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Shadow Demon is a menacing ranged intelligence hero who is most powerful in the early game for his strong set of spells. Disruption takes an enemy or ally out of the fight, banishing them to a shadowy realm and returning them a short time later along with two hostile demonic illusions. Soul Catcher can curse his victims with vulnerability, instantly removing a fraction of their current health. His Shadow Poison can harass any unfortunate foe he encounters, gradually dealing more damage with each application until the Shadow Demon releases the poison from the target in a powerful, damaging burst. Demonic Purge, his ultimate, is key for securing kills: The Shadow Demon greatly slows his fleeing victim and removes all dispellable buffs, crippling and weakening them, while also (when upgraded with Aghanim's Scepter) applying a Break that disables almost all passive skills. Heavily reliant on the coordination and effectiveness of his own team, Shadow Demon proves to be incredibly strong as a defensive support by keeping his teammates alive reliably and as an offensive support by amplifying damage and endlessly slowing enemies until they're unable to escape. A formidable ally, who requires little farm to contribute greatly to his team, good positioning and timing from Shadow Demon's spells can make all the difference, and makes for one of the most potentially powerful supports well into the late game.
Bio
Summoned first by minor wizards, the Shadow Demon granted every wish and put on increasingly impressive displays of power until he had the full attention of the greatest demonologists, and through them the various lords, tyrants, autarchs and heirophants who depended on sorcery to buttress their mundane power. So great was his deception that all his summoners considered themselves the master and Shadow Demon the servant; meanwhile, he eroded their identities and made their minds his own. In the end, most members of the cult were hollow puppets, extensions of his evil will.
What Shadow Demon's next step would have been remains open to speculation, for around this time, Nevermore the Shadow Fiend bit into a particularly nasty-tasting soul and discovered that it held nothing but a foul nougat of Shadow Demon's essence. Alerted that a coup was underway, and that the ancient equilibrium of the Umbral Pact was about to be destabilized, Doom and Shadow Fiend briefly joined forces to destroy the burgeoning cult. Combining spells of incredible force, they undid Shadow Demon's centuries of patient work, reducing his cult to smithereens—and all its members to a bloody splatter. Nothing remained except a tiny speck of demon shadow. Immortal and irreducible, this mote of evil was enough to seed the Shadow Demon's next scheme, and in fits and starts, over further centuries, he began to regroup.
Whatever that speck of shadow touched, it tainted, and its influence gradually grew. A chaos of damaged parts pulled together, reknit, and combined to give Shadow Demon a form even stronger than his former. He is all but complete now, and his plan for infinite dominion lacks all of its former weaknesses. It would seem that such a being of pure malice and malevolence, a threat to all creation, would be forever out of place in our world...yet Shadow Demon does not lack for followers.
Abilities
Target Unit
- Disruption fully disables the target and turns it invulnerable and hidden for its duration.
- ↓↓ Double-tapping automatically targets self.
- Cannot be cast on allies who have ☐ Disabled Help from Shadow Demon.
- Always creates the illusions, even when cast on allies or self.
- Can be cast on illusions, creating illusions based on the original hero.
- Creates the illusions upon exit out of the hero/illusion. This means if the hero dies or the illusion expires during Disruption, no illusions are created.
- When the target turns invisible during Disruption, the visual effects turn invisible as well.
- The targeted unit's position is not shuffled with the possible illusion's position. It always reappears between the 2 illusions.
- The illusions spawn 108 range away from the hero if the hero has a collision size of 24, and 72 if the collision size is 8.
- Each illusion appears either north, east, south or west from the hero and face the same direction as the hero does.
- The illusions carry the caster's name, not the targeted unit's player name, revealing that they are illusions when not cast on self.
- The current health of the illusions is determined upon casting Disruption.
- This means any health loss caused by Shadow Demon's abilities during Disruption do not affect the health of the illusions that are about to spawn.
- When the targeted unit dies during Disruption, no illusions are created.
Target Area
Enemies
- Directly manipulates enemies' health by taking away a percentage of health upon debuff.
- This ability does not deal damage, and therefore it bypasses every damage manipulating effect.
- The returned health at the end of the duration is based on how much health was removed initially. It is not based on the current health upon expiring.
- Does not affect invulnerable enemies, and ancient creeps.
- This ability is not available in Ability Draft, due to non-ultimate abilities being limited to one ability slot.
- Shadow Poison travels at a speed of 1000 and always travels the full distance, which takes 1.5 seconds.
- With the travel distance and effect radius, it can hit units up to 1700 range away.
- Fully affects invisible units and units under the effect of the most recent Disruption cast by Shadow Demon.
