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Patches (latest) September 11, 2014 Patch September 25, 2014 Patch September 26, 2014 Patch


Version Notes

Updated to game version 6.82.


  • Fountain area is now at a higher elevation level
  • Fountain vision increased from 1400 to 1800
  • Fountain attack range increased from 1100 to 1200
  • Fountain True Sight increased from 900 to 1200
  • Reworked terrain surrounding the Roshan area
  • Reworked terrain around the Dire bottom lane
  • Reworked terrain below the Top Radiant Tier 1 Tower
  • Reworked the area to the left of the bottom Dire Tier 2 Tower
  • Moved Dire bottom Tier 2 Tower back very slightly
  • Added an alternate path to the north of the bottom lane Side Shop
  • Added an alternate path to the right of the bottom Dire Tier 1 Tower
  • Added a new ward spot near the bottom Dire Tier 2 Tower
  • Added a new ward spot near the top Radiant Tier 2 Tower
  • Added a new ward spot between Roshan and the Dire bottom lane
  • Bottom Lane Dire creeps now arrive slightly closer to the Dire Tier 1 Tower
  • Top Lane Radiant creeps now arrive slightly farther from the Radiant Tier 1 Tower
  • Added a Bounty Rune minimap icon.png Bounty Rune:
    • Grants 50 XP +5/Min and 50 gold +2/Min
    • Can be bottled
  • Two runes now spawn in the river every two minutes. One of them will always be a Bounty Rune
  • Runes are replaced every two minutes if they are not picked up
  • Denied creeps now give less experience:
    • 50% experience, instead of a constant 36 per unit
    • First Blood bonus gold decreased from 200 to 150
  • Reworked the bonus area of effect XP
  • Reworked bonus area of effect Gold and Streak ending
  • Glyph of Fortification cooldown is now refreshed whenever you lose a Tier 1 tower
  • Tier 2 Tower's armor increased from 20 to 25
  • Tower bounty gold for destroying Tier 1/2/3/4 reduced from 264/312/358/405 to 160/200/240/280 (denied is 50%)
  • In Captain's Mode, the 3rd ban phase order is swapped
  • Reworked how All Pick works in Ranked Matchmaking:
    • Picking starts after a 35 second strategy period.
    • Teams alternate picking. Whenever it is a team's turn to pick, anyone on that team can pick for themselves.
    • Teams have up to 30 seconds to pick a hero. If the timer expires, each player that hasn't selected a hero will lose 2 gold per second. The selection will stay on this team until a hero is picked.
    • Once a selection is made, it immediately switches to the other team to pick.
    • Initial starting team is random, but known at the start of the strategy period.
    • If a team has not picked and continued losing gold for more than 30 seconds, a player that hasn’t picked will be assigned a random hero and the turn will resume to the other team.
  • Aegis duration decreased from 6 minutes to 5
  • Roshan's Slam area of effect increased from 250 to 350
  • Roshan's Slam damage increases by 20 every 4 minutes
  • Centaur Conqueror's Swiftness Aura has been moved to Hellbear Smasher
  • Hellbear Smasher Attack Time increased from 1.35 to 1.55
  • Hellbear Attack Time increased from 1.35 to 1.5
  • Centaur Conqueror Attack Time improved from 1.65 to 1.5
  • Centaur Courser Attack Time improved from 1.35 to 1.3
  • Dark Troll Summoner's Ensnare duration increased from 1.5 to 1.75
  • Satyr Banisher HP increased from 240 to 300
  • Satyr Banisher movement speed increased from 300 to 330
  • Satyr Banisher attack range reduced from 600 to 300
  • Satyr Banisher Base Attack Time improved from 1.8 to 1.7
  • Satyr Banisher's Purge cast range increased from 200 to 350
  • Wildwing Ripper's Toughness Aura now works on Siege units
  • Fixed some rare edge cases with pathing malfunctioning
  • The following abilities can now be cast on Spell Immune allies: Ice Armor, Surge, Alacrity, Nature's Guise (Pre 7.00), Chakra Magic, Recall and Mist Coil.
  • The following buffs are now properly dispellable: Chilling Touch, Thunder Strike, Inner Vitality, Alacrity, Chaos Meteor, Shadow Word, Liquid Fire, Shadow Strike, Warcry, Concussive Shot, Overpower, Mana Leak, Curse of the Silent, Press the Attack, Poison Touch, Flame Guard, Whirling Death, Viper minimap icon.png Viper's Poison Attack, Sticky Napalm, Dragon Knight minimap icon.png Dragon Knight's Frost Breath, Whirling Axes, Walrus PUNCH!'s slow.
  • Dark Pact/ Kraken Shell/ Aphotic Shield/ Press the Attack/ Time Lapse no longer have a special condition for purging the following otherwise unpurgeable spells: Poison Nova, Heaven's Halberd icon.png Heaven's Halberd, Ensnare, Eye of Skadi icon.png Eye of Skadi slow.

Damage Type Changes

A few abilities and damage type mechanics have been reworked. There are now three primary damage types and a Spell Immunity Piercing status with each. Each ability now carries a notation in the tooltip indicating these.

  • The three damage types are Physical, Magical and Pure.
  • Physical is affected by Physical Armor, Magical is affected by Magical Damage Resistance and Pure is affected by neither.
  • Magic Immunity has now been renamed to Spell Immunity. Spell Immunity only defines if Spells interact with it, not how damage itself is handled. This means that on its own Spell Immunity status does not reduce any damage.
  • Black King Bar, Repel, Rage and all other previous forms of "Magic Immunity" now grant Spell Immunity status and a 100% Magic Resistance bonus.
  • In the vast majority of cases, the interactions are still the same, however an example of a case that would be different is if an ability has both Spell Immunity exception and has Pure damage type. Previously the damage would not have any impact, however now it does.
  • Ability Tooltips now have these fields:
    • Damage Type: Physical/Magical/Pure
    • Pierces Spell Immunity: Yes/No
  • If the Damage Type is not Magical it will be colored differently to make it easier to notice. The same is true in cases where Pierces Spell Immunity is Yes.
  • There have been a few abilities rebalanced with these mechanics in mind. In some cases the intent is to maintain similar balance, in other cases as an adjustment to their balance.
  • Additional Notes:
    • Composite Damage: This damage type has been removed. There are no longer any abilities which use Composite Damage.
    • HP Removal: This is no longer considered a Damage Type, and its remaining uses are as an alternative cost to Mana for spells to use ( Sun Ray, Burning Spear) or as functional HP modifications (Armlet of Mordiggian icon.png Armlet of Mordiggian, Sunder, etc). These are now considered usage costs in the game and are never lethal.


Abaddon icon.png
  • Mist Coil mana cost rescaled from 75 to 50/60/70/80
Alchemist icon.png
  • Acid Spray:
    • Damage reduced from 14/20/26/32 to 12/16/20/24
    • Negative armor increased from 3/4/5/6 to 4/5/6/7
    • Damage type from Composite to Physical (still pierces Spell Immunity)
Anti-Mage icon.png
  • Base strength increased from 20 to 22
Axe icon.png
Bane icon.png
Batrider icon.png
Beastmaster icon.png
  • Wild Axes
    • Damage type from Composite to Physical (still pierces Spell Immunity)
    • Damage reduced from 90/120/150/180 to 70/100/130/160
  • Primal Roar side knockback radius increased from 250 to 300
    • Side damage same as primary damage now (100/200/300 to 200/250/300)
    • Push distance increased from 240 to 300
    • Side push duration increased from 0.4 to 0.6
Bloodseeker icon.png
  • Removed from Captain's Mode
  • Base movement speed from 300 to 290
  • Reworked Bloodrage
    • Old:
    • Increases base damage, silences and deals damage over time.
    • This also dispels the target.
    • Buff cannot be dispelled
    • Duration: 6/7/8/9
    • Base Damage Bonus: 30/60/90/120%
    • Damage Per Second: 20
    • Mana Cost: 80
    • Cooldown: 12/10/8/6
    • Cast Point: 0.4
      • Cannot target Spell Immune (but Spell Immunity does not remove it)
    • New:
    • Amplifies all damage taken and dealt (including spells)
    • A hero affected by the Bloodrage buff who kills a unit will be healed for 25% of the dying unit's max HP, however heroes affected by Bloodrage when killed will heal 25% of their max health to their killer
    • This no longer dispels the target
    • Buff can be dispelled
    • Duration: 9/10/11/12
    • Amplified Damage: 25/30/35/40%
    • Mana Cost: 0
    • Cooldown: 12/10/8/6
    • Cast Point: 0.2
      • Can target Spell Immune (but Spell Immunity does remove it)
      • This no longer silences or does damage over time.
  • Replaced Blood Bath with a new active ability, Blood Rite
    • Targets an area. An effect that is visible to enemies appears on the ground. After 3 seconds, enemies in the area are damaged and silenced.
    • Area of Effect: 600
    • Cast Range: 1500
    • Silence: 3/4/5/6
    • Damage : 120/160/200/240 Pure Damage
    • Mana Cost: 100
    • Cooldown: 29/26/23/20
  • Thirst visibility and True Sight are granted only when the target is at or below 30% HP (instead of 50/25% for vision/True Sight)
    • Now shows a debuff and a visible effect to the enemy when they are revealed
    • Movement and damage bonuses are now proportional to how low the enemy's health is
    • Thirst scales linearly with HP, meaning it gradually provides the bonus from 0 at 100% health to full bonus at 1% health
    • Previously it provided full bonus at 50% and nothing above it.
    • Thirst bonuses are independent from the vision granted at 30% HP.
    • Movement speed and damage bonus increased from 5/15/25/35 to 10/20/30/40
  • Rupture:
    • No longer deals initial damage
    • Duration increased from 7/8/9 to 12
    • Cooldown reduced from 70/60/50 to 60
Bounty Hunter icon.png
  • Shuriken Toss now bounces to all Tracked units within a 900 range
Brewmaster icon.png
  • Drunken Brawler's critical strike/evasion timer increased from 10 to 16/14/12/10 seconds
  • Primal Split Earth Spirit's Pulverize damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity)
Broodmother icon.png
  • Spin Web:
    • Now has 1/2/3/4 charges with a 40 second replenish time, instead of a 30 second cooldown
    • Still has a max of 2/4/6/8 Webs total.
    • Time to enter hidden mode after taking damage increased from 3 to 6 seconds
    • Movement speed bonus is doubled whenever Broodmother is in hidden mode (having not taken damage recently)
    • Phasing and speed bonuses now work on Spiderlings
    • Are now selectable and have an ability to destroy themselves
    • Can now be cast from anywhere as long as the new web touches another
    • Whenever Broodmother is taken out of Spin Web's free pathing, she destroys nearby trees
Centaur Warrunner icon.png
  • Stampede mana cost increased from 80 to 100
Chaos Knight icon.png
  • Phantasm Illusion duration increased from 24 to 34
Chen icon.png
  • Penitence duration rebalanced from 7 to 5/6/7/8
    • Slow and damage amplification rebalanced from 8/16/24/32 to 14/18/22/26
    • Penitence now amplifies a damage source directly instead of attempting to re-deal a percentage of the damage taken as Physical damage
    • Penitence cast range increased from 600 to 800
  • Holy Persuasion is no longer restricted from targeting Spell Immune neutral creeps
    • Aghanim's Scepter now allows Holy Persuasion to target Ancient Creeps (maximum 1 Ancient Creep per level of Hand of God)
Clinkz icon.png
Clockwerk icon.png
  • Hookshot now pulls Clockwerk to neutral creeps normally like any unit
    • It previously triggered on Neutral Creeps but didn't travel to them
Crystal Maiden icon.png
  • Frostbite damage interval from 70 per 1 second to 50 per 0.5 seconds (total damage now 150/200/250/300)
    • Still lasts 10 seconds on Neutral Creeps.
  • Freezing Field explosion radius increased from 230 to 250
Dark Seer icon.png
  • Vacuum cooldown rescaled from 28.0 seconds to 28 seconds
Dazzle icon.png
  • Aghanim's Scepter icon.png Aghanim's Scepter Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Weave". armor reduction per second increased from 1/1.25/1.5 to 1.25/1.5/1.75
Death Prophet icon.png
  • Exorcism cooldown increased from 115 to 135
Doom icon.png
  • Doom:
    • Damage reduced from 30/50/70 to 20/35/50 (Aghanim's Scepter from 50/80/110 to 40/60/80)
    • Now requires Aghanim's Scepter icon.png Aghanim's Scepter to disable passives
    • Ability cast point increased from 0.3 to 0.5
    • Damage type changed from Magical that pierces Spell Immunity to Pure that pierces Spell Immunity
Drow Ranger icon.png
  • Frost Arrows slow increased from 11/24/37/60 to 15/30/45/60
Earth Spirit icon.png
  • Added Aghanim's Scepter icon.png Aghanim's Scepter: Grants Earth Spirit a new ability, Enchant Remnant, which lets him temporarily convert a hero into a Stone Remnant.
  • Boulder Smash:
    • Unit targeting now only selects units
    • Point targeting now knocks back the closest Remnant (within 200 area of effect) in the direction selected
    • The cooldown for Boulder Smash will not reset unless a unit is struck.
  • Geomagnetic Grip:
    • Silence rebalanced from 2/3/4/5 to 2.5/3/3.5/4
    • Damage rebalanced from 100/150/200/250 to 50/125/200/275
    • Pull speed on allies reduced from 1000 to 600
  • Stone Remnant:
    • Drop range reduced from 1400 to 1100
    • Fixed Stone Remnant being unable to travel as a projectile through Chronosphere
    • Fixed Stone Remnants not appearing in fog of war
  • Magnetize search radius increased from 300 to 400
  • Magnetized Stone Remnants disappear after 8 seconds instead of 5
Earthshaker icon.png
  • Fissure:
  • Echo Slam:
    • Initial attack is now the same Magic damage type as the rest of its damage (initial damage no longer pierces Spell Immunity)
Elder Titan icon.png
  • Added Aghanim's Scepter icon.png Aghanim's Scepter: Causes units that are pulled in by Earth Splitter to be disarmed in addition to being slowed. Slow/disarm duration increased from 3/4/5 to 4/5/6.
  • Natural Order:
    • Armor reduction increased from 25/50/75/100% to 40/60/80/100%
    • Magic resistance reduction increased from 8/16/25/33% to 12/19/26/33%
Enchantress icon.png
  • Base movement speed increased from 310 to 315
Enigma icon.png
  • Midnight Pulse cooldown increased from 25 to 35
    • Damage reduced from 4/5/6/7% to 3/3.75/4.5/5.25%
    • Damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity
  • Black Hole max damage rebalanced from 60/100/140 to 50/100/150
    • Max damage area of effect increased from 150 to 200
    • Min damage rebalanced from 30/50/70 to 25/50/75
    • Min damage area of effect reduced from 500 to 400
    • Mana cost rebalanced from 250/350/450 to 275/350/425
Faceless Void icon.png
  • Chronosphere:
    • Area of effect reduced from 450 to 425
    • Flying vision area reduced from 1000 to 425
    • No longer disables passives
    • Chronosphere's effects no longer linger for an extra 0.5 seconds (like normal auras do) at the end of its duration
Gyrocopter icon.png
  • Homing Missile Maximum damage increased from 110/220/330/440 to 125/250/375/500
Huskar icon.png
  • Inner Vitality cooldown reduced from 25 to 25/22/19/16
  • Berserker's Blood attack speed bonus increased from 8/12/16/20 to 14/16/18/20
  • Life Break:
    • Cooldown reduced from 45/30/15 to 12
    • Damage reduced from 50% to 35%
    • Aghanim's Scepter is still 65%
    • Self damage rebalanced from 40/35/30% to 35%
    • Slow duration rebalanced from 5 to 4/5/6
    • Slow rebalanced from 50% to 40/50/60%
Invoker icon.png
  • Tornado:
    • Flying vision area reduced from 1200 to 600
    • Damage from 2*Wex+Quas to 3*Wex
Jakiro icon.png
  • Dual Breath movement and attack slow rebalanced from 30% to 28/32/36/40%
Juggernaut icon.png
Keeper of the Light icon.png
  • Mana Leak:
    • Mana removal percentage increased from 3.5/4/4.5/5 to 5
    • Duration increased from 4/5/6/7 to 5/6/7/8
  • Recall can now target invulnerable allies (e.g. allies affected by Song of the Siren)
  • Blinding Light knockback distance from 250 to 400
Kunkka icon.png
Legion Commander icon.png
Leshrac icon.png
  • Diabolic Edict:
    • Damage type changed from Composite to Physical (still pierces Spell Immunity)
    • Damage reduced from 12.5/25/37.5/50 to 9/18/27/36
    • Now deals 40% more damage to towers (same overall damage per second as before)
  • Pulse Nova:
    • Damage increased from 80/120/160 to 100/130/160; Aghanim's Scepter icon.png Aghanim's Scepter damage from 100/160/220 to 160/190/220
    • Activation cost reduced from 110 to 70/90/110
Lich icon.png
  • Ice Armor now slows ranged heroes for the full amount (instead of half)
Lina icon.png
  • Light Strike Array:
    • Cast range increased from 600 to 625
    • Stun duration increased from 1.6/1.7/1.8/1.9 to 1.6/1.8/2/2.2
  • Laguna Blade:
    • Aghanim's Scepter damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity
    • Aghanim's Scepter no longer increases damage, only the damage type is changed
    • Overall, this is the same damage against 25% Magic Resistance
Lion icon.png
  • Earth Spike damage increased from 60/130/200/260 to 80/140/200/260
Lone Druid icon.png
  • Spirit Bear now has 300 mana
  • Spirit Bear using Hand of Midas now grants the XP to Lone Druid
  • Spirit Bear death now deals 10% max health as Pure damage instead of 100/200/300/400 composite damage
Lycan icon.png
  • Shapeshift:
    • No longer grants 1.5 Base Attack Time
    • Cooldown increased from 100/70/40 to 120/90/60
    • Movement speed increased from 522 to 650
    • Now has a 1.5 seconds transformation time
Magnus icon.png
  • Empower:
    • Is no longer removed by Spell Immunity
    • Mana cost increased from 40 to 30/40/50/60
Medusa icon.png
  • Mana Shield damage absorption rate increased from 50% to 60%
  • Mystic Snake:
    • Outgoing speed increased from 633 to 800
    • Return speed reduced from 833 to 800
    • Mana steal increased from 20/30/40/50 to 20/35/50/65
Meepo icon.png
  • Meepo clones' boot item slots now match whichever slot Meepo Prime has his boots in
Mirana icon.png
  • Leap:
    • Speed reduced from 2000 to 1600
    • Distance rebalanced from 630/720/780/870 to 600/700/800/900
Nature's Prophet icon.png
Necrophos icon.png
  • Reaper's Scythe added respawn time penalty from 30% to a constant 30 seconds
  • Heartstopper Aura is now negative regeneration instead of HP Removal
    • You will still get credit for kills with it.
Night Stalker icon.png
  • Hunter in the Night attack speed increased from 45/55/65/75 to 45/60/75/90
  • Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Darkness". duration increased from 25/50/80 to 40/60/80
Ogre Magi icon.png
  • Base HP regeneration increased from 0.25 to 2.5
  • Fireblast damage reduced from 80/145/210/275 to 60/120/180/240
  • Multicast:
    • 2x Multicast chance increased from 25/40/50 to 40/50/60%
    • Multicast spread interval increased from 0.3 to 0.4 (affects Ignite and Fireblast)
Omniknight icon.png
  • Base armor increased by 1
  • Purification damage area of effect increased from 240 to 260
Outworld Destroyer icon.png
Phantom Assassin icon.png
  • Blur minimap hide now has the opposite effect, and is active when no enemies are near
Phantom Lancer icon.png
  • Removed from Captain's Mode
  • Agility gain reduced from 4.2 to 3
  • Base Agility increased from 23 to 29
  • Base Strength increased from 18 to 21
  • Reworked Phantom Lancer:
    • Spirit Lance: Unchanged
    • Phantom Rush: a passive basic ability for Phantom Lancer, or his illusions, to quickly close the distance to an enemy.
    • Passive with cooldown. Triggers when issuing an attack order on an enemy unit outside of attack range. Grants bonus movement speed and Phase until Phantom Lancer strikes his target.
    • Minimum distance to trigger: 300
    • Maximum distance to trigger: 600/700/800/900
    • Cooldown: 16/12/8/4
      • Illusions also have this passive.
      • If the attack order on the original target is canceled, the speed bonus is lost.
    • Doppelganger: A new ability for dodging immediate danger, and confusing enemies with deceiving illusions.
    • Target an area. Phantom Lancer and all nearby illusions will disappear for 1 second, then have their positions shuffled into the target area. This also creates two illusions of opposite types.
    • Illusion 1: Deals 0% damage and takes 100% damage.
    • Illusion 2: Deals 20% damage and takes 600% damage.
    • Illusion duration: 8 seconds
    • Cast Range: 600
    • Target Area Radius: 325
    • Illusion Gather Range: 900
    • Mana Cost: 50
    • Cooldown: 25/20/15/10
      • This ability dodges incoming projectiles.
      • Allies can see which illusion takes 100% damage.
    • Juxtapose: Now his Ultimate, and allows both Phantom Lancer and his illusions to create more illusions.
    • Grants Phantom Lancer, and his illusions, a chance to create an illusion when attacking.
    • Max Illusions: 6/8/10
    • Illusion Duration: 8 when created by the Phantom Lancer, 4 when created by his illusions
    • Hero Chance: 40/45/50%
    • Illusion Chance: 8%
    • Illusion Damage Taken: 500%
    • Illusion Damage Dealt: 16%
      • Juxtapose illusions attack the target that the passive triggered on.
Phoenix icon.png
  • Added Aghanim's Scepter icon.png Aghanim's Scepter: Allows Phoenix to cast Supernova on an allied hero, bringing both into the Sun to be reborn together. This does not refresh either hero's ultimate. 500 cast range. If the Sun is destroyed, both heroes will die.
Pudge icon.png
  • Turn Rate improved from 0.5 to 0.7
Puck icon.png
Pugna icon.png
  • Life Drain can now be targeted on allies, allowing Pugna to drain his own life into them
Queen of Pain icon.png
  • Base Attack Time improved from 1.7 to 1.6
  • Removed unit targeting from Sonic Wave
  • Sonic Wave final area of effect increased from 300 to 450
Razor icon.png
Riki icon.png
  • Base movement speed reduced from 300 to 290
  • Base damage reduced by 10
  • Base HP regeneration reduced from 1.5 to the default 0.25
  • Permanent Invisibility:
    • Is now a basic ability
    • Fade delay from 3/2/1 to 8/6/4/2
    • Now provides 4/5/6/7 HP regeneration while invisible
    • The regeneration is disabled whenever he breaks out of his invisibility, not when he is revealed.
  • Blink Strike:
    • Is now an Ultimate and can target Spell Immune
    • Bonus damage from 30/60/90/120 to 50/70/90
    • Now has 3/4/5 charges, with a 30 second replenish time, instead of a 20/15/10/5 cooldown
    • Mana cost reduced from 50 to 40
    • Cast range increased from 700 to 800
Shadow Demon icon.png
  • Soul Catcher now amplifies damage by 20/30/40/50% instead of attempting to re-deal 20/30/40/50% of the damage as Pure damage
  • Aghanim's Scepter Demonic Purge charges increased from 2 to 3
Shadow Fiend icon.png
  • Necromastery soul cap increased from 12/20/28/36 to 15/22/29/36
  • Requiem of Souls:
    • Debuff is now applied when the wave hits units instead of in a slightly smaller area independently
    • Slow increased from 20% to 25%
Shadow Shaman icon.png
Silencer icon.png
Skywrath Mage icon.png
  • Concussive Shot:
    • Movement slow rebalanced from 40% to 30/35/40/45%
    • Is now disjointable
  • Mystic Flare damage is now dealt over 2.2 seconds instead of 2 seconds
Slardar icon.png
Slark icon.png
  • Slark is no longer visible inside Chronosphere during Shadow Dance
Sniper icon.png
  • Headshot now causes a 0.5 second 100% MS and AS slow instead of a 0.25 second stun
  • Shrapnel area of effect increased from 400 to 450
Spectre icon.png
  • Spectral Dagger
    • Movement speed change increased from 5/9/14/18% to 8/12/16/20%
    • Projectile speed reduced from 857 to 800
Spirit Breaker icon.png
  • Charge of Darkness:
    • Cooldown reduced from 35 to 12
    • Cooldown is now triggered when Charge hits its target or is cancelled, instead of when cast
  • Empowering Haste can now be cast to improve the Aura by 50% for 6 seconds. 20 second cooldown. After it is used, the aura is 50% weaker while the ability is on cooldown.
    • While active, Empowering Haste increases from 6/10/14/18% to 9/15/21/27%
  • Greater Bash damage from 10/20/30/40% to 22/28/34/40% of movement speed
Storm Spirit icon.png
Sven icon.png
Techies icon.png
  • Land Mines:
    • Cooldown from 25/20/15/10 to 19/16/13/10
    • Damage reduced from 300/400/500/600 to 225/300/375/450
    • Damage type from Composite to Physical (still pierces Spell Immunity)
  • Stasis Trap (Pre 7.00):
    • Stun duration from 3/4/5/6 to 2.5/3/3.5/4
    • Activation area now matches stun area (200->450)
    • Duration from 270/300/330/360 to 360
  • Remote Mines:
    • Duration increased from 8 to 10 minutes
    • Vision reduced from 900 to 700
    • Area from 400/410/425 to 425
  • Batrider minimap icon.png Batrider in Firefly, Visage minimap icon.png Visage's Familiars, Beastmaster minimap icon.png Beastmaster's Hawk, and Flying Couriers no longer trigger or get hurt by Land Mines
  • Suicide Squad, Attack!:
    • Damage type from Composite to Physical (still pierces Spell Immunity)
    • Damage reduced from 650/850/1150/1550 (350/400/450/500 partial) to 500/650/850/1150 (260/300/340/380)
Templar Assassin icon.png
Terrorblade icon.png
  • Enabled in Captain's Mode
  • Sunder cast point improved from 0.5 to 0.35
Tidehunter icon.png
  • Anchor Smash damage reduction reduced from 60% to 45/50/55/60%
Timbersaw icon.png
Tinker icon.png
  • March of the Machines no longer affects Spell Immune units
    • Ancient Creeps are Spell Immune and are no longer affected by March of the Machines.
Treant Protector icon.png
Troll Warlord icon.png
  • Whirling Axes (Ranged) cooldown from 20 to 20/19/18/17 seconds
  • Acquisition Range increased from 600 to 800
    • This affects autoattack range.
    • This is now similar to how the acquisition range works for other ranged heroes.
Tusk icon.png
  • Ice Shards:
    • No longer stops when it hits a hero
    • Now travels until the cast location and creates its blockade there
    • Cast range increased from 1500 to 1800
    • No longer destroys trees
  • Snowball:
    • Bonus speed per hero increased from 75 to 100
    • Allies can now click in the snowball to jump into it
Undying icon.png
  • Tombstone:
    • Area of effect increased from 400/600/800/1000 to 600/800/1000/1200
  • Aghanim's Scepter icon.png Aghanim's Scepter Flesh Golem damage amplification increased by 5% at all levels, both min and max
    • Aghanim's Scepter Minimum Damage Amplification from 10/15/20% to 15/20/25%
    • Aghanim's Scepter Maximum Damage Amplification from 25/30/35% to 30/35/40%
    • Slow aura increased from 9% to variable from 5% to 15%, based on distance to Undying (same mechanic as the damage amplification)
Vengeful Spirit icon.png
  • Nether Swap range increased from 650/925/1200 to 700/950/1200
  • Wave of Terror damage type from HP Removal to Pure that Pierces Spell Immunity
Venomancer icon.png
  • Poison Nova applies its debuff on Spell Immune enemies
    • It still does not deal damage, due to its damage type
Viper icon.png
  • Corrosive Skin:
    • Now only affects enemies within 1400 area of effect
    • Damage cannot be reflected multiple times
Visage icon.png
  • Familiar Stone Form cooldown from 30 to 26
Warlock icon.png
  • Fatal Bonds:
    • Now shares the same damage type that is dealt to it, before it is reduced
    • It previously took the damage that was dealt after all reductions and re-dealt it as HP Removal
    • It now immediately redistributes the damage with the same original source type before any reductions
    • Damage percentage from 20% to 25%
  • Chaotic Offering:
    • Golem attack range increased from 100 to 225
    • Golem Base Attack Time improved from 1.35 to 1.2
    • Golem HP regeneration increased from 15/20/25 to 15/30/45
    • Golem Permanent Immolation area of effect increased from 250 to 300
    • Golem Flaming Fists chance reduced from 60% to 40%
    • Golem Flaming Fists damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity)
Weaver icon.png
  • The Swarm duration increased from 8/12/16/20 to 14/16/18/20
  • Shukuchi:
    • No longer ignores invisible units
    • Damage reduced from 90/110/130/150 to 75/100/125/150
  • Geminate Attack
    • Can now proc items
    • Cooldown increased from 6/5/4/2.5 to 6/5/4/3
Windranger icon.png
  • Shackleshot max latch distance from 525 to 575
  • Windrun duration increased from 2.75/3.5/4.25/5 to 3/4/5/6
Witch Doctor icon.png
  • Maledict area of effect increased from 165 to 180
  • Death Ward bounces now behave the same as the Death Ward attacks with regards to Blade Mail icon.png Blade Mail (neither redirects damage to Witch Doctor)
Wraith King icon.png
Zeus icon.png


Armlet of Mordiggian icon.png
  • Recipe cost reduced from 700 to 600
Assault Cuirass icon.png
  • Assault Aura no longer displays its debuff on the enemy if the carrier is not visible
Black King Bar icon.png
  • Avatar spell immunity duration and cooldown are now tied to the hero, instead of the item
    • Buying a new Black King Bar will not reset Avatar's duration
  • Minimum immunity duration increased from 4 to 5
Blink Dagger icon.png
  • Gold cost increased from 2150 to 2250
Bloodstone icon.png
  • Now requires Soul Ring and a 800 gold recipe instead of Perseverance (1600 vs 1750 total gold)
  • No longer grants +10 damage (other bonuses stay the same)
Bottle icon.png
  • Gold cost increased from 650 to 700
Boots of Travel icon.png
  • Teleport cooldown reduced from 60 to 50
Butterfly icon.png
  • Butterfly now has an active ability, Flutter, which can be cast to trade Butterfly's evasion for a 20% movement speed bonus for 8 seconds. 35 second cooldown.
    • Evasion is lost during the 8 seconds you have the movement speed bonus.
Cloak icon.png
  • Cloak, Hood and Pipe magic resistances now stack like all other normal magic resistance do
Crimson Guard icon.png
  • New Item that is formed from Vanguard icon.png Vanguard and Buckler icon.png Buckler
    • Requires:
      • Vanguard (2225)
      • Buckler (800)
      • Recipe (825)
      • Total: 3850 gold
    • Provides:
      • 250 HP
      • +6 HP Regen
      • Passive Damage Block (80% chance for 40/20 melee/ranged)
      • +5 Armor
      • +2 All Stats
    • Active: Guard - Gives nearby allied heroes (750 range) +2 armor and a damage block shell that has a 100% chance to block 50 damage. Lasts 9 seconds. Cooldown 70.
    • Passive: Damage Block - Gives the wearer a chance to block damage from each incoming attack based on whether the equipped hero is melee or ranged.
      • Guard only affects heroes. Has the same no stacking mechanic as Pipe of Insight/Mekansm for 70 seconds.
Dagon icon.png
  • Intelligence bonus per level increased from 13/15/17/19/21 to 13/16/19/22/25
  • Energy Burst mana cost increased from 180/160/140/120/100 to 180
Diffusal Blade icon.png
  • Recipe cost reduced from 850 to 700
  • Agility bonus rebalanced from 25/30 to 20/35
  • Feedback rebalanced from 20/36 to a constant 25
Ethereal Blade icon.png
  • Ether Blast now has a projectile
    • Projectile moves at 1100 speed
  • Ether Blast now only turns the caster ethereal if they target themself
Eye of Skadi icon.png
  • Frost Attack attack speed slow increased from 35 to 45
Flying Courier icon.png
  • Base movement speed increased from 350 to 430
  • Now takes 50% extra damage from melee heroes
  • Speed Burst cooldown increased from 40 to 90
  • Speed Burst duration reduced from 20 to 4
  • Speed Burst speed increased from 522 to 650
Helm of the Dominator icon.png
  • Now provides +3 HP regeneration (to match its components)
  • Dominated units now have 250 bonus HP
Hood of Defiance icon.png
  • HP regeneration increased from 8 to 9 (to match its components)
Linken's Sphere icon.png
Maelstrom icon.png
  • Recipe cost increased from 600 to 700
Manta Style icon.png
  • Mirror Image vision type changed from Unobstructed/Flying to Ground
    • Previously, using Manta Style granted a brief, unobstructed, 1000 radius glimpse of the caster's surroundings
  • Recipe cost reduced from 900 to 800
Mask of Madness icon.png
  • Recipe cost reduced from 1000 to 900
Mekansm icon.png
  • Restore mana cost increased from 150 to 225
Necronomicon icon.png
  • Last Will damage type from Pure to Magical (Still does not pierce Spell Immunity)
  • Last Will damage increased from 400/500/600 to 550/675/800
Pipe of Insight icon.png
  • HP regeneration increased from 8 to 9 (to match its components)
Refresher Orb icon.png
  • Reset Cooldowns cooldown increased from 160 to 185
Ring of Protection icon.png
  • Armor increased from 2 to 3
  • Gold cost increased from 175 to 200
Sentry Ward icon.png
  • True Sight area of effect increased from 800 to 850
Shadow Blade icon.png
  • Shadow Walk invisibility break damage increased from 150 to 175
Shiva's Guard icon.png
  • Freezing Aura no longer displays its debuff on the enemy if the carrier is not visible
Town Portal Scroll icon.png
  • Gold cost reduced from 135 to 100
Urn of Shadows icon.png
  • Changed from HP Removal to Pure

