m (Forgot about Riptide) |
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* The lifted unit is [[stun]]ned while in the air and is not affected by the area stun upon landing. |
* The lifted unit is [[stun]]ned while in the air and is not affected by the area stun upon landing. |
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− | ** The stun modifier is always placed as a debuff, while the main modifier is based on the alliance of the target. |
+ | ** The {{tooltip|stun modifier|modifier_telekinesis_stun}} is always placed as a debuff, while the {{tooltip|main modifier|modifier_rubick_telekinesis}} is based on the alliance of the target. |
− | ** {{ |
+ | *** With {{I|Aghanim's Shard}}, the stun can be dispelled with strong [[dispel]]s when casting on allies or self, while the lift itself cannot. |
− | ** Since the lift itself does not disable the target, allies can attack, turn, and cast abilities and items during the lift if the stun gets dispelled. |
+ | *** Since the lift itself does not disable the target, allies can attack, turn, and cast abilities and items during the lift if the stun gets dispelled. |
⚫ | |||
⚫ | |||
* While in the air, other units may pass below the lifted unit. |
* While in the air, other units may pass below the lifted unit. |
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* Casting Telekinesis on units affected by {{A|Black Hole|Enigma}}, {{A|Chronosphere|Faceless Void}}, or {{A|Duel|Legion Commander}} does nothing, wasting the mana and cooldown. |
* Casting Telekinesis on units affected by {{A|Black Hole|Enigma}}, {{A|Chronosphere|Faceless Void}}, or {{A|Duel|Legion Commander}} does nothing, wasting the mana and cooldown. |
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− | |||
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* Has the following cast ranges when combined with {{A|Arcane Supremacy|Rubick}}: |
* Has the following cast ranges when combined with {{A|Arcane Supremacy|Rubick}}: |
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− | **{{#loop:level|0|4| '''Level {{#expr:{{#var:level}}+1}}:''' {{#sub:{{#loop:i|0|4|/{{#expr:{{#explode:{{#var:Telekinesis value1}}|/|{{#var:level}}}}+{{#explode:{{show|A|Rubick|Arcane Supremacy|value1}}|/|{{#var:i}}}}}}}}|1}} ({{Symbol|Talent}} {{#sub:{{#loop:i|0|4|/{{#expr:{{#explode:{{#var:Telekinesis value1 tal}}|/|{{#var:level}}}}+{{#explode:{{show|A|Rubick|Arcane Supremacy|value1}}|/|{{#var:i}}}}}}}}|1}}) |
+ | ** {{#loop:level|0|4| '''Level {{#expr:{{#var:level}}+1}}:''' {{#sub:{{#loop:i|0|4|/{{#expr:{{#explode:{{#var:Telekinesis value1}}|/|{{#var:level}}}}+{{#explode:{{show|A|Rubick|Arcane Supremacy|value1}}|/|{{#var:i}}}}}}}}|1}} ({{Symbol|Talent}} {{ValueColor|4|{{#sub:{{#loop:i|0|4|/{{#expr:{{#explode:{{#var:Telekinesis value1 tal}}|/|{{#var:level}}}}+{{#explode:{{show|A|Rubick|Arcane Supremacy|value1}}|/|{{#var:i}}}}}}}}|1}}|15tal}}) |
**}} |
**}} |
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}} |
}} |
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| notes = * Replaces {{A|Telekinesis|Rubick}} when it is cast on an enemy, and stays until the lifted unit lands. |
| notes = * Replaces {{A|Telekinesis|Rubick}} when it is cast on an enemy, and stays until the lifted unit lands. |
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⚫ | |||
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− | |||
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− | |||
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− | |||
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* The center of the targeted area is marked with green particles, which are visible to allies only. |
* The center of the targeted area is marked with green particles, which are visible to allies only. |
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* Replaces {{A|Telekinesis|Rubick}} when it is cast on an ally or on self, and stays until the lifted unit lands. |
* Replaces {{A|Telekinesis|Rubick}} when it is cast on an ally or on self, and stays until the lifted unit lands. |
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+ | ** Allows Rubick to determine where the lifted ally or himself will land. Reduces the remaining lift duration to {{#var:Telekinesis Land (Aghanim's Shard) value4}} when used. |
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− | * |
+ | * Targeting further than the maximum allowed throw distance throws the ally {{#var:Telekinesis Land (Aghanim's Shard) value2}}/{{ValueColor|1|{{#var:Telekinesis Land (Aghanim's Shard) value2 tal}}|15tal}} distance towards the targeted point. |
⚫ | ** The ally moves towards the targeted point during the last 0.3 seconds of the lift duration, so the speed varies between 0 and {{#expr:{{#var:Telekinesis Land (Aghanim's Shard) value2}}/0.3}}/{{ValueColor|1|{{#expr:{{#var:Telekinesis Land (Aghanim's Shard) value2 tal}}/0.3 round2}}|15tal}}, depending on the chosen distance. |
||
− | |||
⚫ | |||
− | * Targeting further than the maximum allowed throw distance throws the ally {{#var:Telekinesis Land (Aghanim's Shard) value2}} ({{Symbol|Talent}} {{#var:Telekinesis Land (Aghanim's Shard) value2 tal}}) distance towards the targeted point. |
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− | |||
⚫ | * The ally moves towards the targeted point during the last 0.3 seconds of the lift duration, so the speed varies between 0 and {{#expr:{{#var:Telekinesis Land (Aghanim's Shard) value2}}/0.3}} |
||
− | |||
⚫ | |||
* Can be used while [[stun]]ned, [[cyclone]]d, [[sleep|slept]], [[taunt]]ed, [[hidden]], or during [[Forced Movement]]. |
* Can be used while [[stun]]ned, [[cyclone]]d, [[sleep|slept]], [[taunt]]ed, [[hidden]], or during [[Forced Movement]]. |
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− | * Cannot be used while [[silence]]d, [[hex]]ed or [[Cannot Act|prevented from acting]] |
+ | * Cannot be used while [[silence]]d, [[hex]]ed or [[Cannot Act|prevented from acting]]. |
+ | ** Rubick cannot {{Key press|shiftqueue}} this ability. |
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* The center of the targeted area is marked with green particles, which are visible to allies only. |
* The center of the targeted area is marked with green particles, which are visible to allies only. |
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Line 262: | Line 256: | ||
| cooldown tal = {{calc|v1-{{Show|T|Rubick|talent3right value}}|v1={{#var:Fade Bolt cooldown}}}} |
| cooldown tal = {{calc|v1-{{Show|T|Rubick|talent3right value}}|v1={{#var:Fade Bolt cooldown}}}} |
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− | | notes = * Fade Bolt has no bounce limit. Bounces in 0.25 |
+ | | notes = * Fade Bolt has no bounce limit. Bounces in 0.25-second intervals. Each bounce decreases the bolt's current damage by {{#var:Fade Bolt value5}}. |
⚫ | |||
− | |||
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+ | ** The {{tooltip|hidden modifier|modifier_rubick_fade_bolt_buff}} is required for Fade Bolt to bounce. |
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− | |||
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* Only reduced base damage and that given by the primary attribute of the targets. Raw bonus damage is not reduced. |
* Only reduced base damage and that given by the primary attribute of the targets. Raw bonus damage is not reduced. |
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** Only counts heroes, including [[clones]], excluding [[illusions]] and [[creep-heroes]]. |
** Only counts heroes, including [[clones]], excluding [[illusions]] and [[creep-heroes]]. |
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− | * This is how much damage the first |
+ | * This is how much damage the first 10 bounces on each level deal ([[Damage manipulation|before reductions]]): |
− | ** {{#loop:level|0|4|'''Level {{#expr:{{#var:level}}+1}}:''' {{#explode:{{#var:Fade Bolt value4}}|/|{{#var:level}}}}{{#loop:i|1| |
+ | ** {{#loop:level|0|4|'''Level {{#expr:{{#var:level}}+1}}:''' {{#explode:{{#var:Fade Bolt value4}}|/|{{#var:level}}}}{{#loop:i|1|10| / {{#expr:{{#explode:{{#var:Fade Bolt value4}}|/|{{#var:level}}}}*(1-{{#explode:{{#var:Fade Bolt value5}}|%}}/100)^{{#var:i}} round1}}}} damage, {{#expr:{{#explode:{{#var:Fade Bolt value4}}|/|{{#var:level}}}}*({{#loop:i|0|9|+(1-{{#explode:{{#var:Fade Bolt value5}}|%}}/100)^{{#var:i}}}}) round1}} total damage, {{#vardefine:i|0}}{{#dowhile:|{{#ifexpr:{{#explode:{{#var:Fade Bolt value4}}|/|{{#var:level}}}}*(1-{{#explode:{{#var:Fade Bolt value5}}|%}}/100)^{{#var:i}}>1|1}}|{{#vardefine:i|{{#expr:{{#var:i}}+1}}}}}}{{#expr:{{#var:i}}+1}} bounces to reach 1 damage. |
{{#ifeq:{{#var:level}}|3||**}}}} |
{{#ifeq:{{#var:level}}|3||**}}}} |
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* The bolt first applies the damage, then the debuff. |
* The bolt first applies the damage, then the debuff. |
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− | * The Fade Bolt buff is a hidden buff required for the lightning to jump. |
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− | |||
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}} |
}} |
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| aghanimsupgrade = Decreases cooldown, increases cast range and upgrades the spell to the Scepter level. |
| aghanimsupgrade = Decreases cooldown, increases cast range and upgrades the spell to the Scepter level. |
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⚫ | |||
− | + | ** A full list of unique interactions with Spell Steal can be found [[Spell steal interaction|''here'']]. |
|
− | * The stolen |
+ | * The stolen ability travels as a projectile towards Rubick at a speed of 900. Rubick gains the new ability and loses the previous stolen ability as the projectile reaches him. |
− | * Cannot steal passive abilities, item abilities, or active attack |
+ | * Cannot steal passive abilities, item abilities, or active [[attack modifier]]s (except for {{A|Walrus Punch!|Tusk}}). Can only steal from heroes (including [[clones]], excluding [[illusions]]). |
− | * Cannot steal the following |
+ | * Cannot steal the following abilities: {{A|Stone Remnant|Earth Spirit}}, {{A|Quas|Invoker}}, {{A|Wex|Invoker}}, {{A|Exort|Invoker}}, {{A|Invoke|Invoker}}, {{A|Mischief|Monkey King}}, {{A|Morph|Morphling}}, {{A|Minefield Sign|Techies}} and {{A|Stone Form|Visage}}. |
+ | * Cannot steal the following {{I|Aghanim's Shard}} upgraded abilities: {{A|Divine Favor|Chen}}, {{A|Rip Tide|Naga Siren}}, {{A|Hunter in the Night|Night Stalker}}, {{A|Essence Flux|Outworld Destroyer}}, {{A|Dispersion|Spectre}} and {{A|Gravekeeper's Cloak|Visage}}. |
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− | * The debuff duration amplification only affects the duration of debuffs of stolen |
+ | * The debuff duration amplification only affects the duration of debuffs of stolen abilities placed on enemies. |
** A debuff is identified by the red border on the status icon. Follows the same rules as [[status resistance]]. |
** A debuff is identified by the red border on the status icon. Follows the same rules as [[status resistance]]. |
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− | * The level 25 |
+ | * The level 25 spell damage amplification {{Symbol|Talent}} talent only [[Spell damage#Outgoing Spell Damage Amplification|amplify the outgoing spell damage]] of stolen abilities. |
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}} |
}} |
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Revision as of 23:22, 7 April 2021
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Rubick, the Grand Magus, is a ranged intelligence hero best known for his ability to copy the spells of his enemies and use them as his own. Although he is mostly played as a support and is extremely fragile the entire length of the game, he can still prove to be one of the most influential heroes if he utilizes good positioning and well-timed usage of his ultimate, Spell Steal. Spell Steal allows Rubick to cast an enemy hero's most recently used spell, giving him supreme versatility throughout the game. By stealing the right abilities, the Grand Magus can aid himself and allies by casting crippling disables, applying curses, unleashing powerful nukes, disorienting the enemy team, supporting his allies with buffs, escaping from rough situations, or even enhancing his own physical attacks. His other abilities are just as worthy of a Magus: Telekinesis lets Rubick magically lift an enemy into the air, rendering the target helpless and vulnerable, before hurling the lifted enemy to the ground up to a short distance away and stunning nearby foes on impact. Fade Bolt blasts enemies with a stream of arcane energy which bounces to all enemies nearby, dealing damage and reducing their attack damage. Arcane Supremacy is a passive ability, which increases cast range and amplifies the spell damage of Rubick's stolen spells. Rubick's versatile ability-set and his infamous Spell Steal make him a flexible and powerful hero that can work in any lineup although he does suffer from long cooldowns and the surfacing predictability of his ultimate.
Bio
Already a renowned duelist and scholar of the grander world of sorcery, it had never occurred to Rubick that he might perhaps be Magus material until he was in the midst of his seventh assassination attempt. As he casually tossed the twelfth of a string of would-be killers from a high balcony, it dawned on him how utterly unimaginative the attempts on his life had become. Where once the interruption of a fingersnap or firehand might have put a cheerful spring in his step, it had all become so very predictable. He craved greater competition. Therefore, donning his combat mask, he did what any wizard seeking to ascend the ranks would do: he announced his intention to kill a Magus.
Rubick quickly discovered that to threaten one Magus is to threaten them all, and they fell upon him in force. Each antagonist's spell was an unstoppable torrent of energy, and every attack a calculated killing blow. But very soon something occurred that Rubick's foes found unexpected: their arts appeared to turn against them. Inside the magic maelstrom, Rubick chuckled, subtly reading and replicating the powers of one in order to cast it against another, sowing chaos among those who had allied against him. Accusations of betrayal began to fly, and soon the sorcerers turned one upon another without suspecting who was behind their undoing.
When the battle finally drew to a close, all were singed and frozen, soaked and cut and pierced. More than one lay dead by an ally's craft. Rubick stood apart, sore but delighted in the week's festivities. None had the strength to argue when he presented his petition of assumption to the Hidden Council, and the Insubstantial Eleven agreed as one to grant him the title of Grand Magus.
Abilities
Target Unit
- The lift duration consists of 0.5/0.9/1.3/1.7 seconds static air time and 0.3 seconds landing time.
- The lifted unit is stunned while in the air and is not affected by the area stun upon landing.
- The stun modifier is always placed as a debuff, while the main modifier is based on the alliance of the target.
- With Aghanim's Shard, the stun can be dispelled with strong dispels when casting on allies or self, while the lift itself cannot.
- Since the lift itself does not disable the target, allies can attack, turn, and cast abilities and items during the lift if the stun gets dispelled.
- Uses the reduced cooldown when targeting self or allies, and the regular cooldown when targeting enemies.
- ↓↓ Double-tapping automatically targets self.
- The stun modifier is always placed as a debuff, while the main modifier is based on the alliance of the target.
- While in the air, other units may pass below the lifted unit.
- When the lift ends prematurely, the lifted unit instantly lands and applies the area stun.
- Destroys trees within 325 radius of the lifted target upon landing.
- Cannot lift Roshan, he will be stunned for the lift duration instead.
- Casting Telekinesis on units affected by Black Hole, Chronosphere, or Duel does nothing, wasting the mana and cooldown.
- Has the following cast ranges when combined with Arcane Supremacy:
Target Area
Enemies
- Replaces Telekinesis when it is cast on an enemy, and stays until the lifted unit lands.
- Allows Rubick to determine where the lifted enemy will land after the lift duration. Does not prematurely end the lift.
- Targeting further than the maximum allowed throw distance throws the enemy 375/379 distance towards the targeted point.
- The enemy moves towards the targeted point during the last 0.3 seconds of the lift duration, so the speed varies between 0 and 1250/1263.33, depending on the chosen distance.
- Can be cast multiple times during the lift. The enemy lands on the last chosen location.
- The center of the targeted area is marked with green particles, which are visible to allies only.
Target Area
Enemies / Allies
- Requires Aghanim's Shard to be unlocked.
- Replaces Telekinesis when it is cast on an ally or on self, and stays until the lifted unit lands.
- Allows Rubick to determine where the lifted ally or himself will land. Reduces the remaining lift duration to 0.5 when used.
- Targeting further than the maximum allowed throw distance throws the ally 600/1240 distance towards the targeted point.
- The ally moves towards the targeted point during the last 0.3 seconds of the lift duration, so the speed varies between 0 and 2000/4133.33, depending on the chosen distance.
- When cast, the ability turns inactive, so it can be only cast once.
- Cannot be used while silenced, hexed or prevented from acting.
- Rubick cannot ⇧ Shift-queue this ability.
- The center of the targeted area is marked with green particles, which are visible to allies only.
- Fade Bolt has no bounce limit. Bounces in 0.25-second intervals. Each bounce decreases the bolt's current damage by 8%.
- Does not bounce on invisible units or units in the Fog of War.
