Sounds
Attacks[]
- Projectile launch sound plays as the attack projectile is released.
- ▶️ Projectile impact sound plays as the attack projectile successfully hits the target.
Movement[]
- Play on each step while moving (30%-60% vol).
Abilities[]
Disruption[]
- ▶️ Cast sound plays on Shadow Demon upon cast at a higher pitch (50% vol).
- ▶️ Target sound plays on the target upon cast.
- ▶️ End sound plays whenever Disruption ends (50% vol).
- ▶️ Spawn sound plays on the illusions upon spawning.
- ▶️ Death sound plays on the illusions whenever they expire or are destroyed.
- ▶️ Full sound example with illusion spawn sound.
- ▶️ Full sound example without illusion spawn sound.
Soul Catcher[]
- ▶️ Cast sound plays on Shadow Demon upon cast (75% vol).
- ▶️ Target sound plays on the caught target upon cast.
- ▶️ Full sound example.
Shadow Poison[]
- ▶️ Cast sound plays on Shadow Demon upon cast (50% vol).
- ▶️ Travel sound plays on the projectile upon cast.
- ▶️ Target sound plays on each hit enemy unit (25% vol)
- Release sound plays whenever the debuff is removed and the target is damaged. It doesn't matter how the debuff was removed, this sound plays always (25% vol).
- ▶️ Full sound example.