Rubick/Changelogs

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Version History[edit]

Version
Description
Level 10 right talent changed: +150 health ➜ +175 Telekinesis landing damage.
Level 15 right talent changed: +100 cast range ➜ +0.6s Telekinesis lift duration.
  • Increased Arcane Supremacy cast range bonus from 75/125/175/225 to 100/150/200/250.
  • Arcane Supremacy
    • No longer grants 16%/24%/32%/40% debuff duration amplification.
    • Now grants 75/125/175/225 cast range.
  • Spell Steal
    • Now passively grants 10%/20%/30% debuff duration amplification to stolen abilities.
    • Rescaled cooldown from 20/18/16 to 26/20/14.
  • Aghanim's Scepter icon.png Aghanim's Scepter upgrade:
    • Increased Spell Steal cooldown from 2 on each level to 6/4/2.
  • Added Aghanim's Shard icon.png Aghanim's Shard upgrade for Rubick minimap icon.png Rubick:
    • Allows Telekinesis to be cast on allies and self, with 60% increased throw range, and 50% lower cooldown. Telekinesis Land throws the allied target 0.5 seconds after it being used, instead of waiting for the lift to expire.
  • Talents:
Level 10 left talent changed: +50 base attack damage Fade Bolt steals attack damage from heroes
Level 15 left talent changed: Fade Bolt steals attack damage from heroes ➜ +100 base attack damage.
  • Rescaled base attack damage from 22-32 to 24-30.
  • Increased base attack speed from 100 to 110.
  • Fade Bolt
    • Changed attack damage reduction from a fixed 20/25/30/35 / 10/13/15/17 to 10%/18%/26%/34%.
    • Increased damage from 80/160/240/320 to 100/175/250/325.
    • Reduced mana cost from 135/140/145/150 to 120/130/140/150.
  • Talents:
Level 10 left talent changed: +50 attack damage ➜ +50 base attack damage.
Level 15 left talent changed: +80 Fade Bolt hero attack damage reduction ➜ Fade Bolt steals attack damage from heroes.
  • Talents:
Level 15 left talent: +60 Fade Bolt hero attack damage reduction increased to +80.
  • Talents:
Level 10 left talent: +60 attack damage reduced to +50.
Level 10 right talent: +200 health reduced to +150.
Level 15 left talent: +75 Fade Bolt hero attack damage reduction reduced to +60.
Level 15 right talent: +125 cast range reduced to +100.
Level 20 left talent: +300 Telekinesis throw distance reduced to +240.
Level 20 right talent: -5s Fade Bolt cooldown reduced to -4s.
Level 25 left talent: +50% spell damage amplification for stolen spells reduced to +40%.
Level 25 right talent: -15s Telekinesis cooldown reduced to -12s.
  • Increased Fade Bolt mana cost from 120/130/140/150 to 135/140/145/150.
  • Reduced Arcane Supremacy debuff duration amplification from 20%/28%/36%/44% to 16%/24%/32%/40%.
  • Increased armor from -1 to 0.
  • Talents:
Level 15 left talent: +60 Fade Bolt hero attack damage reduction increased to +75.
  • Increased base Agility attribute symbol.png agility and gain 19 + 2.1 to 23 + 2.5.
  • Increased Intelligence attribute symbol.png intelligence gain from 2.7 to 3.1.
  • Reduced Telekinesis lift duration from 1/1.4/1.8/2.2 to 0.8/1.2/1.6/2.0.
  • Talents:
Level 15 left talent: +45 Fade Bolt hero attack damage reduction increased to +60.
  • Telekinesis
    • Reduced lift duration from 1.1/1.5/1.9/2.3 to 1/1.4/1.8/2.2.
    • Increased cooldown from 28/26/24/22 to 34/30/26/22.
  • Increased Strength attribute symbol.png strength gain from 1.8 to 2.
  • Increased base Agility attribute symbol.png agility and gain from 14 + 1.6 to 19 + 2.1.
  • Increased Intelligence attribute symbol.png intelligence gain from 2.4 to 2.7.
  • Increased base attack damage from 19-29 to 22-32.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Replaced Null Field with Arcane Supremacy.
Old Null Field
Rubick's mastery of the arcane creates an aura that nullifies nearby enemy senses or increases his own. Can be toggled offensively or defensively to reduce enemy magic resistance or increase allied magic resistance.
Radius: 1200
Magic resistance bonus/reduction: 10%/14%/18%/22%
Aura linger duration: 0.5
Cooldown: 30
New Arcane Supremacy
Rubick's mastery of the arcane allow him to deal more spell damage and create spells that last longer on enemies.
Spell damage amplification: 14%/18%/22%/26%
Debuff duration amplification: 20%/28%/36%/44%
Notes: The status amplification only affects debuffs (red borders), not buffs.
  • Increased Spell Steal's stolen abilities cast time from 0 to 0.15. [?]
  • Talents:
Level 15 right talent: +100 cast range increased to +125.
Level 20 right talent changed: +5% Null Field magic resistance bonus/reduction ➜ -5s Fade Bolt cooldown.
Level 25 left talent: +75% spell damage amplification for stolen spells reduced to +50%.
  • Rescaled Telekinesis lift duration from 1.5/1.75/2/2.25 to 1.1/1.5/1.9/2.3.
  • Increased Telekinesis cooldown from 22 on each level to 28/26/24/22.
  • Talents:
Level 15 left talent: +35 Fade Bolt hero attack damage reduction increased to +45.
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Telekinesis
    • Neutral creeps targeted by Telekinesis now draw aggro and can be auto-attacked again.
    • Removed Telekinesis' cliffing restriction. [?]
  • Null Field
    • Can now be toggled between increasing allied magic resistance and reducing enemy magic resistance.
    • The toggle has a 30 seconds cooldown.
    • Increased radius from 900 to 1200.
  • Reworked talents:
Old:
Level 10: +60 attack damage or +60 gold per minute
Level 15: +15 Intelligence attribute symbol.png intelligence or +150 health
Level 20: +8% spell damage amplification or +75 cast range
Level 25: +400 Telekinesis throw distance or 20% cooldown reduction
New:
Level 10: +60 attack damage or +200 health
Level 15: +35 Fade Bolt hero attack damage reduction or +100 cast range
Level 20: +300 Telekinesis throw distance or +5% Null Field magic resistance bonus/reduction
Level 25: +75% spell damage amplification for stolen spells or -15s Telekinesis cooldown
  • Increased Strength attribute symbol.png strength gain from 1.5 to 1.8.
  • Reduced base health regeneration from 0.25 to 0.
  • Reduced attack range from 600 to 550.
  • Increased Telekinesis mana cost from 120 to 125.
  • Talents:
Level 10 left talent: +50 attack damage increased to +60.
  • Fade Bolt
    • Increased base damage from 75/150/225/300 to 80/160/240/320.
    • Increased bounce damage reduction from 4% to 8%.
  • Added talents:
Level 10: +50 attack damage or +60 gold per minute
Level 15: +15 Intelligence attribute symbol.png intelligence or +150 health
Level 20: +8% spell damage amplification or +75 cast range
Level 25: +400 Telekinesis throw distance or 20% cooldown reduction
  • Increased turn rate from 0.5 to 0.7.
  • Increased Fade Bolt base damage from 70/140/210/280 to 75/150/225/300.
  • Increased Null Field magic resistance bonus from 5%/10%/15%/20% to 10%/14%/18%/22%.
  • Fade Bolt
    • Increased hero attack damage reduction from 14/20/26/32 to 20/25/30/35.
    • Increased non-hero attack damage reduction from 7/10/13/16 to 10/13/15/17.
  • Reduced Fade Bolt mana cost from 150 on each level to 120/130/140/150.
  • Stolen abilities from Spell Steal no longer get refreshed when they get restolen after having a different ability in-between.
  • Aghanim's Scepter icon.png Aghanim's Scepter upgrade:
Notes: Extra abilities granted by Aghanim's Scepter are not considered upgrades, but rather just extra abilities granted to the hero and they are considered as their own abilities by Spell Steal.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Rubick minimap icon.png Rubick:
    • Reduces Spell Steal cooldown from 20/18/16 to 5 on each level, increases cast range from 1000 to 1400 and makes all stolen abilities be considered to have their Aghanim's Scepter upgrade.
  • Reduced Fade Bolt damage from 75/150/225/300 to 70/140/210/280.
  • Reduced movement speed from 300 to 290.
  • Reduced Fade Bolt bounce radius from 500 to 440.
  • Reduced Telekinesis mana cost from 160 to 120.
  • Fade Bolt
    • Increased mana cost from 90/95/100/105 to 150 on each level.
    • Increased cooldown from 10 on each level to 16/14/12/10.
  • Fixed a bug with Spell Steal projectile reaching Rubick while dead.
  • Created.

Patch History[edit]

Patch
Description
  • Updated default hero and Arcana model.
  • Updated default hero and Arcana model and animations.
  • Increased max polygon counts.
  • Updated default hero model.
  • Fixed Rubick minimap icon.png Rubick's stolen spells not remembering how many charges and recharge time they had remaining when re-stealing them.
  • Rubick's Aether Remnant now uses his model, instead of Void Spirit's model.
  • Added new attack animations which are used with higher attack speeds (200 and 350). [?]
  • Fixed Rubick's Level 10 Talents sometimes not being upgraded properly.
  • Fixed Telekinesis Land' malfunctioning when the target is close to or on a protected cliff.
  • Fixed Telekinesis and its sub spell missing cast animations.
  • Fixed Telekinesis' anti-cliffing mechanic not working and updated which cliffs are affected and which are not.
  • Fixed a bug which prevented Rubick minimap icon.png Rubick from stealing a higher level of the spell he currently has stolen.
  • Fixed Spell Stealing to consistently work on subspells ( Return Astral Spirit, Tether, all of Phoenix minimap icon.png Phoenix sub-spells, Snowball).
  • Fixed Rubick getting Spirits when Io minimap icon.png Io's last cast spell was one of its sub-spells.
  • Fixed a number of cases where Rubick stealing spells in quick succession could cause ability keybinds to get scrambled.
  • Fixed Rubick's Charge of Darkness not ending on his death.
  • Fixed stolen Ignite not getting Multicast bonuses.
  • Fixed Rubick not flying properly with Firefly.
  • Fixed Rubick not using the riding staff animation with Arctic Burn.
  • Fixed Astral Spirit's sub-spell being in a separate slot for Rubick.
  • Fixed Tether's sub-spell initially appearing in a separate slot for Rubick.
  • Fixed Rubick gaining infinite no-collision if he stole another spell while following the Spectral Dagger path.
  • Fixed two ledges (below the two rune spots) where you could get units stuck with Telekinesis and Vacuum.
  • Fixed Wild Axes being left around when another ability is stolen.
  • Fixed Rubick retaining incorrect skins from stolen abilities when returning to his normal model.
  • Fixed Warlock minimap icon.png Warlock's Shadow Word refreshing its debuff version when stolen and cast as a buff.
  • Fixed Dazzle minimap icon.png Dazzle's Weave refreshing its debuff version when stolen and cast as a buff.
  • Fixed restealing an ability (stealing another ability in-between) not restting its cooldown.
  • Fixed being able to steal spells from their being toggled off.
  • Fixed getting stuck in Flesh Golem form when respawning with the buff.
  • Fixed some abilities being broken when re-stealing them, now re-stealing an ability will have no effect on your currently stolen ability.
  • [U] Added the following stolen spell animations for Rubick minimap icon.png Rubick: