Changelogs
Version History[]
Version
Description
- Reduced base intelligence from 19 to 17.
- Rescaled Burrowstrike damage from 80/130/200/260 to 80/140/200/260.
- Reduced Caustic Finale base damage from 70/90/110/130 to 50/70/90/110.
Talents:
- LVL 10+20 Sand Storm damage per second reduced to +15.
- Reduced Burrowstrike cooldown from 15/14/13/12 to 14/13/12/11.
- Increased base armor from 0 to 1.
- Increased Burrowstrike cast range from 500/550/600/650 to 525/600/675/750.
Talents:
- LVL 15+25 Sand Storm movement speed increased to +50.
- Reduced base attack damage from 3‒11 to 1‒9.
- Reduced Burrowstrike damage from 100/150/220/280 to 80/130/200/260.
- Reduced Sand Storm movement speed from 100 on each level to 25/50/75/100.
- Aghanim's Shard upgrade:
- Epicenter
- Reduced passive pulse movement speed slow from 30%/40%/50% to 15%/20%/25%.
- Reduced passive pulse attack speed slow from 30/40/50 to 15/20/25.
- Increased passive interval from 2.5 to 3.5.
- Epicenter
Talents:
- LVL 15
- Sand Storm now constantly moves toward Sand King with a speed of 100.
- Aghanim's Scepter upgrade:
- Reduced Sand Storm spine radius from 65 on each level to 42.5/50/57.5/65. [ ?]
- ReworkedAghanim's Shard upgrade:
- Epicenter
- OldCreates a 425-radius pulse based on the current level per 700 distance moved.
- NewCreates a 425-radius pulse based on the current level per 2.5 seconds.
- Epicenter
- Reduced base attack damage from 9‒17 to 3‒11.
- Sand King no longer has Strength as a primary attribute and is now a Universal hero.
- Reduced base health from 200 to 120.
- Reduced base attack damage from 25‒33 to 9‒17.
- Burrowstrike
- Now applies Caustic Finale based on its current level to affected enemy heroes. [ ?]
- Reduced stun duration from 1.6/1.8/2/2.2 to 1.2/1.4/1.6/1.8.
- ReworkedAghanim's Scepter upgrade:
- OldBurrowstrike
- Increases cast range to 1300.
- Increases spikes travel speed to 3000.
- Applies Caustic Finale based on its current level to affected enemy heroes.
- NewSand Storm
- Now creates two 65-radius Burrowstrike spines in 0.2-second intervals at random locations within its radius.
- Each one stuns enemies and deals damage based on the current level of Burrowstrike.
Talents:
- LVL 10+0.5s Burrowstrike stun duration reduced to +0.3s.
- Epicenter
- Increased movement speed slow from 30% on each level to 30%/40%/50%.
- Increased attack speed slow from 30 on each level to 30/45/60.
Talents:
- LVL 10+0.3s Burrowstrike stun duration increased to +0.5s.LVL 15+100 Caustic Finale base damage increased to +120.
- Increased base attack damage from 23‒33 to 25‒33.
- Increased Caustic Finale debuff duration from 5 to 6.
- Increased Caustic Finale movement speed slow from 10%/15%/20%/25% to 14%/18%/22%/26%.
- Increased Burrowstrike cast range from 425/500/575/650 to 500/550/600/650.
Talents:
- LVL 10LVL 10+15 Sand Storm damage per second increased to +20.
- Sand Storm
- Rescaled damage per second from 20/45/70/95 to 25/45/65/85.
- Increased mana cost from 70/75/80/85 to 85 on each level.
- Aghanim's Shard upgrade:
- Reduced Epicenter damage per pulse bonus from 20 to 10.
Talents:
- LVL 10+20 Sand Storm damage per second reduced to +15.LVL 15+150 Sand Storm radius reduced to +125.LVL 2540% Sand Storm blind miss chance/movement speed slow reduced to 35%.
- Increased base armor from -1 to 0.
- Sand Storm
- Reduced damage interval from 0.5 to 0.2.
- Rescaled mana cost from 75 on each level to 70/75/80/85.
- Aghanim's Shard upgrade:
- UReduced Epicenter passive pulse radius from 475 to 425.
- Burrowstrike
- Rescaled cast range from 400/500/600/700 to 425/500/575/650.
- Increased cooldown from 14/13/12/11 to 15/14/13/12.
- Reduced strength gain from 3 to 2.7.
- Increased health regeneration from 0 to 0.25.
- Aghanim's Shard upgrade:
- Now also increases Epicenter damage per pulse by 20.
- Increased turn rate from 0.5 to 0.6.
- Aghanim's Scepter upgrade:
- Rescaled Burrowstrike cast range from 800/1000/1200/1400 to 1300 on each level.
- Aghanim's Shard upgrade:
- Epicenter
- No longer releases passive pulses if there are no enemy units within the radius. [?]
- Increased passive pulse radius from 400 to 475.
- Epicenter
- AddedAttribute Bonus.
Talents:
- LVL 10+175 health increased to +200.LVL 15+15% Caustic Finale movement speed slow increased to +20%.LVL 20+20 health regeneration increased to +25.LVL 25+4 Epicenter pulses increased to +5.
- Epicenter
- Changedfrom having a 2-second channeling time to having a 2-second cast point.
- Increased base pulse radius from 275 to 500.
- Reduced radius increase per pulse from 50 to 25. [?]
- AddedAghanim's Shard upgrade for Sand King:
- Adds a passive component to Epicenter.
- Releases a 400-radius pulse based on its current level per 700 distance, other aspects of the ability effects fully apply. Not disabled by Break.
- The distance counter only resets upon releasing a pulse.
- Teleporting effects (which include Blink-based abilities) may only add up to 700 range to the distance counter, regardless of the actual teleported distance.
Talents:
- LVL 15+8% Caustic Finale movement speed slow increased to +15%.
- ReworkedCaustic Finale.
- OldCaustic Finale
- Sand King's attacks inject a venom that causes enemy units to violently explode when its timer expires, or when the unit dies, damaging and slowing nearby enemies. Deals less damage if its timer expires.
- Effect radius: 400
- Explosion damage: 90/130/170/220
- Expire damage: 20/50/80/110
- Movement speed slow: 15%/20%/25%/30%
- Attack speed slow: 15/20/25/30
- Debuff duration: 6
- Slow duration: 3/3.5/4/4.5
- Notes: The debuff cannot be refreshed. The debuff deals damage and slows upon expiring. If the debuff is lost due to the target dying, the damage is higher.
- NewCaustic Finale
- Sand King's attacks inject a venom that causes enemy units to move more slowly and violently explode when it dies.
- Damage radius: 500
- Base damage: 70/90/110/130
- Max health as damage: 10%/14%/18%/22%
- Movement speed slow: 10%/15%/20%/25%
- Debuff duration: 5
- Notes: The debuff can be refreshed. Does nothing upon expiring. Deals area damage only when the target dies.
Talents:
- LVL 15LVL 20LVL 20+8 armor ➜ -2s Burrowstrike cooldown.LVL 25+40 health regeneration ➜ +4 Epicenter pulses.
Talents:
- LVL 10+200 health reduced to +150.LVL 10+20 movement speed reduced to +15.LVL 15+50 Epicenter attack speed slow reduced to +40.LVL 15+40 Sand Storm damage per second reduced to +30.LVL 20+4 Epicenter pulses reduced to +3.LVL 20+10 armor reduced to +8.LVL 2550% Sand Storm blind miss chance/movement speed slow reduced to 40%.LVL 25+50 health regeneration reduced to +40.
- Caustic Finale
- Now also reduces attack speed by 15/20/25/30.
- Increased slow duration from 3 on each level to 3/3.5/4/4.5.
- Increased Epicenter damage per pulse from 110 on each level to 110/120/130.
- Increased base attack speed from 100 to 110.
- Sand Storm blind now uses pseudo-random distribution.
- Reduced strength gain from 3.2 to 3.
- Increased Sand Storm mana cost from 60 to 75.
- Increased Burrowstrike cast range from 350/450/550/650 to 400/500/600/700.
- Increased Sand Storm damage per second from 20/40/60/80 to 20/45/70/95.
- Increased base intelligence from 16 to 19.
- Increased strength gain from 2.8 to 3.2.
- Increased Burrowstrike damage from 85/150/215/280 to 100/160/220/280.
- Increased Sand Storm radius from 350/450/550/650 to 425/500/575/650.
- Reduced Sand Storm damage per second from 25/50/75/100 to 20/40/60/80.
- Increased base movement speed from 285 to 290.
- Reduced Burrowstrike stun duration from 1.9/2/2.1/2.2 to 1.6/1.8/2/2.2.
- Increased Sand Storm cooldown from 40/32/26/18 to 40/34/28/22.
Talents:
- LVL 15+50 Sand Storm damage per second reduced to +40.
- Sand Storm
- Increased mana cost from 60/50/40/30 to 60 on each level.
- Increased cooldown from 34/28/22/16 to 40/32/24/16.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Sand Storm
- No longer requires channeling. It now ends when Sand King leaves the area.
- While inside the area, attacking or casting other abilities now reveals Sand King for 0.7 seconds.
- Rescaled radius from 525 on each level to 350/450/550/650.
- Reduced damage per second from 40/60/80/100 to 25/50/75/100.
- Increased cooldown from 34/26/18/10 to 34/28/22/16.
- Reduced duration from 50 on each level to 20/25/30/35.
- Epicenter
- No longer pierces spell immunity.
- The radius now increases by 50 per pulse on each pulse, instead of sometimes by 25 and sometimes 75.
- Notes: Radius of each pulse from 275/325/375/425/475/525/575/650/675/700/725/750/775/800 to 275/325/375/425/475/525/575/625/675/725/775/825/875/925.
Talents:
- LVL 10+25 movement speed reduced to +20.LVL 25+35 health regeneration increased to +50.
- Increased Burrowstrike cooldown from 11 on each level to 14/13/12/11.
- Reduced base attack damage from 25‒41 to 25‒35.
- Reduced Caustic Finale movement speed slow from 21%/24%/27%/30% to 15%/20%/25%/30%.
- Reduced Caustic Finale movement speed slow from 30% on each level to 21%/24%/27%/30%.
Talents:
- LVL 10+30 movement speed reduced to +25.
- Caustic Finale no longer applies its area effects when the debuffed target gets denied by the enemy, or when the target expires if it was a summon.
- Reduced base armor from 0 to -1.
- Reduced base movement speed from 290 to 285.
- Reduced base movement speed from 295 to 290.
- Reduced Burrowstrike stun duration from 2.17 on each level to 1.9/2/2.1/2.2.
- Reduced Burrowstrike damage from 100/160/220/280 to 85/150/215/280.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
Talents:
- LVL 10+5 armor ➜ +200 health.LVL 10+10% magic resistance ➜ +30 movement speed.LVL 20LVL 20+350 health ➜ +10 armor.LVL 25LVL 25+50 health regeneration reduced to +35.
- ChangedCaustic Finale expire damage percentage from 50% of death explosion damage to a fixed 20/50/80/100 upon expiring. [ ?]
- Increased strength gain from 2.6 to 2.9.
- Reduced base health regeneration from 0.25 to 0.
- Increased base mana from 50 to 75.
- Sand Storm
- Reduced invisibility linger duration from 1.5 on each level from 0.9/1.1/1.3/1.5.
- Increased damage from 25/50/75/100 to 40/60/80/100.
- Caustic Finale is no longer a Unique Attack Modifier.
Talents:
- LVL 10+200 mana ➜ +10% magic resistance.LVL 15+15 movement speed ➜ -30s respawn time.LVL 15+12% magic resistance ➜ +50 Sand Storm damage per second.
- Burrowstrike can no longer be cast while rooted.
- Aghanim's Scepter upgrade:
- Burrowstrike no longer applies Caustic Finale on illusions.
- RemovedAttribute Bonus.
- added
Talents:
- Reduced base movement speed from 300 to 295.
- Reduced Sand Storm cooldown from 40/30/20/10 to 34/26/18/10.
- Reduced Epicenter mana cost from 175/250/325 to 150/225/300.
- Increased base health from 180 to 200.
- Increased base mana from 0 to 50.
- Increased attack range from 128 to 150.
- Rescaled Sand Storm max channel time from 20/40/60/80 to 50 on each level.
- Increased base strength from 18 to 21.
- Increased base health from 150 to 180.
- Increased Caustic Finale movement speed slow from 25% to 30%.
- ReworkedAghanim's Scepter upgrade:
- OldEpicenter
- Increases the number of pulses to 8/10/12.
- Reduces cooldown to 120/100/80.
- NewBurrowstrike
- Applies Caustic Finale based on its current level on affected enemy heroes.
- Increases cast range to 800/1000/1200/1400.
- Caustic Finale
- Increased expire damage percentage from 30% to 50%.
- Increased slow from 20% to 25%.
- Caustic Finale
- Now always triggers the explosion (via the unit's death or when the debuff expires). If triggered by expiring, it deals 30% of the damage.
- Multiple attacks on the same target no longer refresh the debuff.
- Now slows all damaged units by 20% for 3 seconds.
- Reduced debuff duration from 8 to 6.
- Fixed Epicenter to support multiple instances at the same time (e.g. via Refresher Orb).
- Increased Sand Storm radius from 275/325/375/525 to 525 on each level.
- Increased Sand Storm damage increased from 20/40/60/80 to 25/50/75/100.
- Increased Epicenter attack speed slow from 10 to 30.
- Sand Storm
- Increased invisibility linger duration from 0.3/0.6/0.9/1.5 to 1.5 on each level.
- Reduced damage interval from 1 to 0.5. [?]
- Epicenter slow is no longer blocked by spell immunity.
- Increased Caustic Finale debuff duration from 2 to 8.
- ChangedSand King hull type from
DOTA_HULL_SIZE_HERO_SMALL
toDOTA_HULL_SIZE_HERO
. [?]- Increased collision size from 18 to 27.
- Increased bound radius from 12 to 24.
- ChangedSand King hull type from
DOTA_HULL_SIZE_HERO
toDOTA_HULL_SIZE_HERO_SMALL
.- Reduced collision size from 27 to 18.
- Reduced bound radius from 24 to 12.
- Increased base armor from -1 to 0.
- Updated Sand Storm ability tooltips.
- Updated Epicenter ability effects.
- Reduced Burrowstrike mana cost from 140 to 110/120/130/140.
- Increased strength gain from 2.3 to 2.6.
- Addednew Bound Radius mechanic. [?]
- Sand King has the
DOTA_HULL_SIZE_HERO
hull size. [?] - This unit has a 27-radius collision size and a 24-radius bound radius respectively.
- Sand King has the
- Increased Caustic Finale debuff duration from 0.25 to 2.
- Aghanim's Scepter upgrade
- Increased Epicenter number of pulses from 7/9/11 to 8/10/12.
- Reduced Sand Storm cooldown from 40/35/30/25 to 40/30/20/10.
- AddedAghanim's Scepter upgrade for Sand King:
- Epicenter
- Increases the number of pulses to 7/9/11.
- Reduces cooldown to 120/100/80.
- Epicenter
- AddedCaustic Finale Unique Attack Modifier ability notes.
- Updated hero description.
- Fixed the following ability interactions with Sand Storm:
- Reduced base armor from 0 to -3.
- Fixed a control issue when casting Burrowstrike.
- Sand Storm
- Fixed ability interactions with Rot and Storm Seeker from not being able to affect the same area at the same time.
- Fixed not affecting sleeping units.
- Fixed the following ability interactions with Burrowstrike
- Affecting Juggernaut during Blade Fury.
- Voodoo Restoration
- Fixed various Burrowstrike issues.
- No longer turns hit enemies invulnerable during the air time.
- No longer causes hit enemy units to instantly face towards Sand King's starting point.
- No longer conflicts with the following abilities:
- Earth Spike
- Impale
- Ravage
- Burrowstrikes from other Sand Kings.
- No longer fails to stun and damage enemies when the targeted point was a cliff.
- Sand Storm
- Increased radius from 200/250/300/350 to 300/350/400/550.
- Increased invisibility linger duration from 0.3/0.6/0.9/1.2 to 0.3/0.6/0.9/1.5.
- Epicenter
- Reduced movement speed slow from 40% to 30%
- Reduced attack speed slow from 40 to 10.
- Fixed Fissure conflicting with Impale-based abilities (i.e. Burrowstrike).
- Fixed Burrowstrike ability bug.
- Reduced Burrowstrike damage from 80/160/240/340 to 100/160/220/280.
- Increased Caustic Finale damage radius from 250 to 400.
- Updated hero description.
- Sand Storm
- Changedbackend ability operations.
- Updated ability tooltips.
- Increased Sand Storm damage from 5/10/15/20 to 10/20/30/40.
- Updated Sand Storm backend ability operations.
- ChangedBurrowstrike Legacy Keys from B to E.
- Sand Storm
- Fixed the channeling itself not ending upon the invisibility and area damage ending. [?]
- Fixed some lag issues.
- Reduced mana cost from 60 on each level to 60/50/40/30.
- ReplacedEntrench and the Untrench sub-ability with Sand Storm.
- OldEntrench
- The Sand King digs into the ground, biding his time. When he springs out from his burrow, he deals damage and stuns the surrounding enemies.
- Duration: Permanent
- Mana cost: 55
- Cooldown: 10
- OldUntrench
- The Sand King pops out of the ground, dealing damage and stunning enemies around him.
- Radius: 250/300/350/400
- Damage: 70/140/210/280
- Stun duration: 1.5
- Mana cost: 55
- Cooldown: 10
- NewSand Storm
- Sand King creates a fearsome sandstorm that damages enemy units while hiding him from vision. The invisibility remains for a short duration after the sandstorm ends.
- Max channel time: 20/40/60/80
- Radius: 200/250/300/350
- Damage per second: 5/10/15/20
- Invisibility linger duration: 0.3/0.6/0.9/1.2
- Mana cost: 60
- Cooldown: 40/35/30/25
- Notes: When the ability gets canceled by move orders or disables, Sand King remains invisible for a short while still, but the damage stops immediately. The visuel effects linger as well.
- Increased Epicenter cooldown from 120/100/80 to 140/120/100.
- Reduced Burrowstrike stun duration from 2 to 1.65.
- Epicenter
- Increased channeling time from 2/1.75/1.25 to 2 on each level.
- Reduced damage per pulse from 120 to 110.
- Reduced movement speed slow from 50% to 40%.
- Reduced attack speed slow from 50 to 40.
- The following abilities can no longer be cast while Entrenched: [ ?]
- ReplacedSand Storm with Caustic Finale.
- OldSand Storm
- Gives Sand King the ability to kick up dust in the face of his enemies causing them to miss. Also grants bonus damage.
- Proc chance: 10%/18%/25%/35%
- Attack damage bonus: 8/16/24/32
- Enemy miss chance: 35%
- Duration: 2
- Notes: Is a Unique Attack Modifier. The attack damage bonus is permanent.
- NewCaustic Finale
- Sand King's attacks inject a venom that causes enemy units to explode violently upon death, spreading area damage.
- Damage radius: 250
- Damage: 90/130/170/220
- Debuff duration: 0.25
- Notes: Is a Unique Attack Modifier. Each attack places a debuff on the target. If the target dies with the debuff, enemy units around it are damaged.
- Epicenter
- Fixed an ability bug.
- Increased channeling time from 2/1.75/1.25 to 2/1.75/1.5.
- Sand King is no longer restricted from buying Desolator.
- Reduced Epicenter pulse interval from 0.5 to 0.25.
- Fixed being able to attack when Entrenched.
- Sand King is now restricted from buying Desolator.
- Burrowstrike
- Fixed Entrench so that multiple Sand Kings can use it at the same time.
- ReplacedDust Trail with Sand Storm.
- OldDust Trail
- The Sand King constantly kicks up dust behind him, slowing and confusing his enemies while inside the cloud. Do not, under any circumstances, learn this skill if you are Sentinel.
- Radius: 150
- Move speed slow: 5%/10%/15%/20%
- Miss chance: 7%/14%/21%/28%
- Trail duration: 2
- NewSand Storm
- Gives Sand King the ability to kick up dust in the face of his enemies causing them to miss. Also grants bonus damage.
- Proc chance: 10%/18%/25%/35%
- Attack damage bonus: 8/16/24/32
- Enemy miss chance: 35%
- Duration: 2
- Notes: Is a Unique Attack Modifier. The attack damage bonus is permanent.
- Fixed Epicenter so that multiple Sand Kings can use it at the same time.
- Sand King can now attack units with Flying Movement.
- Burrowstrike
- Increased hero stun duration from 1.5 to 2.17.
- Reduced non-hero stun duration from 3 to 2.17.
- Reduced Entrench and Unentrench mana cost from 63 to 55.
- Increased Epicenter damage per pulse from 70 to 125.
- Reduced Burrowstrike cast time from 0.3 to 0.
- Reduced Epicenter cast time from 0.3 to 0.
- Burrowstrike
- Fixed not going on cooldown when directly targeting a unit with it.
- Increased cast time from 0 to 0.3.
- Created
Patch History[]
Patch
Description
-
- Fixed ability interactions between X Marks the Spot and Burrowstrike.
-
- Fixed
Sand Storm blind and movement speed slow ability effects staying in the location of the initial cast instead of moving along with Sand King.
- Fixed
- Typing
Crixalis
in the hero selection now highlights Sand King.
- Fixed Sand Storm ability effects not following and centering around Sand King.
- Increased versus scale from 0.78 to 0.84.
- Addednew Adjectives attributes. [?]
- Sand King has the following values: Legs
6
and Nose0
.
- Sand King has the following values: Legs
- Fixed
Burrowstrike not working.
- Removed
Jungler role from hero.
- Updated Caustic Finale ability modifiers.
- Updated Epicenter ability backend strings.
- Fixed ability interactions between Pulverize and upward-movement-based damaging abilities (e.g. Burrowstrike).
-
- Updated
Burrowstrike ability tooltips.
- Updated
- Updated Sand Storm ability particles.
- Fixed Epicenter ability sound effects.
- Fixed Epicenter ability sound effects.
- Updated Sand Storm ability particles.
-
- Updated Sand Storm ability particles.
- Updated Epicenter ability description.
- Fixed Caustic Finale not dealing damage to illusions within its damage radius.
- Updated default hero model and animations.
-
- Fixed Sand Storm's description listing its duration twice.
- Increased max polygon counts.
- Increased max polygon counts.
- Changed Epicenter sound effect mixgroup from Ultimates to Weapons.
- Updated Sand Storm visual effects.
- Added Arcane Rune responses.
- Adjusted hero model loadout scale.
- Updated Caustic Finale tooltip.
-
- Updated default item build.
- Fixed Sand Storm being canceled by purge.
- Fixed Caustic Finale behavior with Meepo clones.
- Fixed ability interactions between Time Dilation and abilities that swap index (i.e. Burrowstrike).
- Adjusted the visibility size of Sand Storm particle effects in Fog of War.
-
- Fixed Caustic Finale not being disabled by Break.
- Updated Epicenter ability tooltip.
- Epicenter
- Fixed pulse damage being removed after dying from Ice Blast kill threshold.
- Fixed and updated ability to support simultaneously active Epicenters (i.e. Reset Cooldowns).
- Fixed Epicenter not slowing attack speed by 10.
- Fixed Sand Storm damage interval.
- Fixed some ability backswing timing issues.
- Burrowstrike can now be dispeled by Dark Pact.
- Neutral creeps can now be damaged by Sand Storm.
-
- Fixed abilities with 0 cast point missing its ability effects:
- Updated and adjusted default hero textures.
- Fixed having 1 more armor than intended.
- Fixed Cyclone being unable to dispel Sand Storm.
- Added rival death-taunts and other miscellaneous lines to flesh out dialog set for Sand King.
- UAdded injured and chase animations.
- Fixed Repel stopping Sand Storm.
- Fixed a bug with
Epicenter using its upgraded number of pulses regardless of level.
- Sand Storm will no longer damage neutral creeps.
- Burrowstrike
- Is now stunned for the duration of the ability so he doesn't walk out of short ones too soon.
- Now plays
burrow_in
animation at the beginning of his ability and theburrow_out
animation when the impale projectile finishes its course. - Fixed the air time from 0.8 to 0.52.
- The stun time was starting at the beginning of the vertical motion but it's supposed to start when the unit lands.
- Changed the stun time from 1.65 + 0 to 1.65 + 0.52.
- Fixed Epicenter and Caustic Finale being purgeable.
- Fixed Burrowstrike not respecting Spellblock and spell immunity rules when doing the close hit checks.
- Fixed where with ◉ Standard auto-attack, you could break Sand Storm invisibility unintentionally.
- Caustic Finale
- Fixed working on spell immune units (e.g. Serpent Ward, Plague Ward etc.).
- Fixed ability buffs being used by illusions.
- The following abilities can now dodge incoming projectiles:
- Updated Epicenter channeling animations.
- Burrowstrike
- Ability now applies damage when the units land on the ground.
- Fixed attacks missing units during mid-air when affected by ability.
- Fixed Sand Storm not going away when invisibility is broken.
- Fixed cases where creating a linear projectile directly on yourself would cause it to get stuck.
- Fixes to Burrowstrike.