- Fully ignores other invulnerable or hidden units.
- Deals the initial damage instantly and adds 1 stack to all enemy units within 200 radius of it on each cast.
- The poison first applies the debuff and adds a stack, then deals the initial damage.
- Successive hits on the same unit fully refresh the whole stack's duration.
- The first 5 stacks multiply the stack damage by 1/2/4/8/16 depending on the amount of stacks.
- Every following stack adds 50 ( 57.5) damage on top of that, so the damage starts growing linearly after the 5th stack.
- This is how much damage 1/2/3/4/5/6 stacks can deal on each level (without the initial damage):
- Casting Shadow Poison Release or losing the Shadow Poison debuff in any way causes the damage to be dealt.
- The current number of stacks is visible to Shadow Demon and his allies above the affected units. Enemies cannot see it.
- This number is visually capped at 19, however, the poison has no stack limit and can be stacked infinitely.
- The current number of stacks is also shown on the debuff icon, which is visible to everyone.
- The projectile provides 200 radius flying vision as it travels. This vision does not last.
No Target
- Shadow Poison Release is unlocked upon learning Shadow Poison and stays always active.
- This ability is not available in Ability Draft, due non-ultimate abilities being limited to one ability slot.
- Applies a basic dispel on the target upon cast, then the modifier over its entire duration. The damage/heal is applied after the end of the duration.
- Recasting onto the same target removes the modifier from a previous cast, triggering the damage/heal, and then applies a new instance.
- Demonic Purge can affect a unit under the effect of the most recent Disruption cast by Shadow Demon.
- The damage/heal is bound to the modifier, and applied whenever it is removed in any way.
- The slow starts at 100% decreases over time to 20%. Hit units regain 0.381% of their movement speed on each server tick.
- This translates to 11.43% movement speed regained per second.
- Can be cast on invulnerable units, applying the initial dispel and the debuff if the invulnerability can be dispelled.
- However, if the target is an enemy and if the invulnerability cannot be dispelled, only the dispel is applied, and the debuff is not.
- With Aghanim's Scepter, applies Break on the enemy target as well.
- The break stops affecting the enemy target before it deals its damage.
- With Aghanim's Shard, if the target is an ally, it can place the modifier on them and heal them even while invulnerable.
- Does not apply movement speed slow or Break to allied units.
- ↓↓ Double-tapping automatically targets self.
Talents
Hero Talents | ||
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2 Charges of Disruption | 25 | -30s Demonic Purge Cooldown |
+200 Demonic Purge/ Cleanse Damage/Heal | 20 | +15% Disseminate Shared Damage |
-1s Shadow Poison Cooldown | 15 | +25 Movement Speed |
+12 Strength | 10 | +15% Shadow Poison Damage |
Recent Changes
- Disruption
- Illusions created now have a 40/50/60/70 base attack damage bonus. [?]
- Reduced illusion damage dealt from 30%/45%/60%/75% to 20%/30%/40%/50%.
- Increased Shadow Poison projectile speed from 1000 to 1200.
- Aghanim's Scepter upgrade:
- Reduced Demonic Purge duration from 7 to 6.
- Aghanim's Shard upgrade:
- Reduced Demonic Cleanse duration from 7 to 6.
- Talents:
- LVL 20+10% Disseminate shared damage increased to +15%.
Recommended Items
Gameplay
Conspiring to gain power in material plane, the Shadow Demon patiently amassed himself a cult of followers. An entity of malevolent corruption, he spreads Shadow Poison to pollute the pure, compounding its effects with Soul Catcher. Heroes sent into the void of Disruption are temporarily hidden, but return with two illusions under his command. A Demonic Purge strips unneeded servants of every enchantment, effectively relieving them of their duties—and their lives. | |
Roles: | Support Disabler Initiator Nuker |
Complexity: | |
Adjectives: | Legs ( 2 )
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Audio
History
Equipment
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Trivia
- In Dota, Shadow Demon's hero name was Eredar. This was removed in his transition to Dota 2 to avoid copyright issues with Blizzard as the Eredar are a race of magic wielders from the Warcraft universe.[1]
- Shadow Demon's fun/alternate name was "Giblet", innards of birds that are used in cooking.
- All of his spell sound effects are based on some of his voice lines in the demon language "Ozkavosh". This ▶️ line (" Sa nith icha gluth.") is used for Disruption, the first part of this ▶️ line ("Ozh icha tak izh") is used by Soul Catcher, this ▶️ is used by Shadow Poison and this ▶️ line ("Ozh icha tak lash") is split up into 3 parts and then used by Demonic Purge.
Gallery
Low Violence model