Shadow Demon

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Shadow Demon
Shadow Demon icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
23 + 2.6
18 + 2.2
22 + 3.6
Level 0 1 15 25 30
Health 200 660 1380 2140 2440
Health regen 0 2.3 5.94 9.74 11.24
Mana 75 339 939 1515 1755
Mana regen 0 1.1 3.62 6.02 7.02
Armor 0 3 8.13 13.8 15.97
Att/sec 0.59 0.69 0.88 1.08 1.15
Damage 29‒33 51‒55 101‒105 149‒153 169‒173
Magic resistance 25%
▶️ Movement speed 290
▶️ Attack speed 100
Turn rate 0.6
Vision range 1800/800
Attack range 500
Projectile speed 900
Attack animation 0.35+0.5
Base attack time 1.7
Damage block 0
Collision size 24
Legs
Gib type Ethereal

Shadow Demon is a menacing ranged intelligence hero who is most powerful in the early game for his strong set of spells. Disruption takes an enemy or ally out of the fight, banishing them to a shadowy realm and returning them a short time later along with two hostile demonic illusions. Soul Catcher can curse his victims with vulnerability, instantly removing a fraction of their current health. His Shadow Poison can harass any unfortunate foe he encounters, gradually dealing more damage with each application until the Shadow Demon releases the poison from the target in a powerful, damaging burst. Demonic Purge, his ultimate, is key for securing kills: The Shadow Demon greatly slows his fleeing victim and removes all dispellable buffs, crippling and weakening them, while also (when upgraded with Aghanim's Scepter) applying a Break that disables almost all passive skills. Heavily reliant on the coordination and effectiveness of his own team, Shadow Demon proves to be incredibly strong as a defensive support by keeping his teammates alive reliably and as an offensive support by amplifying damage and endlessly slowing enemies until they're unable to escape. A formidable ally, who requires little farm to contribute greatly to his team, good positioning and timing from Shadow Demon's spells can make all the difference, and makes for one of the most potentially powerful supports well into the late game.

Bio[edit]

Shadow Demon minimap icon.pngShadow Demon
▶️ "Who toys with demons will find himself toyed with."
Among the sovereign Demons with explicit access to this world, Doom scarcely bothers with the affairs of Noninfernals and Lesser Spectral Consorts, while Shadow Fiend passes through almost exclusively on collecting expeditions. The Shadow Demon, however, has always taken a deep and abiding interest in the material plane, as if sensing that mastery of this gritty dimensional nexus might be the key to total domination of all realities.

Summoned first by minor wizards, the Shadow Demon granted every wish and put on increasingly impressive displays of power until he had the full attention of the greatest demonologists, and through them the various lords, tyrants, autarchs and heirophants who depended on sorcery to buttress their mundane power. So great was his deception that all his summoners considered themselves the master and Shadow Demon the servant; meanwhile, he eroded their identities and made their minds his own. In the end, most members of the cult were hollow puppets, extensions of his evil will.

What Shadow Demon's next step would have been remains open to speculation, for around this time, Nevermore the Shadow Fiend bit into a particularly nasty-tasting soul and discovered that it held nothing but a foul nougat of Shadow Demon's essence. Alerted that a coup was underway, and that the ancient equilibrium of the Umbral Pact was about to be destabilized, Doom and Shadow Fiend briefly joined forces to destroy the burgeoning cult. Combining spells of incredible force, they undid Shadow Demon's centuries of patient work, reducing his cult to smithereens—and all its members to a bloody splatter. Nothing remained except a tiny speck of demon shadow. Immortal and irreducible, this mote of evil was enough to seed the Shadow Demon's next scheme, and in fits and starts, over further centuries, he began to regroup.

Whatever that speck of shadow touched, it tainted, and its influence gradually grew. A chaos of damaged parts pulled together, reknit, and combined to give Shadow Demon a form even stronger than his former. He is all but complete now, and his plan for infinite dominion lacks all of its former weaknesses. It would seem that such a being of pure malice and malevolence, a threat to all creation, would be forever out of place in our world...yet Shadow Demon does not lack for followers.