Patch Notes


  • Added more detailed data in the live combatlog streaming available with the dota_combatlog_file convar


User Interface

  • When the courier receives a deliver order it will now morph into the courier of the player that requested delivery
    • Owner of the courier can toggle this behavior by selecting the courier and hitting a lock button under the courier's item icon.
  • Net Worth Graph now includes consumable items
  • New Alt Clicks
    • Alt-Click the clock to print the current game time
    • Alt-Click on a bottle with a stored rune will print out the rune name
    • Alt-Click enemy hero abilities to warn your teammates
    • Alt-Click the quick buy to say much gold is needed to complete the item
  • New Chat Wheel Options
    • Good Game
    • Good game, well played
    • (All) Good game - Counts as calling GG in an official game
    • (All) Good game, well played - Counts as calling GG in an official game
    • What should I buy?
    • I'm retreating
    • Space created
    • Whoops
    • Destroy the tower, then get back
    • Destroy the barracks, then get back
    • Ward the bottom rune
    • Ward the top rune
    • Zeus Ult Now!
  • Fixed the item select dialog in the loadout not closing if you clicked shuffle
  • Fixed not being able to remove gems from a ward or hud skin with an Artificer's Hammer
  • Fixed the Showcase Hero in the profile not using the correct Kinetic Gem animation
  • Snowball and X Marks the Spot now respect the disable help setting
  • Gems can now be extracted from HUD Skins and Loading Screens
  • Heroes' ambient effects have been separated from their models; new ambient effects customization slots may appear in the future.


  • Contains:

Tournament Items

  • Contains:

Drop List

  • Removed: