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Item
 
 
Sentry Ward
B
Sentry Ward icon.png
A form of plant originally grown in the garden of a fearful king.
Cost
50
Bought From
Consumables
Initial Stock
3
Max Stock
10
Restock Time
70
Active Plant
Charges 1
Bonus [?]
Alert allies? No
Recipe
Observer and Sentry Wards (50)
UsedIn1.pngSentry Ward (50)

The Sentry Ward is an item purchasable at the Main Shop, under Consumables.

Additional Information[]

  • Stacks with itself and with Observer Ward icon.png Observer Wards in the inventory, there is no stack limit. The sell value adapts based on the number of instances in a stack.
    • Wards from multiple players are combined when given by allies.
  • Sentry Wards are completely shareable.
  • Killing a Sentry Ward prints out a chat notification to allies.
  • Melee units have an extra 150 attack range when attacking Sentry Wards.
  • Sentry Wards can always be attacked by owner, and can only attacked by other allied players if they are within the spawn areas of neutral creeps, regardless of the ward's current health.
    • Sentry Wards receive 10 damage from allied heroes when it has over 50 health.

Ability[]

Sentry Ward
Sentry Ward model.png
Ward
Level 0
Duration 420
Health 100
Health regeneration 0
Armor 0
Magic resistance 0%
Status resistance 0%
Collision size 8
Vision range 0 (G)
Bounty 0
Experience 0
Model scale 1
Abilities True Sight
Invisibility
Notes Phased
100% Accuracy

Plant
Affects
Enemies
Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a radius.
Lasts 7 minutes.

Does not grant ground vision.
Hold Control to give one Sentry Ward to an allied hero.
Cast Range: 500
Hero Attacks to Destroy: 2
Non-Hero Attacks to Destroy: 8
Duration: 420
Cooldown: 1
Mana: 0
Modifiers
Buff modifier_item_buff_ward: Dispellable with death only.
Buff modifier_item_ward_true_sight: Undispellable. Persists death.
Debuff modifier_truesight: Undispellable. Persists death.


Notes:

  • Provides 150 radius ground vision at its location for 12 seconds.
  • Cannot be placed inside the fountain area (including a small area in front of the ramp), or in Roshan icon.png Roshan's pit.
    • Cannot be placed on unpathable terrain, or spots obscured by trees.
  • Creep spawn ranges are shown before placing a ward, allowing camps to be blocked.
  • The radiuses of already placed Sentry Wards is shown as well, allowing to see how they overlap.
  • Illusions and creep-heroes are treated as creeps when attacking the ward, so they take 8 attacks to destroy it, instead of 2 like heroes.


Placed Sentry Ward[]

True Sight
Pierces spell immunity.
True Sight icon.png
Ability
Aura
Affects
Enemies
Adds the ability to see invisible units and wards to any allied vision within the Sentry Ward's range.
Radius: 900
Aura Linger Duration: 0.5
Modifiers
Debuff modifier_truesight: Undispellable. Persists death.


Notes:

  • The True Sight is provided in its whole area by an aura which affects enemies, it is not obstructed by anything.
    • Its debuff lingers for 0.5 seconds.
    • As True Sight implies, it doesn't affect enemies with True Sight Immunity.
  • Alt shows all allied sentries' True Sight radius with a green ring.


Invisibility
Not disabled by Break.
Unknown icon.png
Ability
Passive
Affects
Self
This unit is permanently invisible.
Fade Time: 0


Notes:

  • The ability and modifier are not displayed in-game.


Tips[]

  • The Sentry Ward is recommended when facing heroes who mostly relies on invisibility (Or using invisibility as an escape mechanism), especially Riki minimap icon.png Riki, Bounty Hunter minimap icon.png Bounty Hunter and Weaver minimap icon.png Weaver.
    • It is great to be placed near towers or shrines, so it can help heroes gank over them.
  • Sentry Wards' detection radius is quite large, making them useful for keeping an eye out on invisible heroes in key areas, given one has vision over that area.
  • Sentry Wards are commonly used to de-ward enemy wards, as they are able to detect their wards.
    • When dewarding, the ward is best placed so that its true sight reaches multiple common ward spots, so that it is more likely to spot enemy wards.
    • If an enemy ward location is known, the sentry ward is best placed so that the enemy won't find it when they try to de-ward the sentry wards, like between some trees, but still so that their ward is within true sight range.
  • Similar to Observer Wards, Sentry Wards can also be used to block neutral creep camps.

Lore[]

  • Knowing how to craft a ward is an important skill for artificers of magical goods. Rylai showed great talent at crafting wards, and once considered becoming an artificer.[1]
  • Despite this, the flavor text for this item refers to Sentry Wards as plants and states that they were "originally grown in [a] garden." This implies that they are grown as opposed to crafted, directly contradicting the White Sentry's description.

Gallery[]

References[]

  1. White Sentry description.

Recent Changes[]

Version
Description
  • Reduced stock replenish time from 75 to 70.
  • Reduced Plant duration from 480 to 420.
  • Reduced stock replenish time from 85 to 75.
  • Sentry Ward icon.png Sentry Wards can now always be attacked by allied players if they are within the spawn areas of neutral creeps, regardless of the ward's current health. [?]
  • Reduced True Sight radius from 1000 to 900.
  • Reduced gold cost from 75 Gold to 50 Gold.


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