Abilities[edit]

Disruption
Disruption icon.png
Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit are created under Shadow Demon's control.
Cast Animation: 0.3+0.6
Cast Range: 600
Number of Illusions: 2
Illusion Damage Dealt: 30%/45%/60%/75%
Illusion Damage Taken: 300%
Illusion Duration: 11/12/13/14
Disruption Duration: 2.75
Talent Number of Charges: 2
Talent Charge Replenish Time: 27/24/21/18
Cooldown: 27/24/21/18 (Talent 0)
Mana: 120
Modifiers
Buff or Debuff, based on the target's alliance modifier_shadow_demon_disruption: Dispellable with death only.
Buff modifier_illusion: Dispellable with death only.
Buff modifier_invulnerable: Dispellable with death only.
The pain of deception comes not while it happens, but when it is revealed.

Notes:

  • Always creates the illusions, even when cast on allies or self.
    • Can be cast on illusions, creating illusions based on the original hero.
  • When the target turns invisible during Disruption, the visual effects turn invisible as well.
  • The targeted unit's position is not shuffled with the possible illusion's position. It always reappears between the 2 illusions.
    • The illusions spawn 108 range away from the hero if the hero has a collision size of 24, and 72 if the collision size is 8.
    • Each illusion appears either north, east, south or west from the hero and face the same direction as the hero does.
  • The illusions carry the caster's name, not the targeted unit's player name, revealing that they are illusions when not cast on self.
  • The current health of the illusions is determined upon casting Disruption.
    • This means any health loss caused by Shadow Demon's abilities during Disruption do not affect the health of the illusions that are about to spawn.
  • When the targeted unit dies during Disruption, no illusions are created.


Soul Catcher
Soul Catcher icon.png
Affects
Enemies
Captures the soul of enemy units in an area, causing them to lose a percentage of their current health. When the debuff is removed, the units gain half of the lost health back. Units under the effect of Disruption can still be affected by Soul Catcher.
Cast Animation: 0.3+0
Cast Range: 700
Radius: 175/200/225/250
Current Health Removed: 20%/25%/30%/35%
Duration: 10
Cooldown: 26/24/22/20 (Talent 20/18/16/14)
Mana: 80/100/120/140
Does not pierce spell immunity. Debuff persists if it was placed before spell immunity.
Modifiers
Debuff modifier_shadow_demon_soul_catcher: Dispellable with any dispel.
Trying to resist the Shadow Demon's corruption is mostly a useless endeavor.

Notes:

  • Directly manipulates enemies' health by taking away a percentage of health upon debuff.
    • This ability does not deal damage, and therefore it bypasses every damage manipulating effect.
  • The returned health at the end of the duration is based on how much health was removed initially. It is not based on the current health upon expiring.


Shadow Poison icon.png
Affects
Enemies
Damage
Magical
Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.
Cast Animation: 0.25+0
Cast Range: 1500
Travel Distance: 1500
Effect Radius: 200
Initial Damage: 26/34/42/50 (Talent 29.9/39.1/48.3/57.5)
Stack Damage: 20/35/50/65 (Talent 23/40.25/57.5/74.75)
Extra Damage per Stack: 50 (Talent 57.5)
Stack Duration: 10
Cooldown: 2.5 (Talent 1.25)
Mana: 35/40/45/50
Does not pierce spell immunity. Attempts to deal damage if enemy turns spell immune before the poison is released.
Modifiers
Buff modifier_projectile_vision: Undispellable. Persists death.
Debuff modifier_shadow_demon_shadow_poison: Dispellable with death only.
The ever growing influence of the Shadow Demon can pollute the most valiant and pure of heroes.

Notes:

  • This ability is not available in Ability Draft, due to non-ultimate abilities being limited to one ability slot.
  • Shadow Poison travels at a speed of 1000 and always travels the full distance, which takes 1.5 seconds.
  • With the travel distance and effect radius, it can hit units up to 1700 range away.
  • Deals the initial damage instantly and adds 1 stack to all enemy units within 200 radius of it on each cast.
    • The poison first applies the debuff and adds a stack, then deals the initial damage.
    • Successive hits on the same unit fully refresh the whole stack's duration.
    • The first 5 stacks multiply the stack damage by 1/2/4/8/16 depending on the amount of stacks.
    • Every following stack adds 50 (Talent 57.5) damage on top of that, so the damage starts growing linearly after the 5th stack.
  • This is how much damage 1/2/3/4/5/6 stacks can deal on each level (without the initial damage):
    • Level 1: 20/40/80/160/320/370 (Talent 23/46/92/184/368/425.5) damage.
    • Level 2: 35/70/140/280/560/610 (Talent 40.25/80.5/161/322/644/701.5) damage.
    • Level 3: 50/100/200/400/800/850 (Talent 57.5/115/230/460/920/977.5) damage.
    • Level 4: 65/130/260/520/1040/1090 (Talent 74.75/149.5/299/598/1196/1253.5) damage.
  • Casting Shadow Poison Release or losing the Shadow Poison debuff in any way causes the damage to be dealt.
  • The current number of stacks is visible to Shadow Demon and his allies above the affected units. Enemies cannot see it.
    • This number is visually capped at 19, however, the poison has no stack limit and can be stacked infinitely.
    • The current number of stacks is also shown on the debuff icon, which is visible to everyone.
  • The projectile provides 200 radius flying vision as it travels. This vision does not last.


Shadow Poison Release
Does not proc any on-cast effects when cast. DE
Shadow Poison Release icon.png
Ability
No Target
Releases the poison to do damage on all affected enemies. Units under the effect of Disruption can still be affected by Shadow Poison.
Cast Animation: 0.3+0
Cooldown: 1

Notes:

  • Shadow Poison Release is unlocked upon learning Shadow Poison and stays always active.
    • This ability is not available in Ability Draft, due non-ultimate abilities being limited to one ability slot.


Demonic Purge
Demonic Purge icon.png
Affects
Enemies
(Upgradable by Aghanim's Shard. Allies)
Damage
Magical
Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its movement speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge.
Cast Animation: 0.3+0.6
Cast Range: 800
Min Damage: 0
Max Damage: 300/400/500 (Talent 500/600/700)
Min Move Speed Slow: 20%
Max Move Speed Slow: 100%
Enemy Slow Duration: 7
With Aghanim's Scepter Number of Charges: 3
With Aghanim's Scepter Charge Replenish Time: 60 (With Aghanim's Scepter and Talent 30)
With Aghanim's Shard Min Heal: 0
With Aghanim's Shard Max Heal: 300/400/500 (With Aghanim's Shard and Talent 500/600/700)
Cooldown: 60 (Talent 30) (With Aghanim's Scepter 0)
Mana: 150/175/200
Aghanim's Scepter upgrade: Cooldown is removed, replaced with 3 charges that replenish every 60 seconds. Also causes Demonic Purge to break its target's passive abilities while active.
Aghanim's Shard upgrade: Allows Demonic Purge to be cast on allies, continuously dispelling them and healing for its damage values. Does not slow allies.
Modifiers
Debuff modifier_shadow_demon_purge_slow: Dispellable with death only.
Once Shadow Demon no longer has any need for his collected cultist, he releases it from its subservience - and its life.

