Dota 2 Wiki
For Roshan as he appears in holiday events, see Roshan (Diretide 2012) and Roshan (Diretide 2013)
Roshan model.png
Roshan icon.png
Ancient Neutral Creep
This unit has no mana.
Level 30
Armor Armor 20
Magic Resistance 55%
Status Resistance 25%
Attack Damage ▶️ Default
Attack Range Melee 150
Acquisition Range 150
Attack Speed 1 attack(s) per second. 200 • 2s BAT
Attack Animation 0.3+0.3
Projectile Speed Instant
Movement Speed ▶️ 270 (100)
Turn Rate Takes 0.105s to turn 180°. 1
Collision Size 24
Vision Range (G) 1400
Bounty Gold
135 Team
Experience 400
Model Scale 1
Abilities Spell Block
Strength of the Immortal

Roshan, sometimes also referred to as Roshan the Immortal, is the most powerful neutral creep in Dota 2. It is the first unit which spawns, right as the match is loaded. During the early to mid game, he easily outmatches almost every hero in one-on-one combat. Very few heroes can take him on alone during the mid-game. Even in the late game, lots of heroes struggle fighting him one on one, since Roshan grows stronger as time passes.
Roshan is not a creep which can just be farmed like the other neutral creep camps, fighting him is an important team decision, as it needs the correct timing and approach since it can decide the future of the match. Usually, it is fought as a team when it is safe to do so, meaning when the opposing team does not display a threat at the moment (for example after a successful team fight).


Spell Block
Spell Block (Roshan) icon.png
Roshan will block one targeted spell every 15 seconds. Also reduces status effects by 25%.
Status Resistance Bonus: 25%
Cooldown: 15
Mana: 0
Modifiers [?]


  • Does not block abilities cast by allies.
  • For a list of blocked abilities and abilities untargetable against Roshan, see Spell Block.
  • The 25% status resistance stacks multiplicatively with other sources of status resistance.

Bash (Roshan) icon.png
Roshan has a chance to stun on attack.
Proc Chance: 15%
Damage: 50
Stun Duration: 1.65
Modifiers [?]


  • The proccing attack first applies the debuff, then its own damage.
  • The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.
    • It can be lifestealed off of, but it is not considered by crit or cleave.
    • It is also not affected by percentage-based attack damage bonuses or reductions, but can be reduced with flat reductions.
  • Adds an average of 7.5 damage to every attack.

Slam (Roshan) icon.png
No Target
Roshan slams the ground, damaging and slowing all nearby enemies. Slam's damage will increase every minute.
Cast Animation: 0.47+0.57
Effect Radius: 350
Base Damage: 70
Interval in Minutes: 1
Damage Bonus per Interval: 10
Move Speed Slow: 50%
Attack Speed Slow: 50
Hero Duration: 2
Non-Hero Duration: 4
Cooldown: 10
Mana: 0
Modifiers [?]


  • Slam first applies the debuff, then the damage.
  • Roshan only casts Slam when there are 3 or more enemy units within the radius.
  • Damage increases by 10 every 1 minute since the first creep spawn. The first increase happens just as the first wave spawns.
  • This is how much damage the Slam deals (before reductions) at certain game times:
    • 10 Minutes: 170 damage
    • 20 Minutes: 270 damage
    • 30 Minutes: 370 damage
    • 40 Minutes: 470 damage
    • 50 Minutes: 570 damage
    • 100 Minutes: 1070 damage

Strength of the Immortal
Not disabled by Break.
Unknown icon.png
Roshan possesses numerous protective abilities, including 55% magic damage resistance, the ability to reduce damage from attacking illusions, and a scaling armor bonus that increases as time goes on.
Interval in Minutes: 1
Armor Bonus per Interval: 0.375
Max Health Bonus per Interval: 115
Attack Damage Bonus per Interval: 6
Experience Bounty Growth per Interval: 20
Illusion Damage Reduction: 80%
Modifiers [?]


  • The first armor bonus is granted as the first creep wave spawns, and then every minute onward.
  • The armor is provided by a 1 radius aura. This means it can also affect other neutral creeps when close enough to Roshan.
  • The aura's buff lingers for 0.5 seconds.
  • The phased status is given to him as he spawns.
  • All other bonuses are granted every minute after the first creep wave spawns.
  • The bonuses persist through his death and keep on increasing while he is dead.
  • Illusions deal less damage to Roshan with their attacks. Their spells deal full damage if they can cast.


Roshan behaves similarly to other neutral creeps, idling inside his pit when not disturbed and only attacking when aggroed.

Unlike other units, Roshan prioritizes attacking ward-type units if there are no other units within his attack range currently, even if he is being attacked by other units from further away.

Roshan Pit[]

Roshan's location on the minimap

Roshan can be found inside his pit, which is located to the left of the top river rune spot. The pit is completely inside the river, with the river splitting up at its entrance and merging again right behind the pit. The entry of the pit faces south-east, towards the mid lane. The pit shell is U-shaped and has a length of about 1250 range and width of about 1050 range. The passable area inside the pit has a length and width of about 750 to 550 range.

Roshan's exact location on the map is (x = -2464.245, y = 2016.373).

Limitations inside the pit[]

Roshan can only be attacked from within that area, with the torches at the pit entry marking where it begins. Spells can target Roshan from anywhere and are not restricted like attacks. Roshan himself can also attack from anywhere, he does not have to be within his pit to attack. Roshan always stays at the end of the pit when not attacking and only attacks if enemy units come within 150 range of him, or damage him from within 1800 range.

Vision is very restricted around the pit by a vision blocker, which prevents units with ground vision from seeing past the boundary of the pit in either direction (in or out), even if they are on high ground. The vision blocker affects units and spells alike, so if a spell grants ground vision, its center has to be within the pit to see into it. However, the vision blocker does not affect units or spells with flying vision: they can see through it normally in both directions.

Observer Ward icon.png Observer Wards and Sentry Ward icon.png Sentry Wards cannot be placed inside the pit. However, Sentry Wards placed outside of it, and their True Sight area overlapping with the pit will function normally. All other ward-type units can be placed inside it as usual. Iron Branch icon.png Iron Branches cannot be planted within the pit either, so it is not possible to easily block the entry off, or to create additional fog inside the pit. Mischief has a unique behavior when used inside the pit, transforming the caster into Aegis of the Immortal icon.png Aegis, Cheese icon.png Cheese, or into Refresher Shard icon.png Refresher Shard, based on how often Roshan respawned. All other spells and items function normally inside the pit.

Animal Courier Radiant minimap icon.png Couriers have no vision when they are inside Roshan's pit.

Roshan's death[]

When Roshan is slain, he lets loose a deafening ▶️ roar, audible on the entire map, The scream is accompanied by a special piece of ▶️ music and an announcement from the announcer is played for all 10 players. Along with that, a screen message appears, announcing its death and which team killed it.


When Roshan is slain, he respawns after a random time between 8 – 11 minutes. Unlike with other neutral creeps, the respawn cannot be prevented by any means. The players do not get any indicator for when exactly he respawns, but spectators and casters can see a clock at Roshan's spawn point, showing the exact time left for the respawn (not until 5 minutes after Roshan was slain).

Kill Rewards[]

Each player of the killing team is rewarded with 135 Gold unreliable gold, and the hero who deals the killing blow gets an extra random bonus of 200‒290 Gold, effectively gaining 335‒425 Gold.

Besides a big gold and experience reward, Roshan also drops several powerful consumable items on his death. These items can be picked up by any hero and are not limited to the player or team that has slain Roshan.

Consumable Drops
Items Deaths
1st 2nd 3rd 4th+
Aegis of the Immortal icon.png Aegis of the Immortal Yes Yes Yes Yes
Cheese icon.png Cheese No No Yes Yes
Aghanim's Shard - Roshan icon.png Aghanim's Shard - Roshan No Yes No No
Aghanim's Blessing - Roshan icon.png Aghanim's Blessing - Roshan No No Aghanim's Blessing / Refresher Shard Yes
Refresher Shard icon.png Refresher Shard No No Yes

Aegis of the Immortal icon.png Aegis of the Immortal: Drops on each of Roshan's deaths. Roshan reclaims this item once he respawns, no matter where it is. Cannot be dropped once picked up. Cannot be sold. Picking up or denying this item displays an announncement for both teams. Has the Reincarnation ability.

Cheese icon.png Cheese: Drops on Roshan's third death and onwards. Fully sharable with allies. Can be sold for 500 Gold by the first player that picked it up. Has the Fondue ability.

Aghanim's Shard - Roshan icon.png Aghanim's Shard - Roshan: Drops on Roshan's second and only second death. Fully sharable with allies. Cannot be sold. Functions like the store-bought Aghanim's Shard icon.png Aghanim's Shard, however, it must be manually consumed.

Aghanim's Blessing - Roshan icon.png Aghanim's Blessing - Roshan: On his third death, Roshan drops either this, or Refresher Shard. Drops normally on his fourth death and onwards. Fully sharable with allies. Cannot be sold. Functions like the store-bought Aghanim's Blessing icon.png Aghanim's Blessing, however, it must be manually consumed.

Refresher Shard icon.png Refresher Shard: On his third death, Roshan drops either this, or Aghanim's Blessing - Roshan. Drops normally on his fourth death and onwards. Fully sharable with allies. Can be sold for 500 Gold by the first player that picked it up. Has the Reset Cooldowns ability.

Spell interactions[]

Roshan is an ancient creep, so that all ancient creep interactions apply, unless stated otherwise here. He also has 100% resistance to forced movement so that spells cannot move him at all. Roshan has no mana either, making him automatically immune to anything that works with mana, or null the effects of spells which are based on mana (e.g. Mana Void only stuns him). Furthermore, several spells have a unique behavior towards Roshan, treating him specifically different than any other unit.

Not affecting Roshan[]

These spells cannot affect Roshan specifically, regardless of the ancient unit tag he has (meaning, even if he was not an ancient creep, these spells still would not affect him).

Unique interactions[]

These interactions are unique to Roshan

  • Granite Aura (Ancient Granite Golem) icon.png
    Although affecting him, Roshan's health gets periodically set to his default health+ the time-based bonus he gains, overriding the effects of this aura.
  • Thirst icon.png
    Does not heal upon killing Roshan.
  • Time Lock icon.png
    Uses the hero duration on Roshan, rather than the creep duration.
  • Chain Frost icon.png
    The bounces cannot slow or damage Roshan. Only the initial cast damage and slow.
  • Hex (Lion) icon.png
    Roshan turns into a giant version of the critter he gets hexed into.
  • Scythe of Vyse icon.png
    Roshan turns into a giant version of the critter he gets hexed into.
  • Hex (Shadow Shaman) icon.png
    Roshan turns into a giant version of the critter he gets hexed into.
  • Fury Swipes icon.png
    Lasts shorter on Roshan than on any other unit.
  • Paralyzing Cask icon.png
    Uses the hero stun duration, but the creep damage against Roshan.

Forced movement interactions[]

Forced movement and teleport spells react differently to forced movement immunity. All not-listed forced movement or teleport spells cannot affect Roshan due to his status.

The following spells completely apply all their effects except for the movement itself. This includes the disable coming along with the movement.

1 The damage is applied instantly, since it is queued to happen after the movement, which gets fully skipped.

2 Roshan gets stunned, instead of getting lifted. The AoE stun is applied instantly, since it is queued to happen after the lift, which gets fully skipped.

The following spells apply all effects as well, except for the disable along with the movement, so that they do not even interrupt Roshan.

  • Flaming Lasso icon.png
    The lasso itself is immediately removed, so that Roshan is not even interrupted. Batrider is disabled for the full duration. When Aghanim's Scepter icon.png upgraded, although the damage modifier is applied for the full duration, it deals no damage when the lasso modifier is missing.
  • Primal Roar icon.png
    As a secondary target, Roshan takes damage and is slowed. His facing direction is changed as well, but he is not interrupted at all.
  • Eul's Scepter of Divinity icon.png
    Since the damage is queued to happen after the lift, it is applied immediately.
  • Tornado icon.png
    Since the damage is queued to happen after the lift, it is applied immediately.
  • Greater Bash icon.png
    The bash is immediately removed, so that Roshan is not even interrupted. The damage is applied and Spirit Breaker receives the self-buff.
  • Cyclone (Storm) icon.png
    Since Cyclone only lifts and disables, it effectively does nothing against Roshan.

Roshan damage interactions[]

These spells react on damage dealt by Roshan, getting either disabled or interrupted.

* Soul Assumption counts damage dealt by Roshan to heroes.


  • The pop-up that appears when you hover over the Refresher Shard icon.png Refresher Shard on the ground shows a buying price of 1000 gold, but when you pick it up, the pop-up shows the selling price of 500 gold.
  • The pop-up that appears when you hover over the Aghanim's Blessing icon.png Aghanim's Blessing on the ground shows a buying price of 5800 gold, but it can't be sold when you pick it up.
  • Roshan was named after Guinsoo's bowling ball.[1]
  • According to the Are We Heroes Yet? comic, Roshan killed a Shopkeeper, thus claiming the Aegis of the Immortal icon.png Aegis of the Immortal, and being cursed to have his treasure stolen from him again and again.
  • Roshan in Farsi means "Light", "On" or "Bright", and is also a common Persian and Indian name.
  • League of Legends' Baron Nashor is conceptually based on Roshan. The word "Nashor" is an anagram of "Roshan."


See also[]