- Can never hit the same unit twice per cast.
- The hidden modifier is required for Fade Bolt to bounce.
- Only reduced base damage and that given by the primary attribute of the targets. Raw bonus damage is not reduced.
- The level 10 talent causes Rubick to gain as much damage as the hero targets lost.
- Each hit enemy hero creates a new buff on Rubick. The buffs always use the default duration, no matter how long the debuffs on the enemies actually last.
- Only counts heroes, including clones, excluding illusions and creep-heroes.
- This is how much damage the first 10 bounces on each level deal (before reductions):
- Level 1: 100 / 92 / 84.6 / 77.9 / 71.6 / 65.9 / 60.6 / 55.8 / 51.3 / 47.2 / 43.4 damage, 659.8 total damage, 57 bounces to reach 1 damage.
- Level 2: 175 / 161 / 148.1 / 136.3 / 125.4 / 115.3 / 106.1 / 97.6 / 89.8 / 82.6 / 76 damage, 1154.6 total damage, 63 bounces to reach 1 damage.
- Level 3: 250 / 230 / 211.6 / 194.7 / 179.1 / 164.8 / 151.6 / 139.5 / 128.3 / 118 / 108.6 damage, 1649.5 total damage, 68 bounces to reach 1 damage.
- Level 4: 325 / 299 / 275.1 / 253.1 / 232.8 / 214.2 / 197.1 / 181.3 / 166.8 / 153.5 / 141.2 damage, 2144.3 total damage, 71 bounces to reach 1 damage.
- The bolt first applies the damage, then the debuff.
- Has a cast range of 860/920/980/1040 ( 885/945/1005/1065) with each level of Arcane Supremacy.
Passive
Self
- Fully stacks with other sources of spell damage amplification.
Target Unit
Enemy Heroes / Self
- This ability is not available in Ability Draft.
- A full list of unique interactions with Spell Steal can be found here.
- The stolen ability travels as a projectile towards Rubick at a speed of 900. Rubick gains the new ability and loses the previous stolen ability as the projectile reaches him.
- Cannot steal passive abilities, item abilities, or active attack modifiers (except for Walrus PUNCH!). Can only steal from heroes (including clones, excluding illusions).
- Cannot steal the following abilities: Stone Remnant, Quas, Wex, Exort, Invoke, Mischief, Morph, Minefield Sign and Stone Form.
- Cannot steal the following Aghanim's Shard upgraded abilities: Divine Favor, Rip Tide, Hunter in the Night, Essence Flux, Dispersion and Gravekeeper's Cloak.
- The stolen ability's level is based on its level on the enemy as it was stolen. The level only updates upon stealing it again.
- Talent bonuses to any abilities are not copied.
- The cooldown of all stolen abilities used by Rubick is saved. When re-acquiring a lost ability which was used recently, it will not be instantly ready to use again.
- However, it refreshes Spell Steal's 180/240/300 spell duration. The cooldown of the stolen ability is not affected.
- Cooldown reseting effects have no effect on the cooldowns of abilities Rubick currently does not have.
- Rubick has a cast time of 0.15, except for the spells listed in here.
- Cannot have more than 1 stolen ability at a time. Sub-abilities from abilities are automatically acquired and cannot be manually stolen.
- Sub-abilities are abilities which do not do anything on their own. The 3 Shadowrazes or the two Whirling Axes are not sub-abilities.
- This also goes for abilities granted by Aghanim's Scepter or Aghanim's Shard (e.g. Eyes In The Forest, Unrefined Fireblast and Sleeping Dart).
- With Aghanim's Scepter, the stolen ability is upgraded to its scepter level. Since the above-mentioned abilities are not upgrades to existing abilities, but rather just extra abilities granted to the hero, they are treated as their own abilities by Spell Steal.
- For example, Rubick with an Aghanim's Scepter will not get both Fireblasts from Ogre Magi by stealing one of them, but he can steal Unrefined Fireblast and cast it without having Aghanim's Scepter.
- The debuff duration amplification only affects the duration of debuffs of stolen abilities placed on enemies.
- A debuff is identified by the red border on the status icon. Follows the same rules as status resistance.
- The level 25 spell damage amplification talent only amplify the outgoing spell damage of stolen abilities.
- Stolen abilities are lost upon death.
- Has a cast range of 1060/1120/1180/1240 (1085/1145/1205/1265) with each level of Arcane Supremacy.
Talents
Hero Talents | ||
---|---|---|
+40% Spell Amp For Stolen Spells | 25 | +400 Telekinesis Land Distance |
-4s Telekinesis Cooldown | 20 | -5s Fade Bolt Cooldown |
+0.4s Telekinesis Lift/Stun Duration | 15 | -25% Stolen Spells Cooldown |
-12% Fade Bolt Damage Reduction | 10 | +150 Telekinesis Landing Damage |
Recent Changes
- Increased intelligence gain from 3.1 to 3.7.
- Reduced Telekinesis cooldown from 28/26/24/22 to 24/21/18/15.
- Increased Spell Steal projectile speed from 1200 to 1500.
- Aghanim's Shard upgrade:
- Reduced Telekinesis Land (Aghanim's Shard) ally max throw distance multiplier from 1.5 to 1.35.
- Talents:
- LVL 20LVL 25
- Rescaled Telekinesis stun radius from 325 on each level to 300/325/350/375.
- Rescaled Telekinesis Land stun radius from 325 on each level to 300/325/350/375.
- Aghanim's Shard upgrade:
- Rescaled Telekinesis Land (Aghanim's Shard) stun radius from 325 on each level to 300/325/350/375.
- Talents:
- LVL 15
Recommended items
Gameplay
A renowned duelist among sorcerers, Rubick ascended to the title of Grand Magus through the careful elimination of his rivals. Accustomed to assassins, Rubick reacts by lifting attackers off the ground, then throws them across the room with Telekinesis. His Arcane Supremacy amplifies his every spell, while enemy arms falter being struck with Fade Bolt. No magic is beyond the reach of the Grand Magus. Rubick replicates enemy specialties with Spell Steal, deciphering their secrets before turning them back towards their owners. | |
Roles: | Support Disabler Nuker |
Complexity: | |
Adjectives: | Legs ( 2 )
|
Audio
History
Equipment
|
Trivia
- In both DotA and Dota 2, he is the son of Aghanim. He also possesses an imitation of Aghanim's scepter as one of his cosmetic items.
- Upon using Walrus PUNCH!, Rubick launches a projectile of himself, spinning and with head ahead, towards the target. When his target is Tusk, the overhead text on the target reads "Sucker Punch!" in green colors. The text reads "Stolen Punch! on other targets.
- Rubick is named after Ernő Rubik, the Hungarian inventor who designed the "Magic Cube" (now more commonly called as the "Rubik's Cube"), a popular combination puzzle. His response, ▶️ "Now, where's my cube?", and his cosmetic item, Staff of Perplex, are also references to the Rubik's Cube.
- In DotA, Rubick couldn't steal several spells due to several reasons:
- Transformation spells caused various issues, so they all could not be stolen. The following abilities are transformation spells and thus unstealable in DotA:
- Besides transformation spells, several other spells could also not be stolen due to either engine errors or other coding conflicts:
- Since DotA only uses legacy hotkeys, he could not steal any spell which uses the hotkey X, Z and Q. The following abilities could not be stolen due to hotkey conflicts:
- Abilities with hotkey X: X Marks the Spot, Shadowraze (Medium), Tornado, Exorcism
- Abilities with hotkey Z: Shadowraze (Near), Alacrity
- Abilities with hotkey Q: None
- Due to Rubick's nature of using spells of other heroes, he has many custom animations for a lot of spells. He has custom animations for all spells of the following heroes, and for the following individual spells:
- Anti-Mage, Crystal Maiden, Dark Willow, Earthshaker, Lina, Monkey King, Nature's Prophet, Omniknight, Queen of Pain, Shadow Fiend, Sniper, Storm Spirit, Sven, Ursa and Venomancer.
- Culling Blade, Brain Sap, Fiend's Grip, Firefly, Wild Axes, Primal Roar, Wall of Replica, Black Hole, Blade Fury, Omnislash, Earth Spike, Mana Drain, Finger of Death, Leap, Void, Crippling Fear, Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Darkness"., Shield Crash, Rolling Thunder, Meat Hook, Dismember, Life Drain, Burrowstrike, Charge of Darkness, Nether Strike, Ravage, Tree Grab, Tree Throw, Viper Strike, Shackleshot, Powershot, Windrun, Arctic Burn and Death Ward.
- All other spells share 2 generic animations and 1 generic channel animation.