Roshan (Diretide 2012) | |||||||||||||||||||||||||||||||||||||||||||||||||||
Ancient Neutral Creep | |||||||||||||||||||||||||||||||||||||||||||||||||||
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Roshan is a powerful neutral creep. In Diretide 2012, he is given additional abilities and becomes a primary objective of the game mode. Players must work together to take down Roshan while dodging his deadly abilities.
Roshan's health increases by 15000 on each level.
Abilities[]
- The beams work in the same way as Sun Strike does.
- The visual effect and sound during the delay are visible and audible to everyone.
- Spawns an unknown number of beams.
Radius: 800
Damage: 600
Knockback Distance: 305?
Knockback Duration: 2?
- The released waves work in the same way as Deafening Blast.
Roshan tosses a nearby enemy unit at an enemy that is further away.
- Works in the same way as Toss does.
Ability
No Target
No Target
Affects
Self
Self
Roshan becomes immune to physical damage, but takes enhanced magical damage for a brief time. When Roshan uses Shell, all ability and item cooldowns are refreshed.
- Roshan can still be attacked during Shell, but won't take physical damage.
- The refresh works in the same way as Refresher Orb does.
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