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Shadow Demon
Shadow Demon
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
23 + 2.6
18 + 2.2
22 + 3.6
Level 0 1 15 25 30
Health 120 626 1418 2254 2584
+0 +2.3 +5.94 +9.74 +11.24
Mana 75 339 939 1515 1755
+0 +1.1 +3.62 +6.02 +7.02
Armor 0 3 8.13 13.8 15.97
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block -
Damage

29
33

51
55

101
105

149
153

169
173

Attack Rate 0.59/s 0.69/s 0.88/s 1.08/s 1.15/s
Attack Range Ranged 500 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.35 + 0.5
Projectile Speed 900
Move Speed ▶️ 290 (Nighttime 320)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Ethereal
Internal Not Provided

Shadow Demon is a menacing ranged intelligence hero who is most powerful in the early game for his strong set of spells. Disruption takes an enemy or ally out of the fight, banishing them to a shadowy realm and returning them a short time later along with two hostile demonic illusions. Soul Catcher can curse his victims with vulnerability, instantly removing a fraction of their current health. His Shadow Poison can harass any unfortunate foe he encounters, gradually dealing more damage with each application until the Shadow Demon releases the poison from the target in a powerful, damaging burst. Demonic Purge, his ultimate, is key for securing kills: The Shadow Demon greatly slows his fleeing victim and removes all dispellable buffs, crippling and weakening them, while also (when upgraded with Aghanim's Scepter) applying a Break that disables almost all passive skills. Heavily reliant on the coordination and effectiveness of his own team, Shadow Demon proves to be incredibly strong as a defensive support by keeping his teammates alive reliably and as an offensive support by amplifying damage and endlessly slowing enemies until they're unable to escape. A formidable ally, who requires little farm to contribute greatly to his team, good positioning and timing from Shadow Demon's spells can make all the difference, and makes for one of the most potentially powerful supports well into the late game.

Bio

Shadow Demon minimap iconShadow Demon
▶️ "Who toys with demons will find himself toyed with."
Among the sovereign Demons with explicit access to this world, Doom scarcely bothers with the affairs of Noninfernals and Lesser Spectral Consorts, while Shadow Fiend passes through almost exclusively on collecting expeditions. The Shadow Demon, however, has always taken a deep and abiding interest in the material plane, as if sensing that mastery of this gritty dimensional nexus might be the key to total domination of all realities.

Summoned first by minor wizards, the Shadow Demon granted every wish and put on increasingly impressive displays of power until he had the full attention of the greatest demonologists, and through them the various lords, tyrants, autarchs and heirophants who depended on sorcery to buttress their mundane power. So great was his deception that all his summoners considered themselves the master and Shadow Demon the servant; meanwhile, he eroded their identities and made their minds his own. In the end, most members of the cult were hollow puppets, extensions of his evil will.

What Shadow Demon's next step would have been remains open to speculation, for around this time, Nevermore the Shadow Fiend bit into a particularly nasty-tasting soul and discovered that it held nothing but a foul nougat of Shadow Demon's essence. Alerted that a coup was underway, and that the ancient equilibrium of the Umbral Pact was about to be destabilized, Doom and Shadow Fiend briefly joined forces to destroy the burgeoning cult. Combining spells of incredible force, they undid Shadow Demon's centuries of patient work, reducing his cult to smithereens—and all its members to a bloody splatter. Nothing remained except a tiny speck of demon shadow. Immortal and irreducible, this mote of evil was enough to seed the Shadow Demon's next scheme, and in fits and starts, over further centuries, he began to regroup.

Whatever that speck of shadow touched, it tainted, and its influence gradually grew. A chaos of damaged parts pulled together, reknit, and combined to give Shadow Demon a form even stronger than his former. He is all but complete now, and his plan for infinite dominion lacks all of its former weaknesses. It would seem that such a being of pure malice and malevolence, a threat to all creation, would be forever out of place in our world...yet Shadow Demon does not lack for followers.

Abilities

Disruption
Disruption icon
Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit are created under Shadow Demon's control.
Cast Animation: 0.3+0.6
Cast Range: 600
Number of Illusions: 2
Illusion Damage Dealt: 30%/45%/60%/75%
Illusion Damage Taken: 300%
Illusion Duration: 11/12/13/14
Disruption Duration: 2.75
Talent Number of Charges: 2
Talent Charge Replenish Time: 27/24/21/18
Cooldown symbol
 27/24/21/18 (Talent 0)
Mana symbol
 120
Buff/Debuff
Modifiers [?]
modifier_shadow_demon_disruption
Death
modifier_illusion
Death
modifier_invulnerable
Death
The pain of deception comes not while it happens, but when it is revealed.

