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Rubick
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
21 + 2
23 + 2.5
25 + 3.7
Level 0 1 15 25 30
Health 120 582 1198 1902 2166
+0.25 +2.35 +5.15 +8.35 +9.55
Mana 75 375 987 1575 1827
+0.5 +1.75 +4.34 +6.79 +7.82
Armor 1 4.83 10.67 16.83 19.25
Magic Resist 25% 27.5% 32.68% 37.58% 39.63%
Damage Block -
Damage

27
33

52
58

103
109

152
158

173
179

Attack Rate 0.59/s 0.72/s 0.93/s 1.15/s 1.23/s
Attack Range Ranged 550 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.4 + 0.77
Projectile Speed 1125
Move Speed ▶️ 290 (Nighttime 320)
Turn Rate Takes 0.15s to turn 180°. 0.7
Collision Size 27
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal npc_dota_hero_rubick
Steals the spells of his enemies to use against them.
A renowned duelist among sorcerers, Rubick ascended to the title of Grand Magus through the careful elimination of his rivals. Accustomed to assassins, Rubick reacts by lifting attackers off the ground with his mind using Telekinesis to fling them where he will. Arcane Supremacy amplifies his every spell, while enemy arms falter being struck with Fade Bolt. No magic is beyond the reach of the Grand Magus. Rubick replicates enemy specialties and their most unique advantage against them, Stealing and deciphering their secrets, while improving and making it his own, before turning them back towards their owners.
Telekinesis
Telekinesis
Fade Bolt
Arcane Supremacy
Stolen Spell 1
Stolen Spell 1
Stolen Spell 2
Stolen Spell 2
Spell Steal
Spell Steal
Roles: Support Support Disabler Disabler Nuker Nuker
Complexity: Hero ComplexityHero ComplexityHero Complexity
Adjectives: Arachnophobic, Cape, Green
Legs ( 2 )


Bio[]

Rubick minimap iconRubick, the Grand Magus
▶️ "No sorcery lies beyond my grasp."
Any mage can cast a spell or two, and a few may even study long enough to become a wizard, but only the most talented are allowed to be recognized as a Magus. Yet as with any sorcerer's circle, a sense of community has never guaranteed competitive courtesy.

Already a renowned duelist and scholar of the grander world of sorcery, it had never occurred to Rubick that he might perhaps be Magus material until he was in the midst of his seventh assassination attempt. As he casually tossed the twelfth of a string of would-be killers from a high balcony, it dawned on him how utterly unimaginative the attempts on his life had become. Where once the interruption of a fingersnap or firehand might have put a cheerful spring in his step, it had all become so very predictable. He craved greater competition. Therefore, donning his combat mask, he did what any wizard seeking to ascend the ranks would do: he announced his intention to kill a Magus.

Rubick quickly discovered that to threaten one Magus is to threaten them all, and they fell upon him in force. Each antagonist's spell was an unstoppable torrent of energy, and every attack a calculated killing blow. But very soon something occurred that Rubick's foes found unexpected: their arts appeared to turn against them. Inside the magic maelstrom, Rubick chuckled, subtly reading and replicating the powers of one in order to cast it against another, sowing chaos among those who had allied against him. Accusations of betrayal began to fly, and soon the sorcerers turned one upon another without suspecting who was behind their undoing.

When the battle finally drew to a close, all were singed and frozen, soaked and cut and pierced. More than one lay dead by an ally's craft. Rubick stood apart, sore but delighted in the week's festivities. None had the strength to argue when he presented his petition of assumption to the Hidden Council, and the Insubstantial Eleven agreed as one to grant him the title of Grand Magus.
Voice:

Abilities[]

Telekinesis
Telekinesis icon
Affects
Enemies
(Upgradable by Aghanim's Shard. Allies)
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
Cast Animation: 0.1+0.97
Cast Range: Affected by Cast Range bonuses. 550/575/600/625
Stun Radius: Affected by AoE Radius bonuses. 300/325/350/375
Lift Duration: 0.95/1.2/1.45/1.7 (Talent 1.35/1.6/1.85/2.1)
Landing Time: 0.3
Stun Duration: 0.9/1.1/1.3/1.5 (Talent 1.3/1.5/1.7/1.9)
Cooldown symbol
 24/21/18/15 (Talent 20/17/14/11)
Mana symbol
 110
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Allows you to target yourself or allies with Telekinesis. Throw range is 35% longer when targeting allies. Throw delay reduced to 0.5 seconds.
Does not pierce debuff immunity.
The forced movement is instantly canceled.
Partially blocked by Linken's Sphere.
Blocked fully only when primary target.
Partially disabled while rooted or leashed.
Root Notes:
Cannot be cast while rooted or leashed.
Upgradable by Aghanim's Shard.
Can be cast while rooted or leashed.
Buff/Debuff
Modifiers [?]
modifier_rubick_telekinesis
modifier_rubick_telekinesis_stun
Even the Grandest Magus may use his powers for enjoyment.

