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Entrench & Unentrench (Pre 6.09)

Entrench (Pre 6.09)
Pierces spell immunity. WE
Unknown icon
Ability
No Target
Affects
Self
The Sand King digs into the ground, biding his time. When he springs out from his burrow, he deals damage and stuns the surrounding enemies.
Duration: Permanent
Cooldown symbol
 10
Mana symbol
 55
Buff/Debuff
Modifiers
Entrench
Death

  • This ability was replaced in the gameplay patch 6.09 by Sand Storm icon Sand Storm.
  • Interrupts Sand King's channeling spells upon cast.
  • It takes 1 second for Sand King to burrow himself. During that second, he cannot act.
  • Sand King still can use items while burrowed. Targeted items can only be used on a point or target within range.


Unentrench (Pre 6.09)
Does not pierce spell immunity. WE
Unknown icon
Ability
No Target
Affects
Enemies
Damage
Magical
The Sand King pops out of the ground, dealing damage and stunning enemies around him.
Radius: 250/300/350/400
Damage: 70/140/210/280
Stun Duration: 1.5
Cooldown symbol
 10
Mana symbol
 55
Buff/Debuff
Modifiers
Stun

  • This ability replaces Entrench until used or death.
  • Interrupts Sand King's channeling spells upon cast.
  • It takes 1 second for Sand Kng to unburrow himself. During that second, he cannot act.
  • The damage and stun are applied immediately upon cast, not after the 1 second he needs to unburrow himself.


Caustic Finale (6.84-7.27a)

Caustic Finale (6.84-7.27a)
Caustic Finale icon
Ability
Passive
Affects
Enemies
Damage
Magical
Sand King's attacks inject a venom that causes enemy units to violently explode when its timer expires, or when the unit dies, damaging and slowing nearby enemies. Deals less damage if its timer expires.
Effect Radius: 400
Explosion Damage: 90/130/170/220
Expire Damage: 20/50/80/110
Movement Speed Slow: 15%/20%/25%/30%
Attack Speed Slow: 15/20/25/30
Debuff Duration: 6
Slow Duration: 3/3.5/4/4.5
Buff/Debuff
Modifiers
modifier_sand_king_caustic_finale
Undispellable
modifier_sand_king_caustic_finale_orb
Death
modifier_sand_king_caustic_finale_slow
An injection from Crixalis makes one brittle and as dry as the arid wastes, subject to implosive demise.

  • Successive attacks on the same target neither stack the debuff, nor do they refresh its duration.
  • The area damage and slow on death are only applied when the debuffed unit is killed by Sand King or his allies.
    • This means the effects are not applied when the target is denied, or expires.
  • When the debuff expires without the unit dying, the expire damage and the slow are applied within the radius around it.
  • If the expire damage kills the unit, the explosion damage and the slow are applied too.
    • This means enemies within the radius take both explosion damage and expire damage when the target is killed by the expire damage.
  • The explosion first applies the debuff, then the damage.
  • The slow from multiple explosions does not stack, only the duration gets refreshed.
  • The debuff is placed on illusions, but the explosion does not damage them.


Caustic Finale (Pre 6.84)

Caustic Finale (Pre 6.84)
Caustic Finale icon
Ability
Passive
Affects
Enemies
Damage
Magical
Sand King's attacks inject a venom that causes enemy units to explode violently upon death, spreading area damage.
Damage Radius: 400
Damage: 90/130/170/220
Debuff Duration: 8
Buff/Debuff
Modifiers
modifier_sand_king_caustic_finale
Undispellable
modifier_sand_king_caustic_finale_orb
Death
An injection from Crixalis makes one brittle and as dry as the arid wastes, subject to implosive demise.

  • Sand King does not have to do the last hit. When a unit dies with the debuff on, it causes the area damage, no matter how it dies.
  • Can damage siege creeps, but can't place the debuff on them.
  • Debuff is not placed on allies and buildings.


Sand Storm (6.00-6.04b)

Sand Storm (6.00-6.04b)
Cannot be used by illusions. Does not pierce spell immunity. EM
Sand Storm icon
Ability
Passive
Affects
Enemies
Gives Sand King the ability to kick up dust in the face of his enemies causing them to miss. Also grants bonus damage.
Proc Chance: 10%/18%/25%/35%
Attack Damage Bonus: 8/16/24/32
Enemy Miss Chance: 35%
Duration: 2
Buff/Debuff
Modifiers
Sandstorm Miss

  • The attack damage bonus is always applied and is added as raw bonus damage.


Dust Trail (Pre 6.00)

Dust Trail (Pre 6.00)
Can be used by illusions. Does not pierce spell immunity.
Unknown icon
Ability
Passive
Affects
Enemies
The Sand King constantly kicks up dust behind him, slowing and confusing his enemies while inside the cloud. Do not, under any circumstances, learn this skill if you are Sentinel.
Radius: 150 (?)
Move Speed Slow: 5%/10%/15%/20%
Miss Chance: 7%/14%/21%/28%
Trail Duration: 2 (?)
Buff/Debuff
Modifiers
Dust Trail Slow
Death

  • Creates a dust effect on Sand King's position in 0.25 second (?) intervals. Any enemy unit which gets within an 150 (?) range of the dust gets the debuff.
  • The dust effects do no follow Sand King, but stay at the position they spawned at. They last for an estimated 2 seconds.
  • The dust effects are still created even when Sand King dies.
  • The reason for why this ability shouldn't be leveled if Sand King is on Sentinel (Radiant) side is, the ability only affects units on that team, never units on the Scourge (Dire) side.
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