Notes:

  • Applies a basic dispel on the target upon cast, then the modifier over its entire duration. The damage/heal is applied after the end of the duration.
    • Recasting onto the same target removes the modifier from a previous cast, triggering the damage/heal, and then applies a new instance.
  • Demonic Purge can affect a unit under the effect of the most recent Disruption cast by Shadow Demon.
  • The damage/heal is bound to the modifier, and applied whenever it is removed in any way.
    • It starts at 0 and increases by 1.43/1.9/2.38 (Talent 2.38/2.86/3.33) for each 0.03 seconds affected, reaching the max values in 7 seconds.
  • The slow starts at 100% decreases over time to 20%. Hit units regain 0.381% of their movement speed on each server tick.
    • This translates to 11.43% movement speed regained per second.
  • Can be cast on invulnerable units, applying the initial dispel and the debuff if the invulnerability can be dispelled.
    • However, if the target is an enemy and if the invulnerability cannot be dispelled, only the dispel is applied, and the debuff is not.
  • With Aghanim's Scepter icon.png Aghanim's Scepter, applies Break on the enemy target as well.
    • The break stops affecting the enemy target before it deals its damage.
  • With Aghanim's Shard icon.png Aghanim's Shard, if the target is an ally, it can place the modifier on them and heal them even while invulnerable.
    • Does not apply movement speed slow or Break to allied units.
    • ↓↓ Double-tapping automatically targets self.


Talents[edit]

Hero Talents
2 Charges of Disruption25-30s Demonic Purge Cooldown
-1.25s Shadow Poison Cooldown20-6s Soul Catcher Cooldown
+200 Demonic Purge Damage15+25 Movement Speed
+10 Strength attribute symbol.png Strength10+15% Shadow Poison Damage
Notes:

Recent Changes[edit]

Version
Description
  • Increased Disruption illusion duration from 8/10/12/14 to 11/12/13/14.
  • Reduced Demonic Purge mana cost from 200 on each level to 150/175/200.
  • Increased base Intelligence attribute symbol.png intelligence and gain from 21 + 3.3 to 22 + 3.6.
  • Talents:
Level 10 left talent changed: +75 cast range ➜ +10 Strength attribute symbol.png strength.
Level 10 right talent changed: +15 Intelligence attribute symbol.png intelligence ➜ +15% Shadow Poison damage.
Level 15 left talent changed: +20% Shadow Poison ➜ +200 Demonic Purge damage.
Level 15 right talent: +20 movement speed increased to +25.
Level 20 right talent: -5s Soul Catcher cooldown increased to -6s.
Level 25 right talent changed: +400 Demonic Purge damage ➜ -30s Demonic Purge cooldown.
  • Shadow Poison is no longer dispellable.
  • Demonic Purge
    • The damage now starts at 0 and scales up to the given values over the duration.
    • Recasting Demonic Purge on the same target now removes the previous debuff, triggering its damage, and then places a new debuff.
  • Added Aghanim's Shard icon.png Aghanim's Shard upgrade for Shadow Demon minimap icon.png Shadow Demon:
    • Allows Demonic Purge to be cast on allies, continuously dispelling them, and healing them at the end of the duration, instead of damaging. Does not slow allies.

Recommended Items[edit]

Starting items:

  • Iron Branch icon.png Iron Branch provides cheap attributes and can later build into Magic Wand.
  • Tango icon.png Tango provides health regeneration early in the game. Shadow Demon can share Tango with the team's carry, allowing them to stay longer in lane.
  • Healing Salve icon.png Healing Salve also restores health for Shadow Demon to quickly get back into action.
  • Observer Ward icon.png Observer Ward provides vision over enemies.
  • Sentry Ward icon.png Sentry Ward reveals enemy wards for Shadow Demon to destroy.

Early game:

  • Magic Stick icon.png Magic Stick provides burst health and mana, an excellent source of sustain.
  • Boots of Speed icon.png Boots of Speed give Shadow Demon the mobility he needs for ganking and escaping.
  • Wind Lace icon.png Wind Lace grants bonus movement speed for cheap.
  • Smoke of Deceit icon.png Smoke of Deceit makes ganks easier by hiding your squad and speeding up their movement.

