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Version History[]

Version
Description
  • Wisdom now also grants experience to the lowest-level hero on the team.
    • If the lowest-level hero picks up the rune, the experience goes to the second-lowest-level hero.
  • Powerup Runes no longer repeat until all different runes have spawned.
    • The first rune of the next cycle is always different from the last rune of the previous cycle
  • Added
    Wisdom Rune.
    • Appears in two new spots at the edges of the map near the offlane Tower (Tier 2).
    • Has a spawn interval of 420.
    • Has an experience increase interval of 420.
    • Grants
      expr
      280 + 280/interval to the hero that activates it.
  • Added
    Shield Rune.
    • Grants a All Damage Barrier universal damage barrier with a capacity of 0.5 * MaxHP.
    • Has a 75-second duration.
  • Added
    Water Rune.
  • Powerup Runes except Water Rune will now only spawn on one side starting at 6 minutes.
  • Bounty Rune
    • Reduced the gold given after the initial set by 10%.
    • The amount these runes gave is now provided automatically over time through gold growth per minute.
    • Removed
      river Bounty Rune.
    • Now spawn every 3 minutes in the respective jungle area, total rune count reduced from 4 to 2.
    • No longer disappear when new ones spawn, they now spawn alongside the previous one if it isn't picked up.
    • At minute 0, Bounty Runes spawn in the jungle and at the power rune locations (4 total at the start of the game).
  • Powerup Runes now initially spawn at 4 minutes. [?]
  • Powerup Runes no longer spawn on both sides of the river after 40 minutes.
  • Illusion Rune
    • Now shuffles the user's position with that of the illusion. [?]
    • Now has a 0.01-second split time, during which the user is invulnerable and hidden. The illusions appear after the split time.
    • Now forces the user to stop upon activation, and resets all current attack and spell targeting orders from other units on the user.
    • Now disjoints projectiles and applies a basic dispel upon activation.
  • Bounty Rune
    • Increased spawn time from 2 minutes to 5 minutes. [?]
    • Now always grant gold to the team, instead of only the initial rune granting team gold. [?]
    • Reduced gold growth per minute from 4 Gold to 3 Gold.
  • Bounty Rune
    • Increased base gold from 50 Gold to 60 Gold.
    • No longer grants experience. [?]
  • Bounty Rune
    • The initial Bounty Runes now grant 40 Gold to each player of the team, instead of 100 Gold to the player that picks them up. [?]
    • U
      The initial Bounty Rune's gold value no longer scales like the following runes.
  • Bounty Rune
    • Reduced base experience from 25XP to 0.
    • Increased gold growth per minute from 2 Gold to 4 Gold.
  • Reduced Arcane Rune mana cost reduction from 40% to 30%.
  • Bounty Rune
    • Reduced base experience from 50XP to 25XP. [?]
    • Increased experience growth per minute from 5XP to 7XP.
  • Regeneration Rune
    • Changed
      max health as health regeneration per second from a flat 100 to 6%.
    • Changed
      max mana as mana regeneration per second from a flat 67 to 6%.
  • U
    Arcane Rune now also reduces mana loss from Mana Burn and draining effects (e.g. Mana Break) and mana over time cost of abilities.
  • Runes can now be targeted and pulled by Meat Hook.
  • Powerup Runes now spawn different runes on both sides of the river after 40 minutes.
  • Regeneration Rune
    • No longer has a 20 minimum damage threshold to get dispelled.
    • No longer has a special rule for getting dispelled by regular attacks. [?]
    • Now gets dispelled by damage after all reductions, instead of before. [?]
    • Now only gets dispelled by player-based and Roshan-based damage, instead of any source.
  • Reduced Arcane Rune mana cost reduction from 50% to 40%.
  • Added
    Arcane Rune.
  • Moved the bottom Rune up a little bit.
  • Double Damage Rune now affects the unit which activates it, instead of all heroes under the player's control within a 500 radius around the unit which activates it.
  • Rescaled Greevil's Greed Bounty Rune gold multiplier from 5 on each level to 3/4/5/6.
  • Runes now have a higher hit box priority over units.
  • First Rune spawns are now both Bounty Runes that are twice as effective.
    • Increased first Bounty Rune spawns from 50 Gold and 50XP to 100 Gold and 100XP.
  • Added
    Bounty Rune.
  • Two Runes now spawn in the river every two minutes. One of them will always be a Bounty Rune.
  • Runes are replaced every two minutes if they are not picked up.
  • Runes will no longer spawn the same Rune type 2 times in a row.
  • Reduced attacks to destroy rune to 1.
  • Fixed Flying Courier being able to activate Runes.
  • Illusion Rune
    • Increased number of illusions from 1 to 2.
    • Reduced illusion damage dealt from 50% to 35%.
  • Updated Runes' models. [?]
  • Rune color now changes depending on the type of rune spawned.
  • Added
    Illusion Rune.
    • Increased illusion damage taken from 300% to 400%.
  • Regeneration Rune
    • Increased health regenerated from 1500 to 3000.
      • Increased health regeneration bonus from 33.3 to 66.6.
    • Now regenerates a total of 2000 mana as well.
      • Grants 44.4 mana regeneration bonus for its duration.
  • Removed
    Runes voting. Runes are no longer optional.
  • Removed
    runes pickup sounds.
  • Fixed Runes not being consumed when clicked.
  • Regeneration Rune
    • Increased health regeneration bonus from 4 to 1500.
    • Increased duration from 7 to 45.
    • Added
      new game sound when for picking up Regeneration Rune: (Regeneration!).
  • Double Damage Rune
    • Increased duration from 7 to 45.
    • Added a new game sound when picking up Double Damage Rune: (QUAD DAMAGE!).
  • Haste Rune
    • Fixed not granting the movement speed buff when used.
    • Added
      new game sound when picking up Haste Rune: (Haste!).
  • Invisibility Rune
    • Fixed not granting the invisible buff when used.
    • Added
      new game sound when picking up Invisibility Rune: (Invisibility!).