  • The lift duration consists of 0.65/0.9/1.15/1.4 seconds static air time and 0.3 seconds landing time.
  • The lifted unit is stunned while in the air and is not affected by the area stun upon landing.
    • The stun modifier is always placed as a debuff, while the main modifier is based on the alliance of the target.
    • This means the stun can be dispelled with strong dispels when casting on allies or self, while the lift itself cannot.
    • Since the lift itself does not disable the target, allies can attack, turn, and cast abilities and items during the lift if the stun gets dispelled.
  • While in the air, other units may pass below the lifted unit.
  • When the lift ends prematurely, the lifted unit instantly lands and applies the area stun and damage.
    • Telekinesis first applies the stun, then the damage.
  • Cannot lift Roshan icon Roshan, he will be stunned for the lift duration instead.
  • With Arcane Supremacy icon Arcane Supremacy, Telekinesis has the following cast ranges with Arcane Supremacy icon Arcane Supremacy on each level:
    • LEVEL 1
      610/670/730/790 cast range.
    • LEVEL 2
      635/695/755/815 cast range.
    • LEVEL 3
      660/720/780/840 cast range.
    • LEVEL 4
      685/745/805/865 cast range.
  • Telekinesis uses the reduced cooldown when targeting self or allies, and the regular cooldown when targeting enemies.
  • This ability is not acquirable.
  • Can be reflected but not castable on Rubick minimap icon Rubick.


Telekinesis Land
Does not proc any on-cast effects when cast. Does not pierce debuff immunity. QZ
Telekinesis Land icon
Affects
Enemies
Damage
Talent Magical
Chooses the location the target will land when Telekinesis finishes.
Cast Animation: 0.1+1.07
Cast Range: Global
Max Throw Distance: 375 (Talent 775)
Stun Radius: Affected by AoE Radius bonuses. 300/325/350/375
Landing Time: 0.3
Stun Duration: 0.9/1.1/1.3/1.5 (Talent 1.3/1.5/1.7/1.9)
Talent Landing Damage: 150
Cooldown symbol
 0
Mana symbol
 0
Sub-ability
Sub-ability of Telekinesis.

  • Replaces Telekinesis icon Telekinesis when it is cast on an enemy, and stays until the lifted unit lands.
  • Allows Rubick to determine where the lifted enemy will land after the lift duration. Does not prematurely end the lift.
  • Targeting further than the maximum allowed throw distance throws the enemy 375 (Talent 775) distance towards the targeted point.
    • The enemy moves towards the targeted point during the last 0.3 seconds of the lift duration.
    • Therefore, the speed varies between 0 ‒ 1250 (Talent 2583.33), depending on the chosen distance.
  • Can be cast multiple times during the lift. The enemy lands at the last chosen location.
    • When cast while the target is already being moved to a previously targeted point, it continues moving to that previous point.
    • However, upon reaching it, the target is instantly teleported to the last targeted location.
  • The center of the targeted area is marked with green particles, which are visible to allies only.
  • Destroys trees within 300/325/350/375 radius of the lifted target upon landing.
  • Rubick is unable to level Telekinesis up while this sub-ability is active.
  • TALENT
    With Arcane Supremacy icon Arcane Supremacy, the landing damage is further increased to 171/177/183/189.


Telekinesis Land (Aghanim's Shard)
Does not proc any on-cast effects when cast. Does not pierce debuff immunity. QZ
Telekinesis Land icon
Affects
Enemies / Allies
Damage
Talent Magical
Chooses the location you will land when Telekinesis finishes.
Cast Range: Global
Max Throw Distance: 506.25 (Talent 1046.25)
Stun Radius: Affected by AoE Radius bonuses. 300/325/350/375
Throw Delay: 0.5
Landing Time: 0.3
Stun Duration: 0.9/1.1/1.3/1.5 (Talent 1.3/1.5/1.7/1.9)
Talent Landing Damage: 150
Cooldown symbol
 0
Mana symbol
 0
Sub-ability
Sub-ability of Telekinesis.

  • Replaces Telekinesis icon Telekinesis when it is cast on an ally or on self, and stays until the lifted unit lands.
  • Allows Rubick to determine where the lifted ally or himself will land. Reduces the remaining lift duration to 0.5 when used.
  • Targeting further than the maximum allowed throw distance throws the ally 506.25 (Talent 1046.25) distance towards the targeted point.
    • The ally moves towards the targeted point during the last 0.3 seconds of the lift duration.
    • Therefore, the speed varies between 0 ‒ 1687.5 (Talent 3487.5), depending on the chosen distance.
  • When cast, the ability turns inactive, so it can be only cast once.
  • The center of the targeted area is marked with green particles, which are visible to allies only.
  • Destroys trees within 300/325/350/375 radius of the lifted target upon landing.
  • Rubick is unable to level Telekinesis up while this sub-ability is active.
  • TALENT
    With Arcane Supremacy icon Arcane Supremacy, the landing damage is further increased to 171/177/183/189.


Fade Bolt icon
Affects
Enemies
Damage
Magical
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.
Cast Animation: 0.1+0.93
Cast Range: Affected by Cast Range bonuses. 800
Bounce Distance: Affected by AoE Radius bonuses. 440
Number of Bounces: Infinite
Base Damage: 100/175/250/325
Bounce Damage Reduction: 6%
Enemy Attack Damage Reduction: 5%/15%/25%/35% (Talent 17%/27%/37%/47%)
Duration: 10
Cooldown symbol
 16/14/12/10 (Talent 11/9/7/5)
Mana symbol
 120/130/140/150
Partially blocked by Linken's Sphere.
Blocked fully only when primary target.
Buff/Debuff
Modifiers [?]
modifier_rubick_fade_bolt
Undispellable
modifier_rubick_fade_bolt_debuff
Rubick's favorite spell for dispatching would-be assassins is a rather simple conjuration.

  • Fade Bolt has no bounce limit. Bounces in 0.25-second intervals.
    • Each bounce decreases the bolt's current spell damage by 6%.
    • Does not bounce on invisible units or units in the Fog of War.
    • Can never hit the same unit twice per cast.
  • The total damage up to the first 5 bounces deal on each level are 443.5/776.1/1108.7/1441.4.
    • Fade Bolt will take 75/84/90/94 bounces to reach 1 damage.
  • The bolt first applies the damage, then the debuff.
  • With Arcane Supremacy icon Arcane Supremacy, Fade Bolt has a total cast range of 860/920/980/1040.
    • At
      LEVEL 4
      , it also increases the base damage to 126/220.5/315/409.5.
  • This ability is not acquirable.


Arcane Supremacy
Can be used by illusions. Disabled by Break. EN
Arcane Supremacy icon
Ability
Passive
Affects
Self
Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.
Cast Range Bonus: 60/120/180/240
Spell Damage Amp: 14%/18%/22%/26%
Buff/Debuff
Modifiers [?]
modifier_rubick_arcane_supremacy
Undispellable
Not every magus can be a Grand Magus...

  • Applies generic outgoing damage amplification on Rubick. Stacks additively with other sources of generic outgoing damage manipulation.
    • Affects only spell damage Rubick deals. Does not amplify damage flagged as HP removal.
    • Arcane Supremacy further increases the spell amplification for abilities stolen by Spell Steal icon Spell Steal Talent talent up to a total of 54%/58%/62%/66%.


Stolen Spell 1
DD
Unknown icon
Ability
Passive
Affects
Self
Spells acquired by Spell Steal will replace this slot.
Set Cast Point: 0.15
Ability Slot Cast Animation Time: 1.37
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Upgrades the stolen spells to their Scepter version.
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Upgrades the stolen spells to the Shard version.

  • The cooldown and charges of stolen abilities are saved. Re-acquiring an ability does not reset its previous cooldown or charges, with some exceptions listed here.
    • Rubick gets the same initial charges when the ability is learned for charge-based abilities.
    • Cooldown resetting effects have no effect on the cooldowns of abilities Rubick currently does not have.
  • The stolen ability's channeling notes fully apply.
  • Sub-abilities from abilities are automatically acquired (e.g. Ethereal Jaunt icon Ethereal Jaunt) and cannot be manually stolen.
    • The sub-ability of the acquired ability takes the same slot and is automatically swapped in upon casting the acquired ability.
  • Abilities granted by Aghanim's Scepter icon Aghanim's Scepter and Aghanim's Shard icon Aghanim's Shard are considered stand-alone abilities, and can be acquired without having the respective item equipped.
  • Stolen channeling abilities usually end prematurely when he loses them during channeling, which has the same effect as being interrupted during channeling. However, there are a few exceptions as listed here.
  • For transformation abilities (e.g. Shapeshift icon Shapeshift), Rubick uses the transformation time of the ability and is not transformed instantly.
    • Multiple transformation abilities can be stolen, and their bonuses and/or reductions fully stack with each other.
    • Attack range definitions from their ability notes fully apply. Items that use different values for Melee melee and Ranged ranged heroes (e.g. Manta Style icon Manta Style) to now treat Rubick's ranged type based on the ability notes.
    • If a stolen transformation ability benefits illusions, they will do so when illusions of Rubick are created, no matter how many transformation abilities are stacked.
    • Visually, Rubick is transformed into a smaller version of the original, and into the form of the last cast transformation ability. Except for Metamorphosis icon Metamorphosis, which has priority over every other transformational ability.
    • This also applies to attack projectiles. If the ability expires, the previous cast's attack projectiles will be used.
  • Since Spell Steal icon Spell Steal can only be cast on heroes, non-hero abilities from neutral creeps (i.e. Ensnare (Hill Troll) icon Ensnare) cannot be directly acquired, except under the following conditions:
    • Doom minimap icon Doom casts the gained ability from Devour icon Devour.
    • Clinkz minimap icon Clinkz casts the gained ability from Talent Death Pact icon Death Pact.
    • The acquired neutral abilities use the original cast point of the neutral creeps they come from. However, the cast backswing differs depending on the ability acquired (see chart).
    • expr
      • Cast point: Original Cast Point of Acquired Ability
      • Cast backswing: 1.37 - OriginalCastPoint, 0 when OriginalCastPoint ≥ 1.37
  • All stolen abilities are lost upon death.
  • Neutral creep abilities acquired from heroes are considered hero abilities and are cast on the secondary target if it is a unit-targeted ability.


Stolen Spell 2
FF
Unknown icon
Ability
Passive
Affects
Self
Spells acquired by Spell Steal will replace this slot.
Set Cast Point: 0.15
Ability Slot Cast Animation Time: 1.37
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Upgrades the stolen spells to their Scepter version.
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Upgrades the stolen spells to the Shard version.

  • All stolen abilities are lost upon death.
  • New stolen abilities are always placed in the Unknown icon Fourth slot.
    • If there is already an ability in the fourth slot, it will be moved to this slot. The previous ability in this will be lost.
  • Upgradable by Aghanim's Scepter. Neutral creep abilities acquired from heroes are considered hero abilities and are cast on the secondary target if it is a unit-targeted ability.


Spell Steal
Spell Steal icon
Affects
Enemy Heroes / Self
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.
Cast Animation: 0.1+0.93
Cast Range: Affected by Cast Range bonuses. 1000 (With Aghanim's Scepter 1400)
Max Stolen Spells: 1 (With Aghanim's Scepter 2)
Spell Steal icon Stolen Spell
Spell Debuff Duration Amp: 10%/20%/30%
Spell Duration: 180/240/300
Talent Spell Cooldown Reduction: 25%
Talent Spell Damage Amp: 40%
Cooldown symbol
 20/12/4
Mana symbol
 25
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Increases cast range, and the number of spells that can be stolen to 2.
Blocked by Linken's Sphere.
This ability cannot be reflected.
Buff/Debuff
Modifiers [?]
modifier_rubick_spell_steal
Death
Ability Draft Notes
Ability Draft Notes:
This ability is not available in Ability Draft.
...but even their lesser magics can be a source of much utility.
Spell Steal popup

A popup appears on the right side of the screen whenever an allied Rubick steals an ability.


  • A full list of unique interactions with Spell Steal can be found here.
  • The stolen ability travels as a projectile toward Rubick at a speed of 1500.
    • Rubick gains the new ability and loses the previously stolen ability as the projectile reaches him.
  • Can only acquire abilities from heroes and clones.
  • Neither acquires innate abilities nor innate ability traits (e.g. being able to attack Nightmare icon Nightmared units).
  • The stolen ability's level is based on its level on the enemy as it was stolen. The level only updates upon stealing it again.
    • Reacquiring an already stolen ability refreshes its buff duration.
    • The target's Aghanim's Scepter icon Aghanim's Scepter and Aghanim's Shard icon Aghanim's Shard are not considered, Rubick always steals the non-upgraded form.
    • However, if Rubick has Aghanim's Scepter or Aghanim's Shard, the stolen abilities do get upgraded.
    • Talent Talent upgrades are not copied and cannot be acquired in any way.
  • The debuff duration amplification only affects the duration of debuffs of stolen abilities placed on enemies.
    • A debuff is identified by the red border on the status icon. It follows the same rules as status resistance, and stacks multiplicatively with other sources.
  • Has a cast range of 1060/1120/1180/1240 (Upgradable by Aghanim's Scepter. 1460/1520/1580/1640) with Arcane Supremacy icon Arcane Supremacy on each level.
  • TALENT
    • The spell damage amplification Talent talent applies outgoing damage amplification on stolen abilities. Stacks additively with other sources of generic outgoing damage manipulation.
    • The cooldown reduction Talent talent only affects the cooldown of stolen abilities.
      • Stacks multiplicatively with other sources of percentage-based cooldown reduction sources, and is calculated after all flat cooldown reduction values.
  • Only can acquire abilities from the primary target.


Talents[]

Hero Talents
+40% Spell Amp For Spell Steal icon Stolen Spells25+400 Telekinesis Land icon Telekinesis Land Distance
-4s Telekinesis icon Telekinesis Cooldown20-5s Fade Bolt icon Fade Bolt Cooldown
+0.4s Telekinesis icon Telekinesis Lift/Stun Duration15-25% Spell Steal icon Stolen Spells Cooldown
-12% Fade Bolt icon Fade Bolt Damage Reduction10+150 Telekinesis Land icon Telekinesis Landing Damage

Recent Changes[]

Main Articles: Changelogs, Old Abilities and Hero Lore
Version
Description
  • Reduced Fade Bolt icon Fade Bolt attack damage reduction from 14%/21%/28%/35% to 5%/15%/25%/35%.


Recommended Items[]

Starting items:

  • Clarity icon Clarity allows Rubick to utilize his spells more than a few times, as they are very costly in the early game.
  • Iron Branch icon Iron Branch gives Rubick some much-needed attributes, especially to his strength. He can sell them later, or build into Magic Wand.
  • Observer Ward icon Observer Ward gives your team map vision. Having knowledge of the enemy's movements allows you to identify which spell they last cast, giving you forearmed knowledge of what you will get when using your ultimate.

Early game:

  • Boots of Speed icon Boots of Speed are important to get early on as Rubick, as Telekinesis is a powerful disable that requires Rubick to get close enough to cast.
  • Magic Wand icon Magic Wand gives Rubick stats, and more burst HP and mana regen with up to 300 instant replenishment for both. Even in the late game, this can be all that is needed to cast one more game-changing stolen spell in a fight.

Mid game:

  • Arcane Boots icon Arcane Boots are useful on Rubick due to his ability to steal the enemy's spells. They increase the size of his mana pool and allow him to replenish his and allies' mana as needed.
  • Blink Dagger icon Blink Dagger is a crucial item to purchase on Rubick, and should be rushed if possible. Being able to instantly reposition himself greatly increases Rubick's survivability, as well as his ability to jump in and use Spell Steal, or any spells stolen by it, when the opportunity presents itself.
  • Force Staff icon Force Staff serves a very similar purpose to Blink Dagger for Rubick with the added benefits of more Intelligence and HP regen. It is much easier to build, and can serve either as a supplementary repositioning tool after Blink Dagger, or a cheaper substitute if you are having trouble farming. Also unlike Blink Dagger, it can be used on teammates to give them additional mobility for initiation or escape, and can be used on enemies to disposition them or break their Linken's Sphere before casting a disable on them.
  • Glimmer Cape icon Glimmer Cape is a situational item that mainly provides utility, but can be very strong if used properly. The active can allow Rubick to initiate by walking in invisibly instead of using his Blink Dagger, or can be used to shield himself or an ally from enemy magic nukes (or to help them escape). It can be particularly useful for utilizing stolen channeling spells, as it helps to prevent easy interruption.
  • Aether Lens icon Aether Lens is a strong purchase that can be easily acquired by disassembling Arcane Boots for the Energy Booster component. Besides the increased mana pool, it increases the cast range of all of Rubick's spells, particularly Telekinesis and Spell Steal, giving him increased disable range and allowing him to safely steal spells from far away (as well as utilize any successfully stolen spells from greater range).

Late game:

  • Drum of Endurance icon Drum of Endurance gives Rubick stats across the board, most importantly Strength and Intelligence.
  • Eul's Scepter of Divinity icon Eul's Scepter of Divinity is a comparatively cheap item that will give you great mana regen, a bigger mana pool, more movement speed for mobility, as well as a useful disable. The active can also be used on yourself to disjoint enemy spells you wish to grab, or remove debuffs such as silence from yourself.
  • Scythe of Vyse icon Scythe of Vyse allows Rubick to instantly disable an enemy, adding to his already powerful arsenal of disables. It also greatly increases the size of his mana pool and gives him a hefty amount of mana regeneration, greatly increasing his ability to cast mana-expensive stolen spells.
  • Refresher Orb icon Refresher Orb is a very situational item to purchase, and should depend on if the enemy has a major teamfight ultimate that can benefit from it. However, as with a Refresher Orb purchased on any hero with a major teamfight ultimate, it can mean the difference between victory and defeat in the right situation

Situational items:

  • Ghost Scepter icon Ghost Scepter is a useful item to purchase on any support, and is no exception for Rubick. Being able to become immune to physical damage can buy Rubick more time in the face of the enemy's carries to steal or cast stolen spells in order to change the course of a teamfight.
  • Solar Crest icon Solar Crest is a strong support item that can greatly benefit Rubick's team. By itself, the item grants mana regen as well as survivability due to a combination of armor and attributes. The active allows Rubick to manipulate the armor, attack speed, and movement speed of target allies and enemies in ganks.
  • Rod of Atos icon Rod of Atos greatly improves both Rubick's health pool and mana pool, allowing him to do more in teamfights. Furthermore, the active ability can be used to root an enemy from a very long distance away, helpful for fleeing from single enemies or catching foes out of position for further disables.
  • Pipe of Insight icon Pipe of Insight is a good utility support item to pick up, as it can outright shield allies from magic damage. The increased HP regeneration helps Rubick to maintain his health pool somewhat, while the increased magic resistance (from the item as well as the aura) gives him and his teammates further survivability against magic nukes.

Dota Plus Progress[]

Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Relics Voice Lines
Relic Rare icon
Telekinesis icon Telekinesis Leading To Kills
Relic Rare icon
Multi-Hero Fade Bolt icon Fade Bolts
Relic Rare icon
Stuns with Telekinesis icon Telekinesis
Relic Rare icon
Ultimates Stolen
Relic intelligence icon
Spells Stolen
Relic intelligence icon
Teleports Leading To Kills
Relic intelligence icon
Eul's Leading To Kills
Relic intelligence icon
Blinks Leading To Kills
Relic intelligence icon
Channels Canceled
Relic intelligence icon
Dominating Kill Streaks
Relic intelligence icon
Dusts Leading To Kills
Relic intelligence icon
Wards Placed
Relic intelligence icon
Kill Assists
Relic intelligence icon
Kills
Plus Hero Badge 1
Bronze
Plus Hero Badge 2
Silver
Plus Hero Badge 3
Gold
Plus Hero Badge 4
Platinum
Plus Hero Badge 5
Master
Plus Hero Badge 6
Grandmaster

Equipment[]

Trivia[]

  • In both DotA and Dota 2, he is the son of Aghanim. He also possesses an imitation of Aghanim's Scepter icon Aghanim's Scepter as one of his cosmetic items.
  • Upon using Walrus Punch icon Walrus PUNCH!, Rubick launches a projectile of himself, spinning and with head ahead, towards the target. When his target is Tusk, the overhead text on the target reads "Sucker Punch!" in green colors. The text reads "Stolen Punch!" on other targets.
  • Rubick is named after Ernő Rubik, the Hungarian inventor who designed the "Magic Cube" (now more commonly called as the "Rubik's Cube"), a popular combination puzzle. His response, ▶️ "Now, where's my cube?", and his cosmetic item, Staff of Perplex Telekinesis icon Staff of Perplex, are also references to the Rubik's Cube.

Gallery[]

References[]

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