September 24, 2015 Patch
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Sources
Patch notes
Patch 6.85
General
- Purge no longer deals bonus damage to summoned units
- Siege Creeps now behave like normal lane creeps for spell targeting rules
- Siege Creeps now have 80% Magic Resistance
- Ancient Thunderhide has a new ability: War Drums Aura - provides +15 Attack Speed and +15% Attack Damage
- Ancient Black Drake has a new ability: Dragonhide Aura - provides +2 Armor, stackable
- Ancient Dragon Camp units now have 2 less armor
- Fixed the following passive abilities not being disabled by Break:
Nethertoxin,
Tidebringer,
Essence Aura,
Hunter in the Night,
Poison Sting and neutral ability passives
Heroes
Abaddon
Mist Coil cooldown reduced from 5 to 4.5
Borrowed Time
Aghanim's Scepter damage redirection increased from 35% to 50%
Alchemist
Acid Spray damage increased from 12/16/20/24 to 15/20/25/30
Greevil's Greed Bounty Rune bonus increased from 4x to 5x
Ancient Apparition
Cold Feet cast range increased from 700 to 700/800/900/1000
Bane
Enfeeble cooldown reduced from 10 to 8
Brain Sap mana cost reduced from 100/125/150/175 to 70/100/130/160
- Fixed
Fiend's Grip sometimes not granting True Sight over the target properly
Batrider
Flamebreak damage over time reduced from 50 per second to 25/30/35/40
Flamebreak damage duration increased from 1/2/3/4 to 3/4/5/6
- Added
Aghanim's Scepter upgrade:
Flaming Lasso grabs its target, as well as the target's nearest allied hero within 400 range. The secondary target is tethered to the first. Also causes Lasso to deal 100 damage per second.
Brewmaster
Primal Split Storm's Dispel Magic area of effect increased from 200 to 600
Primal Split Storm's Dispel Magic cooldown reduced from 8 to 6 seconds
Primal Split Earth's Hurl Boulder cooldown reduced from 7 to 5 seconds
Bristleback
- Bristleback passive
Quill Spray damage threshold reduced from 250 to 230
- Bristleback passive
Centaur Warrunner
Return strength as bonus damage increased from 26/34/42/50% to 30/42/54/66%
Chaos Knight
Chaos Strike now lowers the target's armor by 5 for 8 seconds whenever it crits
Chaos Strike critical damage reduced from 150/200/250/300% to 125/175/225/275%
Chen
Penitence slow/damage amplification increased from 14/18/22/26% to 15/20/25/30%
Test of Faith (Damage) mana cost reduced from 175 to 90/100/110/120
Test of Faith (Damage) cooldown reduced from 24 to 16
Crystal Maiden
Crystal Nova cooldown reduced from 15 to 13
Dark Seer
- Base intelligence reduced by 2
Dazzle
Poison Touch mana cost reduced from 100/115/130/145 to 100
Death Prophet
Exorcism spirits increased from 6/13/21 to 8/14/21
Disruptor
Thunder Strike cooldown reduced from 16 to 12/11/10/9
Thunder Strike now only provides vision over the target itself
Doom
Scorched Earth damage/heal increased from 12/18/24/30 to 12/24/36/48
LVL? Death cooldown reduced from 8 to 7
Dragon Knight
Breathe Fire debuff duration increased from 8 to 11 seconds
Drow Ranger
Precision Aura bonus damage increased from 18/24/30/36% to 20/26/32/38%
Precision Aura cooldown reduced from 120 to 100
Earthshaker
Fissure damage reduced from 125/175/225/275 to 110/160/210/260
Earth Spirit
Stone Remnant is now placed in front of you when double-clicking it
Elder Titan
Echo Stomp area of effect increased from 475 to 500
Astral Spirit mana cost rescaled from 110 to 80/90/100/110
Astral Spirit attack damage per creep increased from 3/6/9/12 to 6/9/12/15
Natural Order aura sticky duration increased from 0.5 to 1
Enchantress
Nature's Attendants wisp count increased from 3/5/7/9 to 4/6/8/10
Impetus is no longer a Unique Attack Modifier
Enigma
Midnight Pulse cast time reduced from 0.2 to 0.1
Midnight Pulse area of effect reduced from 600 to 550
Black Hole radius increased from 400 to 420
Gyrocopter
Rocket Barrage damage per rocket reduced from 8/13/18/23 to 7/12/17/22
- Total damage reduced from 240/390/540/690 to 210/360/510/660
Call Down slow no longer pierces Spell Immunity
Huskar
Berserker's Blood Magic Resistance per stack reduced from 4/5/6/7 to 3/4/5/6
Invoker
- Intelligence growth increased from 3.2 to 4
Alacrity speed/damage bonus increased from 20->80 to 30->90
Aghanim's Scepter now adds one level to the stats provided by
Quas,
Wex, and
Exort on all Invoked spells
- Max level
Deafening Blast now retains its normal location targeting UI
- Rather than it being changed to a no target cast at a certain level. This does not affect how the ability itself works.
Jakiro
Dual Breath's fiery wave now moves at the same speed as its icy wave: 850 to 1050
Dual Breath damage increased from 16/26/56/76 to 20/40/60/80
Ice Path range increased from 1100 to 1200
Juggernaut
Blade Fury damage increased from 80/100/120/140 to 80/105/130/155
Keeper of the Light
Chakra Magic spell cooldown reduction increased from 1/2/3/4 to 2/3/4/5
Kunkka
Tidebringer damage increased from 15/30/45/60 to 20/35/50/65
X Marks the Spot cast range rescaled from 350/550/750/1000 to 400/600/800/1000
X Marks the Spot cooldown rescaled from 19/16/13/10 to 26/20/14/8
Ghostship cast point reduced from 0.4 to 0.3
Legion Commander
- Base damage increased by 4
Overwhelming Odds cooldown reduced from 18 to 15
Press the Attack cast time reduced from 0.3 to 0.2
- Fixed Legion Commander sometimes auto-attacking nearby units after
Duel ends instead of continuing to attack the dueled target
Leshrac
- Base damage reduced by 4
Lightning Storm jump distance reduced from 650 to 475
Lightning Storm damage reduced from 80/140/200/260 to 50/100/150/200
Lich
Sacrifice no longer splits XP with enemies
Chain Frost projectile speed increased from 750 to 850
Chain Frost attack speed slow increased from 20 to 30
- Now matches move speed slow
Lina
Light Strike Array damage reduced from 120/160/200/240 to 80/120/160/200
Laguna Blade damage reduced from 450/675/950 to 450/650/850
Lion
Finger of Death
Aghanim's Scepter upgrade area of effect increased from 200 to 300
Lone Druid
Summon Spirit Bear cooldown reduced from 180/160/140/120 to 120
Battle Cry bonus damage increased from 60/90/120 to 90/120/150
Battle Cry bonus armor increased from 6/12/18 to 10/15/20
Luna
- Strength gain increased from 1.9 to 2.2
Eclipse cooldown reduced from 160/150/140 to 140
Eclipse
Aghanim's Scepter beam count increased from 6/10/14 to 6/12/18
Lycan
- Strength gain increased from 2.75 to 3
Shapeshift critical strike chance increased from 30% to 30/35/40%
Medusa
Mystic Snake damage and mana steal boost per jump increased from 25% to 35%
Mirana
- Agility growth increased from 2.75 to 3.3
Starstorm secondary strike search radius increased from 325 to 425
Morphling
- Agility growth increased from 3 to 3.4
Adaptive Strike damage rescaled from 20/40/60/80 to 50/60/70/80
Hybrid no longer hides Morphling or restricts its usage when a
Replicate is out
- Hybrids are visibly known to enemies
- Similar to
Dark Seer's
Wall of Replica illusions
- Similar to
Naga Siren
Rip Tide damage rescaled from 130/160/190/220 to 100/140/180/220
Song of the Siren
Aghanim's Scepter heal increased from 6% to 8%
Nature's Prophet
Sprout cast time reduced from 0.5 to 0.35
Sprout mana cost reduced from 100/120/140/160 to 70/90/110/130
Nature's Call Treants movement speed increased from 300 to 325
Nature's Call Treants vision reduced from 1200 to 1000
- Greater Treant Base Attack Time reduced from 1.75 to 1
Wrath of Nature
Aghanim's Scepter now applies a 4 second buff on the units it hits, which will spawn the extra treant if the unit dies during that time
Necrophos
Death Pulse damage increased from 75/125/200/275 to 125/175/225/275
Heartstopper Aura no longer affects ancient creeps
Sadist health regen increased from 1/2/3/4 to 1/2/3/6
Sadist mana regen increased from 2/4/6/10 to 2/4/6/12
Night Stalker
- Base health regen increased from 0.25 to 2
Omniknight
Purification cast point reduced from 0.4 to 0.25
Degen Aura stickiness reduced from 2 to 1
Oracle
Fortune's End cast time reduced from 0.3 to 0
Fortune's End cast range increased from 650 to 850
Fortune's End radius increased from 215 to 300
Fortune's End damage rescaled from 75/150/225/300 to 90/120/150/180
Fortune's End cooldown rescaled from 12 to 15/12/9/6
Fate's Edict no longer amplifies incoming non-magical damage
Fate's Edict now has normal purgability rules
Purifying Flames cooldown reduced from 2.5 to 2.25
Outworld Destroyer
- Strength gain increased from 1.85 to 2.3
Sanity's Eclipse now always removes 40% of affected heroes' max mana
- Instead of 75% of current mana only when under the threshold
Sanity's Eclipse mana loss no longer pierces Spell Immunity
- Matches its damage behavior
Sanity's Eclipse cast range increased from 600/650/700 to 700
Sanity's Eclipse cast range is no longer increased with
Aghanim's Scepter
Phantom Assassin
Stifling Dagger now applies your attack's on-hit effects
- Does not guarantee a proc if the effect is chance-based
Blur no longer has a 0.75 second delay
Phantom Lancer
- Agility growth reduced from 3 to 2.6
Doppelganger cast time increased from 0 to 0.1
Phoenix
Sun Ray max health damage per second increased from 1/2/3/4% to 1.25/2.5/3.75/5%
- Heal per second is half these values
Puck
Illusory Orb speed increased from 600 to 650
- Travel distance increased from 1800 to 1950 to keep the total duration the orb is alive the same
Illusory Orb cooldown reduced from 12 to 11 seconds
Dream Coil cooldown reduced from 85 to 75
Pudge
Rot damage rescaled from 35/60/85/110 to 30/60/90/120
Rot move slow increased from 20/22/24/26% to 27%
- Fixed
Dismember sometimes not granting True Sight over the target properly
Pugna
- Base movement speed increased from 320 to 330
Nether Ward is now placed at the target location using a 150 cast range ability
- Instead of placing 150 units in front of his facing direction. Using double click will immediately place it in front of you.
Life Drain damage/steal per second increased from 150/185/220 to 150/200/250
Queen of Pain
Sonic Wave damage reduced from 290/390/490 to 290/380/470 (
Aghanim's Scepter damage reduced from 325/450/575 to 325/440/555)
Razor
Static Link now drains damage smoothly over its duration rather than every second
Riki
Permanent Invisibility health regen increased from 4/5/6/7 to 6/8/10/12
Sand King
Caustic Finale debuff expire damage increased from 30% to 50%
Caustic Finale debuff slow increased from 20% to 25%
Shadow Demon
Shadow Poison cooldown reduced from 2.75 to 2.5
Shadow Shaman
Shackles cooldown reduced from 16 to 10
Shackles total damage increased from 120/160/160/200 to 120/180/240/300
- Fixed
Shackles sometimes not granting True Sight over the target properly
Skywrath Mage
Concussive Shot cooldown reduced from 20/18/16/14 to 18/16/14/12
Mystic Flare no longer splits its damage over Spell Immune heroes
Spectre
Desolate now works on non-hero units if they are alone
Dispersion now reflects damage before reductions and returns it as the same damage type
- Rather than as Pure damage after reduction
Storm Spirit
Static Remnant mana cost increased from 70/80/90/100 to 100
Static Remnant unobstructed vision reduced from 800 to 600
Ball Lightning base mana cost increased from 15 + 7% to 30 + 8%
Sven
- Base intelligence increased by 2
Great Cleave damage increased from 20/35/50/65 to 30/42/54/66%
Techies
- Techies' mines are no longer triggered when destroyed
- Techies' mines can now be destroyed using
Quelling Blade/
Battle Fury
- Same range as wards: 450
- Techies' mines now provide 10 Gold for destroying them
Land Mines cooldown and mana cost reduced by 50%
Land Mines damage reduced by 50%
Land Mines no longer have a max count
Land Mines and
Stasis Traps no longer block neutral spawns
Land Mines no longer stack exactly on top of each other
- They can still be very close though
Terrorblade
- Temporarily removed from Captains Mode
Reflection now affects all enemy heroes in a 900 area of effect
- Will not affect units that are in fog or who are invisible
Reflection attack and move slow reduced from 60% to 25%
Reflection cooldown rescaled from 22/18/14/10 to 22/20/18/16
Conjure Image illusions are known as illusions to enemies
- Similar to
Dark Seer's
Wall of Replica illusions
- Similar to
Conjure Image cast point reduced from 0.5 to 0.15
Metamorphosis now emits a 900 range aura that affects his nearby illusions, causing them to match his current form
Sunder cast range increased from 325 to 550
Sunder minimum health increased from 20 to 25%
Tidehunter
Gush armor reduction increased from 2/3/4/5 to 3/4/5/6
Timbersaw
Whirling Death cooldown reduced from 8 to 6
Tiny
- Base strength increased from 24 to 26
- Base intelligence increased from 14 to 17
Treant Protector
Leech Seed mana cost reduced from 140 to 100/110/120/130
Troll Warlord
Fervor attack speed per stack increased from 16/22/28/34 to 20/25/30/35
Tusk
Ice Shards mana cost increased from 90 to 100/105/110/115
Snowball max launch time reduced from 4 to 3 seconds
Frozen Sigil no longer goes through Spell Immunity
Aghanim's Scepter
Walrus Kick now deals 200 damage
Undying
Aghanim's Scepter no longer improves Flesh Golem
- Previously it increased damage amplification and heal
Aghanim's Scepter now increases Decay's strength steal from 4 to 10
Tombstone Zombies attack damage reduced from 41 to 35
Tombstone now requires a constant number of attacks to be destroyed: 3/4/5/7 from heroes
- 6/8/10/14 attacks from creeps
Soul Rip can now restore 1/2/3/4 health to Tombstone
Ursa
- Strength gain reduced from 2.9 to 2.7
Earthshock cooldown reduced from 6 to 5
Enrage
Fury Swipes multiplier reduced from 1.5/2/2.5 to 1.5/1.75/2
Enrage cooldown reduced from 50/45/40 to 50/40/30
Vengeful Spirit
- Agility gain increased from 2.8 to 3.3
- Base movement speed increased from 295 to 300
Venomancer
Poison Sting damage increased from 5/10/15/20 to 6/12/18/24
Poison Sting now works normally on illusions
Poison Nova damage per second reduced from 36/58/81 to 30/55/80 (
Aghanim's Scepter damage per second increased from 58/81/108 to 60/85/110)
Poison Nova duration increased from 12/14/15/16 to 16
- Duration is no longer increased by
Aghanim's Scepter
- Duration is no longer increased by
Viper
- Agility growth increased from 2.5 to 2.9
Corrosive Skin slow no longer pierces Spell Immunity
Visage
- Familiar's Stone Form area of effect increased from 325 to 340
Winter Wyvern
Winter's Curse no longer affects Spell Immune enemies in the area, but it still affects the primary target
Witch Doctor
Death Ward damage increased from 60/90/120 to 60/105/150
Aghanim's Scepter now deals the same damage
Death Ward no longer bounces once at level 3
- Still bounces 4 times with
Aghanim's Scepter
- Still bounces 4 times with
Wraith King
- Base damage increased by 7
Vampiric Aura does not show the healing effect if Wraith King is in the fog of war or is invisible to the enemy
Reincarnation
Aghanim's Scepter ally death delay increased from 5 to 7 seconds
Reincarnation
Aghanim's Scepter ally wraith aura now remains active during Reincarnation
Items
- The following target unit items are now like
Bottle, self cast by default and target cast with control:
Clarity,
Enchanted Mango,
Healing Salve
Aegis of the Immortal
- Aegis now provides temporary ground vision near your death area while reincarnating
- Similar to
Reincarnation's
Aghanim's Scepter
- Similar to
- Aegis now provides temporary ground vision near your death area while reincarnating
Bloodstone
- Respawn time reduction reduced from 4 per charge to 3 per charge
- Bloodstone no longer reduces gold lost on death
- Bloodstone no longer grants vision/experience where its owner died
Bottle
- Health/mana restore reduced from 135/70 to 110/70
Crimson Guard
- Recipe cost reduced from 825 to 600
Diffusal Blade
- Purge cooldown reduced from 8 to 0
Drum of Endurance
- Endurance active buff increased from 20 to 25 bonus attack speed
Dust of Appearance
- Cooldown reduced from 60 to 30
Enchanted Mango
- Cost reduced from 150 to 125
- Cast range increased from 250 to 400
Ethereal Blade
- Ether Blast cooldown reduced from 30 to 20
Eul's Scepter of Divinity
- Cyclone cast range reduced from 700 to 575
Guardian Greaves
- Mend cooldown reduced from 45 to 40
Glimmer Cape
- Glimmer fade time increased from 0.4 to 0.6
- Glimmer buff is now purgeable
- Glimmer buff magic resistance reduced from 55 to 45%
- Glimmer buff cast range reduced from 900 to 800
- Glimmer buff mana cost reduced from 130 to 110
- Glimmer visual effect on initial cast is now more obvious
Heart of Tarrasque
- Health restore per second increased from 3.25 to 4%
Heaven's Halberd
- Can now be disassembled
Helm of the Dominator
- Now sets the Dominated unit's health to a minimum of 1400
- If the Dominated unit's base health is higher than the minimum, its health will not be changed
- Now sets the Dominated unit's health to a minimum of 1400
Helm of Iron Will
- Cost reduced from 950 to 900
Lotus Orb
- Echo Shell mana cost reduced from 100 to 75
- Echo Shell cooldown reduced from 17 to 15
Manta Style
- Mirror Image range/melee cooldown reduced from 50/35 to 45/30
- Mirror Image mana cost reduced from 165 to 125
Medallion of Courage
- Can no longer target Spell Immune enemies
- Reduces armor values by half against Roshan
Solar Crest
- Evasion and miss chance reduced from 30% to 25%
- Can no longer target Spell Immune enemies
- Reduces armor values by half against Roshan
Mjollnir
- Chain Lightning targets count increased from 8 to 12
Moon Shard
- No longer requires a recipe
Necronomicon
- Necronomicon Warrior and Archer health increased from 600/700/800 to 700/800/900
Octarine Core
- Fixed interaction with
Guardian Greaves
- The stack limit was previously fixed to 45 seconds rather than the cooldown
- Fixed interaction with
Pipe of Insight
- Insight Aura now works on the carrier
Phase Boots
- Phase duration reduced from 3.6 seconds to 2.5 seconds
- Phase bonus speed increased from 16% to 24% for melee heroes, 20% for ranged
Power Treads
- Attack speed reduced from 30 to 25
Quelling Blade
- Chop cooldown reduced from 5 to 4 seconds (same for
Battle Fury)
- Chop cooldown reduced from 5 to 4 seconds (same for
Radiance
- Recipe cost reduced from 1425 to 1350
Scythe of Vyse
- Cooldown reduced from 35 to 30
Town Portal Scroll
- Town Portal Scroll cost reduced from 100 to 75
Ring of Health
- Ring of Health cost reduced from 875 to 850
Void Stone
- Void Stone cost reduced from 875 to 850
Veil of Discord
- Recipe cost reduced from 1100 to 900
Other changes
- Redesigned Dota home page.
- Improved unit selection.
- The Heroes tab now sends you directly to the Hero Grid.
- Improved how player commands are networked. This prevents orders being lost in adverse network conditions such as high packet loss.
- Fixed various memory leaks and reduced total memory allocation
- Players are automatically put into a Neighborhood Channel on startup.
- Added a panel on the home page to show your last match played
- Added a panel on the home page to show the top spectated game
- Added team management UI.
- Added /flip chat command in lobby games.
- Fixed game servers not apply abandons correctly.
- Improved frame rate in some specific hardware configurations.
- Map: Improved southern map edge and juking paths.
- Map: Fixed Dire ancient camp ward blocking edge case.
- Map: Fixed Roshan aggro when warding the hill behind him.
- Map: Fixed a minor collision bug at the north river Dire statue.
- Map: Fixed map edge cliff ward spots allowing hero pathing with blink.
- Fixed a bug where when returning from Demo Hero mode, it would sometimes not start off with the demoed item set selected.
- Fixed a bug where if you were in a hero loadout screen and picked 'About', then went to a global item loadout screen (such as couriers), it would incorrectly display the About screen instead of the items.
- Added style unlocking to item details page
- Item sets that you own now also appear in the available list in the loadout screen.
- Fixed a localization problem in bundle name in the loadout screen.
- Fixed techies mines not consistently disappearing on detonation.
- Fixed screenshot key not working.
- Fixed a crash when playing as Treant.
- Fixed a crash that would occur if a friend logged in while you were loading a game.
- Fixed a crash when deploying wards.
- Decreased video memory usage when loading Steam avatar images.
- Fix a bug that prevented changing a profile card slot after it had been set to a trophy.
- Windows OpenGL: Fixed a bug with gamma not being restored on exit.
- Workshop Tools: Selecting an Arcana wearable in the additional preview items will now preview the Arcana model in the tool and in game.
- Added Arc Warden portrait entry, ability tooltips and comedy icons.
- Added entry for a new item: Divine Shield
Heroes
- Arc Warden
- Spark Wraith cooldown reduced from 7 to 4
Economy
Treasures
- Contains: