Version History[]
Version
Description
- RenamedDouble Damage Rune to Amplify Damage Rune.
- Reduced attack damage bonus from 100% to 80% of main attack damage.
- Now also grants 15% Spell Amplification.
- Regeneration has its health and mana regeneration reduced to 1% of user's max health/mana upon taking player-based damage instead of dispelling.
- Arcane cooldown reduction reduced from 30% to 25%.
- Invisibility now also grants 25% incoming damage reduction, increased by 5% per rune cycle.
- Haste's duration now increases by 3 seconds per rune cycle.
- UThe Spirit Bear is no longer restricted from having illusions from the Illusion Rune.
- Wisdom now also grants experience to the lowest-level hero on the team.
- If the lowest-level hero picks up the rune, the experience goes to the second-lowest-level hero.
- Powerup Runes no longer repeat until all different runes have spawned.
- The first rune of the next cycle is always different from the last rune of the previous cycle
- AddedWisdom Rune.
- Appears in two new spots at the edges of the map near the offlane Tower (Tier 2).
- Has a spawn interval of 420.
- Has an experience increase interval of 420.
- Grants expr
280 + 280/interval
to the hero that activates it.
- AddedShield Rune.
- Grants a
universal damage barrier with a capacity of
0.5 * MaxHP
. - Has a 75-second duration.
- Grants a
- Reduced Water Rune health restore from 80 to 40.
- Reduced Water Rune health restore from 100 to 80.
- AddedWater Rune.
- Powerup Runes except Water Rune will now only spawn on one side starting at 6 minutes.
- Bounty Rune
- Reduced the gold given after the initial set by 10%.
- The amount these runes gave is now provided automatically over time through gold growth per minute.
- Removedriver Bounty Rune.
- Now spawn every 3 minutes in the respective jungle area, total rune count reduced from 4 to 2.
- No longer disappear when new ones spawn, they now spawn alongside the previous one if it isn't picked up.
- At minute 0, Bounty Runes spawn in the jungle and at the power rune locations (4 total at the start of the game).
- Arc Warden no longer has Rune Forge, which allowed him to spawn a random rune.
- ChangedBounty Rune gold type from unreliable to reliable.
- Pirate Hat now has an active ability, Dig, that creates a Bounty Rune when used.
- Reduced Greevil's Greed Bounty Rune gold multiplier from 2/2.5/3/3.5 to 1.5/2/2.5/3.
- Powerup Runes now initially spawn at 4 minutes. [?]
- Powerup Runes no longer spawn on both sides of the river after 40 minutes.
- Illusion Rune
- Now shuffles the user's position with that of the illusion. [?]
- Now has a 0.01-second split time, during which the user is invulnerable and hidden. The illusions appear after the split time.
- Now forces the user to stop upon activation, and resets all current attack and spell targeting orders from other units on the user.
- Now disjoints projectiles and applies a basic dispel upon activation.
- Lane Bounty Rune have been moved to the secondary jungles.
- RemovedFusion Rune.
- Pirate Hat no longer drops a Bounty Rune when making kills.
- Reduced Dig chance to unearth a Bounty Rune from 25% to 16%.
- Bounty Rune
- Map layout redesigned. No longer located in the four jungles.
- Now two Bounty Rune spawn in the river, and two spawn near the two Outposts which located where the Side Shops were previously.
- Createdthe following Rune-related neutral items:
- Fusion Rune applies all effects of the Power Runes on the user.
- Trusty Shovel has a chance to dig up a Bounty Rune when used.
- Pirate Hat that drops a Bounty Rune whenever the owner kills a hero.
- Added Rune Forge to Arc Warden, that allows him to create a random rune in front of him. Requires Aghanim's Scepter.
- Reduced Greevil's Greed Bounty Rune gold multiplier from 3.5 on each level to 2/2.5/3/3.5.
- Reduced Bounty Rune gold growth per minute from 3
to 2
.
- Increased Greevil's Greed Bounty Rune gold multiplier from 3 to 3.5.
- Increased Greevil's Greed Bounty Rune gold multiplier from 2.5 to 3.
- Reduced Arcane Rune mana cost reduction from 40% to 30%.
- Bounty Rune
- Reduced base experience from 50XP to 25XP. [?]
- Increased experience growth per minute from 5XP to 7XP.
- Regeneration Rune
- Changedmax health as health regeneration per second from a flat 100 to 6%.
- Changedmax mana as mana regeneration per second from a flat 67 to 6%.
- UArcane Rune now also reduces mana loss from Mana Burn and draining effects (e.g. Mana Break) and mana over time cost of abilities.
- Runes can now be targeted and pulled by Meat Hook.
- Increased Greevil's Greed Bounty Rune gold multiplier from 2 to 2.5.
- Powerup Runes now spawn different runes on both sides of the river after 40 minutes.
- Regeneration Rune
- No longer has a 20 minimum damage threshold to get dispelled.
- No longer has a special rule for getting dispelled by regular attacks. [?]
- Now gets dispelled by damage after all reductions, instead of before. [?]
- Now only gets dispelled by player-based and Roshan-based damage, instead of any source.
- Runes are now two different categories: Powerup Runes (Haste Rune, Double Damage Rune, etc.) and Bounty Runes.
- They do not spawn at the start of the game.
- Powerup Runes spawn now occur at only one river location at a time.
- Bounty Rune
- No longer located in the River, including at the start of the game.
- Each of the four jungles now spawns a Bounty Rune every 2 minutes.
- Bottle now only replenishes 2 charges when filled with a Bounty Rune.
- Hero will auto-consume Bounty Runes if Bottle already has full charges.
- Reduced Haste Rune duration from 25 to 22.
- Reduced Greevil's Greed Bounty Rune gold multiplier from 3/4/5/6 to 2 on each level.
- Initial Bounty Rune no longer gives 100XP. [?]
- Double Damage Rune and Haste Rune no longer have special rules for being dispelled by spell immunity.
- Reduced Arcane Rune mana cost reduction from 50% to 40%.
- AddedArcane Rune.
- Moved the bottom Rune up a little bit.
- Double Damage Rune now affects the unit which activates it, instead of all heroes under the player's control within a 500 radius around the unit which activates it.
- Rescaled Greevil's Greed Bounty Rune gold multiplier from 5 on each level to 3/4/5/6.
- Increased Greevil's Greed Bounty Rune gold multiplier from 4 to 5.
- Reduced Haste Rune duration from 30 to 25.
- Runes now have a higher hit box priority over units.
- First Rune spawns are now both Bounty Runes that are twice as effective.
- Increased first Bounty Rune spawns from 50
and 50XP to 100
and 100XP.
- Increased first Bounty Rune spawns from 50
- AddedBounty Rune.
- Two Runes now spawn in the river every two minutes. One of them will always be a Bounty Rune.
- Runes are replaced every two minutes if they are not picked up.
- Reduced Illusion Rune
melee illusion damage taken from 300% to 200%.
- Fixed ability interactions between Vampiric Aura and Spellblock creating Runes on the ground.
- Runes will no longer spawn the same Rune type 2 times in a row.
- Reduced attacks to destroy rune to 1.
- Addednew Haste Rune ability effects.
- Fixed the following runes' interaction with Store Rune:
- Regeneration Rune now expires once you reach max health and mana.
- Updated Illusion Rune tooltips.
- Addedallied-only message when an ally Store Rune or picks up a rune.
- Updated various rune messages.
- Illusion Rune
- Increased number of illusions from 1 to 2.
- Reduced illusion damage dealt from 50% to 35%.
- Increased Illusion Rune illusion damage taken from 400% to 300%.
- Updated Runes' models. [?]
- Haste Rune
- Added rune descriptions.
- Reduced duration from 45 to 30.
- Added Double Damage Rune descriptions.
- Regeneration Rune
- Added rune descriptions.
- Reduced duration from 45 to 30.
- Added Invisibility Rune descriptions.
- Increased Illusion Rune illusion duration from 60 to 75.
- Fixed picking up a Double Damage Rune while having Enchant Totem buff active dispelling both buffs.
- Increased Illusion Rune illusion duration from 40 to 60.
- Fixed permanent Double Damage Rune bug.
- AddedIllusion Rune.
- Increased illusion damage taken from 300% to 400%.
- Regeneration Rune
- Increased health regenerated from 1500 to 3000.
- Increased health regeneration bonus from 33.3 to 66.6.
- Now regenerates a total of 2000 mana as well.
- Grants 44.4 mana regeneration bonus for its duration.
- Increased health regenerated from 1500 to 3000.
- Fixed Runes not being consumed when clicked.
- Regeneration Rune
- Increased health regeneration bonus from 4 to 1500.
- Increased duration from 7 to 45.
- Addednew game sound when for picking up Regeneration Rune: (Regeneration!).
- Double Damage Rune
- Increased duration from 7 to 45.
- Added a new game sound when picking up Double Damage Rune: (QUAD DAMAGE!).
- Haste Rune
- Fixed not granting the movement speed buff when used.
- Addednew game sound when picking up Haste Rune: (Haste!).
- Invisibility Rune
- Fixed not granting the invisible buff when used.
- Addednew game sound when picking up Invisibility Rune: (Invisibility!).
- CreatedRunes: Item powerups (requiring a 7-3 vote) can be found near the river.
Patch History[]
Patch
Description
- Fixed illusions creating sources (e.g. Illusion Rune) being unable to cycle through its units.
- Fixed Haste Rune buff not appearing on the HUD.
- Fixed Shield Rune not being visible on enemy units until they attack or get attacked.
- Updated Shield Rune ability backend strings.
- Turbo Mode
- Wisdom Rune now has an experience multiplier of 2.
- Wisdom Rune no longer consider players who abandoned when granting experience bonus to the lowest experience player.
- Fixed some cases where a damage barrier (e.g. Shield Rune) could result in negative absorbed damage and dealing extra damage to the owner.
- Fixed Pack Rat being able to duplicate runes with Store Rune.
- Fixed Shield Rune ‼ Ping messages.
- Updated Wisdom Rune descriptions.
- Regeneration
- Updated ability tooltips.
- Updated ability modifiers.
- Added Water Rune backend strings.
- Added a new spectator pop-up message that tells whether the Powerup Rune spawned top or bottom.
- Added a combat log entry for when Runes get denied.
- Bottle now only refills 2 charges when capturing Water Rune or Bounty Rune.
- Water Rune
- Added emoticon.
-
- Updated emoticon.
-
- Added to the glossary.
- Fixed Regeneration Rune missing in the glossary.
- The gold over time from Bounty Rune now increases by 10
every 5 minutes, instead of by 1
every 30 seconds.
- Fixed bug causing server crash by attacking Bounty Rune created by Trusty Shovel.
- Added strings for an experience rune.
- Alt+
Right Click the clock to print the time now also prints whether Bounty Rune and/or Powerup runes are spawning soon.
- Rune ‼ Ping now indicates in the text their location (top or bottom) in addition to their team in the case of a Bounty Rune for different factions.
- Fixed rune spawn times and day-night-cycle offset in longer matches.
- Optimized and improved the display of the Arcane Rune on Io.
- Hero voice lines for picking up Bounty Rune no longer play in the first 30 seconds of game time.
- Fixed Bounty Rune not providing gold for dead heroes.
- Runes can now be ‼ Ping (Alt+
Right Click via the minimap.
- Bounty Rune
- Updated particle effects with Double Damage Rune on hero.
- Fixed Double Damage Rune and Arcane Rune descriptions typo.
- Updated Arcane Rune responses for the following heroes:
- Added particle effects to the Rune spawn spots to make them easier to see.
- UFixed Rune spawn times and day-night-cycle offset in longer matches.
- Fixed Arcane Rune typo.
-
- Fixed Arcane Rune interaction with Octarine Core.
- Fixed south Rune placement.
- UInvisibility Rune is now undispellable.
- Fixed Spirit Bear unable to pick up Bounty Rune.
- Added new sounds for each rune type.
- Fixed Runes not spawning at the right time in save/load games.
- Fixed Repel having an inconsistent behavior compared to Black King Bar when affected by the following runes:
- Fixed Double Damage Rune applying to all ally disconnected heroes if picked up by a disconnected hero.
- Runes now draw in the minimap for spectators.
- You can now Alt+
Right Click to ‼ Ping runes to let your teammates know which type it is.
-
- Added a 2-second cooldown to the ‼ Ping rune chat message.
- Can no longer pick up a rune as it's already being picked up.
- Updated Double Damage Rune with some electric arcs and a more visible blue effect.
- Runes are no longer visible through the Fog of War for one frame when they spawn.
- Fixed where with ◉ Standard auto-attack, you could break out from Invisibility Rune unintentionally.
- Fixed rune spawn time back to 120.
- Fixed being able to hear the enemy team's rune pickup sound.
- Invisibility Rune can now dodge incoming projectiles.
- Added Illusion Rune effects for creating illusions and illusions expiring.
- Added the ability to attack and destroy runes.
- Runes now highlight invalid with the standard cursor if the controlled unit does not have movement capability.