Changelogs
Version History[]
Version
Description
- Increased base agility from 20 to 25.
- Reduced base attack damage from 21‒27 to 16‒22.
- Increased attack range from 500 to 525.
- Aghanim's Scepter upgrade:
- Requiem of Souls
- Increased damage per return line from 32/48/64 to 48/72/96. [?]
- Increased self-heal per return line from 32/48/64 to 48/72/96.
- Requiem of Souls
- Talents:
- LVL 15+100 Shadowraze base damage increased to +115.
- Reduced base health from 200 to 120.
- Shadowraze no longer applies a 30% turn rate slow on affected enemies.
- Necromastery
- Reduced stacks lost on death from 40% to 30%.
- Presence of the Dark Lord
- The aura now increases armor reduction by 2 per enemy hero killed within the radius.
- Successive hero kills refresh the 20-second duration.
- Requiem of Souls
- Reduced debuff duration per line from 0.9 to 0.7.
- Reduced max debuff duration from 2.7 to 2.15.
- Aghanim's Shard upgrade:
- Reduced Necromastery fear duration from 0.5 to 0.4.
- Talents:
- LVL 20+0.3s/+0.9s Requiem of Souls debuff duration per line/max debuff duration changed to +0.25s/+0.95s.
- Talents:
- LVL 20+0.4s/+1.2s Requiem of Souls debuff duration per line/max debuff duration reduced to +0.3s/+0.9s.
- Reduced Shadowraze movement speed slow per stack from 15% on each level to 12%/13%/14%/15%.
Happened between 7.00 and 7.32b
- Increased Requiem of Souls cast backswing from 0.77 to 0.9.
- Increased base attack damage from 19‒25 to 21‒27.
- Shadowraze
- Now applies a stackable 30% turn rate slow debuff per consecutive stack.
- Now applies a stackable 15% movement speed slow debuff per consecutive stack.
- Aghanim's Scepter upgrade:
- Now also reduces Requiem of Souls cooldown by 30.
- Talents:
- LVL 25LVL 25
- Requiem of Souls
- Increased debuff duration per line from 0.8 to 0.9.
- Increased max debuff duration from 2.4 to 2.7.
- Requiem of Souls now also reduces enemy magic resistance by 5%/10%/15% after applying the damage. [?]
- Aghanim's Shard upgrade:
- The Necromastery attack now applies a 0.5-second fear on the target.
- Talents:
- LVL 10+8% spell damage amplification ➜ +25 Shadowraze damage increase per stack.
- Aghanim's Shard upgrade:
- Increased Necromastery critical damage from 170% to 190%.
- Talents:
- LVL 15+80 Shadowraze base damage increased to +100.LVL 20+0.3s/+0.9s Requiem of Souls debuff duration per line/max debuff duration increased to +0.4s/+1.2s.LVL 25-40s Requiem of Souls cooldown increased to -50s.
- Rescaled Requiem of Souls movement speed slow from 25% on each level to 20%/25%/30%.
- ReworkedAghanim's Shard upgrade:
- OldPresence of the Dark Lord reduces enemy magic resistance by 14%.
- NewNecromastery
- Increases stack gain per kill by 1.
- Adds an active component to the ability. Has a 3-second cooldown, granting his current attack an ensured 170% critical strike while consuming a Necromastery stack in the process.
- Talents:
- LVL 10+20 attack speed increased to +25.LVL 10+6% spell damage amplification increased to +8%.LVL 15+25 movement speed ➜ +80 Shadowraze base damage.LVL 20+120 Shadowraze base damage ➜ +0.3s/+0.9s Requiem of Souls debuff duration per line/max debuff duration.LVL 2530% cooldown reduction ➜ -40s Requiem of Souls cooldown.
- Reduced base attack time from 1.7 to 1.6.
- Reduced turn rate from 1 to 0.9.
- Increased armor from 0 to 1.
- Reduced Necromastery stack loss on death from 50% to 40%.
- ReworkedAghanim's Shard upgrade:
- OldNecromastery grants 0.75% spell damage amplification per soul.
- NewPresence of the Dark Lord reduces enemy magic resistance by 14%.
- AddedAttribute Bonus.
- Reduced Shadowraze mana cost from 90 on each level to 75/80/85/90.
- AddedAghanim's Shard upgrade for Shadow Fiend:
- Necromastery grants 0.75% spell damage amplification per soul.
- Talents:
- LVL 10+15 attack speed increased to +20.
- Increased base attack damage from 15‒21 to 19‒25.
- Necromastery
- Reduced stacks per hero kill from 12 to 1.
- Reduced max stacks from 12/20/28/36 to 11/14/17/20.
- Rescaled attack damage per soul from 2 on each level to 1/2/3/4.
- Reduced Requiem of Souls required souls per line from 2 to 1.
- Aghanim's Scepter upgrade:
- Reduced Necromastery max stacks from 22/30/38/46 to 25 on each level.
- Talents:
- LVL 20+2 Necromastery attack damage per soul increased to +3.
- Talents:
- LVL 10+20 attack speed reduced to +15.LVL 10+8% spell damage amplification reduced to +6%.LVL 15+30 movement speed reduced to +25.LVL 20+150 Shadowraze base damage reduced to +120.LVL 2540% cooldown reduction reduced to 30%.LVL 25+5 Presence of the Dark Lord armor reduction reduced to +4.
- Increased strength gain from 2.5 to 2.7.
- Requiem of Souls
- Increased debuff duration per line from 0.6 to 0.8.
- Increased debuff max duration from 2.2 to 2.4.
- Requiem of Souls
- No longer reduces hit enemies' attack damage by 50%.
- Now also applies fear on hit enemies when manually cast. [?]
- Changeddebuff duration from a fixed 5 seconds to 0.6 seconds per line impact, with a max duration of 2.2 seconds.
- Reduced lines end radius from 425 to 350.
- Increased strength gain from 2.3 to 2.5.
- Increased agility gain from 3.3 to 3.5.
- Increased base mana regeneration from 0 to 0.3.
- Increased base strength from 16 to 17.
- Increased intelligence gain from 2 to 2.2.
- Increased agility gain from 2.9 to 3.3.
- Reduced base movement speed from 310 to 305.
- Increased Presence of the Dark Lord armor reduction from 3/4/5/6 to 4/5/6/7.
- Increased base armor from -1 to 0.
- Reduced base health regeneration from 1.75 to 0.25.
- Reduced base mana regeneration from 0.9 to 0.
- Increased base armor from -2 to -1.
- Increased Presence of the Dark Lord radius from 900 to 1200.
- Requiem of Souls no longer pierces spell immunity.
- Talents:
- LVL 15+35 movement speed reduced to +30.LVL 2020% evasion ➜ +2 Necromastery attack damage per soul.LVL 25
- Talents:
- LVL 10+10% spell damage amplification reduced to +8%.LVL 15+40 movement speed reduced to +35.
- Reduced Shadowraze damage bonus per stack from 80 on each level to 50/60/70/80.
- Reduced Necromastery max stacks from 18/24/30/36 to 12/20/28/36.
- Increased Shadowraze damage bonus per stack from 60 to 80.
- Increased base health regeneration from 0.25 to 1.75.
- Increased base mana regeneration from 0.01 to 0.9.
- Reduced base movement speed from 315 to 310.
- Shadowraze
- Now places a stacking debuff on the target, lasting 8 seconds, which causes following Shadowrazes to deal 60 more damage to debuffed enemies, based on how many stacks they have. [?]
- Reduced base damage from 100/175/250/325 to 90/160/230/300.
- Talents:
- LVL 10+15 movement speed ➜ +10% spell damage amplification.LVL 15+175 health ➜ +40 movement speed.LVL 15+6% spell damage amplification ➜ Presence of the Dark Lord affects buildings.LVL 20LVL 2015% lifesteal ➜ 20% evasion.LVL 25LVL 25+150 attack range ➜ +3 Necromastery attack damage soul.
- Increased strength gain from 2 to 2.3.
- Reduced base health regeneration from 0.5 to 0.25.
- Increased base mana from 50 to 75.
- Talents:
- LVL 25+125 Shadowraze damage increased to +150.
- Talents:
- LVL 25
- Reduced Shadowraze cast time from 0.67 to 0.55.
- RemovedAttribute Bonus.
- addedTalents:
- Increased base movement speed from 310 to 315.
- Increased base movement speed from 305 to 310.
- Increased Necromastery max stacks from 15/22/29/36 to 18/24/30/36.
- Increased base health from 180 to 200.
- Increased base mana from 0 to 50.
- Requiem of Souls
- Rescaled damage lines travel distance 975/1000/1025 to 1000 on each level.
- Increased damage lines starting width 75/100/125 to 125 on each level.
- Rescaled damage lines end width from 400/425/450 to 425 on each level.
- Aghanim's Scepter upgrade:
- Now also increases Necromastery max stacks to 22/30/38/46.
- Increased base health from 150 to 180.
- Reduced base armor from -1 to -2.
- Increased Shadowraze mana cost from 75 to 90.
- AddedAghanim's Scepter upgrade for Shadow Fiend:
- Requiem of Souls
- Causes the lines to return back to Shadow Fiend, dealing 32/48/64 damage per line. [?]
- The returning lines back also self-heal for 32/48/64 health.
- Requiem of Souls
- Increased Shadowraze damage from 75/150/225/300 to 100/175/250/325.
- Increased Necromastery max stacks from 12/20/28/36 to 15/22/29/36.
- Requiem of Souls
- Movement speed and attack damage reduction debuff is now applied to every unit damaged by the lines, instead of independently to units within a 700 radius.
- Increased movement speed slow from 20% to 25%.
- The following Requiem of Souls debuff now pierces spell immunity:
- Movement speed slow.
- Attack damage reduction.
- Requiem of Souls
- Rescaled movement speed slow from 15%/20%/25% to 20% on each level.
- Increased attack damage reduction from 15%/20%/25% to 50% on each level.
- Requiem of Souls
- Now grants a 1000 radius ground vision on each affected target's current location.
- Has a 5-second vision linger duration.
- Increased Necromastery stacks gain per hero kill from 6 to 12.
- Increased Presence of the Dark Lord armor reduction from 2/3/4/5 to 3/4/5/6.
- AddedNewpassive component to Requiem of Souls.
- Upon dying, half of Necromastery current stack will be released as if Requiem of Souls is cast with those souls. This passive cast happens instantly, does not put the ability on cooldown, and works also when the ability is on cooldown.
- Necromastery
- Increased stacks gain per hero kill from 1 to 6.
- Increased max stacks from 8/16/24/32 to 12/20/28/36.
- Increased agility gain from 2.4 to 2.9.
- Increased base movement speed from 300 to 305.
- Increased Necromastery max stacks from 8/15/23/30 to 8/16/24/32.
- Fixed Requiem of Souls ability exploits.
- Updated Shadowraze ability effects. [?]
- Updated Shadowraze ability effects. [?]
- Fixed Necromastery ability inconsistencies.
- Fixed Requiem of Souls kills not granting Necromastery stacks.
- Addednew Bound Radius mechanic. [?]
- Shadow Fiend has the
DOTA_HULL_SIZE_HERO
hull size. [?] - This unit has a 27-radius collision size and a 24-radius bound radius respectively.
- Shadow Fiend has the
- Updated the following ability effects:
- Updated Shadowraze ability effects. [?]
- Increased Presence of the Dark Lord armor reduction from 1/2/3/4 to 2/3/4/5.
- Fixed various rare issues with Requiem of Souls.
- Necromastery
- Updated ability tooltips.
- Updated ability effects.
- Shadowraze
- Fixed ability damaging wards.
- Reduced radius from 300 to 250.
- Increased base movement speed from 295 to 300.
- Increased Presence of the Dark Lord radius from 500 to 900.
- Shadowraze
- Increased radius from 250 to 300.
- Reduced mana cost from 95/105/115/125 to 75 on each level.
- Fixed Present of the Dark Lord passive ability icon.
- Attribute Bonus can now be seen in the HUD when available.
- Increased attack range from 450 to 500.
- Reduced attack range from 475 to 450.
- Fixed Necromastery stack loss on death issue.
- Updated hero description.
- Increased Requiem of Souls line speed from
[ Info Needed ]
to 700.
- Reduced Necromastery level requirement from 3/6/9/12 to 1/3/5/7.
- Requiem of Souls
- No longer releases one extra line regardless of stack count.
- Now reduces enemies' movement speed and attack damage within a 700 radius upon cast by 15%/20%/25%.
- Reduced cast point from 2.67 to 1.67.
- Reduced number of lines per Necromastery stack from 1 to 2.
- Increased damage per line from 40/80/120 to 80/120/160.
- Reduced mana cost from 150/200/250 to 150/175/200.
- Reduced cooldown from 120 on each level to 120/110/100.
- Shadow Fiend is no longer restricted from buying Manta Style.
- ReplacedDark Flames with Requiem of Souls.
- OldDark Flames
- Creates a group of six orbiting flames that deal damage to all who approach. Their distance can be adjusted, dealing less damage the further they are.
- Minimum distance: 100
- Maximum distance: 700
- Collision radius: 100
- Hero damage interval: 0.4
- Non-hero Damage interval: 0.2
- Damage per interval: 4/10/17
- Cooldown: 0
- Notes: This ability can be toggled On / Off.
- NewRequiem of Souls
- Summons evil spirits around you dealing damage to units in the area. Number of spirits is related to the number of souls stored and movement/attack damage reduction is related to the distance from the Shadow Fiend.
- Cast point: 2.67
- Number of spirits:
Necromastery Stacks + 1
- Spirits travel distance: 975/1000/1025
- Damage per spirit: 40/80/120
- Mana cost: 150/200/250
- Cooldown: 120
- Notes: The spirits spawn around Shadow Fiend, evenly aligned depending on the number of Necromastery stacks, and then travel away from him, damaging any enemy they hit. This ability does nothing if Necromastery isn't leveled.
- Increased agility gain from 2.2 to 2.4.
- Fixed Shadowraze memory leak issues.
- Reduced Necromastery stack loss on death from 100% to 50%. [?]
- ReworkedPresent of the Dark Lord.
- OldReduces attack speed by 5/10/15/20 within 500 radius.
- NewReduces armor by 1/2/3/4 within 500 radius.
- Casting Shadowraze no longer causes Shadow Fiend to forget his previous orders.
- Shadow Fiend is now restricted from buying Manta Style.
- Reduced attack range from 550 to 475.
- Increased Necromastery level requirement from 1/3/5/7 to 3/6/9/12.
- Reduced Dark Flames damage per interval from 6/12/21 to 4/10/17.
- Fixed Necromastery max stacks being at 30 on each level, instead of 8/15/23/30.
- Created
Patch History[]
Patch
Description
- Increased versus scale from 0.72 to 0.98.
- Increased loadout scale from 0.82 to 0.98.
- Addednew Adjectives attributes. [?]
- Shadow Fiend has the following values: Demon
1
, Flying1
, Red1
, Legs0
and Nose0
.
- Shadow Fiend has the following values: Demon
- Updated Requiem of Souls ability effects.
- Updated the following ability modifiers:
- Updated Necromastery ability tooltips.
-
- Updated the following abilities' backend strings:
- Typing
Nevermore
in the hero selection now highlights Shadow Fiend. - Updated Necromastery ability tooltips.
- Updated Requiem of Souls ability modifiers.
-
- Reduced Presence of the Dark Lord backend cast range ability values from 900 to 1200. [?]
- Reduced Requiem of Souls backend cast range from 600 to 0.
-
- Updated Requiem of Souls ability notes.
- Fixed the following abilities' distance being incorrectly increased visually with cast range bonuses:
- Updated the following ability modifiers:
- Updated Necromastery ability descriptions.
- Updated Requiem of Souls ability tooltips.
- Updated the following abilities' strings:
-
- Fixed casting Cyclone on units with Phased movement (i.e. during Requiem of Souls's cast time) resulting getting stuck on another unit when Cyclone ends.
- ChangedNecromastery Legacy Keys from N to E.
- Fixed Requiem of Souls ability tooltips.
- Necromastery
- Updated ability tooltips.
- Updated ability modifiers.
- Updated the following ability descriptions:
- Fixed Presence of the Dark Lord armor reduction being wrongly changed from 4/5/6/7 to 2/4/6/8 in the 7.30 gameplay patch.
- Increased max polygon counts.
- Fixed Necromastery granting 2 souls per hero kills, instead of 1.
- Updated default hero model.
-
- Requiem of Souls
- Minor fixes to Alt note.
- Added new description to ability's new debuff.
- Requiem of Souls
- Added Arcane Rune responses.
-
- Improved and optimized the Shadowraze debuff particle on enemies.
- Added attack speed activity modifiers and movement speed activity modifiers for Shadow Fiend.
- These modifiers are used to trigger different animations at different speeds.
- Added ability tooltip to Shadowraze bonus damage.
- Fixed Shadowraze talent bonus damage from 125 to 150.
- Re-recorded several Russian voiceover lines.
-
- Fixed Shadowraze cooldown with the cooldown reduction talent.
- Fixed passive Requiem of Souls to sometimes release less damage and lines on death than intended.
- Fixed Break not disabling collecting souls with Necromastery.
- Enabled for the Dota workshop.
- Added Russian voiceover lines.
- Fixed hero not rendering correctly on Low Violence installations.
- Fixed how the waves and lines in Requiem of Souls calculate the area near the center.
- Fixed Requiem of Souls ability behavior with invisible units.
- Reworkeddefault hero model.
- Updated Presence of the Dark Lord icon to match the new model.
- Updated Requiem of Souls sound effect.
- Fixed the following ability effects being visible in the Fog of War:
-
- Fixed Shadowraze counter showing on units.
-
- Fixed Requiem of Souls showing the ability visual effects.
-
- Fixed Requiem of Souls debuff not applying to spell immune units.
-
- Fixed default minimap icon size.
- Updated Requiem of Souls ability tooltip with movement speed slow percentage and duration.
- Fixed casting subsequent Shadowraze's being too slow.
-
- Fixed all three Shadowraze cast backswing behaviors.
- Necromastery
- Fixed gaining souls while dead.
- Fixed gaining souls from killing illusions.
- Updated Requiem of Souls vision values.
- Fixed Necromastery soul loss on death for odd numbers.
-
- Requiem of Souls
- Fixed ability tooltip.
- Fixed passive ability cast during death releasing twice as much souls.
- Requiem of Souls
- Fixed having 1 more armor than intended.
- Added additional voiceover lines.
- Fixed base health regeneration from 0.25 to 0.5.
- Fixed Presence of the Dark Lord travel distance being too small.
- Added an effect for Necromastery.
- Updated Requiem of Souls and Uability particle effects.
- Updated default hero animations.
- Added new run, idle and stunned animations.
- Fixed Presence of the Dark Lord not working on Siege Creep.
- Requiem of Souls will now properly break Shadow Fiend out of invisibility 1 second after the cast has begun.
- Fixed cast effects and sound effects being spammable on Requiem of Souls.
- Updated default hero model.
- Fixed a bug where if you pressed stop (S) or hold position while casting certain abilities (i.e. Shadowraze), you would resume your previous movement command.
- Fixed Necromastery losing charges when Reincarnating.
- Updated default hero icon and portrait.
- Changed the turn rates for other heroes to fit better with the new Shadow Fiend turn rate values.
- This should bring the feel of turning closer to DotA.
- Opened up the action windows such that timing for actions should be unaffected.
- Fixed Requiem of Souls perfomance issues with illusions.
- Fixed a bug where Requiem of Souls wouldn't hit units that were in radius at the start of the ability.
- Fixed Requiem of Souls framerate and client performance issues.
- Armor reduction from Presence of the Dark Lord is not applied if you can't see Shadow Fiend.
- Requiem of Souls
- Fixed positioning of ability projectiles.
- Optimized ability's network usage. It should use 10% of the bandwidth it used before when creating all the projectiles and effects.
- AddedShadow Fiend.