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{{Hatnote|For the runes that come with cosmetic items, see [[Inscribed Gem]].}}
 
 
{{Tabber
 
{{Tabber
 
| name1 = Main
 
| name1 = Main
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| name2 = Changelogs
 
| name2 = Changelogs
 
| link2 = Runes/Changelogs
 
| link2 = Runes/Changelogs
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| name3 = Lore
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| link3 = Runes of Power
 
}}
 
}}
 
{{Hatnote|For the runes that come with cosmetic items, see [[Inscribed Gem]].}}
 
[[File:Runes Header Arcane.png|right|250px]]
 
[[File:Runes Header Arcane.png|right|250px]]
<dfn>Runes</dfn> are special boosters that spawn on the [[game map]]. They come in two categories. '''Bounty Runes''' can be picked up for extra [[gold]], while '''Power-up Runes''' grant heroes a variety of buffs and effects for a short period of time.
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<dfn>Runes</dfn> are special boosters that spawn on the [[game map]]. They come in two categories. '''Bounty Runes''' can be picked up for extra [[gold]], while '''Power Runes''' grant heroes a variety of buffs and effects for a short period of time.
   
 
== General Information ==
 
== General Information ==
 
[[File:Rune Spawns.png|thumb|320px|<center>'''Rune spawn locations'''</center><br>
 
[[File:Rune Spawns.png|thumb|320px|<center>'''Rune spawn locations'''</center><br>
 
'''Yellow circles:''' Bounty Runes<br>
 
'''Yellow circles:''' Bounty Runes<br>
'''Red circles:''' Power-up Runes]]
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'''Red circles:''' Power Runes]]
   
 
=== Spawning ===
 
=== Spawning ===
  +
<section begin="bounty_spawn" />* {{Rune|Bounty}}
* Bounty Runes spawn at 0:00 on the game clock, and every five minutes after that.
 
  +
** Initially at the 0:00 minute mark, all rune spots spawn Bounty Runes, including the rune spots in the river.
* Power-up Runes spawn at 6:00 on the game clock, and every two minutes after that.
 
* Bounty Runes spawn at four locations on the map, one on each of the secondary jungles of both factions, and two in the river which are contested.
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** After this, Bounty Runes spawn every 3rd minute mark (3:00, 6:00, 9:00, etc.) at the dedicated rune spots within the jungles of each team.
  +
** Bounty Runes never despawn. If they are not picked up before the next ones spawn, the new runes spawn next to the old ones.
* Power-up Runes spawn randomly at one of the two locations in the river.
 
 
** {{I|Trusty Shovel}} may dig up a Bounty Rune as one of its rewards.
* The same Power-up Rune cannot spawn twice in a row.
 
  +
** {{I|Pirate Hat}} spawns a Bounty Rune after its channel time.<section end="bounty_spawn" />
* Unused runes will be replaced by a new rune at the next spawn time.
 
  +
<section begin="water_spawn" />* {{Rune|Water}}
* When having {{I|Aghanim's Scepter}}, {{H|Arc Warden}} is able to create his own runes with {{A|Rune Forge|Arc Warden}}, spawning one of the available runes in front of him.
 
  +
** Water runes spawn at the 2:00 and the 4:00 minute mark at both rune spots in the river. They do not spawn after this anymore.
* A {{I|Trusty Shovel}} may dig up a {{Rune|Bounty}} as one of its rewards.
 
  +
** If Water Runes are not picked up before the next runes spawn, they disappear.<section end="water_spawn" />
  +
<section begin="other_spawn" />* Power Runes
  +
** Power runes start spawning at the 6:00 minute mark, and then every 2 minutes (8:00, 10:00, 12:00, etc.)
  +
** They spawn at one of the rune spots within the river, which is randomly chosen.
  +
** If a Power Rune is not picked up before the next one spawns, it disappears.
 
** The same Power Rune cannot spawn twice in a row.<section end="other_spawn" />
   
 
=== Bottling ===
 
=== Bottling ===
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* Heroes with a Bottle in their [[inventory]] automatically store the rune inside the Bottle when they pick it up.
 
* Heroes with a Bottle in their [[inventory]] automatically store the rune inside the Bottle when they pick it up.
 
* A stored rune can be used later by activating the Bottle.
 
* A stored rune can be used later by activating the Bottle.
* Using a stored rune refills 3 Bottle charges (to full).
+
* Storing a rune refills the Bottle to 2 charges if it was a {{Rune|Bounty}} or {{Rune|Water}} (unless the Bottle already had more than 2 charges), or to 3 charges (to full) if it was another rune.
 
* Runes can be stored in the Bottle for up to {{#expr:{{show|A|Bottle|Store Rune|value2}}/60}} minutes, after which they are automatically activated.
 
* Runes can be stored in the Bottle for up to {{#expr:{{show|A|Bottle|Store Rune|value2}}/60}} minutes, after which they are automatically activated.
 
** Stored runes persist through death, but the automatic activation timer does not pause.
 
** Stored runes persist through death, but the automatic activation timer does not pause.
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=== Other ===
 
=== Other ===
* Power-up Runes are only visible when they are in [[vision]]. All runes are visible in [[Spectating|spectator mode]].
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* Power Runes are only visible when they are in [[vision]]. All runes are visible in [[Spectating|spectator mode]].
 
** When runes spawn in the fog of war, their icons appear on the [[minimap]]. These icons will remain until the rune spot is confirmed to be empty.
 
** When runes spawn in the fog of war, their icons appear on the [[minimap]]. These icons will remain until the rune spot is confirmed to be empty.
 
* Runes can be destroyed by [[normal attack]]s, using a forced attack command.
 
* Runes can be destroyed by [[normal attack]]s, using a forced attack command.
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}}
 
}}
   
=== Powerup Runes ===
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==== Water Rune ====
  +
<!-- To edit this rune, go to the rune's page by clicking on its name-->
  +
{{Rune Table
  +
| link = Water Rune
  +
| rune = Water
  +
| name = Water
  +
| values = '''{{show|A|Water Rune|Water|Trait1}}''': {{show|A|Water Rune|Water|Value1}}
  +
  +
'''{{show|A|Water Rune|Water|Trait2}}''': {{show|A|Water Rune|Water|Value2}}
  +
}}
  +
  +
=== Power Runes ===
 
==== Arcane ====
 
==== Arcane ====
 
<!-- To edit this rune, go to the rune's page by clicking on its name-->
 
<!-- To edit this rune, go to the rune's page by clicking on its name-->
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File:Rune of Invisibility prev.png|<center>Invisibility Rune</center>
 
File:Rune of Invisibility prev.png|<center>Invisibility Rune</center>
 
File:Rune of Regeneration prev.png|<center>Regeneration Rune</center>
 
File:Rune of Regeneration prev.png|<center>Regeneration Rune</center>
  +
File:Rune of Water prev.png|<center>Water Rune</center>
 
</gallery>
 
</gallery>
   
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FIle:Bounty rune spawn location 1.png|<center>Radiant secondary jungle Bounty rune spawn point</center>
 
FIle:Bounty rune spawn location 1.png|<center>Radiant secondary jungle Bounty rune spawn point</center>
 
FIle:Bounty rune spawn location 2.png|<center>Dire secondary jungle Bounty rune spawn point</center>
 
FIle:Bounty rune spawn location 2.png|<center>Dire secondary jungle Bounty rune spawn point</center>
FIle:Bounty rune spawn location 3.png|<center>Top river Bounty rune spawn point</center>
 
FIle:Bounty rune spawn location 4.png|<center>Bottom river Bounty rune spawn point</center>
 
 
</gallery>
 
</gallery>
   

Revision as of 12:03, 16 August 2022

Main
 
 
 
For the runes that come with cosmetic items, see Inscribed Gem.
Runes Header Arcane

Runes are special boosters that spawn on the game map. They come in two categories. Bounty Runes can be picked up for extra gold, while Power Runes grant heroes a variety of buffs and effects for a short period of time.

General Information

Rune Spawns

Rune spawn locations

Yellow circles: Bounty Runes
Red circles: Power Runes

Spawning

  • Bounty Rune minimap icon Bounty Rune
    • Initially at the 0:00 minute mark, all rune spots spawn Bounty Runes, including the rune spots in the river.
    • After this, Bounty Runes spawn every 3rd minute mark (3:00, 6:00, 9:00, etc.) at the dedicated rune spots within the jungles of each team.
    • Bounty Runes never despawn. If they are not picked up before the next ones spawn, the new runes spawn next to the old ones.
    • Trusty Shovel icon Trusty Shovel may dig up a Bounty Rune as one of its rewards.
    • Pirate Hat icon Pirate Hat spawns a Bounty Rune after its channel time.
  • Water Rune minimap icon Water Rune
    • Water runes spawn at the 2:00 and the 4:00 minute mark at both rune spots in the river. They do not spawn after this anymore.
    • If Water Runes are not picked up before the next runes spawn, they disappear.
  • Power Runes
    • Power runes start spawning at the 6:00 minute mark, and then every 2 minutes (8:00, 10:00, 12:00, etc.)
    • They spawn at one of the rune spots within the river, which is randomly chosen.
    • If a Power Rune is not picked up before the next one spawns, it disappears.
    • The same Power Rune cannot spawn twice in a row.

Bottling

  • Runes can be stored inside a Bottle icon Bottle.
  • Heroes with a Bottle in their inventory automatically store the rune inside the Bottle when they pick it up.
  • A stored rune can be used later by activating the Bottle.
  • Storing a rune refills the Bottle to 2 charges if it was a Bounty Rune minimap icon Bounty Rune or Water Rune minimap icon Water Rune (unless the Bottle already had more than 2 charges), or to 3 charges (to full) if it was another rune.
  • Runes can be stored in the Bottle for up to 0.016666666666667 minutes, after which they are automatically activated.
    • Stored runes persist through death, but the automatic activation timer does not pause.
    • If the owner is dead when the timer runs out, the rune is destroyed and grants no bonuses.
  • When the Bottle is filled with a rune, picking up a second rune consumes/activates the new rune right away. It does not replace the existing rune in the Bottle.
  • Bottles containing runes cannot be dropped or shared.

Other

  • Power Runes are only visible when they are in vision. All runes are visible in spectator mode.
    • When runes spawn in the fog of war, their icons appear on the minimap. These icons will remain until the rune spot is confirmed to be empty.
  • Runes can be destroyed by normal attacks, using a forced attack command.
    • Since runes do not count as units, destroying one does not count as a last hit (or deny).
  • Runes do not interact with abilities, with the exception Meat Hook icon Meat Hook, which can pull runes, and Toss icon Toss, which can toss units towards targeted runes.
  • Runes have selection boxes with higher priority over units, meaning that if a unit is standing over a rune, the mouse cursor highlights and selects the rune first.
    • This only applies to actions that can target runes, such as moving or attacking. Actions that cannot target runes still target the unit first.
  • To collect a rune, the hero must be within 150 range of it, but they do not need to be facing the rune to activate it.

List

Click on a rune's name to view more detailed information.

Bounty Rune

Bounty Grants bonus Gold.
Icon /
Emoticon
Bounty Rune minimap icon Bounty Rune emoticon Lua error: Error: No field named "trait1" found for any of the specified database tables..: 40

Lua error: Error: No field named "trait2" found for any of the specified database tables..: 36

Notes:
  • Grants reliable gold to each hero of the team that activates the Rune.
    • A small golden particle effect briefly bursts from the player, visible to everyone, while an ally-only overhead text displays the amount of granted gold.
  • Besides the initially spawned runes, Bounty Runes grant
    EXPR
    Gold 36 + 9 per 5mins per hero.
    • Activating a Bottle icon Stored Bounty Rune grants gold based on the time at which it is activated.
    • Bounty Rune replenishes 2 Bottle icon Regenerate charges, unless it already had more than 2 Regenerate charges.
  • In Turbo Mode, the granted gold is doubled, despite the notification message showing standard values.
Model Rune of Bounty model
Bottle Bottle (Bounty) icon
▶️ Activation Sound

Water Rune

Water Instantly restores 40 Health and 80 Mana.
Icon /
Emoticon
Water Rune minimap icon Water Rune emoticon Lua error: Error: No field named "trait1" found for any of the specified database tables..: 40

Lua error: Error: No field named "trait2" found for any of the specified database tables..: 80

Notes:
  • Water Rune replenishes 2 Bottle icon Regenerate charges, unless it already had more than 2 Regenerate charges.
Model Rune of Water model
Bottle Bottle (Water) icon
▶️ Activation Sound

Power Runes

Arcane

Arcane Reduces cooldowns by 25% and mana costs by 30%.
Icon /
Emoticon
Arcane Rune minimap icon Arcane Rune emoticon Lua error: Error: No field named "trait1" found for any of the specified database tables..: 25%

Lua error: Error: No field named "trait2" found for any of the specified database tables..: 30%

Lua error: Error: No field named "trait3" found for any of the specified database tables..: 50

Notes:
  • Successive buffs of multiple Arcane Runes do not stack but refresh the duration instead.
Model Rune of Arcane model
Bottle Bottle (Arcane) icon
▶️ Activation Sound

Double Damage

Double Damage No results
Icon /
Emoticon
Double Damage Rune minimap icon File:Double Damage Rune emoticon.gif Lua error: Error: No field named "trait1" found for any of the specified database tables..: Lua error in Module:Show at line 70: attempt to index field '?' (a nil value).

Lua error: Error: No field named "trait2" found for any of the specified database tables..: Lua error in Module:Show at line 70: attempt to index field '?' (a nil value).

Notes:

No results

Model Rune of Double Damage model
Bottle Bottle (Double Damage) icon
Activation Sound

Haste

Haste Increases movement speed to maximum.
Icon /
Emoticon
Haste Rune minimap icon Haste Rune emoticon Lua error: Error: No field named "trait1" found for any of the specified database tables..: 550

Lua error: Error: No field named "trait2" found for any of the specified database tables..: 22

Notes:
  • Grants haste movement, meaning they cannot be slowed below the hasted value.
  • Successive buffs of multiple Haste Runes do not stack but refresh the duration instead.
Model Rune of Haste model
Bottle Bottle (Haste) icon
▶️ Activation Sound

Illusion

Illusion Conjures 2 illusions of your hero which deal 35% damage. Melee illusions take 200% damage. Ranged illusions take 300% damage. Illusions last 75 seconds.
Icon /
Emoticon
Illusion Rune minimap icon Illusion Rune emoticon Lua error: Error: No field named "trait1" found for any of the specified database tables..: 0.1

Lua error: Error: No field named "trait2" found for any of the specified database tables..: 2

Lua error: Error: No field named "trait3" found for any of the specified database tables..:

Lua error: Error: No field named "trait4" found for any of the specified database tables..:

Lua error: Error: No field named "trait5" found for any of the specified database tables..:

Lua error: Error: No field named "trait6" found for any of the specified database tables..:

Notes:
  • After the split time, the caster reappears with their illusions.
    • The reappear locations are based on the caster's position upon cast, with one appearing at the cast location, and the others north, east, south, or west from that point.
    • The distance in between each created illusion is 108-distance if the caster's collision size is 27, and 72-distance if its collision size is 18.
    • Though the formation is always the same, the caster and their illusions take a random position in the formation and have all the same facing angle.
    • The illusions have a
      EXPR
      2 × IllusionLVL bounty.
  • Orders the caster to stop after the split time, canceling all queued orders, and orders given during the split time.
    • Also stops all ongoing targeted orders of other units that have been issued before the rune activation.
  • Successive rune activations do not replace the illusions from the previous cast.
Model Rune of Illusion model
Bottle Bottle (Illusion) icon
▶️ Activation Sound

Invisibility

Invisibility Becomes invisible for 45 seconds. This invisibility is broken by attacking or by using an ability or item. Grants 25% damage reduction while invisible +5% for each Invisibility rune that has spawned.
Icon /
Emoticon
Invisibility Rune minimap icon Invisibility Rune emoticon Lua error: Error: No field named "trait1" found for any of the specified database tables..: 2

Lua error: Error: No field named "trait2" found for any of the specified database tables..: 45

Notes:
  • During the fade time, the hero can cast abilities, use items and perform attacks without breaking the invisibility.
  • Invisibility is broken upon reaching the cast point of abilities or items, or upon successfully landing an attack.
  • The invisible hero can pick up or drop items without breaking the invisibility. However, attacking them breaks it.
  • Does not grant phased movement.
  • Successive buffs of multiple Invisibility Runes do not stack but refresh the duration instead.
Model Rune of Invisibility model
Bottle Bottle (Invisibility) icon
▶️ Activation Sound

Regeneration

Regeneration Regenerates health and mana to maximum. If taking damage from an enemy hero, the regeneration rate is lowered to 1% HP/MP per second.
Icon /
Emoticon
Regeneration Rune minimap icon Regeneration Rune emoticon Lua error: Error: No field named "trait1" found for any of the specified database tables..: 6%

Lua error: Error: No field named "trait2" found for any of the specified database tables..: 6%

Lua error: Error: No field named "trait3" found for any of the specified database tables..: 1%

Notes:
  • Can regenerate up to 180% of a unit's max health and max mana over its full duration.
    • If continuously taking player damage, can regenerate up to 30% of a unit's max health and mana.
  • Can fully regenerate a unit's health and mana within 16.67 seconds.
  • The buff disappears once the hero is at full health and mana.
  • Damage greater than 0 from any player (including allies and self) or Roshan icon Roshan reduces the regeneration to 1% for 3 seconds.
    • Does not get reduced by damage flagged as HP Removal.
  • Successive buffs of multiple Regeneration Runes do not stack but refresh the duration instead.
Model Rune of Regeneration model
Bottle Bottle (Regeneration) icon
▶️ Activation Sound

Gallery