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[[ru:Sand King/Изменения]] |
[[ru:Sand King/Изменения]] |
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+ | [[zh:沙王/改动日志]] |
Revision as of 19:32, 13 July 2021
Changelogs
Version History
Version
Description
- Increased turn rate from 0.5 to 0.6.
- Aghanim's Scepter upgrade:
- Reduced Burrowstrike cast range from 800/1000/1200/1400 to 1300 on each level.
- Aghanim's Shard upgrade:
- Epicenter
- The passive pulses no longer happen if there is no enemy within the radius. [?]
- Increased passive pulse radius from 400 to 475.
- Epicenter
- Talents:
- Level 10 left talent: +175 health increased to +200.
- Level 15 left talent: +15% Caustic Finale movement speed slow increased to +20%.
- Level 20 left talent: +20 health regen increased to +25.
- Level 25 right talent: +4 Epicenter pulses increased to +5.
- Epicenter
- Now uses a 2-second cast time, instead of a 2-second channel time.
- Increased radius per pulse from 275 + 50 per pulse to 500 + 25 per pulse.
- Notes: Radius of each pulse from 275/325/375/425/475/525/575/625/675/725/775/825/875/925 to 500/525/550/575/600/625/650/675/700/725/750/775/800/825.
- Added Aghanim's Shard upgrade for Sand King:
- Adds a passive component to Epicenter.
- Releases a single Epicenter pulse after moving a certain distance.
- Distance required for pulse: 700
- Pulse radius: 400
- Notes: Uses the current level for the damage value. Applies the slow as well. Not disabled by Break. The distance counter only resets upon releasing a pulse. Teleporting effects (which includes blinking) may only add up to 700 range to the distance counter, no matter how big the actual teleported distance was.
- Releases a single Epicenter pulse after moving a certain distance.
- Talents:
- Level 15 left talent: +8% Caustic Finale movement speed slow increased to +15%.
- Reworked Caustic Finale
- Old Caustic Finale
- Sand King's attacks inject a venom that causes enemy units to violently explode when its timer expires, or when the unit dies, damaging and slowing nearby enemies. Deals less damage if its timer expires.
- Effect radius: 400
- Explosion damage: 90/130/170/220
- Expire damage: 20/50/80/110
- Movement speed slow: 15%/20%/25%/30%
- Attack speed slow: 15/20/25/30
- Debuff duration: 6
- Slow duration: 3/3.5/4/4.5
- Notes: The debuff cannot be refreshed. The debuff deals damage and slows upon expiring. If the debuff is lost due to the target dying, the damage is higher.
- New Caustic Finale
- Sand King's attacks inject a venom that causes enemy units to move more slowly and violently explode when it dies.
- Damage radius: 500
- Base damage: 70/90/110/130
- Max health as damage: 10%/14%/18%/22%
- Movement speed slow: 10%/15%/20%/25%
- Debuff duration: 5
- Notes: The debuff can be refreshed. Does nothing upon expiring. Deals area damage only when the target dies.
- Talents:
- Level 10 right talent changed: -30 Epicenter attack speed slow ➜ +20 Epicenter damage per pulse.
- Level 15 left talent changed: +2 Epicenter pulses ➜ +8% Caustic Finale movement speed slow.
- Level 20 left talent changed: +25 Epicenter damage per pulse ➜ +20 health regen.
- Level 20 right talent changed: +8 armor ➜ -2s Burrowstrike cooldown.
- Level 25 right talent changed: +40 health regen ➜ +4 Epicenter pulses.
- Talents:
- Level 10 left talent: +150 health increased to +175.
- Level 10 right talent changed: +15 movement speed ➜ -30 Epicenter attack speed slow.
- Level 15 left talent changed: -40 Epicenter attack speed slow ➜ +2 Epicenter pulses.
- Level 20 left talent changed: +3 Epicenter pulses ➜ +25 Epicenter damage per pulse.
- Talents:
- Level 10 left talent: +200 health reduced to +150.
- Level 10 right talent: +20 movement speed reduced to +15.
- Level 15 left talent: +50 Epicenter attack speed slow reduced to +40.
- Level 15 right talent: +40 Sand Storm damage per second reduced to +30.
- Level 20 left talent: +4 Epicenter pulses reduced to +3.
- Level 20 right talent: +10 armor reduced to +8.
- Level 25 left talent: 50% Sand Storm blind/movement speed slow reduced to 40%.
- Level 25 right talent: +50 health regen reduced to +40.
- Caustic Finale
- Now reduces attack speed by 15/20/25/30 as well.
- Increased slow duration from 3 on each level to 3/3.5/4/4.5.
- Increased Epicenter damage per pulse from 110 to 110/120/130.
- Increased base attack speed from 100 to 110.
- Sand Storm's blind now uses pseudo-random distribution.
- Reduced strength gain from 3.2 to 3.
- Increased Sand Storm mana cost from 60 to 75.
- Increased Burrowstrike cast range from 350/450/550/650 to 400/500/600/700.
- Increased Sand Storm damage per second from 20/40/60/80 to 20/45/70/95.
- Increased base intelligence from 16 to 19.
- Increased strength gain from 2.8 to 3.2.
- Increased Burrowstrike damage from 85/150/215/280 to 100/160/220/280.
- Increased Sand Storm radius from 350/450/550/650 to 425/500/575/650.
- Reduced Sand Storm damage per second from 25/50/75/100 to 20/40/60/80.
- Increased movement speed from 285 to 290.
- Reduced Burrowstrike stun duration from 1.9/2/2.1/2.2 to 1.6/1.8/2/2.2.
- Increased Sand Storm cooldown from 40/32/26/18 to 40/34/28/22.
- Talents:
- Level 15 right talent: +50 Sand Storm damage per second reduced to +40.
- Sand Storm
- Increased mana cost from 60/50/40/30 to 60 on each level.
- Increased cooldown from 34/28/22/16 to 40/32/24/16.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Sand Storm
- No longer requires channeling. It now ends when Sand King leaves the area.
- While inside the area, attacking or casting spells now reveals Sand King for 0.7 seconds.
- Rescaled radius from 525 on each level to 350/450/550/650.
- Reduced damage per second from 40/60/80/100 to 25/50/75/100.
- Increased cooldown from 34/26/18/10 to 34/28/22/16.
- Reduced duration from 50 on each level to 20/25/30/35.
- Epicenter
- No longer pierces spell immunity.
- The radius now increases by 50 per pulse on each pulse, instead of sometimes by 25 and sometimes 75.
- Notes: Radius of each pulse from 275/325/375/425/475/525/575/650/675/700/725/750/775/800 to 275/325/375/425/475/525/575/625/675/725/775/825/875/925.
- Talents:
- Level 10 right talent: +25 movement speed reduced to +20.
- Level 25 right talent: +35 health regen increased to +50.
- Increased Burrowstrike cooldown from 11 on each level to 14/13/12/11.
- Reduced base attack damage from 25-41 to 25-35.
- Reduced Caustic Finale movement speed slow from 21%/24%/27%/30% to 15%/20%/25%/30%.
- Reduced Caustic Finale movement speed slow from 30% on each level to 21%/24%/27%/30%.
- Talents:
- Level 10 right talent: +30 movement speed reduced to +25.
- Caustic Finale no longer applies its area effects when the debuffed target gets denied by the enemy, or when the target expires if it was a summon.
- Reduced base armor from 0 to -1.
- Reduced movement speed from 290 to 285.
- Reduced movement speed from 295 to 290.
- Reduced Burrowstrike stun duration from 2.17 on each level to 1.9/2/2.1/2.2.
- Reduced Burrowstrike damage from 100/160/220/280 to 85/150/215/280.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Reworked talents:
- Old:
- Level 10: +5 armor or +10% magic resistance
- Level 15: +50 Epicenter attack speed slow or +50 Sand Storm damage per second
- Level 20: +120 gold per minute or +350 health
- Level 25: +4 Epicenter pulses or +50 health regen
- New:
- Level 10: +200 health or +30 movement speed
- Level 15: +50 Epicenter attack speed slow or +50 Sand Storm damage per second
- Level 20: +4 Epicenter pulses or +10 armor
- Level 25: 50% Sand Storm blind/movement speed slow or +35 health regen
- Caustic Finale now deals a fixed 20/50/80/110 damage upon expiring, instead of being 50% of the death explosion damage. [?]
- Increased strength gain from 2.6 to 2.9.
- Reduced base health regeneration from 0.25 to 0.
- Sand Storm
- Reduced invisibility linger duration from 1.5 on each level from 0.9/1.1/1.3/1.5.
- Increased damage from 25/50/75/100 to 40/60/80/100.
- Caustic Finale is no longer a unique attack modifier.
- Talents:
- Level 15 left talent changed: -30s respawn time ➜ +50 Epicenter attack speed slow.
- Talents:
- Level 10 right talent changed: +200 mana ➜ +10% magic resistance.
- Level 15 left talent changed: +15 movement speed ➜ -30s respawn time.
- Level 15 right talent changed: +12% magic resistance ➜ +50 Sand Storm damage per second.
- Burrowstrike can no longer be cast while rooted.
- Aghanim's Scepter upgrade:
- Burrowstrike no longer applies Caustic Finale on illusions.
- Added talents:
- Level 10: +5 armor or +200 mana
- Level 15: +15 movement speed or +12% magic resistance
- Level 20: +120 gold per minute or +350 health
- Level 25: +4 Epicenter pulses or +50 health regen
- Reduced base movement speed from 300 to 295.
- Reduced Sand Storm cooldown from 40/30/20/10 to 34/26/18/10.
- Reduced Epicenter mana cost from 175/250/325 to 150/225/300.
- Increased attack range from 128 to 150.
- Rescaled Sand Storm max channel time from 20/40/60/80 to 50 on each level.
- Increased base strength from 18 to 21.
- Increased Caustic Finale slow from 25% to 30%.
- Reworked Aghanim's Scepter upgrade:
- Old: Increases Epicenter pulse count to 8/10/12 and reduces cooldown to 120/100/80.
- New: Increases Burrowstrike's cast range to 800/1000/1200/1400 and makes it apply Caustic Finale on every enemy hero hit by it.
- Caustic Finale
- Increased expire damage from 30% to 50% of explosion damage.
- Increased slow from 20% to 25%.
- Caustic Finale
- Now always triggers the explosion (via unit death or when the debuff expires). If triggered by expiring, it deals 30% of the damage.
- Multiple attacks on the same target no longer refresh the debuff.
- Now slows all damaged units by 20% for 3 seconds.
- Reduced debuff duration from 8 to 6.
- Fixed Epicenter to support multiple instances at the same time (e.g. via Refresher Orb).
- Increased Sand Storm radius from 275/325/375/525 to 525 on each level.
- Increased Sand Storm damage increased from 20/40/60/80 to 25/50/75/100.
- Increased Epicenter attack speed slow from 10 to 30.
- Sand Storm
- Increased invisibility linger duration from 0.3/0.6/0.9/1.5 to 1.5.
- Reduced damage interval from 1 to 0.5. [?]
- Epicenter's slow is no longer blocked by spell immunity.
- Increased Caustic Finale debuff duration from 2 to 8.
- Increased collision size from 12 to 24.
- Reduced collision size from 24 to 12.
- Reduced Burrowstrike mana cost from 140 to 110/120/130/140.
- Increased strength gain from 2.3 to 2.6.
- Increased Caustic Finale debuff duration from 0.25 to 2.
- Aghanim's Scepter upgrade
- Increased Epicenter number of pulses from 7/9/11 to 8/10/12.
- Reduced Sand Storm cooldown from 40/35/30/25 to 40/30/20/10.
- Added Aghanim's Scepter upgrade for Sand King:
- Increases Epicenter number of pulses to 7/9/11 and reduces cooldown to 120/100/80.
- Fixed various glitches caused by Sand Storm with Spectral Dagger and Black Hole
- Reduced base armor from 0 to -3.
- Fixed a control issue when casting Burrowstrike.
- Sand Storm
- Fixed Sand Storm, Rot and Storm Seeker from not being able to affect the same area at the same time.
- Fixed not affecting sleeping units.
- Fixed Burrowstrike affecting Juggernaut during Blade Fury.
- Fixed a bug between Voodoo Restoration and Burrowstrike.
- Recoded Burrowstrike:
- No longer turns hit enemies invulnerable during the air time.
- No longer causes hit enemy units to instantly face towards Sand King's starting point.
- No longer conflicts with Earth Spike, Impale, Ravage and Burrowstrikes from other Sand Kings.
- No longer fails to stun and damage enemies when the targeted point was a cliff.
- Sand Storm
- Increased radius from 200/250/300/350 to 300/350/400/550.
- Increased invisibility linger duration from 0.3/0.6/0.9/1.2 to 0.3/0.6/0.9/1.5.
- Epicenter
- Reduced movement speed slow from 40% to 30%
- Reduced attack speed slow from 40 to 10.
- Fixed a bug with Burrowstrike.
- Reduced Burrowstrike damage from 80/160/240/340 to 100/160/220/280.
- Increased Caustic Finale damage radius from 250 to 400.
- Recoded Sand Storm to improve lags.
- Increased Sand Storm damage from 5/10/15/20 to 10/20/30/40.
- Slight improvements to Sand Storm to fix lag.
- Changed Burrowstrike hotkey from B to E.
- Sand Storm
- Fixed the channeling itself not ending upon the invisibility and area damage ending. [?]
- Fixed some lag issues.
- Reduced mana cost from 60 to 60/50/40/30.
- Replaced Entrench and the Untrench sub-ability with Sand Storm.
- Old Entrench
- The Sand King digs into the ground, biding his time. When he springs out from his burrow, he deals damage and stuns the surrounding enemies.
- Duration: Permanent
- Mana cost: 55
- Cooldown: 10
- Old Untrench
- The Sand King pops out of the ground, dealing damage and stunning enemies around him.
- Radius: 250/300/350/400
- Damage: 70/140/210/280
- Stun duration: 1.5
- Mana cost: 55
- Cooldown: 10
- New Sand Storm
- Sand King creates a fearsome sandstorm that damages enemy units while hiding him from vision. The invisibility remains for a short duration after the sandstorm ends.
- Max channel time: 20/40/60/80
- Radius: 200/250/300/350
- Damage per second: 5/10/15/20
- Invisibility linger duration: 0.3/0.6/0.9/1.2
- Mana cost: 60
- Cooldown: 40/35/30/25
- Notes: When the ability gets canceled by move orders or disables, Sand King remains invisible for a short while still, but the damage stops immediately. The visuel effects linger as well.
- Increased Epicenter cooldown from 120/100/80 to 140/120/100.
- Burrowstrike stun duration decreased from 2 to 1.65.
- Epicenter
- Increased channeling time from 2/1.75/1.25 to 2 on each level.
- Reduced damage per pulse from 120 to 110.
- Reduced movement speed slow from 50% to 40%.
- Reduced attack speed slow from 50 to 40.
- Replaced Sand Storm with Caustic Finale.
- Old Sand Storm
- Gives Sand King the ability to kick up dust in the face of his enemies causing them to miss. Also grants bonus damage.
- Proc chance: 10%/18%/25%/35%
- Attack damage bonus: 8/16/24/32
- Enemy miss chance: 35%
- Duration: 2
- Notes: Is a Unique Attack Modifier. The attack damage bonus is permanent.
- New Caustic Finale
- Sand King's attacks inject a venom that causes enemy units to explode violently upon death, spreading area damage.
- Damage radius: 250
- Damage: 90/130/170/220
- Debuff duration: 0.25
- Notes: Is a Unique Attack Modifier. Each attack places a debuff on the target. If the target dies with the debuff, enemy units around it are damaged.
- Epicenter
- Fixed a bug on Epicenter.
- Increased channeling time from 2/1.75/1.25 to 2/1.75/1.5.
- Sand King is now restricted from buying Desolator.
- Burrowstrike
- Fixed being able to cast while silenced.
- Fixed some other minor bugs.
- Fixed Entrench so that multiple Sand Kings can use it at the same time.
- Replaced Dust Trail with Sand Storm.
- Old Dust Trail
- The Sand King constantly kicks up dust behind him, slowing and confusing his enemies while inside the cloud. Do not, under any circumstances, learn this skill if you are Sentinel.
- Radius: 150
- Move speed slow: 5%/10%/15%/20%
- Miss chance: 7%/14%/21%/28%
- Trail duration: 2
- Sand Storm
- Gives Sand King the ability to kick up dust in the face of his enemies causing them to miss. Also grants bonus damage.
- Proc chance: 10%/18%/25%/35%
- Attack damage bonus: 8/16/24/32
- Enemy miss chance: 35%
- Duration: 2
- Notes: Is a Unique Attack Modifier. The attack damage bonus is permanent.
- Fixed Epicenter so that multiple Sand Kings can use it at the same time.
- Burrowstrike
- Increased hero stun duration from 1.5 to 2.17.
- Reduced non-hero stun duration from 3 to 2.17.
- Reduced Entrench and Unentrench mana cost from 63 to 55.
- Increased Epicenter damage per pulse from 70 to 125.
- Reduced Burrowstrike cast time from 0.3 to 0.
- Reduced Epicenter cast time from 0.3 to 0.
- Burrowstrike
- Fixed not going on cooldown when directly targeting a unit with it.
- Increased cast time from 0 to 0.3.
- Created.
Patch History
Patch
Description
- Updated default hero model and animations.
- Update 3
- Fixed Sand Storm's description listing its duration twice.
- Increased max polygon counts.
- Increased max polygon counts.
- Changed Epicenter sound effect mixgroup from Ultimates to Weapons.
- Updated Sand Storm visual effects.
- Added Arcane Rune responses.
- Adjusted hero model loadout scale.
- Updated Caustic Finale tooltip.
- Update 2
- Updated default item build.
- Fixed Sand Storm being canceled by purge.
- Fixed Caustic Finale behavior with Meepo clones.
- Fixed ability interactions between Time Dilation and abilities that swap index (i.e. Burrowstrike).
- Adjusted the visibility size of Sand Storm particle effects in Fog of War.
- Update 7
- Fixed Caustic Finale not being disabled by Break.
- Updated Epicenter ability tooltip.
- Epicenter
- Fixed pulse damage being removed after dying from Ice Blast kill threshold.
- Fixed and updated ability to support simultaneously active Epicenters (i.e. Reset Cooldowns).
- Fixed Epicenter not slowing attack speed by 10.
- Fixed Sand Storm damage interval.
- Fixed some ability backswing timing issues.
- Burrowstrike can now be dispeled by Dark Pact.
- Neutral creeps can now be damaged by Sand Storm.
- Updated and adjusted default hero textures.
- Fixed having 1 more armor than intended.
- Fixed Cyclone being unable to dispel Sand Storm.
- Added rival death-taunts and other miscellaneous lines to flesh out dialog set for Sand King.
- UAdded injured and chase animations.
- Fixed Repel stopping Sand Storm.
- Fixed a bug with Epicenter using its upgraded number of pulses regardless of level.
- Sand Storm will no longer damage neutral creeps.
- Burrowstrike
- He is now stunned for the duration of the ability so he doesn't walk out of short ones too soon.
- He now plays
burrow_in
animation at the beginning of his ability and theburrow_out
animation when the impale projectile finishes its course. - Fixed the air time from 0.8 to 0.52.
- The stun time was starting at the beginning of the vertical motion but it's supposed to start when the unit lands.
- Changed the stun time from 1.65 + 0 to 1.65 + 0.52.
- Fixed Epicenter and Caustic Finale being purgeable.
- Fixed Burrowstrike not respecting Linken's Sphere and spell immunity rules when doing the close hit checks.
- Fixed Epicenter from ending when Sand King dies.
- Caustic Finale
- Fixed working on spell immune units like Mass Serpent Ward.
- Fixed Caustic Finale buffs being used by illusions.
- Updated Epicenter channeling animation.
- Fixed Burrowstrike to apply damage when the units land on the ground.
- Fixed Sand Storm not going away when invisibility is broken.
- Fixed cases where creating a linear projectile directly on yourself would cause it to get stuck.
- Fixes to Burrowstrike.