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[[File:Runes Header Arcane.png|right|250px]] |
[[File:Runes Header Arcane.png|right|250px]] |
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<dfn>Runes</dfn> are special boosters that spawn on the [[game map]]. They come in two categories. '''Bounty Runes''' can be picked up for extra [[gold]], while '''Power-up Runes''' grant heroes a variety of buffs and effects for a short period of time. |
<dfn>Runes</dfn> are special boosters that spawn on the [[game map]]. They come in two categories. '''Bounty Runes''' can be picked up for extra [[gold]], while '''Power-up Runes''' grant heroes a variety of buffs and effects for a short period of time. |
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=== Spawning === |
=== Spawning === |
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+ | <section begin="bounty_spawn" />* {{Rune|Bounty}} |
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− | * Bounty Runes spawn at 0:00 on the game clock, and every five minutes after that. |
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+ | ** Initially at the 0:00 minute mark, all rune spots spawn Bounty Runes, including the rune spots in the river. |
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− | * Power-up Runes spawn at 2:00 on the game clock, and every two minutes after that. |
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− | * Bounty Runes spawn |
+ | ** After this, Bounty Runes spawn every 3rd minute mark (3:00, 6:00, 9:00, etc.) at the dedicated rune spots within the jungles of each team. |
− | * |
+ | ** Bounty Runes never despawn. If they are not picked up before the next ones spawn, the new runes spawn next to the old ones. |
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+ | ** {{I|Pirate Hat}} spawns a Bounty Rune after its channel time.<section end="bounty_spawn" /> |
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− | ** After 40 minutes: The same Power-up Rune cannot spawn at once at both locations or twice in a row at the same location. |
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+ | <section begin="water_spawn" />* {{Rune|Water}} |
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− | * Unused runes will be replaced by a new rune at the next spawn time. |
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+ | ** Water runes spawn at the 2:00 and the 4:00 minute mark at both rune spots in the river. They do not spawn after this anymore. |
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− | * When having {{I|Aghanim's Scepter}}, {{H|Arc Warden}} is able to create his own runes with {{A|Rune Forge|Arc Warden}}, spawning one of the available runes in front of him. |
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+ | ** If Water Runes are not picked up before the next runes spawn, they disappear.<section end="water_spawn" /> |
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+ | <section begin="other_spawn" />* Power-up Runes |
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− | * The {{I|Pirate Hat}} spawns a {{Rune|Bounty}} whenever killing an enemy hero. The rune is placed between the item owner and the killed hero. |
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+ | ** Power-up runes start spawning at the 6:00 minute mark, and then every 2 minutes (8:00, 10:00, 12:00, etc.) |
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+ | ** They spawn at one of the rune spots within the river, which is randomly chosen. |
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+ | ** If a Power Rune is not picked up before the next one spawns, it disappears. |
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=== Bottling === |
=== Bottling === |
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* Heroes with a Bottle in their [[inventory]] automatically store the rune inside the Bottle when they pick it up. |
* Heroes with a Bottle in their [[inventory]] automatically store the rune inside the Bottle when they pick it up. |
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* A stored rune can be used later by activating the Bottle. |
* A stored rune can be used later by activating the Bottle. |
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− | * Using a stored rune refills |
+ | * Using a stored rune refills the Bottle to 2 charges if it was a {{Rune|Bounty}} or {{Rune|Water}}, or to 3 charges (to full) if it was another rune. |
* Runes can be stored in the Bottle for up to {{#expr:{{show|A|Bottle|Store Rune|value2}}/60}} minutes, after which they are automatically activated. |
* Runes can be stored in the Bottle for up to {{#expr:{{show|A|Bottle|Store Rune|value2}}/60}} minutes, after which they are automatically activated. |
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** Stored runes persist through death, but the automatic activation timer does not pause. |
** Stored runes persist through death, but the automatic activation timer does not pause. |
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* Runes have selection boxes with higher priority over units, meaning that if a unit is standing over a rune, the mouse cursor highlights and selects the rune first. |
* Runes have selection boxes with higher priority over units, meaning that if a unit is standing over a rune, the mouse cursor highlights and selects the rune first. |
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** This only applies to actions that can target runes, such as moving or attacking. Actions that cannot target runes still target the unit first. |
** This only applies to actions that can target runes, such as moving or attacking. Actions that cannot target runes still target the unit first. |
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− | * To collect a rune, the hero must be within |
+ | * To collect a rune, the hero must be within 150 range of it, but they do not need to be facing the rune to activate it. |
== List == |
== List == |
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}} |
}} |
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− | === |
+ | ==== Water Rune ==== |
+ | <!-- To edit this rune, go to the rune's page by clicking on its name--> |
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+ | {{Rune Table |
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+ | | link = Water Rune |
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+ | | rune = Water |
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+ | | name = Water |
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+ | | values = '''{{show|A|Water Rune|Water|Trait1}}''': {{show|A|Water Rune|Water|Value1}} |
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+ | |||
+ | '''{{show|A|Water Rune|Water|Trait2}}''': {{show|A|Water Rune|Water|Value2}} |
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+ | }} |
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+ | |||
+ | === Power-Up Runes === |
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==== Arcane ==== |
==== Arcane ==== |
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<!-- To edit this rune, go to the rune's page by clicking on its name--> |
<!-- To edit this rune, go to the rune's page by clicking on its name--> |
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'''{{show|A|Illusion Rune|Illusion|Trait5}}''': {{show|A|Illusion Rune|Illusion|Value5}} |
'''{{show|A|Illusion Rune|Illusion|Trait5}}''': {{show|A|Illusion Rune|Illusion|Value5}} |
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+ | |||
+ | '''{{show|A|Illusion Rune|Illusion|Trait6}}''': {{show|A|Illusion Rune|Illusion|Value6}} |
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}} |
}} |
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File:Rune of Invisibility prev.png|<center>Invisibility Rune</center> |
File:Rune of Invisibility prev.png|<center>Invisibility Rune</center> |
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File:Rune of Regeneration prev.png|<center>Regeneration Rune</center> |
File:Rune of Regeneration prev.png|<center>Regeneration Rune</center> |
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</gallery> |
</gallery> |
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<gallery> |
<gallery> |
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− | File: |
+ | File:Power rune spawn location 1.png|<center>Top river Power rune spawn point</center> |
− | File: |
+ | File:Power rune spawn location 2.png|<center>Bottom river Power rune spawn point</center> |
− | FIle: |
+ | FIle:Bounty rune spawn location 1.png|<center>Radiant secondary jungle Bounty rune spawn point</center> |
− | FIle: |
+ | FIle:Bounty rune spawn location 2.png|<center>Dire secondary jungle Bounty rune spawn point</center> |
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− | FIle:Rune spawn dire bottom.png|<center>Bottom Dire spawn point</center> |
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</gallery> |
</gallery> |
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Revision as of 13:20, 28 August 2021
Runes are special boosters that spawn on the game map. They come in two categories. Bounty Runes can be picked up for extra gold, while Power-up Runes grant heroes a variety of buffs and effects for a short period of time.
General Information
Spawning
- Bounty Rune
- Initially at the 0:00 minute mark, all rune spots spawn Bounty Runes, including the rune spots in the river.
- After this, Bounty Runes spawn every 3rd minute mark (3:00, 6:00, 9:00, etc.) at the dedicated rune spots within the jungles of each team.
- Bounty Runes never despawn. If they are not picked up before the next ones spawn, the new runes spawn next to the old ones.
- Trusty Shovel may dig up a Bounty Rune as one of its rewards.
- Pirate Hat spawns a Bounty Rune after its channel time.
- Water Rune
- Water runes spawn at the 2:00 and the 4:00 minute mark at both rune spots in the river. They do not spawn after this anymore.
- If Water Runes are not picked up before the next runes spawn, they disappear.
- Power-up Runes
- Power-up runes start spawning at the 6:00 minute mark, and then every 2 minutes (8:00, 10:00, 12:00, etc.)
- They spawn at one of the rune spots within the river, which is randomly chosen.
- If a Power Rune is not picked up before the next one spawns, it disappears.
- The same Power-up Rune cannot spawn twice in a row.
Bottling
- Runes can be stored inside a Bottle.
- Heroes with a Bottle in their inventory automatically store the rune inside the Bottle when they pick it up.
- A stored rune can be used later by activating the Bottle.
- Using a stored rune refills the Bottle to 2 charges if it was a Bounty Rune or Water Rune, or to 3 charges (to full) if it was another rune.
- Runes can be stored in the Bottle for up to 0.016666666666667 minutes, after which they are automatically activated.
- Stored runes persist through death, but the automatic activation timer does not pause.
- If the owner is dead when the timer runs out, the rune is destroyed and grants no bonuses.
- When the Bottle is filled with a rune, picking up a second rune consumes/activates the new rune right away. It does not replace the existing rune in the Bottle.
- Bottles containing runes cannot be dropped or shared.
Other
- Power-up Runes are only visible when they are in vision. All runes are visible in spectator mode.
- When runes spawn in the fog of war, their icons appear on the minimap. These icons will remain until the rune spot is confirmed to be empty.
- Runes can be destroyed by normal attacks, using a forced attack command.
- Since runes do not count as units, destroying one does not count as a last hit (or deny).
- Runes do not interact with abilities, with the exception Meat Hook, which can pull runes, and Toss, which can toss units towards targeted runes.
- Runes have selection boxes with higher priority over units, meaning that if a unit is standing over a rune, the mouse cursor highlights and selects the rune first.
- This only applies to actions that can target runes, such as moving or attacking. Actions that cannot target runes still target the unit first.
- To collect a rune, the hero must be within 150 range of it, but they do not need to be facing the rune to activate it.
List
Click on a rune's name to view more detailed information.
Bounty Rune
Bounty | Grants bonus Gold. | ||
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Icon / Emoticon |
Lua error: Error: No field named "trait1" found for any of the specified database tables..: 40
Lua error: Error: No field named "trait2" found for any of the specified database tables..: 36 |
Notes:
| |
Model | |||
Bottle | |||
▶️ Activation Sound |
Water Rune
Water | Instantly restores 40 Health and 80 Mana. | ||
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Icon / Emoticon |
Lua error: Error: No field named "trait1" found for any of the specified database tables..: 40
Lua error: Error: No field named "trait2" found for any of the specified database tables..: 80 |
Notes:
| |
Model | |||
Bottle | |||
▶️ Activation Sound |
Power-Up Runes
Arcane
Arcane | Reduces cooldowns by 25% and mana costs by 30%. | ||
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Icon / Emoticon |
Lua error: Error: No field named "trait1" found for any of the specified database tables..: 25%
Lua error: Error: No field named "trait2" found for any of the specified database tables..: 30% Lua error: Error: No field named "trait3" found for any of the specified database tables..: 50 |
Notes:
| |
Model | |||
Bottle | |||
▶️ Activation Sound |
Double Damage
Double Damage | No results | ||
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Icon / Emoticon |
File:Double Damage Rune emoticon.gif | Lua error: Error: No field named "trait1" found for any of the specified database tables..: Lua error in Module:Show at line 70: attempt to index field '?' (a nil value).
Lua error: Error: No field named "trait2" found for any of the specified database tables..: Lua error in Module:Show at line 70: attempt to index field '?' (a nil value). |
Notes:
No results |
Model | |||
Bottle | |||
Activation Sound |
Haste
Haste | Increases movement speed to maximum. | ||
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Icon / Emoticon |
Lua error: Error: No field named "trait1" found for any of the specified database tables..: 550
Lua error: Error: No field named "trait2" found for any of the specified database tables..: 22 |
Notes:
| |
Model | |||
Bottle | |||
▶️ Activation Sound |
Illusion
Illusion | Conjures 2 illusions of your hero which deal 35% damage. Melee illusions take 200% damage. Ranged illusions take 300% damage. Illusions last 75 seconds. | ||
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Icon / Emoticon |
Lua error: Error: No field named "trait1" found for any of the specified database tables..: 0.1
Lua error: Error: No field named "trait2" found for any of the specified database tables..: 2 Lua error: Error: No field named "trait3" found for any of the specified database tables..: Lua error: Error: No field named "trait4" found for any of the specified database tables..: Lua error: Error: No field named "trait5" found for any of the specified database tables..: Lua error: Error: No field named "trait6" found for any of the specified database tables..: |
Notes:
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Model | |||
Bottle | |||
▶️ Activation Sound |
Invisibility
Invisibility | Becomes invisible for 45 seconds. This invisibility is broken by attacking or by using an ability or item. Grants 25% damage reduction while invisible +5% for each Invisibility rune that has spawned. | ||
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Icon / Emoticon |
Lua error: Error: No field named "trait1" found for any of the specified database tables..: 2
Lua error: Error: No field named "trait2" found for any of the specified database tables..: 45 |
Notes:
| |
Model | |||
Bottle | |||
▶️ Activation Sound |
Regeneration
Regeneration | Regenerates health and mana to maximum. If taking damage from an enemy hero, the regeneration rate is lowered to 1% HP/MP per second. | ||
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Icon / Emoticon |
Lua error: Error: No field named "trait1" found for any of the specified database tables..: 6%
Lua error: Error: No field named "trait2" found for any of the specified database tables..: 6% Lua error: Error: No field named "trait3" found for any of the specified database tables..: 1% |
Notes:
| |
Model | |||
Bottle | |||
▶️ Activation Sound |
Gallery