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Sentry Ward is an item purchasable at the Base Shop, under Consumables.

Available in the Base Shop
Sentry Ward
Sentry Ward icon.png
A form of plant originally grown in the garden of a fearful king.
Consumables
Cost 50 Gold
Sell Value Full price refunded within 10s. 25 Gold  / Count
Stacks NO LIMIT / Inventory Slot
Stock 3 INIT / 10 MAX
1 minutes 10 seconds 70
Active Plant
Charges 1 INIT
Bonus ?
Shareable Yes
Usage Alert ? No
Recipe
Observer and Sentry Wards
UsedIn1.png
Sentry Ward (50)

Additional Information[]

  • Stacks with itself and with Observer Ward icon.png Observer Wards in the inventory, there is no stack limit. The sell value adapts based on the number of instances in a stack.
    • Wards from multiple players are combined when given by allies.
  • Killing a Sentry Ward prints out a chat notification to allies.
  • Melee units have an extra 150 attack range when attacking Sentry Wards.
  • Sentry Wards can always be attacked by owner, and can only attacked by other allied players if they are within the spawn areas of neutral creeps, regardless of the ward's current health.
    • Sentry Wards receive 10 damage from allied heroes when it has over 50 health.

Ability[]

Sentry Ward
Sentry Ward model.png
Summoned Ward
100
+0
This unit has no mana.
Level 0
Duration Ability Duration 420
Armor Armor 0
Magic Resistance 0%
Status Resistance 0%
Collision Size 8
Vision Range (G) 0
Bounty Gold 0
Experience 0
Model Scale 1
Abilities True Sight
Invisibility
Notes Phased
100% Accuracy

Plant
Affects
Enemies
Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a radius.
Lasts 7 minutes.

Does not grant ground vision.
Hold Control to give one Sentry Ward to an allied hero.
Cast Range: 500
Hero Attacks to Destroy: 2
Non-Hero Attacks to Destroy: 8
Duration: 420
Cooldown: 1
Mana: 0
Buff/Debuff
Modifiers [?]
modifier_item_buff_ward
Death
modifier_item_ward_true_sight
Undispellable
modifier_truesight
Undispellable

Notes:

  • Provides 150 radius ground vision at its location for 12 seconds.
  • Cannot be placed inside the fountain area (including a small area in front of the ramp), or in Roshan icon.png Roshan's pit.
    • Cannot be placed on unpathable terrain, or spots obscured by trees.
  • Neutral creep spawn ranges are shown before placing a ward, allowing camps to be blocked.
  • The radii of already placed Sentry Wards is shown as well, allowing to see how they overlap.


Placed Sentry Ward[]

True Sight
Pierces spell immunity.
True Sight icon.png
Ability
Aura
Affects
Enemies
Adds the ability to see invisible units and wards to any allied vision within the Sentry Ward's range.
Radius: 900
Aura Linger Duration: 0.5
Buff/Debuff
Modifiers [?]
modifier_truesight
Undispellable

Notes:

  • The True Sight is provided in its whole area by an aura which affects enemies, it is not obstructed by anything.
    • Its debuff lingers for 0.5 seconds.
    • As True Sight implies, it doesn't affect enemies with True Sight Immunity.
  • Alt shows all allied sentries' True Sight radius with a green ring.


Invisibility
Not disabled by Break.
Unknown icon.png
Ability
Passive
Affects
Self
This unit is permanently invisible.
Fade Time: 0

Notes:

  • This unit is invisible once summoned or created. The ability and modifier are not displayed in-game.


Tips[]

  • The Sentry Ward is recommended when facing heroes who mostly relies on invisibility (Or using invisibility as an escape mechanism), especially Riki minimap icon.png Riki, Bounty Hunter minimap icon.png Bounty Hunter and Weaver minimap icon.png Weaver.
    • It is great to be placed near towers, so it can help heroes gank over them.
  • Sentry Wards' detection radius is quite large, making them useful for keeping an eye out on invisible heroes in key areas, given one has vision over that area.
  • Sentry Wards are commonly used to de-ward enemy wards, as they are able to detect their wards.
    • When dewarding, the ward is best placed so that its true sight reaches multiple common ward spots, so that it is more likely to spot enemy wards.
    • If an enemy ward location is known, the sentry ward is best placed so that the enemy won't find it when they try to deward the sentry wards, like between some trees, but still so that their ward is within true sight range.
  • Similar to Observer Wards, Sentry Wards can also be used to block neutral creep camps.

Lore[]

  • Knowing how to craft a ward is an important skill for artificers of magical goods. Rylai showed great talent at crafting wards, and once considered becoming an artificer.[1]
  • Despite this, the flavor text for this item refers to Sentry Wards as plants and states that they were "originally grown in [a] garden." This implies that they are grown as opposed to crafted, directly contradicting the White Sentry's description.

Gallery[]

References[]

  1. White Sentry description.

Recent Changes[]

Version
Description
  • Reduced stock replenish time from 75 to 70.
  • Reduced Plant duration from 480 to 420.
  • Reduced stock replenish time from 85 to 75.
  • Sentry Ward icon.png Sentry Wards can now always be attacked by allied players if they are within the spawn areas of neutral creeps, regardless of the ward's current health. [?]
  • Reduced True Sight radius from 1000 to 900.
  • Reduced gold cost from 75 Gold to 50 Gold.


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