Spell Steal Interactions
Attacks[]
- ▶️ Pre attack sound plays during the attack animation.
- ▶️ Projectile launch sound plays as the attack projectile is released.
- ▶️ Projectile impact sound plays as the attack projectile successfully hits the target.
Movement[]
- Play on each step while moving (40%-50% vol).
- These play during the rare move animation, where Rubick spins around and drops cubes.
Abilities[]
Telekinesis[]
- ▶️ Cast sound plays on Rubick upon cast (80% vol).
- Target sound plays on the target upon cast.
- ▶️ Land sound plays on the target when it lands.
- ▶️ Stun sound plays on all units stunned by the lifted unit upon landing.
- ▶️ Full sound example.
Fade Bolt[]
- ▶️ Cast sound plays on Rubick upon cast.
- ▶️ Target sound plays on each hit enemy unit.
- ▶️ Full sound example.
Arcane Supremacy[]
- ▶️ Toggle sound plays upon toggling into offensive mode.
- Toggle sound plays upon toggling into defensive mode.
Spell Steal[]
- ▶️ Cast sound plays on Rubick upon cast.
- ▶️ Target sound plays on the target upon cast.
- ▶️ End sound plays on Rubick once the projectile reaches him and he gets a new spell. Does not play when he does not get a new spell.
- ▶️ Full sound example.
Other[]
- ▶️ Reveal/intro sound played as Rubick with the Arcana appeared in the dashboard when the game was launched the first time and whenever the Arcana was viewed after the update.
- ▶️ Plays on Rubick upon taunt begin.