Dota 2 Wiki
Dota 2 Wiki
19,990
pages
Item
 
 
Shadow Amulet
B
Shadow Amulet icon.png
A small talisman that clouds the senses of one's enemies when held perfectly still.
Cost
1000
Bought From
Miscellaneous
Active Fade
Bonus [?]
Alert allies? No
Recipe
Glimmer Cape (1950)
Shadow Blade (3000)
UsedIn2.pngShadow Amulet (1000)

The Shadow Amulet is an item purchasable at the Main Shop, under Miscellaneous.

Ability[]

Affects
Allies
Grants invisibility to you or a target allied hero as long as the target unit remains still.

Has a 1.25 second fade time, and breaks instantly upon moving.

There is no cooldown when using this item on yourself.
Default Cast Range: 600
Buffer Cast Range: 850
Fade Time: 1.25
Cooldown: 7 / 0
Mana: 0
Modifiers
Buff modifier_item_shadow_amulet_fade: Dispellable with death only.

Notes:

  • Does not interrupt the user's channeling spells upon cast, neither when cast on self, nor when cast on allies.
  • If the target is more than 850 range away, the caster moves to the target until it is within 600 range before casting.
    • If a cast order is given on a target which is within 850 range already, the caster does not need to move closer and casts it right away.
  • When casting on allies, the user does not have to face the targeted ally to cast it. Does not interrupt the target's channeling spells.
  • During the fade time, the unit can still cast spells, use items and perform attacks.
  • After the fade time, the unit automatically stops moving or attacking, but it does not stop spell casts.
  • While invisible, the unit can turn and pick up or drop items without breaking the invisibility.
  • While invisible, the unit is phased, meaning other units can walk through it without getting blocked.
  • The invisibility is lost upon reaching the cast point of spells or items or upon performing an attack.
  • It also gets lost when getting forcefully moved, except when the movement is only upwards.


Gallery[]

Recent Changes[]

Version
Description
  • Reduced gold cost from 1400 Gold to 1000 Gold.
  • Increased gold cost from 1300 Gold to 1400 Gold.
  • Fade
    • Reduced fade time from 1.5 to 1.25.
    • Reduced cooldown when cast on allies from 10 to 7.