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{{Tabber |
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| name1 = Main |
| name1 = Main |
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| name2 = Changelogs |
| name2 = Changelogs |
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| link2 = Runes/Changelogs |
| link2 = Runes/Changelogs |
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+ | | name3 = Lore |
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+ | | link3 = Runes of Power |
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[[File:Runes Header Arcane.png|right|250px]] |
[[File:Runes Header Arcane.png|right|250px]] |
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− | <dfn>Runes</dfn> are special boosters that spawn on the [[game map]]. They come in two categories. '''Bounty Runes''' can be picked up for extra [[gold]], while '''Power |
+ | <dfn>Runes</dfn> are special boosters that spawn on the [[game map]]. They come in two categories. '''Bounty Runes''' can be picked up for extra [[gold]], while '''Power Runes''' grant heroes a variety of buffs and effects for a short period of time. |
== General Information == |
== General Information == |
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[[File:Rune Spawns.png|thumb|320px|<center>'''Rune spawn locations'''</center><br> |
[[File:Rune Spawns.png|thumb|320px|<center>'''Rune spawn locations'''</center><br> |
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'''Yellow circles:''' Bounty Runes<br> |
'''Yellow circles:''' Bounty Runes<br> |
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− | '''Red circles:''' Power |
+ | '''Red circles:''' Power Runes]] |
=== Spawning === |
=== Spawning === |
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+ | <section begin="bounty_spawn" />* {{Rune|Bounty}} |
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− | * Bounty Runes spawn at 0:00 on the game clock, and every five minutes after that. |
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+ | ** Initially at the 0:00 minute mark, all rune spots spawn Bounty Runes, including the rune spots in the river. |
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− | * Power-up Runes spawn at 4:00 on the game clock, and every two minutes after that. |
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− | * Bounty Runes spawn |
+ | ** After this, Bounty Runes spawn every 3rd minute mark (3:00, 6:00, 9:00, etc.) at the dedicated rune spots within the jungles of each team. |
+ | ** Bounty Runes never despawn. If they are not picked up before the next ones spawn, the new runes spawn next to the old ones. |
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− | * Power-up Runes spawn randomly at one of the two locations in the river. |
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+ | ** {{I|Pirate Hat}} spawns a Bounty Rune after its channel time.<section end="bounty_spawn" /> |
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− | * Unused runes will be replaced by a new rune at the next spawn time. |
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+ | <section begin="water_spawn" />* {{Rune|Water}} |
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− | * When having {{I|Aghanim's Scepter}}, {{H|Arc Warden}} is able to create his own runes with {{A|Rune Forge|Arc Warden}}, spawning one of the available runes in front of him. |
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+ | ** Water runes spawn at the 2:00 and the 4:00 minute mark at both rune spots in the river. They do not spawn after this anymore. |
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+ | ** If Water Runes are not picked up before the next runes spawn, they disappear.<section end="water_spawn" /> |
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+ | <section begin="other_spawn" />* Power Runes |
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+ | ** Power runes start spawning at the 6:00 minute mark, and then every 2 minutes (8:00, 10:00, 12:00, etc.) |
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+ | ** They spawn at one of the rune spots within the river, which is randomly chosen. |
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+ | ** If a Power Rune is not picked up before the next one spawns, it disappears. |
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=== Bottling === |
=== Bottling === |
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* Heroes with a Bottle in their [[inventory]] automatically store the rune inside the Bottle when they pick it up. |
* Heroes with a Bottle in their [[inventory]] automatically store the rune inside the Bottle when they pick it up. |
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* A stored rune can be used later by activating the Bottle. |
* A stored rune can be used later by activating the Bottle. |
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− | * |
+ | * Storing a rune refills the Bottle to 2 charges if it was a {{Rune|Bounty}} or {{Rune|Water}} (unless the Bottle already had more than 2 charges), or to 3 charges (to full) if it was another rune. |
* Runes can be stored in the Bottle for up to {{#expr:{{show|A|Bottle|Store Rune|value2}}/60}} minutes, after which they are automatically activated. |
* Runes can be stored in the Bottle for up to {{#expr:{{show|A|Bottle|Store Rune|value2}}/60}} minutes, after which they are automatically activated. |
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** Stored runes persist through death, but the automatic activation timer does not pause. |
** Stored runes persist through death, but the automatic activation timer does not pause. |
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=== Other === |
=== Other === |
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− | * Power |