Patch History[]

Patch
Description
  • Fixed Rune messages being printed wrongly with Alt+ Right Click.
  • Fixed Haste Rune buff not appearing on the HUD.
  • Fixed Shield Rune not being visible on enemy units until they attack or get attacked.
  • Wisdom Rune no longer consider players who abandoned when granting experience bonus to the lowest experience player.
  • Regeneration
    • Updated ability tooltips.
    • Updated ability modifiers.
  • Added a new spectator pop-up message that tells whether the Powerup Rune spawned top or bottom.
  • Added a combat log entry for when Runes get denied.
  • The gold over time from Bounty Rune now increases by 10 Gold every 5 minutes, instead of by 1 Gold every 30 seconds.
  • Alt+ Right Click the clock to print the time now also prints whether Bounty Rune and/or Powerup runes are spawning soon.
  • Rune Ping now indicates in the text their location (top or bottom) in addition to their team in the case of a Bounty Rune for different factions.
  • Hero voice lines for picking up Bounty Rune no longer play in the first 30 seconds of game time.
  • Runes can now be Ping (Alt+ Right Click via the minimap.
  • Bounty Rune
    • Reduced base experience from 25XP to 0.
    • Increased gold growth per minute from 2 Gold to 4 Gold.
  • Added particle effects to the Rune spawn spots to make them easier to see.
  • U
    Fixed Rune spawn times and day-night-cycle offset in longer matches.
  • Fixed Spirit Bear unable to pick up Bounty Rune.
  • Added new sounds for each rune type.
  • Fixed Runes not spawning at the right time in save/load games.
  • Fixed Double Damage Rune applying to all ally disconnected heroes if picked up by a disconnected hero.
  • Runes now draw in the minimap for spectators.
  • You can now Alt+ Right Click to Ping runes to let your teammates know which type it is.
  • Can no longer pick up a rune as it's already being picked up.
  • Runes are no longer visible through the Fog of War for one frame when they spawn.
  • Fixed where with Standard auto-attack, you could break out from Invisibility Rune unintentionally.
  • Fixed rune spawn time back to 120.
  • Fixed being able to hear the enemy team's rune pickup sound.
  • Added the ability to attack and destroy runes.
  • Runes now highlight invalid with the standard cursor if the controlled unit does not have movement capability.
  • Runes on the ground now highlight green instead of white.
    • This is to indicate that Right Click will interact with them.
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