Mid game:

  • Magic Wand icon.png Magic Wand gives attributes and more health and mana burst than Magic Stick.
  • Arcane Boots icon.png Arcane Boots provide additional mana pool and consistent restoration for repeated uses of Shadow Poison.
  • Force Staff icon.png Force Staff improves Shadow Demon's intelligence and utility; a typical support item to either reposition, run away, chase, initiate, or save an ally.
  • Glimmer Cape icon.png Glimmer Cape provides invisibility and magic resistance so that Shadow Demon or an ally can escape.
  • Town Portal Scroll icon.png Town Portal Scroll allows Shadow Demon to rapidly escape from danger, defend towers, join teamfights, or set up ganks.

Late game:

  • Kaya icon.png Kaya increases spell damage and reduces the mana cost of abilities.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity gives you an extra dispel to work with. The movement speed bonus helps with mobility as well as position, and the intelligence and mana regeneneration aids ability usage.
  • Aghanim's Scepter icon.png Aghanim's Scepter applies break with two extra charges which are well worth the cost, and you should always consider it at one point or another.

Situational items:

  • Ghost Scepter icon.png Ghost Scepter provides bonus attributes and a defense mechanism against enemy physical attacks.
  • Guardian Greaves icon.png Guardian Greaves grants an aura of armor and health regeneration that works better on wounded allies, as well as an active to restore large amounts of health and mana in a radius.
  • Blink Dagger icon.png Blink Dagger provides strong mobility so you can setup ganks with Disruption; you can also Blink out of Disruption as a defense mechanism.
  • Aether Lens icon.png Aether Lens benefits all abilities of Shadow Demon, especially Disruption, which has a fairly low cast range. The mana regeneration also allows you to sustain while you spam with Shadow Poison to farm or to scout. You can disassemble Arcane Boots to build this item.
  • Veil of Discord icon.png Veil of Discord provides some armor and intelligence so you can stay alive longer to use abilities. The active ability lowers enemy magic resistance, which is great if your team relies on magical damage or to boost your own damage output.
  • Pipe of Insight icon.png Pipe of Insight gives a good health regeneration aura. More importantly, it allows Shadow Demon to produce a barrier that absorbs magical damage for nearby allies, extending their longevity in teamfights.
  • Rod of Atos icon.png Rod of Atos provides attributes to build up health and mana, as well as a root to hold enemies in place.
  • Shiva's Guard icon.png Shiva's Guard gives an additional area-of-effect slow besides Demonic Purge. The Freezing Aura, armor, and intelligence give Shadow Demon greatly increased sustainability and mana in teamfights.
  • Scythe of Vyse icon.png Scythe of Vyse grants mana regeneration, great intelligence, and other attributes. You can use Hex immediately as it has no cast time, allowing teammates to hit the target with ease.

Gameplay[edit]

Roles: Support Support Disabler Disabler Initiator Initiator Nuker Nuker
Complexity: ★★☆
Playstyle: Conspiring to gain power in material plane, the Shadow Demon patiently amassed himself a cult of followers. An entity of malevolent corruption, he spreads Shadow Poison to pollute the pure, compounding its effects with Soul Catcher. Heroes sent into the void of Disruption are temporarily hidden, but return with two illusions under his command. A Demonic Purge strips unneeded servants of every enchantment, effectively relieving them of their duties—and their lives.


Audio[edit]

History[edit]

Equipment[edit]

Trivia[edit]

  • In Dota, Shadow Demon's hero name was Eredar. This was removed in his transition to Dota 2 to avoid copyright issues with Blizzard as the Eredar are a race of magic wielders from the Warcraft universe.[1]
  • Shadow Demon's fun/alternate name was "Giblet", innards of birds that are used in cooking.
  • All of his spell sound effects are based on some of his voice lines in the demon language "Ozkavosh". This ▶️ line (" Sa nith icha gluth.") is used for Disruption, the first part of this ▶️ line ("Ozh icha tak izh") is used by Soul Catcher, this ▶️ is used by Shadow Poison and this ▶️ line ("Ozh icha tak lash") is split up into 3 parts and then used by Demonic Purge.

Gallery[edit]

References[edit]