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Version History[]

Version
Description
  • Reduced Burrowstrike cooldown from 15/14/13/12 to 14/13/12/11.
  • Increased base armor from 0 to 1.
  • Increased Burrowstrike cast range from 500/550/600/650 to 525/600/675/750.
  • Sand Storm now constantly moves toward Sand King with a speed of 100.
  • Aghanim's Scepter upgrade:
    • Reduced Sand Storm spine radius from 65 on each level to 42.5/50/57.5/65. [?]
  • Reworked
    Aghanim's Shard upgrade:
    • Epicenter
      • Old
        Creates a 425-radius pulse based on the current level per 700 distance moved.
      • New
        Creates a 425-radius pulse based on the current level per 2.5 seconds.
  • Epicenter
    • Increased movement speed slow from 30% on each level to 30%/40%/50%.
    • Increased attack speed slow from 30 on each level to 30/45/60.
  • Increased Caustic Finale movement speed slow from 10%/15%/20%/25% to 14%/18%/22%/26%.
  • Increased Burrowstrike cast range from 425/500/575/650 to 500/550/600/650.
  • Sand Storm
    • Rescaled damage per second from 20/45/70/95 to 25/45/65/85.
    • Increased mana cost from 70/75/80/85 to 85 on each level.
  • Aghanim's Shard upgrade:
    • Reduced Epicenter damage per pulse bonus from 20 to 10.
  • Talent Talents:
    • LVL 10
       
      +20 Sand Storm damage per second reduced to +15.
      LVL 15
       
      +150 Sand Storm radius reduced to +125.
      LVL 25
       
      40% Sand Storm blind miss chance/movement speed slow reduced to 35%.
  • Increased base armor from -1 to 0.
  • Sand Storm
    • Reduced damage interval from 0.5 to 0.2.
    • Rescaled mana cost from 75 on each level to 70/75/80/85.
  • Aghanim's Shard upgrade:
    • U
      Reduced Epicenter passive pulse radius from 475 to 425.
  • Burrowstrike
    • Rescaled cast range from 400/500/600/700 to 425/500/575/650.
    • Increased cooldown from 14/13/12/11 to 15/14/13/12.
  • Epicenter
    • Changed
      from having a 2-second channeling time to having a 2-second cast point.
    • Increased base pulse radius from 275 to 500.
    • Reduced radius increase per pulse from 50 to 25. [?]
  • Added
    Aghanim's Shard upgrade for Sand King:
    • Adds a passive component to Epicenter.
    • Releases a 400-radius pulse based on its current level per 700 distance, other aspects of the ability effects fully apply. Not disabled by Break.
    • The distance counter only resets upon releasing a pulse.
    • Teleporting effects (which include Blink-based abilities) may only add up to 700 range to the distance counter, regardless of the actual teleported distance.
Old
Caustic Finale
Sand King's attacks inject a venom that causes enemy units to violently explode when its timer expires, or when the unit dies, damaging and slowing nearby enemies. Deals less damage if its timer expires.
Effect radius: 400
Explosion damage: 90/130/170/220
Expire damage: 20/50/80/110
Movement speed slow: 15%/20%/25%/30%
Attack speed slow: 15/20/25/30
Debuff duration: 6
Slow duration: 3/3.5/4/4.5
Notes: The debuff cannot be refreshed. The debuff deals damage and slows upon expiring. If the debuff is lost due to the target dying, the damage is higher.
New
Caustic Finale
Sand King's attacks inject a venom that causes enemy units to move more slowly and violently explode when it dies.
Damage radius: 500
Base damage: 70/90/110/130
Max health as damage: 10%/14%/18%/22%
Movement speed slow: 10%/15%/20%/25%
Debuff duration: 5
Notes: The debuff can be refreshed. Does nothing upon expiring. Deals area damage only when the target dies.
  • Caustic Finale
    • Now also reduces attack speed by 15/20/25/30.
    • Increased slow duration from 3 on each level to 3/3.5/4/4.5.
  • Increased Epicenter damage per pulse from 110 on each level to 110/120/130.
  • Increased Burrowstrike cast range from 350/450/550/650 to 400/500/600/700.
  • Increased Sand Storm damage per second from 20/40/60/80 to 20/45/70/95.
  • Increased strength gain from 2.8 to 3.2.
  • Increased Burrowstrike damage from 85/150/215/280 to 100/160/220/280.
  • Increased Sand Storm radius from 350/450/550/650 to 425/500/575/650.
  • Reduced Sand Storm damage per second from 25/50/75/100 to 20/40/60/80.
  • Increased base movement speed from 285 to 290.
  • Reduced Burrowstrike stun duration from 1.9/2/2.1/2.2 to 1.6/1.8/2/2.2.
  • Increased Sand Storm cooldown from 40/32/26/18 to 40/34/28/22.
  • Reduced strength gain from 2.9 to 2.8.
  • Reduced agility gain from 2.1 to 1.8.
  • Reduced base attack damage from 25‒35 to 23‒33.
  • Sand Storm
    • Increased mana cost from 60/50/40/30 to 60 on each level.
    • Increased cooldown from 34/28/22/16 to 40/32/24/16.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Sand Storm
    • No longer requires channeling. It now ends when Sand King leaves the area.
    • While inside the area, attacking or casting other abilities now reveals Sand King for 0.7 seconds.
    • Rescaled radius from 525 on each level to 350/450/550/650.
    • Reduced damage per second from 40/60/80/100 to 25/50/75/100.
    • Increased cooldown from 34/26/18/10 to 34/28/22/16.
    • Reduced duration from 50 on each level to 20/25/30/35.
  • Epicenter
    • No longer pierces spell immunity.
    • The radius now increases by 50 per pulse on each pulse, instead of sometimes by 25 and sometimes 75.
Notes: Radius of each pulse from 275/325/375/425/475/525/575/650/675/700/725/750/775/800 to 275/325/375/425/475/525/575/625/675/725/775/825/875/925.
  • Increased Burrowstrike cooldown from 11 on each level to 14/13/12/11.
  • Reduced base attack damage from 25‒41 to 25‒35.
  • Reduced Caustic Finale movement speed slow from 21%/24%/27%/30% to 15%/20%/25%/30%.
  • Reduced Caustic Finale movement speed slow from 30% on each level to 21%/24%/27%/30%.
  • Caustic Finale no longer applies its area effects when the debuffed target gets denied by the enemy, or when the target expires if it was a summon.
  • Reduced Burrowstrike damage from 100/160/220/280 to 85/150/215/280.
  • Changed
    Caustic Finale expire damage percentage from 50% of death explosion damage to a fixed 20/50/80/100 upon expiring. [?]
  • Increased strength gain from 2.6 to 2.9.
  • Reduced base health regeneration from 0.25 to 0.
  • Increased base mana from 50 to 75.
  • Sand Storm
    • Reduced invisibility linger duration from 1.5 on each level from 0.9/1.1/1.3/1.5.
    • Increased damage from 25/50/75/100 to 40/60/80/100.
  • Caustic Finale is no longer a Unique Attack Modifier.
  • Reduced Sand Storm cooldown from 40/30/20/10 to 34/26/18/10.
  • Reduced Epicenter mana cost from 175/250/325 to 150/225/300.
  • Increased base strength from 21 to 22.
  • Reduced Epicenter cooldown from 140/120/100 to 120/110/100.
  • Increased base health from 180 to 200.
  • Increased base mana from 0 to 50.
  • Increased attack range from 128 to 150.
  • Rescaled Sand Storm max channel time from 20/40/60/80 to 50 on each level.
  • Increased base strength from 18 to 21.
  • Increased base health from 150 to 180.
  • Increased Caustic Finale movement speed slow from 25% to 30%.
  • Reworked
    Aghanim's Scepter upgrade:
    • Old
      Epicenter
      • Increases the number of pulses to 8/10/12.
      • Reduces cooldown to 120/100/80.
    • New
      Burrowstrike
      • Applies Caustic Finale based on its current level on affected enemy heroes.
      • Increases cast range to 800/1000/1200/1400.
  • Caustic Finale
    • Increased expire damage percentage from 30% to 50%.
    • Increased slow from 20% to 25%.
  • Caustic Finale
    • Now always triggers the explosion (via the unit's death or when the debuff expires). If triggered by expiring, it deals 30% of the damage.
    • Multiple attacks on the same target no longer refresh the debuff.
    • Now slows all damaged units by 20% for 3 seconds.
    • Reduced debuff duration from 8 to 6.
  • Increased Sand Storm radius from 275/325/375/525 to 525 on each level.
  • Sand Storm
    • Increased invisibility linger duration from 0.3/0.6/0.9/1.5 to 1.5 on each level.
    • Reduced damage interval from 1 to 0.5. [?]
  • Increased strength gain from 2.3 to 2.6.
  • Added
    new Bound Radius mechanic. [?]
    • Sand King has the DOTA_HULL_SIZE_HERO hull size. [?]
    • This unit has a 27-radius collision size and a 24-radius bound radius respectively.
  • Increased Caustic Finale debuff duration from 0.25 to 2.
  • Increased base armor from -2 to -1.
  • Reduced Sand Storm cooldown from 40/35/30/25 to 40/30/20/10.
  • Changed
    Epicenter ability operations to improve performance.
  • Increased base armor from -3 to -2.
  • Updated hero description.
  • Reduced base armor from 0 to -3.
  • Fixed a control issue when casting Burrowstrike.
  • Sand Storm
    • Fixed ability interactions with Rot and Storm Seeker from not being able to affect the same area at the same time.
    • Fixed not affecting sleeping units.
  • Fixed various Burrowstrike issues.
    • No longer turns hit enemies invulnerable during the air time.
    • No longer causes hit enemy units to instantly face towards Sand King's starting point.
    • No longer conflicts with the following abilities:
    • No longer fails to stun and damage enemies when the targeted point was a cliff.
  • Sand Storm
    • Increased radius from 200/250/300/350 to 300/350/400/550.
    • Increased invisibility linger duration from 0.3/0.6/0.9/1.2 to 0.3/0.6/0.9/1.5.
  • Epicenter
    • Reduced movement speed slow from 40% to 30%
    • Reduced attack speed slow from 40 to 10.
  • Updated hero description.
  • Sand Storm
    • Changed
      backend ability operations.
    • Updated ability tooltips.
  • Increased Sand Storm damage from 5/10/15/20 to 10/20/30/40.
  • Sand Storm
    • Fixed the channeling itself not ending upon the invisibility and area damage ending. [?]
    • Fixed some lag issues.
    • Reduced mana cost from 60 on each level to 60/50/40/30.
Old
Entrench
The Sand King digs into the ground, biding his time. When he springs out from his burrow, he deals damage and stuns the surrounding enemies.
Duration: Permanent
Mana cost: 55
Cooldown: 10
Old
Untrench
The Sand King pops out of the ground, dealing damage and stunning enemies around him.
Radius: 250/300/350/400
Damage: 70/140/210/280
Stun duration: 1.5
Mana cost: 55
Cooldown: 10
New
Sand Storm
Sand King creates a fearsome sandstorm that damages enemy units while hiding him from vision. The invisibility remains for a short duration after the sandstorm ends.
Max channel time: 20/40/60/80
Radius: 200/250/300/350
Damage per second: 5/10/15/20
Invisibility linger duration: 0.3/0.6/0.9/1.2
Mana cost: 60
Cooldown: 40/35/30/25
Notes: When the ability gets canceled by move orders or disables, Sand King remains invisible for a short while still, but the damage stops immediately. The visuel effects linger as well.
  • Increased Epicenter cooldown from 120/100/80 to 140/120/100.
  • Reduced Burrowstrike stun duration from 2 to 1.65.
  • Epicenter
    • Increased channeling time from 2/1.75/1.25 to 2 on each level.
    • Reduced damage per pulse from 120 to 110.
    • Reduced movement speed slow from 50% to 40%.
    • Reduced attack speed slow from 50 to 40.
Old
Sand Storm
Gives Sand King the ability to kick up dust in the face of his enemies causing them to miss. Also grants bonus damage.
Proc chance: 10%/18%/25%/35%
Attack damage bonus: 8/16/24/32
Enemy miss chance: 35%
Duration: 2
Notes: Is a Unique Attack Modifier. The attack damage bonus is permanent.
New
Caustic Finale
Sand King's attacks inject a venom that causes enemy units to explode violently upon death, spreading area damage.
Damage radius: 250
Damage: 90/130/170/220
Debuff duration: 0.25
Notes: Is a Unique Attack Modifier. Each attack places a debuff on the target. If the target dies with the debuff, enemy units around it are damaged.
  • Increased Epicenter pulse interval from 0.25 to 0.5.
Old
Dust Trail
The Sand King constantly kicks up dust behind him, slowing and confusing his enemies while inside the cloud. Do not, under any circumstances, learn this skill if you are Sentinel.
Radius: 150
Move speed slow: 5%/10%/15%/20%
Miss chance: 7%/14%/21%/28%
Trail duration: 2
New
Sand Storm
Gives Sand King the ability to kick up dust in the face of his enemies causing them to miss. Also grants bonus damage.
Proc chance: 10%/18%/25%/35%
Attack damage bonus: 8/16/24/32
Enemy miss chance: 35%
Duration: 2
Notes: Is a Unique Attack Modifier. The attack damage bonus is permanent.
  • Reduced Epicenter damage per pulse from 125 to 120.
  • Burrowstrike
    • Increased hero stun duration from 1.5 to 2.17.
    • Reduced non-hero stun duration from 3 to 2.17.
  • Reduced Entrench and Unentrench mana cost from 63 to 55.
  • Increased Epicenter damage per pulse from 70 to 125.
  • Burrowstrike
    • Fixed not going on cooldown when directly targeting a unit with it.
    • Increased cast time from 0 to 0.3.
  • Created

Patch History[]

Patch
Description
    • Fixed Talent Sand Storm blind and movement speed slow ability effects staying in the location of the initial cast instead of moving along with Sand King.
  • Typing Crixalis in the hero selection now highlights Sand King.
  • Increased versus scale from 0.78 to 0.84.
  • Added
    new Adjectives attributes. [?]
    • Sand King has the following values: Legs 6 and Nose 0.
    • Epicenter
      • Updated ability and Talent talent descriptions.
      • Updated ability notes.
      • Changed
        radius from a fixed 500/525/550/575/600/625/650/675/700/725/750/775/800/825 to a 500 + 25 radius per pulse increment.
  • Fixed ability interactions between Pulverize and upward-movement-based damaging abilities (e.g. Burrowstrike).
    • Fixed Upgradable by Aghanim's Shard. Epicenter from passively releasing a pulse on each step when a valid enemy is within radius.
  • Updated default hero model and animations.
  • Increased max polygon counts.
  • Increased max polygon counts.
  • Changed Epicenter sound effect mixgroup from Ultimates to Weapons.
  • Epicenter
    • Fixed pulse damage being removed after dying from Ice Blast kill threshold.
    • Fixed and updated ability to support simultaneously active Epicenters (i.e. Reset Cooldowns).
  • Fixed Epicenter not slowing attack speed by 10.
  • Fixed some ability backswing timing issues.
  • Updated and adjusted default hero textures.
  • Fixed having 1 more armor than intended.
  • Added rival death-taunts and other miscellaneous lines to flesh out dialog set for Sand King.
  • U
    Added injured and chase animations.
  • Burrowstrike
    • Fixed Repel causing ability to fail if used during the movement period.
    • Fixed refreshed Burrowstrike not hurting affected units.
  • Burrowstrike
    • Is now stunned for the duration of the ability so he doesn't walk out of short ones too soon.
    • Now plays burrow_in animation at the beginning of his ability and the burrow_out animation when the impale projectile finishes its course.
    • Fixed the air time from 0.8 to 0.52.
    • The stun time was starting at the beginning of the vertical motion but it's supposed to start when the unit lands.
      • Changed the stun time from 1.65 + 0 to 1.65 + 0.52.
  • Burrowstrike
    • Ability now applies damage when the units land on the ground.
    • Fixed attacks missing units during mid-air when affected by ability.
  • Fixed Sand Storm not going away when invisibility is broken.
  • Fixed cases where creating a linear projectile directly on yourself would cause it to get stuck.
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