  • Always creates the illusions, even when cast on allies or self.
    • Can be cast on illusions, creating illusions based on the original hero.
  • Creates the illusions upon exit out of the hero/illusion. This means if the hero dies or the illusion expires during Disruption, no illusions are created.
  • When the target turns invisible during Disruption, the visual effects turn invisible as well.
  • The targeted unit's position is not shuffled with the possible illusion's position. It always reappears between the 2 illusions.
    • The illusions spawn 108 range away from the hero if the hero has a collision size of 24, and 72 if the collision size is 8.
    • Each illusion appears either north, east, south or west from the hero and face the same direction as the hero does.
  • The illusions carry the caster's name, not the targeted unit's player name, revealing that they are illusions when not cast on self.
  • The current health of the illusions is determined upon casting Disruption.
    • This means any health loss caused by Shadow Demon's abilities during Disruption do not affect the health of the illusions that are about to spawn.
  • When the targeted unit dies during Disruption, no illusions are created.


Soul Catcher
Soul Catcher icon
Affects
Enemies
Captures the soul of enemy units in an area, causing them to lose a percentage of their current health. When the debuff is removed, the units gain half of the lost health back. Units under the effect of Disruption can still be affected by Soul Catcher.
Cast Range: 700
Radius: 175/200/225/250
Current Health Removed: 20%/25%/30%/35%
Duration: 10
Cooldown symbol
 26/24/22/20 (Talent 11/9/7/5)
Mana symbol
 80/100/120/140
Buff/Debuff
Modifiers [?]
modifier_shadow_demon_soul_catcher
Trying to resist the Shadow Demon's corruption is mostly a useless endeavor.

  • Directly manipulates enemies' health by taking away a percentage of health upon debuff.
    • This ability does not deal damage, and therefore it bypasses every damage manipulating effect.
  • The returned health at the end of the duration is based on how much health was removed initially. It is not based on the current health upon expiring.


Shadow Poison icon
Affects
Enemies
Damage
Magical
Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.
Cast Range: 1500
Travel Distance: 1500
Effect Radius: 200
Initial Damage: 26/34/42/50 (Talent 29.9/39.1/48.3/57.5)
Stack Damage: 20/35/50/65 (Talent 23/40.25/57.5/74.75)
Extra Damage per Stack: 50 (Talent 57.5)
Stack Duration: 10
Cooldown symbol
 2.5 (Talent -197.5)
Mana symbol
 35/40/45/50
Buff/Debuff
Modifiers [?]
modifier_projectile_vision
Undispellable
modifier_shadow_demon_shadow_poison
Death
The ever growing influence of the Shadow Demon can pollute the most valiant and pure of heroes.

  • This ability is not available in Ability Draft, due to non-ultimate abilities being limited to one ability slot.
  • Shadow Poison travels at a speed of 1000 and always travels the full distance, which takes 1.5 seconds.
  • With the travel distance and effect radius, it can hit units up to 1700 range away.
  • Deals the initial damage instantly and adds 1 stack to all enemy units within 200 radius of it on each cast.
    • The poison first applies the debuff and adds a stack, then deals the initial damage.
    • Successive hits on the same unit fully refresh the whole stack's duration.
    • The first 5 stacks multiply the stack damage by 1/2/4/8/16 depending on the amount of stacks.
    • Every following stack adds 50 (Talent 57.5) damage on top of that, so the damage starts growing linearly after the 5th stack.
  • This is how much damage 1/2/3/4/5/6 stacks can deal on each level (without the initial damage):
    • Level 1: 20/40/80/160/320/370 (Talent 23/46/92/184/368/425.5) damage.
    • Level 2: 35/70/140/280/560/610 (Talent 40.25/80.5/161/322/644/701.5) damage.
    • Level 3: 50/100/200/400/800/850 (Talent 57.5/115/230/460/920/977.5) damage.
    • Level 4: 65/130/260/520/1040/1090 (Talent 74.75/149.5/299/598/1196/1253.5) damage.
  • Casting Shadow Poison Release icon Shadow Poison Release or losing the Shadow Poison debuff in any way causes the damage to be dealt.
  • The current number of stacks is visible to Shadow Demon and his allies above the affected units. Enemies cannot see it.
    • This number is visually capped at 19, however, the poison has no stack limit and can be stacked infinitely.
    • The current number of stacks is also shown on the debuff icon, which is visible to everyone.
  • The projectile provides 200 radius flying vision as it travels. This vision does not last.


Shadow Poison Release
Does not proc any on-cast effects when cast. DE
Shadow Poison Release icon
Ability
No Target
Releases the poison to do damage on all affected enemies. Units under the effect of Disruption can still be affected by Shadow Poison.
Cooldown symbol
 1

  • Shadow Poison Release is unlocked upon learning Shadow Poison icon Shadow Poison and stays always active.
    • This ability is not available in Ability Draft, due non-ultimate abilities being limited to one ability slot.


Demonic Purge
Demonic Purge icon
Affects
Enemies
(Upgradable by Aghanim's Shard. Allies)
Damage
Magical
Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its movement speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge.
Cast Animation: 0.3+0.6
Cast Range: 800
Min Damage: 0
Max Damage: 300/400/500 (Talent 301/401/501)
Min Move Speed Slow: 20%
Max Move Speed Slow: 100%
Enemy Slow Duration: 7
With Aghanim's Scepter Number of Charges: 3
With Aghanim's Scepter Charge Replenish Time: 60 (With Aghanim's Scepter and Talent 30)
With Aghanim's Shard Min Heal: 0
With Aghanim's Shard Max Heal: 300/400/500 (With Aghanim's Shard and Talent 301/401/501)
Cooldown symbol
 60 (Talent 30) (With Aghanim's Scepter 0)
Mana symbol
 150/175/200
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Cooldown is removed, replaced with 3 charges that replenish every 60 seconds. Also causes Demonic Purge to break its target's passive abilities while active.
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Allows Demonic Purge to be cast on allies, continuously dispelling them and healing for its damage values. Does not slow allies.
Buff/Debuff
Modifiers [?]
modifier_shadow_demon_purge_slow
Death
Once Shadow Demon no longer has any need for his collected cultist, he releases it from its subservience - and its life.

  • Applies a basic dispel on the target upon cast, then the modifier over its entire duration. The damage/heal is applied after the end of the duration.
    • Recasting onto the same target removes the modifier from a previous cast, triggering the damage/heal, and then applies a new instance.
  • Demonic Purge can affect a unit under the effect of the most recent Disruption icon Disruption cast by Shadow Demon.
  • The damage/heal is bound to the modifier, and applied whenever it is removed in any way.
    • It starts at 0 and increases by 1.43/1.9/2.38 (Talent 1.43/1.91/2.39) for each 0.03 seconds affected, reaching the max values in 7 seconds.
  • The slow starts at 100% decreases over time to 20%. Hit units regain 0.381% of their movement speed on each server tick.
    • This translates to 11.43% movement speed regained per second.
  • Can be cast on invulnerable units, applying the initial dispel and the debuff if the invulnerability can be dispelled.
    • However, if the target is an enemy and if the invulnerability cannot be dispelled, only the dispel is applied, and the debuff is not.
  • With Aghanim's Scepter icon Aghanim's Scepter, applies Break on the enemy target as well.
    • The break stops affecting the enemy target before it deals its damage.
  • With Aghanim's Shard icon Aghanim's Shard, if the target is an ally, it can place the modifier on them and heal them even while invulnerable.
    • Does not apply movement speed slow or Break to allied units.
    • ↓↓ Double-tapping automatically targets self.


Talents

Hero Talents
2 Charges of Disruption icon Disruption25-30s Demonic Purge icon Demonic Purge Cooldown
+200 Demonic Purge icon Demonic Purge/Demonic Cleanse icon Cleanse Damage/Heal20+15% Disseminate icon Disseminate Shared Damage
-1s Shadow Poison icon Shadow Poison Cooldown15+25 Movement Speed
+12 Strength attribute symbol Strength10+15% Shadow Poison icon Shadow Poison Damage

Recent Changes

Version
Description
  • Disruption icon Disruption
    • Illusions created now have a 40/50/60/70 base attack damage bonus. [?]
    • Reduced illusion damage dealt from 30%/45%/60%/75% to 20%/30%/40%/50%.
  • Increased Shadow Poison icon Shadow Poison projectile speed from 1000 to 1200.


Recommended Items

Gameplay

Conspiring to gain power in material plane, the Shadow Demon patiently amassed himself a cult of followers. An entity of malevolent corruption, he spreads Shadow Poison to pollute the pure, compounding its effects with Soul Catcher. Heroes sent into the void of Disruption are temporarily hidden, but return with two illusions under his command. A Demonic Purge strips unneeded servants of every enchantment, effectively relieving them of their duties—and their lives.
Roles: Support Support Disabler Disabler Initiator Initiator Nuker Nuker
Complexity: Hero ComplexityHero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment

Trivia

  • In Dota, Shadow Demon's hero name was Eredar. This was removed in his transition to Dota 2 to avoid copyright issues with Blizzard as the Eredar are a race of magic wielders from the Warcraft universe.[1]
  • Shadow Demon's fun/alternate name was "Giblet", innards of birds that are used in cooking.
  • All of his spell sound effects are based on some of his voice lines in the demon language "Ozkavosh". This ▶️ line (" Sa nith icha gluth.") is used for Disruption, the first part of this ▶️ line ("Ozh icha tak izh") is used by Soul Catcher, this ▶️ is used by Shadow Poison and this ▶️ line ("Ozh icha tak lash") is split up into 3 parts and then used by Demonic Purge.

Gallery

References

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