Smoke Screen[]
Smoke Screen's cast animation does not finish after reaching the cast point, instantly getting canceled
There are a lot of heroes who get their animations instantly canceled as soon as the cast point is reached, resulting in some ugly jerking, strange looking animation resets, or partially even completely missing animations due to very low cast points.
Affected spells are: Sticky Napalm, Viscous Nasal Goo, Rocket Flare, Fissure, Torrent, X Marks the Spot, Overwhelming Odds, Earth Spike, Howl, Earthbind, Sacred Arrow, Starstorm, Impale, Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Mana Burn"., Nether Blast, Blink Strike, Smoke Screen, Shadow Poison, Shadow Poison Release, Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Soul Catcher"., Mystic Flare, Shrapnel, Storm Hammer, Psionic Trap, Chakram, Chakram, Timber Chain, Ice Shards, Earthshock, Maledict and The Swarm
There are a lot of heroes who get their animations instantly canceled as soon as the cast point is reached, resulting in some ugly jerking, strange looking animation resets, or partially even completely missing animations due to very low cast points.
Affected spells are: Sticky Napalm, Viscous Nasal Goo, Rocket Flare, Fissure, Torrent, X Marks the Spot, Overwhelming Odds, Earth Spike, Howl, Earthbind, Sacred Arrow, Starstorm, Impale, Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Mana Burn"., Nether Blast, Blink Strike, Smoke Screen, Shadow Poison, Shadow Poison Release, Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Soul Catcher"., Mystic Flare, Shrapnel, Storm Hammer, Psionic Trap, Chakram, Chakram, Timber Chain, Ice Shards, Earthshock, Maledict and The Swarm
13 July 2017
Blink Strike[]
Blink Strike's cast animation does not finish after reaching the cast point, instantly getting canceled
There are a lot of heroes who get their animations instantly canceled as soon as the cast point is reached, resulting in some ugly jerking, strange looking animation resets, or partially even completely missing animations due to very low cast points.
Affected spells are: Sticky Napalm, Viscous Nasal Goo, Rocket Flare, Fissure, Torrent, X Marks the Spot, Overwhelming Odds, Earth Spike, Howl, Earthbind, Sacred Arrow, Starstorm, Impale, Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Mana Burn"., Nether Blast, Blink Strike, Smoke Screen, Shadow Poison, Shadow Poison Release, Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Soul Catcher"., Mystic Flare, Shrapnel, Storm Hammer, Psionic Trap, Chakram, Chakram, Timber Chain, Ice Shards, Earthshock, Maledict and The Swarm
There are a lot of heroes who get their animations instantly canceled as soon as the cast point is reached, resulting in some ugly jerking, strange looking animation resets, or partially even completely missing animations due to very low cast points.
Affected spells are: Sticky Napalm, Viscous Nasal Goo, Rocket Flare, Fissure, Torrent, X Marks the Spot, Overwhelming Odds, Earth Spike, Howl, Earthbind, Sacred Arrow, Starstorm, Impale, Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Mana Burn"., Nether Blast, Blink Strike, Smoke Screen, Shadow Poison, Shadow Poison Release, Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Soul Catcher"., Mystic Flare, Shrapnel, Storm Hammer, Psionic Trap, Chakram, Chakram, Timber Chain, Ice Shards, Earthshock, Maledict and The Swarm
13 July 2017
Cloak and Dagger[]
Cloak and Dagger, Moonlight Shadow, Spin Web and Glimmer Cape share the same invisibility modifier, causing some conflicts
Cloak and Dagger, Glimmer Cape, Moonlight Shadow and Spin Web currently use the same modifier to apply the invisibility ("modifier_invisible"). This causes some issues when affected by two of them at the same time, since the buff does not stack. This is best observable on enemies. When for example Riki is affected by Glimmer Cape and Cloak and Dagger at the same time, he gets revealed for one server tick as soon as Glimmer Cape expires. This reveal may be enough to proc some effects which react on visible enemies, like Stasis Trap. All 4 abilities should have their unique modifiers for the invisibility, which do not interfere with each other.
Cloak and Dagger, Glimmer Cape, Moonlight Shadow and Spin Web currently use the same modifier to apply the invisibility ("modifier_invisible"). This causes some issues when affected by two of them at the same time, since the buff does not stack. This is best observable on enemies. When for example Riki is affected by Glimmer Cape and Cloak and Dagger at the same time, he gets revealed for one server tick as soon as Glimmer Cape expires. This reveal may be enough to proc some effects which react on visible enemies, like Stasis Trap. All 4 abilities should have their unique modifiers for the invisibility, which do not interfere with each other.