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Old Abilities
 
 
 
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Pre 6.00 (Old Riki)
 
Riki
Riki icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
17 + 2
22 + 2.8
14 + 1.2
Level 0 1 15 25 30
Health 150 473 1005 1613 1841
+0.25 +1.95 +4.75 +7.95 +9.15
Mana 0 182 390 702 806
+0.01 +0.71 +1.55 +2.75 +3.15
Armor 0 3.67 10.2 16.87 19.53
Damage Block 16 (50%)
Magic Resistance 25%
Status Resistance 0%
Damage 24‒28 46‒50 85‒89 125‒129 141‒145
Attack Rate 0.59/s 0.72/s 0.95/s 1.18/s 1.28/s
Attack Range Melee 100 (600)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.3+0.3
Projectile Speed Instant
Movement Speed ▶️ 300
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Vision Range (G) 1800 • 800
Legs 2
Gib Type Default
Ability Upgrades
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Shard.
No Scepter Upgrade
No Shard Upgrade

Bio[]

Riki, the Stealth Assassin
Lore: Melee hero. He is very, very sneaky, sir. Can learn Permanent Invisibility, Critical Strike, Blink and Death Ward.

Abilities[]

Permanent Invisibility
Can be used by illusions. Pierces spell immunity. RE
Cloak and Dagger icon.png
Ability
Passive
Affects
Self
Hero becomes permanently invisible when not attacking.
Fade Delay: 3/2.3/1.6
Buff/Debuff
Modifiers
Invisibility
Death

Notes:

  • Can only be leveled on level 5/10/15.
  • Riki does not auto attack enemies while invisible.
  • Silence disables Permanent Invisibility. Once the silence fades, Riki has to go through the fade delay again.
  • Beginning to cast spells or using items, or beginning an attack immediately breaks the invisibility.


Blink
Cannot be cast while rooted or leashed. WB
Blink (Anti-Mage) icon.png
Affects
Self
Short distance teleportation that allows one to move in and out of combat.
Cast Animation: 0.33+0.51
Cast Range: Global
Max Blink Distance: 1000/1075/1150/1150
Cooldown: 12/9/7/5
Mana: 60

Notes:

  • This ability got replaced by Blink Strike in the 6.00 gameplay patch.
  • Does not blink for the full distance when targeting closer than the max distance.
  • When targeting beyond the max blink distance, Riki blinks for the max distance towards the targeted point.


Critical Strike
Can be used by illusions. Pierces spell immunity. EC
Mortal Strike (Skeleton King) icon.png
Ability
Passive
Affects
Enemies
Gives a chance to do more damage on an attack.
Proc Chance: 15%
Critical Damage: 150%/200%/250%/300%

Notes:

  • This ability got replaced by Backstab in the 6.00 gameplay patch.
Death Ward
Witch Doctor Death Ward model.png
Ward
400/400/400/500
+0.25
This unit has no mana.
Level 3
Duration Ability Duration 15
Armor Armor 7/9/10/12
Magic Resistance 0%
Attack Damage ▶️ Default
61/81/121/176 ‒ 65/85/125/180
Attack Range Ranged 700
Acquisition Range 700/700/800/900
Attack Animation 0.3+0.7
Projectile Speed 1000
Collision Size 32
Vision Range (G) 1200800
Bounty Gold 2638
Experience ?
Model Scale 1
Notes Only attacks heroes


Death Ward
Pierces spell immunity. RW
Death Ward icon.png
Affects
Enemies
Damage
Physical
Summons a deadly trap to attack enemy heroes.
Cast Animation: 0.4+0
Cast range: 600
Number of Attack Targets: 1/1/2/2
Damage per Attack: 65/85/125/180
Duration: 15
Cooldown: 210/190/150/125
Mana: 200/300/400/500

Notes:

  • Despite being an ultimate, this ability had 4 levels. Its level requirements were 6/11/16/21.
  • The Death Ward automatically attacks the closest enemy hero within its attack range.
  • It is possible to manually give the ward an attack target by just right-clicking an enemy hero in range.
  • At level 3 and 4, the ward can attack 2 enemies at the same time.

Version history[]

Version
Description
  • Reworked Riki.
  • Reduced Death Ward damage from 61-65/81-85/131-135/196-200 to 61-65/81-85/121-125/176-180.
  • Death Ward
    • Increased base HP from 400 to 400/400/400/500.
    • Increased base armor from 7 to 7/9/10/12.
    • No longer deals splash damage.
    • Reduced number of attack targets 1/2/2/3 to 1/1/2/2.
  • Death Ward
    • Increased duration from 10 to 15.
    • Rescaled damage from 51-55/76-80/136-140/196-200 to 61-65/81-85/131-135/196-200.
  • Permanent Invisibility
    • Increased number of ability levels from 1 to 3.
    • Rescaled fade delay from 3.6 to 3.6/2.6/2.
  • Death Ward
    • Reduced attack range from 700/700/800/900 to 700.
    • Reduced damage from 56-60/81-85/136-140/216-220 to 51-55/76-80/136-140/196-200.
    • Reduced base armor from 10 to 7.
  • Reduced base attack damage from 27-36 to 24-28.
  • Reduced night vision from 1500 to 800.
  • Reduced base Strength attribute symbol.png strength from 18 to 17.
  • Increased Strength attribute symbol.png strength gain from 1.80 to 2.00.
  • Increased Agility attribute symbol.png agility gain from 2.85 to 2.90.
  • Reduced base Intelligence attribute symbol.png intelligence from 15 to 14.
  • Increased Intelligence attribute symbol.png intelligence gain from 1.00 to 1.30.
  • Blink
    • Reduced mana cost from 70 to 60.
    • Increased cooldown from 10/7/5/3 to 12/9/7/5.
  • Increased Death Ward cooldown from 210/190/150/100 to 210/190/150/125
  • Increased Death Ward damage from 56-60/81-85/116-120/176-180 to 56-60/81-85/136-140/216-220.
  • Blink
    • Increased mana cost from from 50 to 70.
    • Increased cooldown from 10/7/5/2 to 10/7/5/3.
  • Increased base HP from 100 to 150.
  • Increased Blink cooldown from 10/7/5/2 to 10/7/5/3.
  • Removed Aghanim's Scepter icon.png Aghanim's Scepter Upgrade for Riki.
  • Death Ward
    • Increased damage from 56-60/81-85/106-110/146-150 to 56-60/81-85/116-120/176-180.
    • Now grants True Sight on level 2/3/4.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter Upgrade for Riki: Increases Death Ward damage and number of attack targets.
    • Increases damage from to 56-60/81-85/116-120/176-180 to 81-85/116-120/176-180/226-230
    • Number of Attack Targets from to 1/2/2/3 to 2/2/3/3.
  • Death Ward
    • Increased number of ability levels from 3 to 4.
    • Increased level requirement from 6/11/16 to 6/11/16/21.
    • Now Death Ward grants True Sight on level 3/4.
    • Increased attack range from 700 to 700/700/800/900.
    • Increased Acquisition range from 700 to 700/700/800/900.
    • Rescaled mana cost from 200 to 200/300/400/500.
    • Rescaled cooldown from 210 to 210/190/150/100.
    • Rescaled damage from 56-60/81-85/106-110 to 56-60/81-85/106-110/146-150.
    • Rescaled number of attack targets 1/2/2 to 1/2/2/3.
  • Reduced Acquisition range from 650 to 5.
  • Blink
    • Increased mana cost from 50/10/5/1 to 50/50/50/50.
    • Reduced cooldown from 10/10/7/5 to 10/7/5/2.
  • Permanent Invisibility
    • Reduced number of ability levels from 2 to 1.
    • Reduced level requirement from 3/6 to 3.
    • Riki is no longer forced to attack enemy units.
  • Updated Riki Model
  • Death Ward
    • Now reduces its attack damage after each bounce.
      Bounce Damage Reduction: 0/20/20%
    • Added a splash damage to Death Ward.
      Total Damage Radius: 50
      Half Damage Radius: 100 [?]
      Quarter Damage Radius: 200 [?]
  • Rescaled Blink cooldown from 10/10/5/2 to 10/10/7/5.
  • Updated Riki Model
  • Added a 4th level to all basic abilities.
  • Increased Strength attribute symbol.png strength gain from 1.40 to 1.90.
  • Reduced base Intelligence attribute symbol.png intelligence from 17 to 15.
  • Reduced Intelligence attribute symbol.png intelligence gain from 1.80 to 1.00.
  • Blink
    • Rescaled mana cost from 50/10/5 to 50/10/5/1.
    • Rescaled cooldown from 10/10/4 to 10/10/5/2.
  • Rescaled Critical Strike critical damage from 150/200/250% to 150/200/250/300%.
  • Permanent Invisibility
    • Increased number of ability levels from 1 to 2.
    • Rescaled level requirement from 3 to 3/6.
    • Reworked How Permanent Invisibility works.
      Previously Riki was forced to auto attack nearby units when invisible. [?]
      Now after spending a second skill point causes Riki to no longer be forced to auto attack nearby enemies.
  • Blink
    • Reduced mana cost from 50/10/10 to 50/10/5
    • Increased cooldown from 10/10/1 to 10/10/4
  • Reduced base attack damage from 30-30 to 26-26.
  • Reduced base attack time from 2.13 to 1.70.
  • Reduced base armor from 2 to 1.
  • Reduced base movement speed from 350 to 300.
  • Reduced Strength attribute symbol.png strength gain from 1.50 to 1.40.
  • Reduced Critical Strike critical damage from 200/300/400% to 150/200/250%
  • Death Ward
    • Increased number of ability levels from 2 to 3.
    • Increased mana cost from 125/150 to 200.
    • Increased cooldown from 180 to 210.
    • Rescaled base attack damage from 76-80/101-105 to 56-60/81-85/106-110.
    • Rescaled number of attack targets from 1/2 to 1/2/2.
    • Death Ward now grants True Sight on level 3.
      True Sight Radius: 900
  • Created.
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