Sentry Ward
Sentry Ward B | |||||||||||
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A form of plant originally grown in the garden of a fearful king. | |||||||||||
Cost
50 Bought From
Consumables | |||||||||||
Initial Stock
3 Max Stock
10 Restock Time
85 | |||||||||||
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The Sentry Ward is an item purchasable at the Main Shop, under Consumables.
Contents
Additional Information[edit]
- Stacks with itself and with Observer Wards in the inventory, there is no stack limit. The sell value adapts based on the number of instances in a stack.
- Wards from multiple players are combined when given by allies.
- Sentry Wards are completely shareable.
- Killing a Sentry Ward prints out a chat notification to allies.
- Melee units have an extra 150 attack range when attacking Sentry Wards.
- Sentry Wards can always be attacked by allied players if they are within the spawn areas of neutral creeps, regardless of the ward's current health.
- Sentry Wards receive 10 damage from allied heroes when it has over 50 health.
Ability[edit]
Sentry Ward | ||||||||||||||||||||||||||||
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Ward | ||||||||||||||||||||||||||||
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Plant
Ability
Target Area
Target Area
Affects
Enemies
Enemies
Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a radius.
Lasts 8 minutes.
Does not grant ground vision.
Hold Control to give one Sentry Ward to an allied hero.
Lasts 8 minutes.
Does not grant ground vision.
Hold Control to give one Sentry Ward to an allied hero.
Notes:
- Provides 150 radius ground vision at its location for 12 seconds.
- Cannot be placed inside the fountain area (including a small area in front of the ramp), or in Roshan's pit.
- It is not possible to give couriers or Spirit Bear a Sentry Ward by holding Control.
- Creep spawn ranges are shown before placing a ward, allowing camps to be blocked.
- The radiuses of already placed Sentry Wards is shown as well, allowing to see how they overlap.
- Illusions and creep-heroes are treated as creeps when attacking the ward, so they take 8 attacks to destroy it, instead of 2 like heroes.
Placed Sentry Ward[edit]
Ability
Aura
Aura
Affects
Enemies
Enemies
Adds the ability to see invisible units and wards to any allied vision within the Sentry Ward's range.
Notes:
- The True Sight is provided in its whole area, it is not obstructed by anything.
- The True Sight is provided by an aura which affects enemies. Its debuff lingers for 0.5 seconds.
- Cannot detect units under the effect of Shadow Dance, Smoke of Deceit and Techies' mines under the effect of an Aghanim's Scepter upgraded Minefield Sign.
- Holding ALT shows all allied sentries' True Sight radius with a green ring.
Notes:
- The ability and modifier are not displayed in-game.
Tips[edit]
- The Sentry Ward is recommended when facing heroes who mostly relies on invisibility (Or using invisibility as an escape mechanism), especially Riki, Bounty Hunter and Weaver.
- It is great to be placed near towers or shrines, so it can help heroes gank over them.
- Sentry Wards' detection radius is quite large, making them useful for keeping an eye out on invisible heroes in key areas, given one has vision over that area.
- Sentry Wards are commonly used to de-ward enemy wards, as they are able to detect their wards.
- When dewarding, the ward is best placed so that its true sight reaches multiple common ward spots, so that it is more likely to spot enemy wards.
- If an enemy ward location is known, the sentry ward is best placed so that the enemy won't find it when they try to de-ward the sentry wards, like between some trees, but still so that their ward is within true sight range.
- Similar to Observer Wards, Sentry Wards can also be used to block neutral creep camps.
Lore[edit]
- Knowing how to craft a ward is an important skill for artificers of magical goods. Rylai showed great talent at crafting wards, and once considered becoming an artificer.[1]
- Despite this, the flavor text for this item refers to Sentry Wards as plants and states that they were "originally grown in [a] garden." This implies that they are grown as opposed to crafted, directly contradicting the White Sentry's description.
Gallery[edit]
References[edit]
- ↑ White Sentry description.
Recent Changes[edit]
Main Article: Sentry Ward/Changelogs
Version
Description
- Sentry Wards can now always be attacked by allied players if they are within the spawn areas of neutral creeps, regardless of the ward's current health. [?]
- The player who bought them is now also restricted to being able to attack them only if they are within the spawn areas. [?]
- Reduced True Sight radius from 1000 to 900.
- Reduced gold cost from 75
to 50
.
- Reduced stock replenish time from 90 to 85.
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