Hero
Sand King | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Burrows to stun and slow enemies. | |
Obscured in the harshest of gusts of Sand Storms was the Sand King. From beneath the shifting dunes he ambushes and Burrowstrikes enemies from beneath, inflicting a desiccating and Caustic Venom that causes their corpses to erupt inside out. But true destruction was heralded by a beating tail. Within moments, the ground pulsed with violent tremors, and from its moving Epicenter, Crixalis pursued scattering foes until the very last fell to their knees. Across bazaars and between towns, the learned repeat a simple truth. Where the Sand King walks, the earth trembles. | |
Roles: | Initiator Disabler Support Nuker Escape Jungler |
Complexity: | ★★☆ |
Contents
Bio[]
▶️ "I will show you fear in a handful of sand…"
Lore:
The sands of the Scintillant Waste are alive and sentient--the whole vast desert speaks to itself, thinking thoughts only such a vastness can conceive. But when it needs to find a form to communicate with those of more limited scope, it frees a fragment of itself, and fills a carapace of magic armor formed by the cunning Djinn of Qaldin. This essential identity calls itself Crixalis, meaning 'Soul of the Sand,' but others know it as Sand King. Sand King takes the form of a huge arachnid, inspired by the Scintillant Waste's small but ubiquitous denizens; and this is a true outward expression of his ferocious nature. Guardian, warrior, ambassador--Sand King is all of these things, inseparable from the endless desert that gave him life.
Alias:
SK
Voice:
Abilities[]
Burrowstrike
Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces.
Cast Animation: 0+0.53
Spikes Radius: 150
Damage: 100/160/220/280
Stun Duration: 1.6/1.8/2/2.2
Adds Caustic Finale poison to heroes hit by your Burrowstrike and increases its cast range. Does not apply Caustic Finale to illusions.
Caustic Finale must be drafted as well for it to get applied.
Crixalis often lies in wait, burrowing under the surface to ambush his adversaries.
Notes:
- The spikes travel at a speed of 2000 (
3000), reaching max range in 0.21/0.25/0.29/0.33 (
0.43) seconds.
- The spikes do not travel the full distance when targeting closer than the max range.
- Sand King is teleported instantly towards the targeted point once the spikes reach it.
- When unit-targeted, Sand King chases the target until it is within range and casts Burrowstrike towards its direction.
- The spikes still do not home in on the target, thus can be evaded. Unit-targeting only determines the direction upon cast.
- Hit units are knocked up 350 range for the initial 0.52 seconds of the stun.
- While in the air, other units may pass below hit airborne units.
- The damage is applied upon landing, not upon getting hit.
- With Aghanim's Scepter, Burrowstrike applies Caustic Finale debuff based on its current level on all hit heroes, including clones, excluding illusions and creep-heroes.
- Caustic Finale notes fully apply. If it is not leveled, no debuffs are applied.
Sand Storm
Cast Animation: 0+0.5
Fade Delay: 0.7
Duration: 20/25/30/35
Aura Linger Duration: 0.5
Modifiers [?]
modifier_sandking_sand_storm
Death
modifier_invisible
Death
modifier_sandking_sand_storm_slow_aura_thinker
Undispellable
modifier_sandking_sand_storm_slow
Undispellable
Some say Crixalis is a mirage; his carapace appearing then vanishing between the whirling sands of the Scintillant Waste.
Notes:
- Turns Sand King instantly invisible upon cast.
- The fade delay takes effect when breaking the invisibility by attacking, or casting abilities or items.
- However, since casting Sand Storm applies the invisibility instantly, the fade delay does not take effect when re-casting it while inside the previous cast's area.
- Sand Storm deals 5/9/13/17 (
8/12/16/20) damage in 0.2-second intervals, starting immediately upon cast, resulting in a total of 100/125/150/175 instances.
- Can deal up to 500/1125/1950/2975 (
800/1500/2400/3500) damage to a single unit (before reductions) if it stays in range for the whole duration.
- Can deal up to 500/1125/1950/2975 (
- The Sand Storm blind
talent blinds enemy units within the radius and have their movement speed slowed by 35%.
- The effects are provided by an aura, and its debuff lingers for 0.5 seconds.
- Stacks additively with other sources of blind.
- Blind uses pseudo-random distribution.
Caustic Finale
Damage Radius: 500
Max Health as Damage: 10%/14%/18%/22%
Debuff Duration: 5
Modifiers [?]
modifier_sand_king_caustic_finale
Undispellable
modifier_sand_king_caustic_finale_orb
An injection from Crixalis makes one brittle and as dry as the arid wastes, subject to implosive demise.
Notes:
- The area damage triggers only when the unit is killed by one of its enemies while having the debuff on.
- This means the unit does not explode when it gets denied, expires (e.g. summons and illusions), or is killed without a credited source (e.g. multiple Meepo Clones).
- When an illusion dies with the debuff, only the 70/90/110/130 (
170/190/210/230) base damage is applied within the radius, the max health as damage is not applied.
- Successive attacks on the same target do not stack, but refresh the duration instead.
- However, the debuff does not get updated. All its values are set upon the initial debuff placement.
Cast Animation: 2+0
Radius per Pulse: 500/525/550/575/600/625/650/675/700/725/750/775/800/825
Move Speed Slow: 30%
Attack Speed Slow: 30
Slow Duration: 3
Epicenter Duration: 3
Increases Epicenter Pulse damage, and every 700 units moved causes a small single Epicenter Pulse around Sand King.
Modifiers [?]
modifier_sand_king_shard
Undispellable
modifier_sand_king_epicenter
Death
modifier_sand_king_epicenter_slow
Many an explorer was lost to the quicksands of the Scintillant Waste.
Notes:
- Once cast, the damage pulses cannot be canceled in any way, not even by Sand King's death.
- The pulse radii are all centered on and follow Sand King.
- Can deal a total of 660/960/1300 (
1210/1560/1950) (
720/1040/1400,
1320/1690/2100) damage without any talents (before reductions).
- The slow is applied to enemies on each pulse. Multiple instances of the slow on a unit do not stack, but refresh the duration.
- Can slow a single unit for up to 6 seconds.
- Each pulse first applies the damage, then the debuff.
- Multiple casts of Epicenter fully stack, with each cast creating its own independent instance.
- The Epicenter radius increasing
talent increases both the active and passive pulse radius.
- Increases radius per pulse to 600/625/650/675/700/725/750/775/800/825/850/875/900/925.
- Increases passive radius pulse to 525.
- With Aghanim's Shard, Epicenter passively releases a single pulse when Sand King collectively moves a distance of .
- The pulses are based on Epicenter's current level. If it is not learned, the passive pulses are not released.
- However, the distance counter still counts even if Epicenter is not learned.
- Teleporting effects (including Blink-based abilities) may only add up to range to the distance counter, no matter how far the actual teleported distance was.
- This means long-distance teleports may only release one pulse, and not multiple pulses based on the entire distance.
- The distance counter has no time limit. It only resets upon releasing a passive pulse.
- When no enemies are within 700 radius, the pulse waits until an enemy comes within range, and releases the pulse immediately once there is.
- Pulses trigger on invisible enemies in the area.
- Pulses are not visible to enemies if you are invisible or in fog.
Talents[]
Hero Talents | ||
---|---|---|
35% Sand Storm Slow and Blind | 25 | +5 Epicenter Pulses |
+100 Epicenter Radius | 20 | -2s Burrowstrike Cooldown |
+100 Caustic Finale Damage | 15 | +125 Sand Storm Radius |
+12% Caustic Finale Slow | 10 | +15 Sand Storm DPS |
Recent Changes[]
Main Article: Sand King/Changelogs
Version
Description
- Sand Storm
- Reduced damage per second from 20/45/70/95 to 25/45/65/85.
- Increased mana cost from 70/75/80/85 to 85 on each level.
- Aghanim's Shard upgrade:
- Reduced Epicenter damage bonus per pulse from 20 to 10.
Talents:
- Level 10 right talent: +20 Sand Storm damage per second reduced to +10.
- Level 15 right talent: +150 Sand Storm radius reduced to +125.
- Level 25 left talent: 40% Sand Storm blind/movement speed slow reduced to 35%.
- Increased base armor from -1 to 0.
- Sand Storm
- Reduced damage interval from 0.5 to 0.2.
- Rescaled mana cost from 75 on each level to 70/75/80/85.
- Aghanim's Shard upgrade:
- [U] Reduced Epicenter passive pulse radius from 475 to 425.
Talents:
- Level 10 left talent changed: +200 health ➜ +12% Caustic Finale movement speed slow.
- Level 15 left talent changed: +20% Caustic Finale movement speed slow ➜ +100 Caustic Finale base damage.
- Level 20 left talent changed: +120 Caustic Finale base damage ➜ +100 Epicenter radius.
- Burrowstrike
- Rescaled cast range from 400/500/600/700 to 425/500/575/650.
- Increased cooldown from 14/13/12/11 to 15/14/13/12.
Recommended Items[]
Starting items:
- Tango provides health regeneration to help you survive the laning stage.
- Healing Salve restores health as well.
- Clarity is recommended, since Sand King's mana pool is quite small. Even with stat items, he can only cast Burrowstrike twice before running completely out of mana. Being able to cast Burrowstrike multiple times in-lane allows Sand King to be a very aggressive support that increases his team's chances of getting First Blood.
- Observer Ward provides vision to set up or spot ganks.
Early game:
- Magic Stick is useful on all support heroes, Sand King included. A full-charge Magic Stick allows him to replenish a large fraction of his HP and mana, the mana giving him enough instant burst regen to cast Burrowstrike one more time to escape or ensure a kill.
- Boots of Speed give Sand King the mobility he needs to catch up to enemies and cast Burrowstrike on them. Because Sand King's spells are so reliant on positioning, getting Boots as early as possible can enable him to be more active on the map.
Mid game:
- Magic Wand gives Sand King more attributes and the ability to store more charges. The burst mana regen is particularly important since Sand King's mana pool is quite small throughout all stages of the game, so having the mana to cast his spells is extremely important.
- Arcane Boots are built on Sand King both to increase the size of his own mana pool and to allow him to replenish his own and his teammates' mana, a crucial duty for a support. As Epicenter requires copious amounts of mana, Sand King must bolster his mana pool if he is to be able to initiate properly with his ultimate.
- Blink Dagger should be the first core item that Sand King builds, as it greatly extends his reach and mobility, allowing him to initiate with Burrowstrike or Epicenter. Particularly, combined with Burrowstrike, Sand King can instantly jump on and disable an enemy from up to 2000 range away.
- Force Staff is extremely strong on Sand King, as it allows him to displace himself even more on top of Blink Dagger and Burrowstrike. It can extend his initiating range to 2600 (3250 with Aghanim's Scepter), or allow him to displace allies and/or enemies in engagements. As well, it provides him with intelligence, giving him a bigger mana pool and gives him a small amount of HP regen as well.
- Eul's Scepter of Divinity can be a very strong utility item to build on Sand King. It increases his base movement speed, granting him even more mobility, and gives him more mana and mana regen, allowing him to effectively ignore his mana requirements. The active ability can be used on enemies as an extra disable, or on Sand King himself for temporary invulnerability, such as immediately after a successful Epicenter combo.
- Town Portal Scroll is important to carry on all heroes. For Sand King, being able to show up to any engagement and add Blink-Burrowstrike to the mix can be a very powerful asset to have.
Late game:
- Aghanim's Scepter greatly increases Sand King's initiation range. The longer-ranged Burrowstrike allows Sand King to catch significantly more targets with the stun from farther away, especially when combined with Blink Dagger, and applying Caustic Finale to all struck enemy heroes deals significantly more nuke damage without requiring Sand King to attack them. The item also improves Sand King's overall stats, particularly his HP and mana to give him more survivability during an initiation.
Situational items:
- Radiance is an item to priortize for Sand King if your early game networth is strong. Combined with Sandstorm, it gives Sand King one of the highest DPS AoE combinations in the game. Already a strong split pushing and wave-clearing hero, Radiance allows Sand King to burn waves down. As Cryxalis is a slippery hero that is difficult to catch and kill, Radiance is a natural fit for the hero as he is likely to be alive for lengthy teamfights, allowing him to stack his Radiance burn. The added attack damage also pairs nicely with his Caustic Finale as he is able to right click enemies more effectively.
- Veil of Discord is a very strong utility item on Sand King, as he can cast it immediately before blinking in with a Burrowstrike-Epicenter-Sandstorm combo.
- Blade Mail is a good mid-game item that gives Sand King survivability. The intelligence bonus shores up his mana pool, while the armor and active can give Sand King more survivability in teamfights if the enemy chooses to focus him.
- Shiva's Guard gives Sand King immense survivability against physical damage, as well as another slow and damage nuke. Using the active alongside Epicenter can drastically slow enemies down, keeping them inside the radius of the ultimate.
- Black King Bar can allow Sand King to channel his ultimate without worry of being interrupted by most enemy spells. It can be a handy item to have if you can't rely on making clean initiations, or need to do more in a teamfight without being disabled.
- Heart of Tarrasque greatly increases the size of Sand King's health pool, allowing him to do more in teamfights before falling.
- Glimmer Cape, while costly in terms of mana, is a very strong initiation and utility item that can improve Sand King's reach. The improved attack speed aids with utilizing Caustic Finale, while the magic resistance improves his survivability against magic nukes. The active, cast on himself, allows Sand King to stealthily approach targets in order to initiate with Blink-Burrowstrike, or allow an ally with initiation spells to do the same; if needed, it can also aid in channeling Epicenter by providing invisibility. It can also be used defensively, giving caught allies an escape window if the enemy has no ready detection.
- Sentry Wards are extremely useful on Sand King, as he is a very strong de-warder despite being a melee hero. Possession of both Blink Dagger and Burrowstrike allows him to blink onto high-ground ward spots, place a Sentry Ward and destroy any Observer Wards he finds, and then Burrowstrike back down to safety.
- Orb of Venom can be a useful utility item that aids Sand King in chasing enemies. Combined with Caustic Finale, Sand King can greatly slow enemies' movement speed.
- Urn of Shadows is a good utility item, as Sand King has quite low base strength and can benefit from the mana regen. As he is already a very strong ganker, Sand King can easily get the charges he needs for the active, which allows him to heal himself or teammates, or add more damage to any ganks he participates in.
- Pipe of Insight is a good utility item to build. It increases Sand King's resistance to magical nukes, useful due to the manner in which he initiates with Epicenter, and the active can shield himself and teammates from magical damage for a time.
- Crimson Guard can be a useful durability and utility item to purchase on Sand King. As he already has survivability issues due to his low armor and mediocre strength, buffing up his physical survivability can allow him to do more in fights, particularly as he is a melee hero who can take full advantage of the damage block, and the active gives all of his teammates immense resistance to physical damage.
- Scythe of Vyse is a very expensive item to build, but gives Sand King many strong benefits. It gives him stats across the board and a self-sustaining mana pool, and the active gives him yet another instant hard-disable that he can use on the enemy.
Gameplay[]
Audio[]
History[]
Equipment[]
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Trivia[]
- In a very old version of DotA, there was a bug that caused the final pulse of Sand King's Epicenter to deal over 10,000 damage. The only unit that was able to survive this was a super beefed up Pudge that was used to measure the amount of damage dealt by the ability.
- Another old bug involved using Burrowstrike on an allied creep. When Sand King got into Burrowstrike range of that creep, he would move all the way back to the position of the creep where it was first clicked on. Because it only worked on allied creeps, the most common usage of it was to quickly get back to base.
- Gabe Newell has claimed that Sand King is his favorite hero.[1]
- Sand King's responses contain several cultural references:
- Sand King's line, ▶️ "Like the sands through an hourglass, these are the days of defeat." is an allusion to the soap opera Days of our Lives's introduction line, "Like sands in the hourglass, these are the days of our lives.".
- Sand King's line, ▶️ "All we are is sand in the wind..." is an allusion to the song Dust in the Wind song form the band Kansas.
- The line ▶️ "You were expecting... Sandy Claws?" is most likely a reference to the stop-motion film Tim Burton's The Nightmare Before Christmas.
- The line ▶️ "I will show you fear in a handful of sand..." is an allusion to the poem "The Waste Land" by T. S. Eliot.
- The line ▶️ "We three Kings of disorient are..." is an allusion to the Christmas Carol "We Three Kings of Orient Are", by John Henry Hopkins, Jr.
- The line ▶️ "The sand of silence." is most likely a reference to the song "The Sound Of Silence" by Simon and Garfunkel.
- The line ▶️ "The King is dead. Long live the King." is most likely a reference to the traditional proclamation made following the ascension of a new monarch in various countries. This may also be a reference to the Megadeth song "Kill the King"
- The line "▶️ Lion, you are king of nothing" may be a reference to the film "The Lion King".
- Sand Storm's sound makes use of ▶️ this and ▶️ this voice line of Sandking.
Gallery[]
Sand King on the Replay Takeover splash art in the New Bloom 2014 update.