Causes Requiem of Souls to return back to Shadow Fiend. The waves returning back to Shadow Fiend deals less damage, but heals Shadow Fiend for the amount of damage it dealt.
  • Increased Shadowraze damage from 75/150/225/300 to 100/175/250/325.
  • Increased Necromastery max souls cap from 12/20/28/36 to 15/22/29/36.
  • Requiem of Souls
    • Movement speed and attack damage reduction debuff is now applied to every unit damaged by the lines, instead of independently to units within a 700 radius.
    • Increased movement speed slow from 20% to 25%.
  • Requiem of Souls
    • Rescaled movement speed slow from 15%/20%/25% to 20% on each level.
    • Increased attack damage reduction from 15%/20%/25% to 50% on each level.
  • Increased Necromastery soul count gain upon killing heroes from 6 to 12.
  • Increased Presence of the Dark Lord armor reduction from 2/3/4/5 to 3/4/5/6.
  • Added a passive component to Requiem of Souls.
    • Upon dying, half of Shadow Fiend minimap icon.png Shadow Fiend's souls (the amount lost on death) will be released as if Requiem of Souls is cast with those souls. This passive cast happens instantly, does not put the spell on cooldown and works also when the spell is on cooldown.
  • Necromastery
    • Now grants 6 souls at once upon killing heroes, instead of 1.
    • Increased max souls from 8/16/24/32 to 12/20/28/36.
  • Shadowraze
    • Increased radius from [ Info Needed ] to 300.
    • Reduced mana cost from 95/105/115/125 to 75 on each level.
  • Increased attack range from 450 to 500.
  • Reduced attack range from 500 to 450.
  • Reduced Necromastery level requirement from 3/6/9/12 to 1/3/5/7.
  • Requiem of Souls
    • Reduced cast time from 2.67 to 1.67.
    • Reduced number of lines from 1 per soul to 1 per 2 souls.
    • No longer releases one extra line regardless of souls count.
    • Increased damage per line from 40/80/120 to 80/120/160.
    • Reduced mana cost from 150/200/250 to 150/175/200.
    • Reduced cooldown from 120 on each level to 120/110/100.
    • Now reduces movement speed and attack damage of enemies within a 700 radius upon cast by 15%/20%/25%.
Old Dark Flames
Creates a group of six orbiting flames that deal damage to all who approach. Their distance can be adjusted, dealing less damage the further they are.
Minimum distance: 100
Maximum distance: 700
Collision radius: 100
Hero damage interval: 0.4
Non-hero Damage Interval: 0.2
Damage per interval: 4/10/17
Cooldown: 0
New Requiem of Souls
Summons evil spirits around you dealing damage to units in the area. Number of spirits is related to the number of souls stored and movement/attack damage reduction is related to the distance from the Shadow Fiend.
Cast time: 2.67 seconds
Number of spirits: Equal to number of gathered souls with Necromastery + 1
Spirits travel distance: 975/1000/1025
Damage per spirit: 40/80/120
Mana cost: 150/200/250
Cooldown: 120
Notes: The spirits spawn around Shadow Fiend, evenly aligned depending on the number of souls he has, and then travel away from him, damaging any enemy they hit. This ability does nothing if Necromastery isn't leveled.
  • Increased Agility attribute symbol.png agility gain from 2.2 to 2.4.
  • Necromastery now loses 50% of the stored souls upon death, instead of 100%.
Old Present of the Dark Lord
The presence of such horrible creature terrifies nearby enemies, slowing their attacks.
Radius: 500
Attack speed reduction: 5/10/15/20
New Presence of the Dark Lord
The presence of such horrible creature terrifies nearby enemies, reducing their armor.
Radius: 500
Armor reduction: 1/2/3/4
  • Casting Shadowraze no longer causes Shadow Fiend to forget his previous orders.
  • Fixed Necromastery's souls cap being at 30 on each level, instead of 8/15/23/30.
  • Created.

Patch History[]

Patch
Description
  • Increased max polygon counts.
  • Fixed Necromastery granting 2 souls per hero kills, instead of 1.
  • Updated default hero model.
  • Added attack speed activity modifiers and movement speed activity modifiers for Shadow Fiend minimap icon.png Shadow Fiend.
    • These modifiers are used to trigger different animations at different speeds.
  • Re-recorded several Russian voiceover lines.
  • Fixed passive Requiem of Souls to sometimes release less damage and lines on death than intended.
  • Enabled for the Dota workshop.
  • Added Russian voiceover lines.
  • Fixed hero not rendering correctly on Low Violence installations.
  • Fixed how the waves and lines in Requiem of Souls calculate the area near the center.
  • Updated Requiem of Souls ability tooltip with movement speed slow percentage and duration.
  • Fixed casting subsequent Shadowraze's being too slow.
  • Fixed having 1 more armor than intended.
  • Added additional voiceover lines.
  • Updated default hero animations.
  • Added new run, idle and stunned animations.
  • Updated default hero model.
  • Fixed a bug where if you pressed stop (S) or hold position while casting certain abilities (i.e. Shadowraze), you would resume your previous movement command.
  • Updated default hero icon and portrait.
  • Changed the turn rates for other heroes to fit better with the new Shadow Fiend minimap icon.png Shadow Fiend turn rate values.
    • This should bring the feel of turning closer to DotA.
    • Opened up the action windows such that timing for actions should be unaffected.
  • Fixed a bug where Requiem of Souls wouldn't hit units that were in radius at the start of the ability.
  • Armor reduction from Presence of the Dark Lord is not applied if you can't see Shadow Fiend minimap icon.png Shadow Fiend.
  • Requiem of Souls
    • Fixed positioning of ability projectiles.
    • Optimized ability's network usage. It should use 10% of the bandwidth it used before when creating all the projectiles and effects.
Advertisement