+ | * Power Runes are only visible when they are in [[vision]]. All runes are visible in [[Spectating|spectator mode]]. |
** When runes spawn in the fog of war, their icons appear on the [[minimap]]. These icons will remain until the rune spot is confirmed to be empty. |
** When runes spawn in the fog of war, their icons appear on the [[minimap]]. These icons will remain until the rune spot is confirmed to be empty. |
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* Runes can be destroyed by [[normal attack]]s, using a forced attack command. |
* Runes can be destroyed by [[normal attack]]s, using a forced attack command. |
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}} |
}} |
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− | === |
+ | ==== Water Rune ==== |
+ | <!-- To edit this rune, go to the rune's page by clicking on its name--> |
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+ | {{Rune Table |
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+ | | link = Water Rune |
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+ | | rune = Water |
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+ | | name = Water |
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+ | | values = '''{{show|A|Water Rune|Water|Trait1}}''': {{show|A|Water Rune|Water|Value1}} |
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+ | |||
+ | '''{{show|A|Water Rune|Water|Trait2}}''': {{show|A|Water Rune|Water|Value2}} |
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+ | }} |
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+ | |||
+ | === Power Runes === |
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==== Arcane ==== |
==== Arcane ==== |
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<!-- To edit this rune, go to the rune's page by clicking on its name--> |
<!-- To edit this rune, go to the rune's page by clicking on its name--> |
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'''{{show|A|Illusion Rune|Illusion|Trait5}}''': {{show|A|Illusion Rune|Illusion|Value5}} |
'''{{show|A|Illusion Rune|Illusion|Trait5}}''': {{show|A|Illusion Rune|Illusion|Value5}} |
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+ | |||
+ | '''{{show|A|Illusion Rune|Illusion|Trait6}}''': {{show|A|Illusion Rune|Illusion|Value6}} |
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}} |
}} |
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File:Rune of Invisibility prev.png|<center>Invisibility Rune</center> |
File:Rune of Invisibility prev.png|<center>Invisibility Rune</center> |
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File:Rune of Regeneration prev.png|<center>Regeneration Rune</center> |
File:Rune of Regeneration prev.png|<center>Regeneration Rune</center> |
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</gallery> |
</gallery> |
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<gallery> |
<gallery> |
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− | File: |
+ | File:Power rune spawn location 1.png|<center>Top river Power rune spawn point</center> |
− | File: |
+ | File:Power rune spawn location 2.png|<center>Bottom river Power rune spawn point</center> |
− | FIle: |
+ | FIle:Bounty rune spawn location 1.png|<center>Radiant secondary jungle Bounty rune spawn point</center> |
− | FIle: |
+ | FIle:Bounty rune spawn location 2.png|<center>Dire secondary jungle Bounty rune spawn point</center> |
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− | FIle:Rune spawn dire bottom.png|<center>Bottom Dire spawn point</center> |
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</gallery> |
</gallery> |
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Revision as of 12:03, 16 August 2022
Runes are special boosters that spawn on the game map. They come in two categories. Bounty Runes can be picked up for extra gold, while Power Runes grant heroes a variety of buffs and effects for a short period of time.
General Information
Spawning
- Bounty Rune
- Initially at the 0:00 minute mark, all rune spots spawn Bounty Runes, including the rune spots in the river.
- After this, Bounty Runes spawn every 3rd minute mark (3:00, 6:00, 9:00, etc.) at the dedicated rune spots within the jungles of each team.
- Bounty Runes never despawn. If they are not picked up before the next ones spawn, the new runes spawn next to the old ones.
- Trusty Shovel may dig up a Bounty Rune as one of its rewards.
- Pirate Hat spawns a Bounty Rune after its channel time.
- Water Rune
- Water runes spawn at the 2:00 and the 4:00 minute mark at both rune spots in the river. They do not spawn after this anymore.
- If Water Runes are not picked up before the next runes spawn, they disappear.
- Power Runes
- Power runes start spawning at the 6:00 minute mark, and then every 2 minutes (8:00, 10:00, 12:00, etc.)
- They spawn at one of the rune spots within the river, which is randomly chosen.
- If a Power Rune is not picked up before the next one spawns, it disappears.
- The same Power Rune cannot spawn twice in a row.
Bottling
- Runes can be stored inside a Bottle.
- Heroes with a Bottle in their inventory automatically store the rune inside the Bottle when they pick it up.
- A stored rune can be used later by activating the Bottle.
- Storing a rune refills the Bottle to 2 charges if it was a Bounty Rune or Water Rune (unless the Bottle already had more than 2 charges), or to 3 charges (to full) if it was another rune.
- Runes can be stored in the Bottle for up to 0.016666666666667 minutes, after which they are automatically activated.
- Stored runes persist through death, but the automatic activation timer does not pause.
- If the owner is dead when the timer runs out, the rune is destroyed and grants no bonuses.
- When the Bottle is filled with a rune, picking up a second rune consumes/activates the new rune right away. It does not replace the existing rune in the Bottle.
- Bottles containing runes cannot be dropped or shared.
Other
- Power Runes are only visible when they are in vision. All runes are visible in spectator mode.
- When runes spawn in the fog of war, their icons appear on the minimap. These icons will remain until the rune spot is confirmed to be empty.
- Runes can be destroyed by normal attacks, using a forced attack command.
- Since runes do not count as units, destroying one does not count as a last hit (or deny).
- Runes do not interact with abilities, with the exception Meat Hook, which can pull runes, and Toss, which can toss units towards targeted runes.
- Runes have selection boxes with higher priority over units, meaning that if a unit is standing over a rune, the mouse cursor highlights and selects the rune first.
- This only applies to actions that can target runes, such as moving or attacking. Actions that cannot target runes still target the unit first.
- To collect a rune, the hero must be within 150 range of it, but they do not need to be facing the rune to activate it.
List
Click on a rune's name to view more detailed information.
Bounty Rune
Bounty | Grants bonus Gold. | ||
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Icon / Emoticon |
Lua error: Error: No field named "trait1" found for any of the specified database tables..: 40
Lua error: Error: No field named "trait2" found for any of the specified database tables..: 36 |
Notes:
| |
Model | |||
Bottle | |||
▶️ Activation Sound |
Water Rune
Water | Instantly restores 40 Health and 80 Mana. | ||
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Icon / Emoticon |
Lua error: Error: No field named "trait1" found for any of the specified database tables..: 40
Lua error: Error: No field named "trait2" found for any of the specified database tables..: 80 |
Notes:
| |
Model | |||
Bottle | |||
▶️ Activation Sound |
Power Runes
Arcane
Arcane | Reduces cooldowns by 25% and mana costs by 30%. | ||
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Icon / Emoticon |
Lua error: Error: No field named "trait1" found for any of the specified database tables..: 25%
Lua error: Error: No field named "trait2" found for any of the specified database tables..: 30% Lua error: Error: No field named "trait3" found for any of the specified database tables..: 50 |
Notes:
| |
Model | |||
Bottle | |||
▶️ Activation Sound |
Double Damage
Double Damage | No results | ||
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Icon / Emoticon |
File:Double Damage Rune emoticon.gif | Lua error: Error: No field named "trait1" found for any of the specified database tables..: Lua error in Module:Show at line 70: attempt to index field '?' (a nil value).
Lua error: Error: No field named "trait2" found for any of the specified database tables..: Lua error in Module:Show at line 70: attempt to index field '?' (a nil value). |
Notes:
No results |
Model | |||
Bottle | |||
Activation Sound |
Haste
Haste | Increases movement speed to maximum. | ||
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Icon / Emoticon |
Lua error: Error: No field named "trait1" found for any of the specified database tables..: 550
Lua error: Error: No field named "trait2" found for any of the specified database tables..: 22 |
Notes:
| |
Model | |||
Bottle | |||
▶️ Activation Sound |
Illusion
Illusion | Conjures 2 illusions of your hero which deal 35% damage. Melee illusions take 200% damage. Ranged illusions take 300% damage. Illusions last 75 seconds. | ||
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Icon / Emoticon |
Lua error: Error: No field named "trait1" found for any of the specified database tables..: 0.1
Lua error: Error: No field named "trait2" found for any of the specified database tables..: 2 Lua error: Error: No field named "trait3" found for any of the specified database tables..: Lua error: Error: No field named "trait4" found for any of the specified database tables..: Lua error: Error: No field named "trait5" found for any of the specified database tables..: Lua error: Error: No field named "trait6" found for any of the specified database tables..: |
Notes:
| |
Model | |||
Bottle | |||
▶️ Activation Sound |
Invisibility
Invisibility | Becomes invisible for 45 seconds. This invisibility is broken by attacking or by using an ability or item. Grants 25% damage reduction while invisible +5% for each Invisibility rune that has spawned. | ||
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Icon / Emoticon |
Lua error: Error: No field named "trait1" found for any of the specified database tables..: 2
Lua error: Error: No field named "trait2" found for any of the specified database tables..: 45 |
Notes:
| |
Model | |||
Bottle | |||
▶️ Activation Sound |
Regeneration
Regeneration | Regenerates health and mana to maximum. If taking damage from an enemy hero, the regeneration rate is lowered to 1% HP/MP per second. | ||
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Icon / Emoticon |
Lua error: Error: No field named "trait1" found for any of the specified database tables..: 6%
Lua error: Error: No field named "trait2" found for any of the specified database tables..: 6% Lua error: Error: No field named "trait3" found for any of the specified database tables..: 1% |
Notes:
| |
Model | |||
Bottle | |||
▶️ Activation Sound |
Gallery