Satyr Tormenter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Neutral Creep | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Satyr Tormenter is a neutral creep found in:
Abilities[]
The Satyr Tormenter tears open an unstable rift to the underworld, creating a shockwave that travels in a line along the ground, dealing damage to enemies it hits.
Notes:
- The shockwave travels at a speed of 900.
- Can hit units up to 1580 range away (starting radius + travel distance + end radius).
- The complete affected area is shaped like a cone.
- When targeting a unit, it will be cast towards the unit's direction.
- As a neutral unit:
- The satyr never casts this spell.
- As a player controlled unit:
- No restrictions.
- Has a cast backswing of 1.07 when cast by Rubick (acquired through casting Spell Steal on Doom).
- Has a cast backswing of 0.27 when cast by Clinkz (acquired through talent-upgraded Death Pact).
Ability
Aura
Aura
Affects
Allies
Allies
The Satyr Tormenter's demonic communion allows him to emanate regenerative power, increasing the health regeneration of himself and all nearby allies.
Neutral Radius: 800
Player-Controlled Radius: 1200
Health Regen Bonus: 5
Aura Linger Duration: 0.5
Notes:
- All neutral creep auras have a radius of 1200 when player-controlled.
- Does not affect invulnerable units.
- Can regenerate up to 300 health in one minute.
- The aura's buff lingers for 0.5 seconds.
Version History[]
Version
Description
- Increased armor from 0 to 2.
- Increased base attack time from 1.35 to 2.
- Increased attack speed from 100 to 150.
- Increased turn rate from 0.5 to 0.9.
- Reduced gold bounty from 62‒73
to 62‒68
.
- Changed attack class from Basic to Default. [1] [2]
- Changed defense class from Basic to Default. [1]
- Reduced experience bounty from 95XP to 90XP.
- Reduced Unholy Aura health regeneration bonus from 5.5 to 5.
- Increased Unholy Aura radius from 900 to 1200.
- [U] Reduced acquisition range from 500 to 300.
- Reduced Unholy Aura health regeneration bonus from 6 to 5.5.
- Increased mana regeneration from 0 to 1.
- Reduced mana from 600 to 400.
- Changed attack damage type from Chaos to Hero.
- Shockwave
- Increased travel distance from 800 to 1200.
- Reduced travel speed from 1050 to 900.
- Increased damage from 125 to 160.
- Increased Unholy Aura health regeneration bonus from 4 to 6.
- Unholy Aura is now disabled by Break.
- Reduced experience bounty from 155XP to 119XP.
- Unholy Aura health regeneration bonus increased from 3 to 4.
- Increased mana from 300 to 600.
- Reduced Unholy Aura effect radius from 1000 to 900.
- Improved Unholy Aura.
- Reworked neutral creep abilities and mechanics to better balance them out.
- Lots of tweaks to the gold bonuses, levels, stats and abilities on neutral creeps.
- Tweaked a bit.
- Reworked abilities on Satyr Tormenter.
Patch History[]
Patch
Description
- Unholy Aura now shows its aura radius on
Mouse hover.
- Fixed Shockwave projectile ending slightly too short.
- Updated Shockwave ability effects.
- Fixed Shockwave doing less damage than intended.
- Fixed to only consider units in its vision for deciding when to cast Shockwave.
- Fixed unit's experience bounty from 88XP to 155XP.
- Implemented the following abilities: