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=== Spawning === |
=== Spawning === |
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+ | * {{Rune|Bounty}} |
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− | * Bounty Runes spawn at 0:00 on the game clock, and every three minutes after that. |
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+ | ** Initially at the 0:00 minute mark, all rune spots spawn Bounty Runes, including the rune spots in the river. |
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− | * Power-up Runes spawn at 2:00 on the game clock, and every two minutes after that. |
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− | ** |
+ | ** After this, Bounty Runes spawn every 3rd minute mark (3:00, 6:00, 9:00, etc.) at the dedicated rune spots within the jungles of each team. |
− | * Bounty Runes |
+ | ** Bounty Runes never despawn. If they are not picked up before the next ones spawn, the new runes spawn next to the old ones. |
⚫ | |||
− | ** However, at 0:00 on the game clock, Bounty Runes will spawn at four locations on map, which includes the two in the river as well. |
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+ | * {{Rune|Water}} |
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− | * Power-up Runes spawn randomly at one of the two locations in the river. |
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+ | ** Water runes spawn at the 2:00 and the 4:00 minute mark at both rune spots in the river. They do not spawn after this anymore. |
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⚫ | |||
− | * |
+ | ** If Water Runes are not picked up before the next runes spawn, they disappear. |
+ | * Other runes |
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⚫ | |||
+ | ** All other powerup runes start spawning at the 6:00 minute mark, and then every 2 minutes (8:00, 10:00, 12:00, etc.) |
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+ | ** They spawn at one of the rune spots within the river, which is randomly chosen. |
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+ | ** If a Power Rune is not picked up before the next one spawns, it disappears. |
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⚫ | |||
=== Bottling === |
=== Bottling === |
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{{Rune Table |
{{Rune Table |
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| link = Water Rune |
| link = Water Rune |
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− | | rune = Water |
+ | | rune = Water |
− | | name = Water |
+ | | name = Water |
| values = '''{{show|A|Water Rune|Water|Trait1}}''': {{show|A|Water Rune|Water|Value1}} |
| values = '''{{show|A|Water Rune|Water|Trait1}}''': {{show|A|Water Rune|Water|Value1}} |
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FIle:Bounty rune spawn location 1.png|<center>Radiant secondary jungle Bounty rune spawn point</center> |
FIle:Bounty rune spawn location 1.png|<center>Radiant secondary jungle Bounty rune spawn point</center> |
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FIle:Bounty rune spawn location 2.png|<center>Dire secondary jungle Bounty rune spawn point</center> |
FIle:Bounty rune spawn location 2.png|<center>Dire secondary jungle Bounty rune spawn point</center> |
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− | FIle:Bounty rune spawn location 3.png|<center>Top river Bounty rune spawn point</center> |
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− | FIle:Bounty rune spawn location 4.png|<center>Bottom river Bounty rune spawn point</center> |
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</gallery> |
</gallery> |
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Revision as of 19:10, 11 April 2021
Runes are special boosters that spawn on the game map. They come in two categories. Bounty Runes can be picked up for extra gold, while Power-up Runes grant heroes a variety of buffs and effects for a short period of time.
General Information
Spawning
- Bounty Rune
- Initially at the 0:00 minute mark, all rune spots spawn Bounty Runes, including the rune spots in the river.
- After this, Bounty Runes spawn every 3rd minute mark (3:00, 6:00, 9:00, etc.) at the dedicated rune spots within the jungles of each team.
- Bounty Runes never despawn. If they are not picked up before the next ones spawn, the new runes spawn next to the old ones.
- A Trusty Shovel may dig up a Bounty Rune as one of its rewards.
- Water Rune
- Water runes spawn at the 2:00 and the 4:00 minute mark at both rune spots in the river. They do not spawn after this anymore.
- If Water Runes are not picked up before the next runes spawn, they disappear.
- Other runes
- All other powerup runes start spawning at the 6:00 minute mark, and then every 2 minutes (8:00, 10:00, 12:00, etc.)
- They spawn at one of the rune spots within the river, which is randomly chosen.
- If a Power Rune is not picked up before the next one spawns, it disappears.
- The same Power-up Rune cannot spawn twice in a row.
Bottling
- Runes can be stored inside a Bottle.
- Heroes with a Bottle in their inventory automatically store the rune inside the Bottle when they pick it up.
- A stored rune can be used later by activating the Bottle.
- Using a stored rune refills 3 Bottle charges (to full).
- Runes can be stored in the Bottle for up to 0.016666666666667 minutes, after which they are automatically activated.
- Stored runes persist through death, but the automatic activation timer does not pause.
- If the owner is dead when the timer runs out, the rune is destroyed and grants no bonuses.
- When the Bottle is filled with a rune, picking up a second rune consumes/activates the new rune right away. It does not replace the existing rune in the Bottle.
- Bottles containing runes cannot be dropped or shared.
Other
- Power-up Runes are only visible when they are in vision. All runes are visible in spectator mode.
- When runes spawn in the fog of war, their icons appear on the minimap. These icons will remain until the rune spot is confirmed to be empty.
- Runes can be destroyed by normal attacks, using a forced attack command.
- Since runes do not count as units, destroying one does not count as a last hit (or deny).
- Runes do not interact with abilities, with the exception Meat Hook, which can pull runes, and Toss, which can toss units towards targeted runes.
- Runes have selection boxes with higher priority over units, meaning that if a unit is standing over a rune, the mouse cursor highlights and selects the rune first.
- This only applies to actions that can target runes, such as moving or attacking. Actions that cannot target runes still target the unit first.
- To collect a rune, the hero must be within 150 range of it, but they do not need to be facing the rune to activate it.
List
Click on a rune's name to view more detailed information.
Bounty Rune
Bounty | Grants bonus Gold. | ||
---|---|---|---|
Icon / Emoticon |
Lua error: Error: No field named "trait1" found for any of the specified database tables..: 40
Lua error: Error: No field named "trait2" found for any of the specified database tables..: 36 |
Notes:
| |
Model | |||
Bottle | |||
▶️ Activation Sound |
Powerup Runes
Arcane
Arcane | Reduces cooldowns by 25% and mana costs by 30%. | ||
---|---|---|---|
Icon / Emoticon |
Lua error: Error: No field named "trait1" found for any of the specified database tables..: 25%
Lua error: Error: No field named "trait2" found for any of the specified database tables..: 30% Lua error: Error: No field named "trait3" found for any of the specified database tables..: 50 |
Notes:
| |
Model | |||
Bottle | |||
▶️ Activation Sound |
Double Damage
Double Damage | No results | ||
---|---|---|---|
Icon / Emoticon |
File:Double Damage Rune emoticon.gif | Lua error: Error: No field named "trait1" found for any of the specified database tables..: Lua error in Module:Show at line 70: attempt to index field '?' (a nil value).
Lua error: Error: No field named "trait2" found for any of the specified database tables..: Lua error in Module:Show at line 70: attempt to index field '?' (a nil value). |
Notes:
No results |
Model | |||
Bottle | |||
Activation Sound |
Haste
Haste | Increases movement speed to maximum. | ||
---|---|---|---|
Icon / Emoticon |
Lua error: Error: No field named "trait1" found for any of the specified database tables..: 550
Lua error: Error: No field named "trait2" found for any of the specified database tables..: 22 |
Notes:
| |
Model | |||
Bottle | |||
▶️ Activation Sound |
Illusion
Illusion | Conjures 2 illusions of your hero which deal 35% damage. Melee illusions take 200% damage. Ranged illusions take 300% damage. Illusions last 75 seconds. | ||
---|---|---|---|
Icon / Emoticon |
Lua error: Error: No field named "trait1" found for any of the specified database tables..: 0.1
Lua error: Error: No field named "trait2" found for any of the specified database tables..: 2 Lua error: Error: No field named "trait3" found for any of the specified database tables..: Lua error: Error: No field named "trait4" found for any of the specified database tables..: Lua error: Error: No field named "trait5" found for any of the specified database tables..: Lua error: Error: No field named "trait6" found for any of the specified database tables..: |
Notes:
| |
Model | |||
Bottle | |||
▶️ Activation Sound |
Invisibility
Invisibility | Becomes invisible for 45 seconds. This invisibility is broken by attacking or by using an ability or item. Grants 25% damage reduction while invisible +5% for each Invisibility rune that has spawned. | ||
---|---|---|---|
Icon / Emoticon |
Lua error: Error: No field named "trait1" found for any of the specified database tables..: 2
Lua error: Error: No field named "trait2" found for any of the specified database tables..: 45 |
Notes:
| |
Model | |||
Bottle | |||
▶️ Activation Sound |
Regeneration
Regeneration | Regenerates health and mana to maximum. If taking damage from an enemy hero, the regeneration rate is lowered to 1% HP/MP per second. | ||
---|---|---|---|
Icon / Emoticon |
Lua error: Error: No field named "trait1" found for any of the specified database tables..: 6%
Lua error: Error: No field named "trait2" found for any of the specified database tables..: 6% Lua error: Error: No field named "trait3" found for any of the specified database tables..: 1% |
Notes:
| |
Model | |||
Bottle | |||
▶️ Activation Sound |
Water
Water | Instantly restores 40 Health and 80 Mana. | ||
---|---|---|---|
Icon / Emoticon |
Lua error: Error: No field named "trait1" found for any of the specified database tables..: 40
Lua error: Error: No field named "trait2" found for any of the specified database tables..: 80 |
Notes:
| |
Model | |||
Bottle | |||
▶️ Activation Sound |
Gallery