For the runes that come with cosmetic items, see Inscribed Gem.
Runes are special boosters that spawn on the game map. They come in two categories. Bounty Runes can be picked up for extra gold, while Power Runes grant heroes a variety of buffs and effects for a short period of time.
Contents
General Information[]

Yellow circles: Bounty Runes
Red circles: Power Runes
Spawning[]
- Bounty Rune
- Initially at the 0:00 minute mark, all rune spots spawn Bounty Runes, including the rune spots in the river.
- After this, Bounty Runes spawn every 3rd minute mark (3:00, 6:00, 9:00, etc.) at the dedicated rune spots within the jungles of each team.
- Bounty Runes never despawn. If they are not picked up before the next ones spawn, the new runes spawn next to the old ones.
- Trusty Shovel may dig up a Bounty Rune as one of its rewards.
- Pirate Hat spawns a Bounty Rune after its channel time.
- Water Rune
- Water runes spawn at the 2:00 and the 4:00 minute mark at both rune spots in the river. They do not spawn after this anymore.
- If Water Runes are not picked up before the next runes spawn, they disappear.
- Power Runes
- Power runes start spawning at the 6:00 minute mark, and then every 2 minutes (8:00, 10:00, 12:00, etc.)
- They spawn at one of the rune spots within the river, which is randomly chosen.
- If a Power Rune is not picked up before the next one spawns, it disappears.
- The same Power Rune cannot spawn twice in a row.
Bottling[]
- Runes can be stored inside a Bottle.
- Heroes with a Bottle in their inventory automatically store the rune inside the Bottle when they pick it up.
- A stored rune can be used later by activating the Bottle.
- Using a stored rune refills the Bottle to 2 charges if it was a Bounty Rune or Water Rune, or to 3 charges (to full) if it was another rune.
- Runes can be stored in the Bottle for up to 1.5 minutes, after which they are automatically activated.
- Stored runes persist through death, but the automatic activation timer does not pause.
- If the owner is dead when the timer runs out, the rune is destroyed and grants no bonuses.
- When the Bottle is filled with a rune, picking up a second rune consumes/activates the new rune right away. It does not replace the existing rune in the Bottle.
- Bottles containing runes cannot be dropped or shared.
Other[]
- Power Runes are only visible when they are in vision. All runes are visible in spectator mode.
- When runes spawn in the fog of war, their icons appear on the minimap. These icons will remain until the rune spot is confirmed to be empty.
- Runes can be destroyed by normal attacks, using a forced attack command.
- Since runes do not count as units, destroying one does not count as a last hit (or deny).
- Runes do not interact with abilities, with the exception Meat Hook, which can pull runes, and Toss, which can toss units towards targeted runes.
- Runes have selection boxes with higher priority over units, meaning that if a unit is standing over a rune, the mouse cursor highlights and selects the rune first.
- This only applies to actions that can target runes, such as moving or attacking. Actions that cannot target runes still target the unit first.
- To collect a rune, the hero must be within 150 range of it, but they do not need to be facing the rune to activate it.
List[]
Click on a rune's name to view more detailed information.
Bounty Rune[]
Bounty | Grants bonus Gold. | ||
---|---|---|---|
Icon / Emoticon |
![]() ![]() |
Initial Spawn Team Gold: 40
Following Spawn Base Team Gold: 36 |
Notes:
|
Model | ![]() | ||
Bottle | ![]() | ||
▶️ Activation Sound |
Water Rune[]
Water | Instantly restores 40 Health and 80 Mana. | ||
---|---|---|---|
Icon / Emoticon |
![]() ![]() |
Health Restored: 40
Mana Restored: 80 |
Notes:
|
Model | ![]() | ||
Bottle | ![]() | ||
▶️ Activation Sound |
Power Runes[]
Arcane[]
Arcane | Reduces cooldowns and mana costs by 30%. | ||
---|---|---|---|
Icon / Emoticon |
![]() ![]() |
Cooldown Reduction: 30%
Mana Loss Reduction: 30% Duration: 50 |
Notes:
|
Model | ![]() | ||
Bottle | ![]() | ||
▶️ Activation Sound |
Double Damage[]
Double Damage | Increases base damage by 100%. | ||
---|---|---|---|
Icon / Emoticon |
![]() ![]() |
Attack Damage Bonus: 100%
Duration: 45 |
Notes:
|
Model | ![]() | ||
Bottle | ![]() | ||
▶️ Activation Sound |
Haste[]
Haste | Increases movement speed to maximum. | ||
---|---|---|---|
Icon / Emoticon |
![]() ![]() |
Haste Speed: 550
Duration: 22 |
Notes:
|
Model | ![]() | ||
Bottle | ![]() | ||
▶️ Activation Sound |
Illusion[]
Illusion | Conjures 2 illusions of your hero which deal 35% damage. Melee illusions take 200% damage. Ranged illusions take 300% damage. Illusions last 75 seconds. | ||
---|---|---|---|
Icon / Emoticon |
![]() ![]() |
Split Time: 0.1
Number of Illusions: 2 Illusion Damage Dealt: 35% Illusion Damage Taken (Melee): 200% Illusion Damage Taken (Ranged): 300% Illusion Duration: 75 |
Notes:
|
Model | ![]() | ||
Bottle | ![]() | ||
▶️ Activation Sound |
Invisibility[]
Invisibility | Becomes invisible for 45 seconds. This invisibility is broken by attacking or by using an ability or item. | ||
---|---|---|---|
Icon / Emoticon |
![]() ![]() |
Fade Time: 2
Duration: 45 |
Notes:
|
Model | ![]() | ||
Bottle | ![]() | ||
▶️ Activation Sound |
Regeneration[]
Regeneration | Regenerates health and mana to maximum. | ||
---|---|---|---|
Icon / Emoticon |
![]() ![]() |
Max Health as Health Regen per Second: 6%
Max Mana as Mana Regen per Second: 6% Duration: 30 |
Notes:
|
Model | ![]() | ||
Bottle | ![]() | ||
▶️ Activation Sound |
Gallery[]
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